This walkthrough was originally written for Castlevania: Lament of Innocence on the PS2, but the walkthrough is still applicable to the N64 version of the game.
Story FAQ list for the multiple Castlevania games.
ReyVGM from the http://www.vgmuseum.com
Story descriptions written by Mr.P from the Castlevania Realm
Game Pics, Game Endings, Sprite Rips, Game Scans and more.
_/_/_/_/_/ Enter the Nightmare _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
What I will do here is explain the Castlevania chronology.
Most descriptions if not all are taken from Mr.P's excellent Castlevania
website found here:
** nreysan at hotmail dot com **
Castlevania as subject please.
_/_/_/_/_/ The Menu _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
10XX [ Castlevania: Lament of Innocence ]
1450 [ Castlevania Legends ]
1476 [ Castlevania III Dracula's Curse ]
1576 [ Castlevania The Adventure ]
1591 [ Castlevania II Belmont's Revenge ]
1666 [ Castlevania Resurrection ] *Cancelled*
1691 [ Castlevania ]
1693 [ Castlevania II Simon's Quest ]
1748 [ Castlevania: Harmony of Dissonance ]
1792 [ Vampire Killer Dracula X: Chi no Rondo ]
1797 [ Castlevania: Symphony of The Night ]
1830 [ Castlevania: Circle of The Moon ]
1844 [ Castlevania: Legacy of Darkness ]
1852 [ Castlevania ]
1917 [ Castlevania: Bloodlines ]
2035 [ Castlevania: Aria of Sorrow ]
_/_/_/_/_/ Dracula's Minions _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
Remember that Vampire Killer [MSX], Castlevania [NES], Haunted Castle [ARCADE],
Super Castlevania IV [SNES], Castlevania [PC], Akumajou Dracula [SHARP X68000],
Castlevania [C64], Castlevania [AMIGA] and Castlevania Chronicles [PS] all share
the 'same' storyline, they all fall into the same 1691 date, even if the games
Same goes with Castlevania Dracula X [SNES] and Vampire Killer Dracula X [PCE],
they both share the same 1792 date, even if the games are different.
_/_/_/_/_/ A Castlevania Story _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
Time Period: 1095
Offering: Castlevania: Lament of Innocence [ Playstation 2 ]
Supporting Characters: Sara Trantoul, Mathias Cronqvist, Rinaldo Gandolfi
Main Hero/Heroine: Leon Belmont, Joachim, Pumpkin
It was the 11th century, a time of knights and knighthood. As the system decayed,
monarchies began to weaken as local feudal lords grew in power.
The knights became their sworn protectors, the defenders of the land and those who were
brave enough to give their lives for their lords. However, there remained a lack of any
real order; as the chaos spread, rival families continued to contend for control,
in bloody fashion, at the expense of the knights who wished only to protect them.
It was one thing to defend their masters' land--it was quite another to battle against
rival families' independent armies who were looking for nothing more than political gain.
The disorder would ultimately call for change: The increasing power of the Catholic Church
soon brought forth the Gregorian Reforms of the 11th Century;
it was during this period of religious constitution that the knights were elevated to the
role of "protectors of the peace and the Church."
These knights valued courage and honor, and they proudly fought against heretics and
heathens in the name of God. Some knights formed brotherhoods, sects that would fight
together with a sacred trust bonding them. In this age, one such company of knights was
said to be invincible; it was these two men, Leon Belmont and Mathias Cronqvist, who would
unwittingly bring about a new order.
Leon Belmont was a courageous young man who feared nothing and whose combat abilities
were second to none. Mathias Cronqvist was a genius tactician whose education made him
a standout in a largely illiterate society.
Together, these two men, bound by an old friendship based completely on trust,
had never suffered a loss on the field of battle. One day, however, Mathias suffered a loss
of another kind: Upon returning from yet another victorious campaign, he was greeted with
the news that his wife, Elisabetha, had died suddenly.
Mathias became stricken with grief, and over the course of one year, his condition worsened
to the point where he became bedridden. In Mathias' absence, it was up to Leon to represent
the company on his own; Leon's efforts proudly kept their company undefeated.
But things certainly did not become any easier for them: The reforms of the Catholic Church
were a continuing theme throughout Europe, and its burgeoning focus on the Christian Crusades
required an increased effort from the knights.
Many fell in battle as the territorial disputes became more and more petty.
Soon after, the next threat arose. Without warning, a mysterious army of monsters suddenly
appeared in Leon's domain. Because the Church had not authorized any battles that were
not against its political enemies, Leon was helpless to prevent their sudden rising.
When Leon asked permission to sortie--to begin a military-led assault against these
terrifying besiegers--the Church had no intention of granting his wish.
One night, Mathias struggled out of bed to relay a message to Leon: He knew for sure that
the appearance of the monsters was somehow tied to a vampire who resided in a castle within
the forest they called "Eternal Knight." The more difficult part for Mathias was
informing his friend that Sara Trantoul, his betrothed, had been kidnapped and brought to
that castle. With no other choice, his pledge to the Church binding him, Leon renounced his
title as a lord and baron so that he could attempt to rescue his beloved without committing
treason. He would now have to hurry, braving the forest, to arrive at the site of the
As he neared the outlying areas of the castle, he was overcome by an odd sensation.
He curiously surveyed his surroundings and was taken by the voice of an old man:
"Ah, he must really like you. You won't be able leave here now."
That old man was Rinaldo Gandolfi, an alchemist who lived in this forest ruled by vampires.
Rinaldo was surprised to learn that this was the Belmont he had heard about;
even though he considered the youth's efforts in coming to this land unarmed to be foolhardy,
he bowed with respect. The earnest Leon told Rinaldo his tale and insisted that they were
now equals, both in their rank amongst men and in their plight.
Rinaldo knew that it was his job to help this troubled soul, so he led Leon to the safety
of his cottage.
It was here that Rinaldo supplied him with much information: This particular forest was
shrouded in eternal darkness because its vampire master, Walter Bernhard, was in possession
of something that afforded him this type of power. It seemed that eternal life frequently
became monotonous, and Walter would entertain himself by goading vampire hunters into his
inescapable forest for an inevitable duel.
The fact remained that none could ever come close to defeating him. Walter would initiate
the game by taking something valuable away from the hunters--in this case, Leon's beloved,
Sara. Furthermore, Walter permitted Rinaldo to live here because he approved of his helping
the hunters by selling them necessary goods--this made the game more fun.
But how would Leon go about tackling such a foe? There were no easy answers, but Rinaldo
assisted by entrusting Leon with the Whip of Alchemy, an artifact, he confided, that was
more powerful than any slain hunter's discarded sword that he would find.
As one of the handful of people with this knowledge, he explained to Leon the principles
behind its making in regard to the secret arts, of which Mathias, who was already an
acquaintance of Rinaldo, had taught him--the history of these arts had been handed down
orally in Mathias' family.
Finally, Rinaldo used what power he had to channel energy into Leon's gauntlet, which
would allow him to collect magic power by defending against and absorbing the monsters'
Leon was now ready to retrieve his betrothed, but Rinaldo had one final warning:
To gain access to the upper half of the castle, where Walter awaited, Leon would have to
defeat five of the castle's supreme guards to break its seal.
Leon entered the castle and, suppressing his fear, used its portal room to transport to
its five separate areas where the guardians ruled. A Golem, Medusa, the Succubus, an Undead
Parasite--they all fell, one by one, to the determined warrior.
It was after the defeat of the vampire guardian Joachim Armster that Leon learned that
Walter was in possession of the "ebony stone," which was the power source encompassing the
forest in eternal darkness. During his repeated visits to the cottage during this time,
Leon learned from Rinaldo about the ebony stone and the three others that, when combined,
would allow for alchemy's goal--eternal youth to he who was their possessor.
To the vampires, only two in particular were of value: The ebony stone, which Walter had,
and the crimson stone, an ultimate power source that had been since lost.
Leon also learned that Rinaldo's daughter was one of the unfortunate victims of Walter's
game-playing. Thus, his mission became an extension of his new ally's, a quest to free more
than just Sara.
The seal was broken, and Leon entered onto the castle's second level, the Pagoda of the
Misty Moon. Walter appeared to him with Sara in his arms. Leon demanded that he release Sara,
and Walter willingly complied, for she was no longer of need to him.
The infuriated Leon leapt into the air and unleashed a might whip slash, but it had no
effect on the vampire, who laughed it off and belittled him; Walter challenged Leon to
venture unto the castle's highest point, where they would duel under the light of foreboding
moon. For now, Leon's concern was Sara's health, so he brought her out of the castle
and to the outside of Rinaldo's cottage.
Sara lay unconscious, and Leon was becoming desperate. Rinaldo came out and, as the voice
or reason, demanded that Leon get a grip on his emotions and wait inside as he look
Rinaldo came inside to provide momentary relief for the pacing and anxious Leon--Sara was
alive, having survived her earlier encounter, and was resting in the next room.
But Rinaldo had other, graver, news: Upon investigation, the teethmarks he found on her
neck confirmed that she was indeed vampirized by Walter, and her condition could only be
cured if Leon were to destroy Walter immediately.
Unfortunately, Leon had not the means for defeating the all-too-powerful vampire.
Rinaldo, though, had the solution, however crazed it seemed: Sara had inside of her a part
of Walter, an evil sample that could be harnessed; the Whip of Alchemy's potential could be
fully realized if Leon were to kill Sara by combining his hatred and the power of the whip,
collecting her now-conflicting energies into a package of destruction that could be used
Sara, who had been listening through the door, realized the inescapability of her
predicament. Because she knew that she would soon become a vampire, trapped within an
eternal nightmare, she volunteered her life- force for what Rinaldo had proposed.
If it would mean that others would live on, she would gladly accept becoming one with the
whip. The overwhelmed Leon was not convinced; he was not prepared to let go, to just let
her die and then be alone in this world. When the emotions built to a boil, spurned by
Rinaldo's pleas, Leon knew that there was no other choice--he would have to accept his fate
and strike down the woman he loved. And in one sorrow-filled swing of the whip, the act was
And behold: The Vampire Killer whip was born.
Emotionally exhausted, Leon swore that he would garner revenge on Sara's behalf.
He raced back into the castle and fought through its last line of defense en route to the
castle keep. One final staircase led him to the throne room where his target lay waiting.
Leon burst through the doors with words of impending doom for the vampire. The overly
confident Walter was none-too-impressed with the Belmont; in fact, he saw his own heinous
actions more as having given Leon a gift, a whip of unspeakable power.
What did impress Walter was when he felt its power, one that not even his precious ebony
stone could protect him against. It was only a matter of time before the determined Leon
finished the job. Though defeated, Walter bragged about an inevitable return; this was only
a temporary defeat, he thought. But Walter wasn't prepared for what would happen next: An
unimaginable pain that saw his life-force extracted by Death, who Walter believed to be his
ally. The Reaper instead offered his life-force to the one who had recovered the crimson
stone, the latest arrival to the throne room.
Mathias appeared before Leon, and he was very pleased. Walter's was indeed the strong
vampire spirit that he had coveted. "Why?!" the shocked Leon cried. Mathias explained that
Elisabetha's death had hit him harder than anyone had realized, so much so that he blamed
God, whose name in which he had always fought, for her death and would curse Him forever by
gaining eternal life. And he used Leon, Sara, Rinaldo and Walter to do it.
"For if limited life is God's decree, then I shall defy it!"
Mathias believed that Elisabetha would have wanted it this way. Leon argued that the
Mathias he knew would never marry such a woman. Mathias expected Leon to understand his
plight, for he, too, had unfairly lost someone he loved; maybe, he thought, his friend
would join him in eternal life to also express a pained hatred. Leon contested that, yes,
he struck Walter down with hatred, but he did it with the intention that others might live,
which is what Sara wanted; he was sure that Elisabetha would have wanted the same.
This is not what Mathias wanted to hear, unfortunately, so he would have to leave his friend
behind. "Death--he's all yours," he ordered, before assuming bat form and flying off into
Death transported both he and Leon to his own chaotic realm, where the two would see a
final battle. Death, too, was overly confident, but Leon knew better--the Vampire Killer
whip had the power to destroy vampires and all related to them, including a divine being
such as Death. "Nooooooooooooo!" Death screamed as defeat came calling.
The departing Reaper, like Walter before him, also bragged of a return, but Leon had a
message for him to deliver to Mathias in the meantime:
"You have become a cursed being, and I will never forgive you. This whip and my kinsmen will
destroy you someday. The Belmont Clan will hunt the night!"
Death's violent banishment caused the castle to shake, and it began to crumble piece by piece.
Leon hurried out, each step narrowly avoiding the falling debris. As he escaped the ruins
of the castle, sunlight finally shined upon the forest. "So, he did it," Rinaldo said from
his cottage as a ray of sunlight beam through his window. Rinaldo's burden had finally ended
thanks to the Belmont's bravery. Leon returned to his domain, where he would begin to put
the shattered fragments back together.
And so the Belmont Clan's struggle against evil began.
It would be many years before the Belmonts' next battle with Mathias. After leaving Leon
behind in the castle keep, Mathias escaped to foreign land, where he continued to curse God.
Eventually, he named himself Lord of the Vampires, the King of the Night.
Time Period: 1450
Offering: Castlevania Legends [ Game Boy ]
Supporting Characters: Alucard
Main Hero/Heroine: Sonia Belmont
During the Middle Ages, the threat of evil began to grow to an all-time high due to a new
threat. Vlad Tepes Dracula, the former ruler of Wallachia, Romania, gained supernatural
powers upon his Earthly death. Enraged by his failed attempts at ruling all of Europe--
combined with the death of his second wife, Lisa, who was killed under the presumption
that her expertise in medicine made her a witch--Dracula looked to punish all people that
walked the Earth by taking over their world and turning it into his own dark habitat.
Since his powers were beyond anything known to man, the people were helpless against his
dark magic; no ordinary human was a match for him. Poised to take over the world, with,
at the time, a budding army of both the undead and the mythological, it seemed that nothing
would get in his way. However, at this time, in a remote area of the province of Warakiya,
a girl possessing special powers was born. As she grew older, she was reminded over and
over again that her extraordinary powers were meant for a higher purpose.
Her life changed forever on her seventeenth birthday, when she met Alucard, the estranged
and forgotten son of Lord Dracula.
Sometime after her seventeenth birthday, the first of the legendary Belmonts, Sonia,
formed a bond with Alucard, who had recently been investigating his father's affairs.
Sonia had been trained in combat by her uncle, and she was gifted with special
powers by birth. Alucard recognized the power inside of her and helped to complete her
training; with a sense of that power, he revealed his plan to her: He was going to end his
father's dark reign by confronting him and attempting to dethrone him once and for all.
Sonia revealed that she, too, was going to confront the Dark Prince.
Alucard, upon hearing this, was shocked at her decision; he did not want her to get
mixed up in the crazy war that was about to be waged.
Dracula's assaults on all of Europe had gone on for years before, and the dark lord was not
about to let the threat of a human woman stop him. Alucard knew this all too well.
To the contrary, however, Sonia would use her unique powers to fight her way past Dracula's
army and later confront him in his castle.
Throughout her journey, she gained the use of soul powers by absorbing the lifeforces of
defeated bosses, and she collected and mastered the five items--axe, dagger, holy water,
boomerang and stopwatch, that would later become one of the main sources of the
Once Sonia managed to fight her way into the castle keep, she ran into a surprised Alucard.
Alucard was equally surprised, as he never thought she'd actually insert herself into
this war, and he desperately continued to try to convince her to turn away.
When she refused, he chose to test her in combat. Feeling the power of her whip,
he was impressed by her skills and finally consented to letting her deal with his father;
Alucard would help, in the only way he knew, by submerging his own powers and putting
himself into a state of rest, this to vanquish his own cursed bloodline from the Earth.
He promised, however, to return one day should his father ever rise again.
Though her feelings for Alucard were strong, and the sadness of losing him disillusioned her,
Sonia went on to finally confront the Count. After a long, hard battle, Sonia emerged
victorious. Dracula swore to return one day, for as long as there would be evil in the world,
they would call upon his name. Sonia scoffed at his message and proclaimed that there would
always be someone ready to take up the battle against evil, even if it meant she'd have to
don the whip again. Her words were true, as Sonia was to have a baby, the next of
the Belmonts who would carry on the fight, Trevor.
The blood that would run through him would be like no other, and he would be more powerful
than any other human, supreme among vampire hunters.
All future Belmonts would wield the same power, even though most would never need to
call upon it during their lifetimes.
Indeed, the Belmonts would continue to be gifted with supernatural powers; with this,
the natural ability to fight and destroy vampires. The Belmonts would have the power and the
weaponry. For that reason, the legendary weapons, especially the whip, would become the
family's calling card.
Time Period: 1476
Offering: Castlevania III Dracula's Curse [ Nes ]
Supporting Characters: Poltergeist King [ Instruction Booklet Mention ]
Main Heroes/Heroines: Trevor C. Belmont, Sypha Belnades, Grant Danasty, Alucard
After Sonia's display of power in ousting Dracula from his position of power,
the people of Warakiya began to fear the Belmonts, they became suspicious of the power
the family possessed. Forming a coalition, they approached the family and strongly suggested
that the Belmonts leave town and never return, ushering them into isolation; the Belmonts
Meanwhile: Fifteen years after suffering his first defeat, rumors of Dracula's return spread
across the countryside. The rumors looked to be all the more true when all kinds of undead
creatures started scouring through Warakiya and its surrounding towns at night,
and fires were set, east and left, throughout the rest of Transylvania.
Gauging the chaos, it was time for Trevor to grab his mystical whip and confront the Prince
of Darkness with the powers passed on to him by his mother. Dracula's army was huge,
though, so Trevor would need an edge. Along the way, he found help in the form of three
spirits, each of whom would offer assistance with their unique powers and special abilities.
First was Grant Danasty: The quick and agile pirate whose family was killed by Dracula;
he was turned into a vile beast by Dracula's dark magic and was forced to guard the
clock tower outside of Warakiya. Trevor's whip brought him back to sanity.
He also met Sypha, the magical vampire killer; having had a bad life, she threw it all away
in favor of becoming a vampire hunter. She was ambushed by a Cyclops and embedded
within stone. After being freed from her inanimate state by the Cyclops' destruction,
she joined Trevor and aided him with her strong magic spells.
Finally, Trevor met Alucard, who, of course, was the son of Dracula; Alucard sensed that his
father had risen again, and he waited in a dark cavern in hope that Trevor would arrive and
help him enter into the castle and defeat Dracula.
Of course, Alucard tested Trevor's mettle in battle before revealing his intentions.
With these newfound allies, Trevor traveled by land, by ship, through clock towers,
and finally through Dracula's Castle before defeating Dracula in a duel.
After ending the Dark Prince's reign, Trevor's relationship with his allies grew.
Grant and Trevor wound up becoming great friends.
Alucard, happy to have bonded with Trevor but pained deeply by the fact that he had to fight
his own father once again submerged his powers.
Sypha took Trevor's hand in marriage, and she undoubtedly helped to continue strengthening
the Belmont family chromosomes. After this fight, the Belmont name became legend, and the
people that had earlier discriminated and persecuted the family had now come to embrace them.
Time Period: 1576
Offering: Castlevania The Adventure [ Game Boy ]
Supporting Characters: None.
Main Hero/Heroine: Christopher Belmont
A century later, Dracula rose again to assault mankind.
This time, Christopher Belmont would take up the fight. Like his ancestors before him,
he took on the trials and fought his way across the Transylvanian countryside and through
Dracula's deadly castle; his brave actions in facing his destiny meant yet another
confrontation between good and evil.
It was no surprise that Christopher got the best of Dracula, but right before Dracula could
be vanquished, he used what was remaining of his powers to turn himself into mist,
creating the illusion that he had been totally defeated.
In his hasty retreat, Dracula changed to bat form to quickly escape from the falling debris
of the crumbing Castlevania.
Christopher, who believed to have finished off the Count, watched from a nearby cliff as
Dracula's castle crumbled to the ground. Though weakened from battle, Dracula would live
on in his current state to strike again, and the Belmonts would never see it coming.
Time Period: 1591
Offering: Castlevania II Belmont's Revenge [ Game Boy ]
Supporting Characters: Soleiyu Belmont
Main Hero/Heroine: Christopher Belmont
About 16 years had passed, and a special time in the life of Soleiyu Belmont, Christopher's
son, was about to precipitate: His father would hand the legendary whip down to him,
making him the next vampire hunter in line. The night before the celebration, Dracula saw
his opportunity and struck. Having been in mist form for the prior sixteen years,
Dracula had regained enough power to possess a sleeping Soleiyu and coax him to the side
Since Dracula was in no condition to lead his own army, he would let the now-Soleiyu-Demon
do it for him; also, he would try to use the power of Belmont blood to raise his castle from
its crumbled state and regain full power. Dracula put his ring to the air, and, with the
help of the Belmont's wish, out of nowhere, four castles rose up from the ground:
A Plant Castle, a Cloud Castle, a Rock Castle and a Crystal Castle, each with its own boss
guardian. If Christopher were to come looking for his son, the Count would be prepared.
Come morning, Christopher, having been informed of this horrible event, had no choice but
to once again call upon the power of the family whip; enraged, as if possessed himself,
he traveled, undeterred, through each of the castles and defeated the four bosses.
Christopher succeeded in spoiling Dracula's initial plan: Having failed to fully gain
enough power through Soleiyu to raise his castle during that time, Dracula instead used
the life-force of the four defeated bosses to do it. Unrelenting, Christopher penetrated
Christopher was relieved when he ran into Soleiyu, but his relief turned to shock when
his son challenged him. An intense battle between father and son echoed into infinity;
in the end, Christopher was able to defeat his son, bringing him back to his senses.
With his son now safe, Christopher entered the last leg of the castle and dueled with
the Count in his chamber. Dracula, who by now had sapped enough of Soleiyu's power to
once again take human form, was more than ready for another round with the Belmont warrior.
For the sake of all humankind, however, Christopher was once again able to defeat the
Prince of Darkness.
Time Period: 1666
Offering: Castlevania Resurrection [ Dreamcast ] *Cancelled*
Supporting Characters: None
Main Heroes/Heroines: Sonia Belmont, Victor Belmont
Set in 1666, the stars are Sonia Belmont from 1400's and Victor Belmont,
a vampire killer from the 1800's. So how does that make sense?
Simple - time travel. Apparently these two Belmonts were summoned to take care
of the evil that a new Countess is trying to bring into the world.
[ Info taken from the Castlevania Dungeon ]
Time Period: 1691
Offerings: Castlevania [ Nes ], Vampire Killer [ MSX ], Haunted Castle [ Arcade ],
Super Castlevania IV [ Super Nes ], Castlevania [ PC ],
Castlevania [ Commodore 64 ], Akumajou Dracula [ Sharp X68000 ],
Castlevania [ Amiga ], Vs. Castlevania [ Arcade ], Akumajou Dracula [ FDS ],
Playchoice 10 Castlevania [ Arcade ], Castlevania Chronicles [ PS ]
Supporting Characters: The Merchant [ MSX Only ]
Main Hero/Heroine: Simon Belmont
Through the incantations and ceremonies of evil souls who wished to bring upon the end of
the world, Dracula had arisen, and his army of the undead began to terrorize once again.
Simon Belmont, the great-grandson of Soleiyu, took his mighty whip and set out for Dracula's
castle. He fought his way through the beckoning countryside and through six torturous
sections of the Count's castle before confronting him.
Having been defeated by Belmont warriors time and time again, Dracula had waited intensely
for this moment, for he would finally get his revenge.
To prepare for the worst, though, Dracula had a backup plan; he wasn't going to take any
chances: He would use his black magic as means for a deadly infliction. Should he fail in
battle, he would succeed in injecting his dark curse over Simon, thus forcing death upon
the Belmonts and their lineage in either case.
Dracula did fail, ultimately, as Simon vanquished him, sending him back to his
unearthly grave; the Belmont warrior, however, was oblivious to his fate, for the Count had
successfully inflicted the curse upon him.
Time Period: 1693
Offerings: Castlevania II Simon's Quest [ Nes ],
Castlevania II Simon's Quest [ Tiger handheld ]
Supporting Characters: The Ferryman [ Nes Only ], The Merchants [ Nes Only ],
The Villagers [ Nes Only ], The Priest [ Nes Only ],
The Crystal Trader [ Nes Only ], Hidden Souls [ Nes Only ],
Oak Stake Salesman [ Nes Only ]
Main Hero/Heroine: Simon Belmont
Two years after battling and defeating Dracula, Simon started having pains all over his body.
Though he earned the respect of kings with his bravery, the wounds he suffered during his
duel with Dracula weren't healing; in time, they would slowly kill him.
He was indeed infected with Dracula's curse! Even though Dracula had been destroyed,
dark forces still roamed free; the Transylvanians hid in their homes at nighttime as zombies
marched through the streets. None of the people could understand why evil remained strong
despite the defeat of its leader and it slowly started affecting them too, as normal citizens
began taking on a deviant nature.
One night, a beautiful maiden appeared to Simon and warned him of the curse; she explained
to him that in order to lift the curse, he'd have to gather up the five body parts of Dracula
his rib bone, heart, eyeball, nail and ring and burn them in his castle.
She said, "If you have the courage to risk your life, then you will find the strength to win
again" as most beautiful visions do, she disappeared as though never having been.
Absorbing the meaning of her words, Simon grabbed his whip and set out to complete the task.
Dracula was clever, though, as the maiden had foretold: He knew that the Belmont warrior
would try such a stunt after being infected with the curse, so he ordered that his
dark forces keep him safe until his next rising by dividing up his remains and hiding them
in five newly constructed mansions, in this case, Berkeley, Rover, Laruba, Bodley and Brahm's
guarding them in the process. Despite that, Simon traveled through towns, graveyards and
marsh pits; he found, traded and used magical items; and he eventually gathered up the five
pieces of Dracula.
As he traveled into the town of Yomi, which lay not far from Castlevania, he noticed that
the people began blaming him for all of the trouble, as if the presence of the Belmonts'
justice-presiding power was necessitating all of this evil, a problem the family had dealt
with and would ultimately have to deal with again. The elders knew that Dracula's forces
were living on as a residual effect of the curse inflicted upon Simon.
Regardless of their advice and their belittling words, he entered into the ruins of
Castlevania and proceeded to its basement, where he burned the remains of the Count.
Having taken the proper measures, Simon watched as Dracula, zombified, arose and mounted a
lightning-quick assault. Dracula, though, in his weakened state, was no match for the power
of Simon's whip. The curse was gone, and the Belmonts would be ready for any similar antics
in the future.
Time Period: 1748
Offering: Castlevania: Harmony of Dissonance [ Game Boy Advance ]
Supporting Characters: Lydie Erlanger, The Merchant
Main Heroes/Heroines: Juste Belmont, Maxim Kischine
After Dracula's defeat, the world was at peace, as it usually existed after the banishment
of the dark lord. But evil never takes a holiday, and its slow rebuilding and eventual
dominance were imminent. Fortunately, vampire killers were perennially keeping sharp in
fear of such an occurrence. Juste Belmont, the descendant of Simon, and his friend Maxim
Kischine were two such warriors; the two friends trained diligently, both hoping for
the sacred honor of receiving the Vampire Killer whip. After it was decided by the Belmont
elders that Juste be the one to receive the title of "Vampire Killer," a disappointed,
self-doubting Maxim set out on a training expedition to hone his skills.
Two years later, Maxim surprisingly resurfaced and showed up at Juste's doorway;
his body was covered with wounds. He informed a concerned Juste that their childhood friend,
Lydie Erlanger, had been kidnapped; sadly, Maxim's wounds were so great that he had lost
his memory, both of his two years away and the circumstances surrounding Lydie's kidnapping.
Ignoring his injuries, recalling faint memories, Maxim led Juste to the location of Lydie's
disappearance. Working through the fog, they stood in front of an enormous castle,
in awe of the undocumented manor. "Could this, perhaps, be the infamous castle of Dracula?"
they discussed. A pained Maxim urged Juste to hurry inside, promising to join him in the
search when the pain subsided.
Juste braved the huge haunt only to find that others were also scouring the castle in
search of Lydie, mainly Death and the rest of Dracula's forces, for Lydie would indeed
serve as the perfect sacrifice for their master's return, but neither Death or his allies
could find her. Indeed, all parties in question were equally confused about the entire matter.
Disregarding Death's words, Juste charged forward, mowing through the wave of undead.
Eventually, Juste met up with Maxim, who seemed a bit disoriented; they later met up again,
and this time, Maxim's tone seemed more like that of insanity. It continued in this pattern.
In any event, Juste found a gateway and eventually caught up with Death, who by that time
had figured it all out: It seemed as though Maxim had been possessed by Dracula's spirit,
by some unknown means; to protect Lydie from himself, Maxim, his memories being suppressed
to accommodate Dracula's possession, hid her in the castle before escaping.
And because of the possession, a second castle was spawned, "a transient one," as Death noted,
born specifically out of Maxim's will to protect Lydie.
Death quickly exited to the second, real castle via the gateway's portal, and Juste followed
closely behind. Now able to move between the two overlapping castles, Juste had two more
confrontations with Maxim that confirmed Death's words; the first saw Maxim sic a Shadow boss
on his friend, and the second saw the resistant Maxim reveal the truth: When he had left for
his training expedition, it was out of jealousy.
When he came upon Castlevania during that time, he thought he could prove himself by
doing what Simon had done a half-century before, that is, he'd earn respect by collecting
Dracula's remains, gathering them into the castle, and then out-dueling the Count in a battle.
Unfortunately, by collecting the body parts, Maxim was instead possessed as a harbinger for
Dracula's resurrection. Dracula's influence caused him to kidnap Lydie for evil's ill
intention. So with the possession not yet overcoming him, he instead hid Lydie and the body
parts throughout the castles and escaped them.
Having told Juste the truth, with that weight off his shoulders, Maxim accepted that his end
could be near; as a last request, he handed Juste his bracelet, a family heirloom,
to remember him by. There was only one solution for Juste: Find Lydie and then find and
destroy Dracula's remains before it was too late.
Juste finally located Lydie atop the castle keep of the real castle,
but his impetuous nature blinded him to one detail, that Death had been tailing him the
whole time, and he instead led the Reaper right to her.
Death immediately took her into his skeletal arms and vanished to a sealed location.
Juste had no other choice but to search both castles for Dracula's remains and use them to
break the seal. After finishing the task, Juste opened the way to the heart of the
real castle, where he finally found Maxim and Lydie together.
It seemed as though it was too late: Lydie lay unconscious and Dracula's possession had
overcome Maxim. Juste would now be forced to battle his own friend.
When it was over, Juste stood over his injured and fleeting friend, who continued to fight
the possession. When it appeared that all was lost, Maxim looked upon Juste's wrist to see
the bracelet he had given him. It was like a light of hope to see his friend honor him like
that, and it gave him the courage that Juste knew he had, to fight just a bit longer.
Unable to wait this out, Dracula seized the opportunity; he escaped from Maxim's body
and used his collected remains to pull himself back together.
As the now-free Maxim grabbed Lydie into his arms and fled from the scene,
Juste and Dracula, the two polar but confident adversaries, prepared for a final showdown.
In the end, as it had happened a half-century before, the Belmont defeated the weakened
Dracula, ending Maxim's burden and submerging the castles.
Outside the ruins, Lydie awakened amidst the preceding chaos, having completely forgotten
the events past. Maxim repeatedly insisted on telling her the truth,
that he had kidnapped her while under possession, but Juste felt it best to leave
the matter be in order to save face on behalf of his friend.
When it almost came to blows, Lydie stepped in and brought them both to their senses.
Sharing a smile, they agreed to begin the long journey home, where all would be right.
Time Period: 1792
Offerings: Vampire Killer Dracula X Chi no Rondo [ PC Engine CD ],
Castlevania Dracula X [ Super Nes ]
Supporting Characters: Maria Renard [ Super Nes Only ], Annette Renard,
Iris [ PC Engine CD Only ], Terra [ PC Engine CD Only ],
The Ferryman [ PC Engine CD Only ]
Main Heroes/Heroines: Richter Belmont, Maria Renard [ PC Engine CD Only ]
Almost a half-century passed, and evil once again began to grow strong.
A dark priest, Shaft, was on a mad quest to take over the world.
Knowing that the power of good might be too much to overcome, he'd raise Dracula from
the grave and look for assistance from the Count. Using his dark magic power, he succeeded
in rising Dracula from the grave; the dark prince was back once again to torment the living!
Dracula finally started to figure, as he had learned from his earlier experiences
with Soleiyu and Maxim, that his only true hope to defeat the Belmonts would be to enrage
them and blind their justice-seeking nature with rage. So, instead of waiting in his castle
keep for one such warrior to arrive, he took the initiative and struck the first blow:
He'd try to gain leverage over them by taking something of theirs.
With Shaft at his command, he would certainly have an edge.
In the meantime, Richter Belmont was living a peaceful life with his girlfriend, Annette.
One night, skeletons and all other kinds of undead nightmares ravaged Warakiya and its
surrounding towns. In their wake, they kidnapped some of the town women on their master's
command. When Richter, whose destiny burdened him deeply, looked out his window and saw this
activity, he became infuriated. Without hesitation, he grabbed the mystical whip and set out
on the long journey to find Dracula and save the others.
Upon entering the castle, Richter ran into Shaft in the castle's basement and the dark priest
was holding Maria Renard, Richter's sister-in-law, within a spell. At the sight of Richter,
Shaft released the spell and vanished, and Richter was able to rescue her before she could be
banished into a netherworld. Maria, too, was powerful and determined, and she assisted Richter
with her magical prowess during the rest of the journey.
Continuing on, they saved the other villagers, one by one, as they took down the same old
faces of Dracula's army. Relieved to have saved Annet in the clock tower of Castlevania,
Richter was now more determined than ever. Shortly after, Shaft and his bag of tricks fell to
the power of the whip, and another confrontation with the Count was at hand.
Richter dueled with Dracula as had his ancestors. As was his destiny, Richter emerged
victorious, and the Count was put to rest once again.
Time Period: 1797
Offerings: Castlevania: Symphony of The Night [ Playstation ],
Dracula X: Nocturne In The Moonlight [ Saturn ]
Castlevania: Symphony of The Night [ Tiger Handheld ]
Supporting Characters: Maria Renard [ Playstation Only ], Lisa, The Ferryman,
The Master Librarian
Main Heroes/Heroines: Alucard, Richter Belmont, Maria Renard [ Saturn Only ]
Not five years after Richter defeated the Count was another devious plan in the making.
Richter had mysteriously disappeared, not a trace of him left to be found.
One year after that disappearance, Maria set out to look for him, only to have
Castlevania rise from out of the mist to show her the way.
Meanwhile, powerful forces were struggling for the soul of Alucard; sensing that evil was
about to become too powerful, Alucard rose from his resting place to investigate.
The castle beckoned him, as well.
Alucard infiltrated the castle and defeated any foe in his way, and he crossed paths with
Maria frequently. Midway through, he ran into a foe that deemed himself "the ruler of
this castle," but Alucard was almost sure that it was Belmont blood in his presence.
He informed Maria of these happenings, but she refused to believe it; she later conceded that
it could be Richter, but if it was, he was under someone's control.
To be sure, Maria, who had taken a liking to him by now, gave Alucard a special pair
of glasses that allowed him to see beyond the plane of evil.
Alucard ran into that man again in the dreaded castle keep atop Castlevania,
now knowing for sure that it was indeed a Belmont. Richter explained: "Count Dracula rises
but once every century, and my time is over. But if I could resurrect him, then the battle
will last for eternity!" Richter then challenged Alucard to a fight, fiercely attacking him
with his legendary powers. Alucard was shocked by Richter's words and actions,
but upon putting on the glasses presented to him by Maria, he could see that Richter was
indeed under the control of someone or something. Avoiding striking Richter, Alucard took the
brunt of the Belmont's attack while focusing his own attack on the green sphere hovering above
him. When he finally destroyed it, Shaft revealed himself to be behind the plot.
Shaft's plan was to have a Belmont on evil's side, so that no other vampire hunter would ever
be a threat to a Count Dracula reign. If Shaft's plan had been successful, darkness would
have been unstoppable with a Belmont on its side. Shaft had a backup plan, though, to give
himself more time to succeed in his real, more-important goal, raising Count Dracula
yet again. Shaft used his magic to teleport to an upside-down version of Castlevania
that he had magically created, and it was inhabited with even stronger foes.
Richter came to his senses and recognized Alucard as the one who had fought beside his
ancestor Trevor Belmont. With no time for small talk, Alucard told Maria to usher Richter
to safety while he infiltrated the new castle.
Alucard worked his way through this new castle and confronted Shaft.
He defeated Shaft hastily, but it was too late, Dracula was about to rise.
Father and son would have to battle once again; Dracula was displeased that his son
was still siding with humans, after they had killed his mother hundreds of years earlier.
Regardless, he refused to join the dark side, and the fight was on.
After a grueling confrontation, Alucard was the victor, overcoming his more powerful father.
All that was left for Dracula was to take solace in the knowledge of the message his
son had for him, his wife, Lisa, had wanted him to know that she'd love him forever.
It was beside the point, though, as Dracula was beaten once again.
Outside the ruins of the castles, Richter and Maria consoled Alucard, who was deeply
pained by having to destroy his father and he still felt that it would be best if he
submerged his powers and disappear forever.
Maria didn't want Alucard out of her life, though, so the words from Richter:
"go after him, then," gave her the courage to give chase.
Time Period: 1830
Offering: Castlevania: Circle of The Moon [ Game Boy Advance ]
Supporting Characters: Hugh Baldwin, Morris Baldwin
Main Hero/Heroine: Nathan Graves
In 1820, Dracula was somehow resurrected early, since deviants had always been trying
stunts such as this. Not able to reach full power, Dracula was defeated by Morris Baldwin,
a Belmont descendant, and members of the Graves, who also had ties to the family of legend.
Almost having been killed, Morris realized the power that the Count possessed and how
dangerous that power could be at its peak. With the responsibility of possessing the
mystic whip, he trained two youths, Hugh, his own son, and Nathan, the son of his close
friends, the Graves family, accordingly in case Dracula would happen to return during this
period. Both youths became great friends and grew into warriors. And even though Hugh was
the superior of the two, Morris always favored Nathan; Hugh could never understand this
and he became jealous and hateful of Nathan to the point where the good friends
became rivals. Hugh became even more enraged when his father decided to pass down the
mystic whip to Nathan instead of to his own son, who was logically in line to receive it.
Through time, the hate only grew.
In 1830, Camilla was risen from her grave. Without leadership, as her very first act,
she prepared a ritual to raise her dark lord, Dracula, from his unearthly grave.
As the ritual was underway at the ancient Castlevania, Morris Baldwin and his students
sensed the imbalance in nature that they felt could very well be the rising of the Count;
the three hurried to the beckoning castle to prevent such an unnatural occurrence,
sprinting through the main halls into the Ceremonial Room, but they were too late:
Camilla's ritual was completed, and Dracula, though not at full strength, was back to
threaten humankind. Dracula immediately recognized Morris as the one who had sealed his
fate ten years earlier, and he gained an early advantage by blowing a hole in the ground
of the Ceremonial Room, sending Hugh and Nathan into the abyss below; with the two of them
out of the way, he took Morris as his personal prisoner with the intention of draining his
power and using it to restore his own.
Meanwhile, Nathan and Hugh had reached the bottom of the abyss. Nathan suggested that they
stick together, but Hugh, feeling that he had something to prove, belittled his
former friend, pushing him aside, and set out on his own to rescue his father.
Regardless, Nathan persevered through the castle of horrors. He crossed paths with Hugh
twice during that time; even though Hugh was worse for wear the second time,
he continued to feign a tone of superiority toward Nathan because he knew that his former
friend had beaten bosses that he could not. When they crossed paths for the third time,
Nathan breathed a sigh of relief, but his weariness would have to subside, as Hugh, under
a Dracula-enhanced spell that magnified his hatred infinitely, launched an attack.
On this day, Nathan proved superior. Defeated, having watched himself externally while
under the spell, Hugh finally realized why it was Nathan that was chosen to be the
recipient of the whip; he humbly gave Nathan his blessing to continue on and
rescue his father.
Finding a key to unlock a door in the Ceremonial Room, Nathan hurried to meet his destiny.
Once inside, a full-powered Dracula launched an assault. Overcoming that initial form,
Nathan was able to rescue Morris; Hugh arrived, too, taking Morris into his arms.
Before they could get to safety, both encouraged Nathan to enter into the ambient blaze
that would lead to a final battle with Dracula. Nathan confidently entered into the realm
wherein Dracula awaited, and ultimate good battled ultimate evil once again.
When the battle was over, Nathan stood victorious. Defeated, Dracula called his demise
a "wasted opportunity," echoing the words he had spewed again and again.
Oh, he would be back one day, but Nathan was confident that someone would stand up and
combat him when that time would come. He hurried out of the now-crumbling castle to find
Morris and Hugh. Morris was proud of his students, and Hugh, comfortable with the knowledge
that he would have to restart his training, expressed his newfound respect for Nathan
with a friendly challenge to stay sharp.
Time Period: 1844
Offering: Castlevania: Legacy of Darkness [ Nintendo 64 ]
Supporting Characters: The Ferryman, Ada, Young Henry Oldrey, Rosa, Renon,
Charles Vincent, Mary Oldrey, Malus, Lizard Man
Main Heroes/Heroines: Cornell, Reinhardt Schneider, Carrie Fernandez, Henry Oldrey
About fourteen years later, early proceedings began by a trio, Death, Gilles De Rais and
Actrise, to raise Count Dracula from the grave, using a young woman as a sacrifice to
the spirits. About this time, a young man named Cornell was on his way home from traveling
abroad. When he arrived at the village limits, his heart stopped as he found the village
burned to the ground by the forces of evil. If that wasn't enough, his sister, Ada and
other villagers had been kidnapped. With his ability to turn himself into a werewolf,
Cornell, a man-beast, set out to rescue his sister from whomever or whatever it was that
had kidnapped his sister and ravaged his village.
During his journey, it was revealed to him that his sister would be used as part of
that human sacrifice to once again raise Count Dracula.
What he was more shocked to learn was that his close friend, Ortega, a fellow man-beast,
was responsible for burning the village and delivering Ada and other women to the trio;
in fact, Ortega intervened several times to antagonize Cornell, this in part because of
an earlier loss to his former friend in a battle for superiority amongst the man-beasts.
Cornell was the only one in the history of man-beasts that was powerful enough to break
the man-beast seal, able to realize his potential as a beast while living peacefully
amongst the humans; Ortega was always jealous of that power.
Despite that, Cornell was able to defeat his former friend and rescue his sister and the
others, including the son of the Villa habitants, Henry Oldrey.
Soon after escaping from the clock tower into the castle keep, he inevitably locked
horns with the Count himself. When Dracula finished testing the limits of Cornell's powers,
he tried to break him down mentally by taunting him with a secret that Cornell was trying
to hide, that Ada was not his sister by blood; rather, she was adopted as his sister
when she was found as a survivor in the humans-man-beasts war.
Cornell refused to be blinded by hatred and burdening half-truths, and he was able to
overcome Dracula's second, more powerful form, but his sister was quickly encapsulated
within a crystal that Dracula attempted to drag into the underworld with his
submerging body. Cornell projected the wolf portion of his being forward in order to break
the crystal and save his sister, sacrificing the wolf as her replacement.
Unfortunately, Death and the others later got a hold of the crystal containing Cornell's
powerful wolf form, and they instead used that as a sacrifice to ensure that Dracula would
be reborn into a new body, this one especially gifted with a violin.
In essence, Cornell only bought the Belmonts precious years before the inevitable,
real re-rising of the Count, and he unknowingly contributed to what was
Dracula's plan all along.
Time Period: 1852
Offering: Castlevania [ Nintendo 64 ]
Supporting Characters: Charles Vincent, Rosa, Renon, Malus, Lizard Man
Main Heroes/Heroines: Reinhardt Schneider, Carrie Fernandez
Sometime approximately around 1852, their incantation held true, as Dracula was reborn
into the body of a young boy. Unbeknownst that he was living among them already, people
returned to the path of wickedness, in belief that the dark lord would finally raise
from his slumber and lead them in victory. Death and Actrise, especially, were planning
for his return.
Meanwhile, somewhere in Wallachia, Reinhardt Schneider was becoming of age, faced with
the task of proving to himself that he could live up to his ancestral legacy.
The Belmont family name, through time, as had most families', was split over several
factions from marriage, it deviating from the surname, some changed their names, like the
Baldwins and Graves, and most others disappeared.
Grabbing the family whip, Belmont by blood, Reinhardt Schneider, like all before him,
set out to slay the dark forces before Count Dracula could become too powerful.
He was joined by good friend Carrie Fernandez, herself a powerful magic user (and also a
descendant of Sypha Belnades).
Reinhardt searched the land and castle structures high and low, and he met people/spirits
like Charles Vincent, the master vampire hunter, and Renon, the demon salesman.
He also met the enigmatic Malus, a young boy whose family was supposedly killed by Dracula;
after saving him from the castle villa, Malus actions became more and more suspicious.
Finally, Reinhardt met Rosa, a woman living in said villa who had been infected by a
vampiric curse that would slowly turn her into a slave of Dracula, and it would make her
accept him as her dark lord. She warned Reinhardt over and over that there was no hope of
saving her soul, but he insisted on trying to save her from an undead fate.
As she had forewarned, there was no hope, as her vampiric rage later led to a saddened
Reinhardt striking her down; although justified, he knew that he would have to extract
revenge for her soul by destroying the Count.
Reinhardt finally reached the castle keep. Dracula appeared and attacked in his usual
method, falling briefly to Reinhardt's whip; it was seemingly "too easy."
As the castle began to crumble, Reinhardt struggled to escape.
He was met by a Malus-controlled winged horse atop one of the steady castle towers.
Unexpectedly, much to the dismay of Reinhardt, Malus revealed that he was indeed
Vlad Tepes Dracula in disguise and that the "Dracula" Reinhardt defeated was merely his
servant. The two battled atop the tower, continuing the eternal struggle between good and
evil. Reinhardt brought Dracula to his knees, seemingly defeating him.
Malus then reappeared, grounded from weariness, free from the possession.
"Is it over?" he asked. "Is Dracula dead?" As Reinhardt went to console the child,
a blue flame spawned from holy water surrounded Malus, burning his flesh.
"Don't be fooled," an arriving Charles Vincent boasted. "That boy is Dracula."
His plans thwarted again, Dracula used his remaining magic to turn himself into Drago,
a powerful dragon formation, and he ushered himself and Reinhardt into an isolated desert
realm. But, even in this most powerful form, it still wasn't enough to change the cruel
hand that fate had dealt him. Dracula was defeated yet again, and his attempt to fool
Reinhardt by using Malus, the body he possessed through the sacrifice of Cornell's
wolf form, had failed along with evil's intention to rule the world.
Despite her vampire form being destroyed, Rosa's soul was allowed to return to her
body through these supernatural occurrences and she was free from the curse.
Exhausted, they all watched as Castlevania submerged into the sea.
Time Period: 1917
Offering: Castlevania Bloodlines [ Genesis ]
Supporting Characters: Quincy Morris, Gwendolyn
Main Heroes/Heroines: John Morris, Eric Lecarde
More than a half-century later, Dracula indeed rose again. Dracula's end came quickly
this time when a man named Quincy Morris (a Belmont by blood) stabbed Dracula through
the heart, with the help of his friend Jonathan Harker.
Unbeknownst to Quincy, his son, John, and John's friend, Eric Lecarde, witnessed the
slaying of the Count. The two youths never spoke of the incident, but, upon Quincy's
inevitable death from his encounter with the Prince of Darkness, both vowed that they'd
one day take up the fight against evil.
Twenty years later, a black-magic user, Drolta Tzuentes, accidentally raised a woman
named Elizabeth Bartley from her grave while dabbling in arcane magic.
Hundreds of years earlier, Bartley was tried and killed when it was discovered that
she was a vampire and the niece of Count Dracula.
Undead, what better way for her to get revenge than to raise her dead uncle?
Elizabeth carted the corpse of Dracula over to England, where she'd prepare for his return;
she traveled around the globe, enlisting the forces of darkness to help her in
completing the task. To create diversions, she had evil spirits posted all across the
world, beginning with the freshly risen Castlevania.
Feeling a strong sense of justice, John Morris grabbed the legendary Belmont whip and set
out to vanquish the Count; his good friend, the Spanish Belmont descendant Eric, who was
turned down in his request to take John's place, cheered him on. John would fight with his
friend's agenda in spirit, for Bartley had turned the love of Eric's life, Gwendolyn,
into a vampire, ending her life as she knew it, the happy couple's plans along with them;
he wanted nothing more than for John to end her evil plan in return.
Bartley had all of the bases covered while she plotted what was necessary to raise her
uncle; she commanded that the dark lord's army cover the globe, attempting to further decoy
the would-be hero. True to his heritage, traveling to Dracula's old castle, Greece, Italy,
Germany and France, John arrived at England, the Castle Proserpina, the site of Dracula's
rising. After some grueling battles with Death and the other familiar faces,
John dueled and defeated Elizabeth Bartley, the source of the problem.
A final staircase led him to this castle's keep, where he encountered and defeated Dracula
in the most epic of battles.
Time Period: 2035
Offering: Castlevania: Aria of Sorrow [ Game Boy Advance ]
Supporting Characters: Mina Hakuba, Yoko Belnades, Hammer, Genya Arikado
Main Heroes/Heroines: Soma Cruz, Julius Belmont
Dracula was resurrected in the year 1999, but a brave group of warriors sealed the evil
lord and his castle in an eclipse. Thirty six years later, in Japan, high school student
Soma Cruz and his friend Mina Hakuba enter into a shrine, only to emerge inside Castlevania.
There they encounter Graham Jones, a cult leader who looks to assume the power of Dracula
for his own.
Soma must stop him, and discover why he has been summoned into the evil haunted castle.
In 1999, the world prepared to welcome the turn of the century with a celebration.
Those with evil hearts held their own celebration, a festival to make good on a prophecy
made by Nostradamus. As predicted, Dracula returned to this world.
It was a group of vampire hunters, led by Julius Belmont, the heir to the Belmont clan
of legend, that ultimately sealed Dracula's fate by destroying him and finally ending his
regeneration cycle by sealing his castle, the symbol of his demonic power,
within the darkness of an eclipse. Over the course of the next thirty-plus years,
the Catholic church did everything in its power to wash away any evidence of the event
and any proof that Count Dracula or the Belmonts ever existed. Only those who lived
underground kept alive the rest of the prophecy: "In the year 2035, a new master will come
to the castle, and he will inherit all of Dracula's powers."
In the year 2035, in Japan, the people gathered together in anticipation of the first
solar eclipse of the century. Soma Cruz, a high school exchange student studying abroad,
and his childhood friend Mina Hakuba were on their way to the top of the Hakuba Shrine,
owned by Mina's father, to get a better look at the celestial event.
On the way up, they noticed that the stairway felt longer than usual, as if something was
trying to keep them from their destination.
Once through the shrine gate, Soma and Mina were rendered unconscious by the chaotic
darkness surrounding the pitch black sun. When Soma awakened, he found himself within the
confines of a castle; Mina had already awakened and was surprised to see Genya Arakado,
a cold-looking National Intelligence agent who often frequented the Hakuba shrine, in her
Genya explained to a confused and defensive Soma that they were actually within the eclipse.
Before he could offer any further explanation, a pack of skeletal foes entered into the room;
upon slaying its ringleader, a winged skeleton, Soma was overcome by an odd sensation.
As Genya had expected, Soma absorbed its soul; now sure that this was the correct subject,
one with "dark power," Genya gave Soma an order: "Go to the Master's chamber."
After some argument, Soma finally agreed to leave Mina behind in the safety of the halls
and reach this new destination.
Soma searched the castle far and wide, a journey which became more a quest to find out who
he truly was and what was really going on. He became stronger during these exploits;
he learned new abilities and mastered his absorbing power by slaying all monsters in his
path and collecting their souls.
His meetings with other castle habitants helped answer some questions: Graham Jones,
a missionary, recounted to him the legend of the vampire hunters sealing Dracula away in 1999.
Yoko Belnades, a member of the church, relieved him with the knowledge that his natural
dark power, as ruler and commander of the monsters, did not make him "evil";
she also warned him that Graham Jones may very well "inherit Dracula's power."
And Hammer, a soldier dispatched to investigate the shrine, supplied him with better weaponry
after being rescued from a boss' holding. He also met a man named "J," an amnesia victim
since 1999, who came to the castle in curiosity of the underground prophecy, in hope that
he might regain his memory; he, too, recognized the dark power within Soma.
A second meeting with Graham proved Yoko's words to be true, Graham, who was born on the
same day that Dracula was destroyed, insisted that he were to inherit Dracula's power and
become the dark lord! To belittle Soma, he claimed not to have hurt him during their
previous meeting because he didn't fear the young man or the dark power that he possessed.
Pouting that he would not allow Soma to rule, the somewhat jealous Graham exited to the
castle's throne room. Word of this meeting made Yoko believe that Graham, though gaining
power, was now off balance and thus susceptible; the angered Graham eventually caught up
with Yoko and attempted to kill her. Soma arrived just in time to scare him off and save
Yoko from any further harm. Genya arrived at the scene and agreed with Yoko that Graham had
absorbed the castle's power, and he again demanded that Soma hurry to the throne room,
assuring him that Yoko, like Mina, would be safe. Soma, tired of being manipulated,
scurried out of the caverns and intensified his efforts.
His final meeting was another with J, who had regained enough of his memory to remember
that he, Julius Belmont, was the one that vanquished Dracula in 1999.
Soma informed Julius that Graham was indeed Dracula; Belmont, though, had a hunch that he
was not. "Pray that my hunch proves to be wrong," Julius said as he headed out to find
the Vampire Killer whip that he had sealed within the castle to weaken Dracula's spirit and
Soma finally arrived at the Master's chamber, the throne room within the castle keep.
It seemed to be too late; Dracula's power was well within Graham's reach.
Soma pleaded that Graham use his powers to let he, Mina and the others escape, but Graham
had no such inclination, for he would instead use his powers to destroy Soma for what he
felt was grand theft, that Soma had committed the unforgivable crime of "stealing" the souls
of his demons. The battle commenced; in the end, Graham could not overcome his adversary.
"This cannot be! Does this mean that I'm not Dracula?!" a gravely dejected Graham spoke
before his obliteration. Having absorbed even Graham's powers, Soma finally knew the cold
truth: The it was actually he who was Count Dracula!
Genya again entered the picture to clear things up: The reason he brought Soma to the
castle was because he and Dracula's powers were one in the same.
Using Soma as a host, Genya would teach him how to use his natural power to absorb the
souls and spirits so that Soma, as "Dracula," could gain entry into a sealed doorway,
where a stream of chaos existed, the source from which Dracula's power was flowing out,
that would only open for the Count.
Genya's only hope, a rather dangerous plan, was that Soma would open the seal and destroy
the power source before fully absorbing all of Dracula's power, in which case he'd become
Dracula incarnate. With no other choice, Soma, without fear, his own spirit weakening,
headed toward the sealed door.
The seal opened as planned. It seemed like clear sailing until Julius Belmont arrived,
with the Vampire Killer whip in hand; as he had suspected, Soma was "Dracula,"
the one he was destined to vanquish from this world. Refusing to heed Soma's words,
he launched an attack with his legendary powers; they weren't enough to stop the
determined Soma. Soma knew, however, that Julius went easy on him; Julius confirmed that
theory, revealing that he held back because he sensed Soma's true spirit.
Before moving on to complete the task, Soma asked a favor of Julius, that the old vampire
hunting master kill him if he were to lose the final battle and thus become the
reincarnation of Dracula. Julius agreed, hoping that it wouldn't be the case.
A chaotic realm was traveled, and Soma arrived at his final destination.
Soma couldn't help but feel some doubt. To show their support, Mina and the rest combined
their powers to reach Soma with words of encouragement; this act reaffirmed his faith.
In a battle for his life and the lives of his friends, Soma released the captured souls
into the grasp of the power source and thusly destroyed it, resealing the castle into the
darkness of the eclipse, ridding himself of the flowing power, and transporting he and
his friends out to safety.
The unconscious Soma awakened outside the castle, atop the shrine, in the arms of Mina.
The fight was over, but Soma knew that even though he would never change,
somewhere deep down inside of him, the spirit of Dracula lay sleeping, this he wanted
Mina to know. Much to his relief, Mina promised to again come to his aid with a show of
support should something ever happen.
The two good friends then turned their attention to the sky, where the eclipse was
_/_/_/_/_/ Death Visits _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
If you are going to steal this guide, at least give credit to where it's due.
Other than that, anyone is free to do whatever they want with this guide.
Email me at ** nreysan at hotmail dot com ** for questions or for submissions
or whatever else.
Don't forget to pay a visit to Mr. P's Castlevania Realm at www.vgmuseum.com/mrp
_/_/_/_/_/ Versions _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
The start of this Story FAQ. Thanks to Mr.P and Kurt Kalata.
Added the Game Boy Advance Castlevania: Aria of Sorrow storyline, thanks to
Fixed a few things.
Added the PS2 Castlevania: lament of Innocence story, thanks to Mr.P and his
excellent writing abilities.
Fixed random things.
_/_/_/_/_/ Thanks _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
-= Websites =-
Mr. P's Castlevania Realm for most of the material.
The Castlevania Dungeon for some of the material.
-= People =-
This document is copyright Reynaldo Esteban and hosted by Neoseeker with permission.