Breath of Fire II is a JRPG developed by Capcom for the Super Nintendo. The game is the sequel to the 1994 title localized for English release by Square Enix, and once again puts players in the role of dragon-morphing hero named Ryu. What begins as a guild mission grows to world-spanning adventure where Ryu will gather up to eight companions in search of his missing family and to uncover a dangerous conspiracy.
Players will explore towns, dungeons as well as the world map from top-down perspective, participating in turn-based combat in random and boss enemy encounters. Players will field a party of four characters during battle in a variety of formations that impart different affects. Each character has unique abilities and skill sets, and later in the game the player can "fuse" them with elemental shamans they must first discover to potentially transform them into even more powerful characters.
The game features three different endings depending on what measures were enacted by the player before they defeat the final boss. In addition to the fishing minigame from the first game. Breath of Fire II also introduced the town-building simulation to the series where players can recruit a finite number of NPCs to live in a special town they can customize and upgrade to provide a variety of shops and services (including the aforementioned shaman fusing).
Breath of Fire II was one of the first in-house JRPGs localized for English release by Capcom itself, though the translation for the original SNES release was shoddy with grammatical and spelling errors throughout. Sadly this localization remained for future re-releases of the game on GameBoy Advance and Virtual Console.