: : Action : Adventure : Mace Griffin: Bounty Hunter

[edit] Background

The game combines elements of first-person shooter, vehicular combat games, and adventure games. It is built on Warthog's proprietary Tusk engine, which supports movement within and between different types of environments. The game features a variety of weapons and vehicles, and takes place in a diverse group of interior and exterior environments. it has advanced technical features, per-polygon collision systems, realistic skinned animation system, and skinned deformable skeletal characters.

[edit] Gameplay

Against a backdrop of corporate, political and religious intrigue, Mace is framed for being involved in the deaths of his comrades. After a stretch in prison he becomes a Bounty Hunter, a vocation which gives him access to classified information and a means to aggressively pursue his search for the people who framed him.

[edit] Features

  • Seamless transitions between first person combat and space flight action
  • Bespoke animation system allows motion blending and animation of detached parts of objects ("Motion Blending")
  • Consistent flight control and weapons management systems in both space and on the ground
  • Modular player vehicle system with a vast array of equipment and upgrades
  • The ability to pilot a wide range of ships
  • Lifelike NPC reaction depending on their intelligence, bravery, health, etc. and in combat will adjust their strategy based on their numbers, types of weapons, available cover, and numerous other conditions
  • Diverse missions, some story driven, some incidental create a dynamic, realistic universe for an immersive experience
  • Large number of player weapons from low to high tech, many unique to this game
  • A huge variety of walk-around environments with different physics, obstacles, inhabitants and creatures
  • High level of visual effects, lighting and sound, utilizing high-spec, optimized Xbox/PC capabilities
  • Multiple weighted skinned animation system
  • Per polygon collision systems
  • Skinned deformable skeletal characters, Skeletal snapping
  • Pixel shading for stunning graphical effects such as phong lighting, dynamic reflections and refractive transparency (Xbox Only)
  • Vertex shaders will be used for skinning and dynamic level-of-detail (Xbox Only)

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nasty nappa
Aug 26, 11 7:34am
dull boring and makes no effort to be fun or original MaceGriffinBountyHunter
Feb 06, 09 2:44am
Cool MaceGriffinBountyHunter
Dec 01, 04 7:35pm
added 17 new screenshots
Apr 27, 04 1:14pm

Mace Griffin isn't a horrible first-person shooter, but it's numerous rough edges wear...

Aug 16, 03 7:42am

This reminds me of Tachyon: The Fringe. Wrongfully accused, voice by a famous actor...

Jun 26, 03 8:53am

Well the long awaited Mace Griffin has finlly landed and I was fortunate enough to...

Feb 27, 03 9:58am
added 6 new screenshots
May 17, 02 7:03pm
added 6 new screenshots
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Release Dates
  • North America:
    • Jan 7, 2004 (PC)
    • Jun 19, 2003 (PS2)
    • Jun 17, 2003 (Xbox)
    • Jun 10, 2003 (GC)
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Collections Summary
15 own | 0 want | 2 completed