Bodycount review


Bodycount is pretty much a first person shooter right down to the letter. No, seriously, it does nothing to advance the genre, nor does it do anything to make the experience refreshing. Nope. It just flops around like a fish out of water, desperate for some redemption, but - you guessed it! It just flops and flops, doing nothing to contribute to society. Eventually, it just dies and nobody eats it. Far from the worst game ever, but damn, it could've been soo much more!

You're a part of this organization known as The Network, and your mission is to find out why two African factions are fighting each other. Of course, it turns out that there's a secret terrorist organization known as The Target, and obviously, you'll need to take them down. For a while, the only thought in my mind was "well... meh", but once they introduce something potentially juicy, man, I was on the edge of my seat... and then they didn't even go into that. Nope. The credits rolled and I walked away a little annoyed because, even though it would've been cliche as *bleep*, at least it would've ended on a note that doesn't reek of HEY GUYS WE'RE MAKING A SEQUEL HOLD TIGHT! Then again, it wouldn't be the first time a crap game got a sequel...

This game pretty much plays like generic first per-- oh wait, I've used that joke already? What I was meant to say is that it plays like every other *bleep*en first person shooter ever made. The idea is that you have an arsenal of machine guns (oh, and I suppose a shotgun, a pistol and a super atomic kill the innocent *bleep* the virgin gun) and that you have to kill bad guys while making your way over to various waypoints. The AI for the bad guys is all over the place - one minute, they're somewhat competent and can actually shoot you, but the next minute, they're running around like a toilet brush, not even attempting to shoot you! Yeah, it's pretty much a bust. The only things that could make things better are the level designs. They feel like multiplayer maps, in that there are many little junctions and multiple places. You usually tend to go from one side to the other, and often back again, but at least you have a few different pathways. The only disappointing part there is when they decide to give you a completely linear level... ah well, can't win them all.

Now, every shooter these days seems to live and die by their multiplayer. Actually, if that really was the case, Bodycount would certainly be down for the count! The modes range from deathmatch to team deathmatch, with a co-op mode where you and your mates have to kill swarms of bad guys without getting yourselves killed. It's been done to death and nothing here will tear you away from Call Of Duty or Resistance 2/3... could say that about the whole game really, but multiplayer, especially, fails.

There are a couple of ideas thrown about. First are the skillkills. Obviously reminiscent of the skillshots from Bulletstorm, although unlike Bulletstorm, the skillkills are a lot more bare boned. Here, you shoot them in the head, shoot them on the back, blow them up (with either grenades or mines) or wait for the medic to revive them and then you kill them again. All this really nets you is some extra intel, which powers up your OSB power supply... oh, and your points will be tallied by the amount of skillkills you've done and which ones... meh.

Oh yes, OSB powers - the other idea. Basically, the intel that you collect powers these up. What you can do is either make yourself temporarily invulnerable to bullets, make your bullets stronger, call in an airstrike (only works for outdoor environments), or emit a pulse that can kill some enemies. This may make the game seem unlike any other shooter out there, but sadly, that's not the case. It's not like you're given stealth or anything cool; just invincibility or added strength, or basically a kill everyone and everything in a line. The pulse power could've been cool... but honestly, it's not like you can't just shoot enemies or call in for an airstrike. You only really need it for the final boss... yeah, what a bust. Could've been *bleep*en cool, too.

Most of the time, the graphics can at least be salvageable. Not here. The graphics look like something out of a PS2 game. The textures look muddy, like they took a PS2 game and just stretched it out. At least when the HD collections do it, the developers white wash it with stuff to make it at least sort of look HD. Not these guys. *bleep* that! That'd actually require effort! Not to mention, it just looks ugly in general! So many murky greens, browns and drab silvers... ugh.

Plus the sound design leaves a lot to be desired. Most of the time, it tries to pump you up to kick some ass, and it does sort of work a few times, but more often than not, it just feels like background music. So much so, in fact, that I can't really say much more about it, other than the fact that it doesn't do much. As for the voice acting, it's not horrible or anything, but it just feels like a rush job because hey, if we actually put work into this, then it'd look like we give a *bleep*!

Gameplay: 1.5
Bodycount just plays like a generic first person shooter with bad AI, though the level designs are at least kind of open ended. Sure, there are the OSB powers, but most of them feel generic, and the one that doesn't is mostly useless.

Controls: 3
It's got some weird zooming control, like if you hold it down a little, you can move, but if you hold it down completely, you can only move your upper body. The rest are standard and do work at least.

Story: 1.5
Pretty generic, and it leaves you hanging after a while. Lame.

Graphics: 1.5
Muddy textures, bland colors and mediocre models. Ugly game, overall.

Sound: 2
The soundtrack's not bad, as it does sort of pump you up when necessary. The voice acting could be a lot better.

Lastability: 1.5
A four hour campaign on top of generic multiplayer? No thanks. Not even a platinum trophy worth getting.

Funfactor: 1
Despite what it tries to do, Bodycount is actually a rather boring game to play through.

Bottom line:
Bodycount is just too generic to really care about. It's basic, nothing special, and when it tries to do something else, it doesn't even feel finished. Simply put, you can do better, and it's called Deus Ex: Human Revolution.


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