Blackhawk Striker 2 FAQ Final
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Blackhawk Striker 2 FAQ

by KeyBlade999   Updated to vFinal on
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             | |__) | | __ _  ___| | _| |__   __ _ _   _   _| | __
             |  __ <| |/ _` |/ __| |/ / '_ \ / _` | | | | | | |/ /
             | |__) | | (_| | (__|   <  | | | (_| | |_| |_| |   <
             |_____/|_|\__,_|\___|_|\_\_| |_|\__,_|\___,__,_|_|\_\
                   _____           _ _                 _____
                  / ____| _       (_| |               |____ \
                 ( (____ | |_ _ __ _| | _____ _ __       __) |
                  \____ \|  _| '__| | |/ / _ \ '__|     / __/
                  _____) | |_| |  | |   <  __/ |       / /___
                 |______/ \__|_|  |_|_|\_\___|_|      |______|


                   O---------------------------------------O
                   |          Blackhawk Striker 2          |
                   |                 An FAQ                |
                   |             By KeyBlade999            |
                   |                                       |
                   |           File Size: 13.1 KB          |
                   |         Current Version: Final        |
                   |   Time of Update: 9:18 PM 2/28/2012   |
                   O---------------------------------------O


-1. Donations ****************************HAWK_-1*****************************
While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
me make more quality FAQs! Even the smallest donation amounts are appreciated,
and are a great way to show how much you appreciate the work I do. If you do
decide you'd like to donate, please send the donations through PayPal at the
e-mail address listed below. Thank you so very much for considering this!!

                          keyblade999.faqs@gmail.com


0. Contents ******************************HAWK_0*******************************
          ___________________________________________________________
         /                                       |                   \
        |             Section Title              |     CTRL+F Tag     |
        |                                        |                    |
         >--------------------------------------< >------------------<
        |    -1. Donations                       |     **HAWK_-1**    |
        |     0. Contents                        |     **HAWK_0**     |
        |     1. Intro                           |     **HAWK_1**     |
        |     2. Version History                 |     **HAWK_2**     |
        |     3. Legalities                      |     **HAWK_3**     |
         >--------------------------------------< >------------------<
        |     4. Minimum System Requirements     |     **HAWK_4**     |
        |     5. The Main Menu                   |     **HAWK_5**     |
        |     6. Basics of the Game              |     **HAWK_6**     |
         \_______________________________________|___________________/


1. Intro ******************************HAWK_1**********************************
Welcome to my FAQ for Blackhawk Striker 2, one of your more basic scrolling
shooter games. This game is actually fairly fun to me.

Anyways, I don't really have much more to say than that. Enjoy.


2. Version History ******************************HAWK_2************************
Final - First and probably only version of this FAQ completed.
        9:18 PM 2/28/2012


3. Legalities ******************************HAWK_3*****************************
This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

ゥ 2012 Daniel Chaviers (aka KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this
e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs
message boards.

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4. Minimum System Requirements ******************************HAWK_4************
As per the in-game help menu...

-- Windows 98/ME/2000/XP 
-- Pentium II 266Mhz or better Windows compatible PC 
-- 64 MB System RAM (Windows 98/ME) 
-- 128 MB RAM (Windows 2000/XP)
-- 3D Hardware Accelerated video Card with 16 MB RAM
-- Internet Explorer 5.0+, AOL or MSN browsers 
-- Direct-X 7 or above 
-- Keyboard & mouse required


5. The Main Menu ******************************HAWK_5**************************
-- New Game: Start a new game after selecting your chopper and such.

-- Options:
   -- Mode: Play in full screen or a smaller window?
   -- Fullscreen Res.: The full screen screen resolution. Lower values make the
                       game PERFORM better; higher makes it LOOK better. Can be
                       640 x 480, 800 x 600, or 1024 x 768.
   -- Detail: Level of graphical details. The lower it is, the better the game
              PERFORMS; the higher it is, the better it will LOOK. Can be low,
              medium, or high.
   -- Sound FX: Do you want basic sounds (ie. gun shots)?
   -- Music: Turns the background music on/off.

-- High Scores: View the highest eight scores from single gameplays from your
                computer. Also allows you to view the online leaderboards.

-- Help: Shows you the basic power-ups and controls. "More Help" brings you to
         the more-detailed Help menu.

-- Quit: Ends the game.


6. Basics of the Game ******************************HAWK_6*********************

===============================================================================
                                   Controls
===============================================================================

All controls are keyboard-based:

-- Left Arrow : Move left.
-- "A" button : Move left.
-- Right Arrow: Move right.
-- "D" button : Move right.
-- Up Arrow   : Move up.
-- "W" button : Move up.
-- Down Arrow : Move down.
-- "S" button : Move down.

-- Spacebar: Fire all weapons simultaneously.
-- CTRL    : Fire guns only.
-- Shift   : Fire only bombs and missiles.

-- "P" button: Pause game.
-- "F" button: Enter full screen mode.
-- Esc       : Exit full screen mode.
-- "H" button: Open help menu.
-- "Q" button: Quit.
-- Alt + F4  : Exit game entirely.

===============================================================================
                              Object of the Game
===============================================================================

Across four levels, you will play. During the course of each level, you are to
mostly survive and kill enemies. To do so, you shoot at pretty much ANYTHING
that moves (except yourself, of course).

To destroy an enemy, it's a bit more complicated. Aerial enemies only can be
hit with the basic gun and missiles; ground enemies only are hit with bombs or
the basic gun. Terrain structures (e.g. buildings, trees) can only be hit with
bombs.

Destroying an enemy will net you points, and getting members of a group in a
consecutive order builds a point multiplier. You may also find some icons after
defeating an enemy. Both ideas (scoring and power-ups) are detailed further on.

At the end of each of these four levels is a boss, which is just a more
powerful and strategic enemy. Of course, you have to defeat it.

You also have a limited number of lives. Each time you are hit with an enemy
missile, laser, or the enemy itself, to name some examples, your chopper will
crash to the ground. In doing so, there will be an explosion which damages all
nearby enemies (most of the ones on-screen). Some of the power-ups you had
grabbed will also come onto the screen, letting you grab them when your chopper
regenerates. When it does, you have a limited time of invulnerability and you
can grab the dropped power-ups. Your game ends when you lose every life; extra
ones are gained every 100,000 points.

===============================================================================
                                   Scoring
===============================================================================

Each enemy has a score value attached to it (not visibly, but you get what I
mean). Destroying the enemy will get you those points. Those points may be
"filtered" through a multiplier. Multipliers are found when you destroy enemies
of a certain group consecutively and they'll progress from x1 to x2, x3, x4,
and so on.

Another way to earn points is obtain the star-marked power-up. It will net you
2,000 points.

You'll gain lives every 100,000 points.

===============================================================================
                                  Power-Ups
===============================================================================

As you destroy enemies and terrain-based structures in levels, you'll soon
find some different-looking icons. Each of these icons have a specific function
that is beneficial to you, and some can even be shot at until you get the one
you want!

-- The Rotor power-up looks like a helicopter rotor. It will boost your
   movement speed. Shoot at it to switch it to a Gun power-up.

-- The Gun power-up looks like a crosshair with a red background. It will
   increase your guns' power, number of bullets fired, and their spread, but it
   may take more than one pickup to increase the latter two. Your Rotor level
   will lower with each one picked up. Shoot this power-up to make it a Rotor
   power-up.

-- The Missile power-up looks like a missile. It increases missile number and
   strength. Shoot it to make it into a Bomb power-up.

-- The Bomb power-up looks like a bomb. It increases the number and the power
   of the bombs you launch. Shoot it to make it into a Missile power-up.

-- The Tesla power-up looks almost like a certain Greek letter. It adds the
   Tesla point defense system. Tesla knocks out nearby aerial enemies and enemy
   missiles.

-- The Wingman power-up gives you an extra ally, sort of like the dual-fire
   ship in the Galaga arcade games. Your ally follows you and shoots down your
   enemies. He CAN be upgraded, but is also destroyable.

-- The star-marked power-up merely gives you an extra 2,000 points.







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+++                                                                        +++
+++                    This is the end of KeyBlade999's                    +++
+++                        Blackhawk Striker 2 FAQ.                        +++
+++                                                                        +++
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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                               \/_/      \/_/      \/_/
                                                               KeyBlade999
(0.0466/d/web8)