Walk down the street and make a phone call, then continue a little further until
Jodie collapses. Keep the entities off Jodie, then move closer to the bum and
interact with one of the objects (the shopping cart); turn around and remove the
entities from Jodie again, then interact with with the guy. Again, turn around
and remove the entities. Then, after moving a third object (the garbage
container), the homeless guy gets the hint and spots Jodie.
When you wake up, converse with Stan to learn more about the other three people;
Walter the bum, Jimmy the junkie and Tuesday the pregnant girl. Check them out
and head outside; to your immediate left lies a [BLUE ORB] if you enter Aiden's
perspective. It's next to the blue crate. You can pick up a picture of Stan's
wife lying close to Stan. Near the exit, grab the knife and either put it away
again or cut yourself with it. Also inspect the exit near Stan's camp for a
After all this, head outside and walk to the street. Stan will come along since
the party is in dire need of some cash. Follow Stan and sit down, then complain
about your situation and move again. A little further down the street, sit down
again and write whatever you like on the board. After this, get up and extract
money from the nearby ATM by using Aiden - take the money if you want the trophy
'Money to Eat'.
Return to Stan to trigger a scene, after which you'll have to fight some
ridiculously amoral kids. After scaring them off you'll join the others again.
Walk up to them and converse any way you like. Now be sure to speak with Tuesday
to tell her the baby is alright, and also heal Jimmy (move the orbs towards the
three green bulbs on his body) and channel Stan. If you do these things you'll
receive the 'Miracles' trophy at the end of the chapter.
After another scene you'll wake up; follow Stan to the supermarket and head
inside with Aiden. Open the door from inside by hitting the shutter panel and
then opening the doors. Wait with going inside as Jodie; surely the store has
an alarm, right? Hit the camera attached to the ceiling, not too far away from
the door to disable the alarm. Doing this nets you the 'Smart Thief' trophy at
the end of this chapter.
Follow your friends to the end of the street and go inside the abandoned
building around the corner. If you manage to lose sight of the others, follow
their footprints. Head upstairs and act as a midwife; this is easier than it
sounds! (At least it is in the game!)
When you wake up after the scenes, quickly go to the adjacent room and wake up
Stan. In the hall, switch to Aiden and unlock the door of the nearby room to
free Walter. Head upstairs and open the door at the end of the hall with Aiden.
Jimmy is inside be he's too afraid too jump (why doesn't he give it a.. SHOT?)
so you'll have to take control of him as Aiden to make him do it.
Climb through the window and make your way to the other room to find Tuesday and
her baby - swing through the window first. Unlock the door with Aiden and make
a shield to walk to the other side of the adjacent room, then knock through the
weakened wall with Aiden. Afterwards head all the way upstairs, perform well in
the interactive scene and use Aiden's shield to jump down.
You'll be in a purgatory-like 'environment' after this, in which not much can
be done. After reaching the light, move towards the TV twice, and then move
towards Aiden in order to wake up. Try to go to the hall to trigger a scene.
Simply climb through the window to end the chapter after this.