beatmania (PS2)
beatmania FAQ Final - Team Ragnarok
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beatmania FAQ Final

by Team Ragnarok   Updated on
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BEATMANIA FAQ Version 1.7
-For the Sony PlayStation 2 (NTSC-U)-

by Will Weaver (Team Ragnarok)
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SHORT DISCLAIMER:

For full legal information, see section XII of the FAQ.

This FAQ may not be posted anywhere not on my permissions list without my 
express written consent. If you see this FAQ anywhere else, or if you see it 
with a different name at the top, please contact me at coredesat@outphase.com 
so I may hunt down those responsible and have a nice little chat with them 
about how stealing others' work is bad and all that (read: I stand there and 
go "You idiot! What the hell do you think you're doing?!").


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TABLE OF CONTENTS
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To quickly navigate through the FAQ, press Ctrl+F and type the name and number
(if any) of the section you want, then press Enter.


Short Disclaimer
Table of Contents

I. Version History & Contact Information

II. Important Notes About Controllers
	A. Konami Original Controller
	B. Arcade Style Controllers

III. Beatmania IIDX Basics
	A. Gameplay Basics & the Groove Gauge
	B. The Grading System
	D. Clears and Combos

IV. Game Modes
	A. Game Mode
	B. Practice Mode
	
	C. Free Mode
	D. Training Mode
	E. Expert Mode & Original Course Setting
	F. Records Mode
	G. Replay Mode
	H. Options Mode
	I. Save/Load
	J. Credits

V. Modifiers
	A. Hi-Speed
	B. Easy/Challenge
	C. Random/Mirror (or both?)
	D. Hidden/Sudden (or both?)
	E. 5keys
	F. Autoscratch

VI. Song List
	A. Beatmania
	B. Beatmania IIDX

VII. Expert Mode
	A. Overview
	B. Expert Courses

VIII. Internet Ranking
	A. What the Heck is Internet Ranking?
	B. How Do I Join the Fun?

IX. Secrets and Unlockables

X. Special Thanks

XI. Contact Info - Part Deux

XII. Copyright Information & Disclaimer


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I. VERSION HISTORY
------------------------------------------------------------------------------

0.5 - Changed my FAQ template to fit the US version of Beatmania. Unless you
	have somehow hacked my computer, you shouldn't see this update.

0.7 - Added game mode information. Guide is about 40% done.

0.8 - Added option mode information. Guide is about 50% done.

0.9 - All song info added. Guide is about 60% done.

1.0a - Song lists completed, about 40% of the info is filled in. This will
	probably be the first released version, as the guide is essentially
	complete. Guide is about 80% done.

1.0b - The songlists now have about 70% of their info filled in. Added the
	first five Beatmania mode expert courses. This is the first version
	to be posted on GameFAQs. Guide is about 90% done.

1.0c - The guide is now 95% done. Clarified what Sudden does, since people on
	the forums were asking, and greatly shortened the Options Mode
	section. Added Double mode notecounts for Beatmania mode songs.
	Changed the Clear section, because clears and combos are dichotomous
	in this game, unlike the original Beatmania IIDX series.

1.0d - Added user-submitted changes and clarifications.

1.1 - Removed Double Beginner notecount spaces, because they don't exist.
	Also removed Single Beginner notecount spaces, because VJ Army will
	not support them. The FAQ is now 99% done.

1.5 - I have unlocked Another, so all the Another notecounts are up. I also
	re-added the Beginner notecounts. The FAQ is complete, but this is
	not the final version - I'm still accepting any reader input, and I'm
	waiting for Konami's Internet Ranking to open.

1.6 - Still waiting on Konami IR. Added some reader-suggested changes.

1.7 - Major update - corrected a major error with the grading system. Also 
	consolidated sections III.B. and III.C. of the FAQ into a single
	section, and split Clears and Combos off into its own section (the
	new III.C.).

Contact me at coredesat@outphase.com with any questions, comments, 
additions, or suggestions.


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II. IMPORTANT NOTES ABOUT CONTROLLERS
------------------------------------------------------------------------------

This guide assumes you have the Konami Beatmania IIDX controller (either
the original controller or the arcade-style controller). If you bought the
BEATMANIA BUNDLE ($65 at most stores), you should have one, and you can skip
this section.

If for some reason you don't have a controller, or need another one, then
this is the section for you.

And before anyone asks, no, do not get the Rave Discman. It is a piece of
trash, and is incompatible with normal function in any way. It's cheap for 
a reason. You can buy as many as you want and try to make your own working 
controller, but this is a laughably bad idea and you're advised to get a
normal controller as soon as you can.


A. Konami Original Controller
-----------------------------

The Konami Original Controller (or KOC) is the normal Beatmania IIDX
controller. It consists of a turntable and a keyboard that is easily
reversible - just slide it out and flip it around. The controller is
also very easy to maintain. There are two versions - the US version, and
the Japanese version.

If you want the original Japanese version of the controller, then your best
bets are Play-Asia or eBay. Be prepared to pay an arm and a leg (and 
possibly your first-born, depending on who you get a controller from) for 
shipping, however. The Japanese controllers can be found for $60 to $90 
plus shipping. The Japanese controllers have keys with plastic plungers 
that do tend to stick from time to time, but careful modification can 
eliminate the risk of that happening.

The US controller comes with the aforementioned Beatmania Bundle, so no 
extra effort is needed. The US controller has a rounded end (and for
some reason has that foot pedal socket...), and is lighter than the
Japanese controller. The US controller's keys are also spring-loaded,
which means they shouldn't stick. However, the turntable is quite tight,
and it doesn't spin quite as freely as the Japanese controller - some 
quick work with a screwdriver will fix this.

The US controller is not currently available outside of the Beatmania
Bundle.



B. Arcade Style Controllers
---------------------------

If you've played in the arcade and would like to have a controller similar
to the one on the arcade machine, I highly recommend an arcade style
controller. You have several options here, but be prepared to pay not only
an arm and a leg, but also your first-born and quite possibly your left 
kidney.


First, we have the Konami Arcade Style Controller. This is the official
controller, and it's easy maintenance with a reversible keypad like the
Konami Original Controller (although you need a screwdriver here). The keys
don't stick as often, and are spaced the same way they are on an arcade 
console. The turntable is also much larger than on the KOC. Also, two 
Konami ASCs can be linked together for doubles play. Unfortunately, the 
only way you can get one at the moment is to import it (I recommend 
Play-Asia), and that will run you around 400 bucks plus shipping (and the 
shipping is expensive, as these things weigh a ton compared to the KOC).


Closer to home, there's also the Desktop Arcade ASC. This controller is
less expensive than the Konami ASC, but it's just as durable and highly
customizable. You can choose different colors or even artwork to decorate
your controller, and you can even get keys that light up - something that
even the Konami ASC, in all its arcade-style goodness, cannot boast. The
keyboard is not reversible by default, but you can choose to get this as
an option (ASCs must be like cars - there are so many options, but alas
you cannot get air conditioning or power windows). 

A DASC will run you $225 plus shipping (OR get a special doubles setup 
for $420), and if you want an ASC, this is highly recommended unless the
DASC is for some reason not available (which is sadly often), you 
absolutely want the Konami controller, or you have so much money on hand 
that you can afford to part with 400 bucks.


There are other options in addition to these. You can even build your own
controller if you are so inclined - and you don't even have to humiliate
yourself by using the Rave Discman for parts! For more info, visit your 
local Bemani community today!

Oh, and Desktop Arcade can be found at www.desktoparcade.com.

Play-Asia is located at www.play-asia.com for your importing needs.


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III. BEATMANIA IIDX BASICS
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A. Gameplay Basics & the Groove Gauge
-------------------------------------

GAMEPLAY BASICS

The concept of Beatmania is simple enough to explain, but deceptively hard 
to actually get up and do. There are eight (or six) lanes on the screen, and 
white, black, or red lines (notes) scroll down it as the song plays. At the 
bottom of these lanes is a red line, and a stretched out diagram of your 
controller. The object of the game is to hit the corresponding keys as the 
small lines reach the big red line. When you see a red note, scratch the 
turntable in either direction (it doesn't matter which).

When you hit a note, you'll get judged in one of five ways: Perfect (also 
known as "Just Great"), Great, Good, Bad, or Poor. These have greater meaning, 
as discussed later in section III.B, but here's their basic meaning:


Perfect - Best possible accuracy. You nailed that note.

Great - You hit the note just a tiny bit too early or too late.

Good - You hit the note slightly earlier or later.

Bad - You hit the note way too late or too early. These are fairly hard to get,
	but why would you want to?

Poor - You hit the note extremely early or late, hit the wrong key, or you
	didn't hit the key at all. You can also get poors by accidentally
	hitting notes twice, but these won't hurt you too much.


The game also keeps track of your current "combo". Perfects, Greats, and
Goods will add to your combo; Bads and Poors will reset your combo to 0.

Oh, by the way, there are songs with yellow areas called Free Scratch Zones,
where you can scratch as little or as much as you want. If you're only
interested in your EX Score (see section III.C), you can ignore these areas,
as they don't count as notes.



THE GROOVE GAUGE

The key to progressing through the game is the Groove Gauge - that funny-
looking bar at the bottom of the screen. It starts at 22%, and goes up or down 
as you play. Different accuracies increase or decrease your groove gauge at 
different rates. Perfects, Greats, and Goods increase your gauge; Bads and
Poors decrease it.

To clear a song and be able to move on, you have to get it to 80% or higher
(that red area on the right). The gauge cannot drop below 2% in Game or Free 
Mode, so don't worry about failing out in the middle of the song (but you'd 
better get it back to 80% before the song ends).

If your gauge drops to 0% in Expert Mode, you fail out immediately and the 
game ends. If the game ends in this way, you are ineligible for Internet
Ranking. Sorry. Just give the course another try and you'll eventually clear
it.
 

B. The Grading System
---------------------

After each song, you're judged on your accuracy and given a score, also known 
as the "money score". I have no idea why this is, as you get no actual money
for clearing songs. Or maybe Konami is trying to tell you that you owe them?

However, money scores are not used to determine your grade - your EX Score
is. Your EX Score is based on the number of Perfects and Greats you get. 
The highest possible EX score is twice the number of notes in the song.

Perfect: 2 points
Great: 1 point
Good, Bad, Poor: 0 points

The grading system is as follows:

AAA - Greater than 7/9 of highest possible EX score
AA - Greater than 6/9 and less than 7/9 of highest possible EX score
A - Greater than 5/9 and less than 6/9 of highest possible EX score
B - Greater than 4/9 and less than 5/9 of highest possible EX score
C - Greater than 3/9 and less than 4/9 of highest possible EX score
D - Greater than 2/9 and less than 3/9 of highest possible EX score
E - Greater than 1/9 and less than 2/9 of highest possible EX score
F - Less than 1/9 of highest possible EX score. You practically have to
	just sit there and do nothing to earn an F.

Note that if you get a score that's exactly on one of the cutoffs, you'll
receive the next highest grade (so if you get 7/9 of the highest possible
EX score, you will receive an AAA, etc.).

In the original Beatmania IIDX series, the grading system is slightly more
strict. It takes 8/9 of the highest possible EX score to get an AAA, 7/9 to
get an AA, and so on.


BONUSES

In the original Beatmania IIDX series, there were a variety of bonuses you
could earn for doing certain things. This holds true here, as well, but the
bonuses seem to be harder to get, and they don't always appear. Note that
these only apply to your money score - you won't see these in Expert Mode.

Border Bonus: 5730 points. You get this bonus if you finished the song
	with your groove gauge at exactly 80%. 

Perfect Bonus: 4620 points. Awarded if you get all Perfects on a song. 
	Extra poors do not count.

Great Bonus: 3110 points. Awarded if you get all Perfects and Greats on a
	song. Extra poors do not count.

There may be more bonuses - contact me if you find any and I will credit
you and list them in the FAQ. My e-mail address is in section I of the FAQ.


C. Clears and Combos
--------------------

CLEARS

You can clear a song in several different ways (listed from worst to best):

Easy Clear: You cleared the song with Easy. 

Clear: You cleared the song without Easy or Challenge, and without getting
	a full combo.

Challenge Clear: You cleared the song with Challenge.


COMBOS

Unlike the original series, where the game would include combos on the
list of clears, this game distinguishes between clears and combos. There
are three different things that will appear in the "combo" box on the
Music Select screen:

Nothing: You didn't get a full/perfect combo.

Full Combo: You got a full combo (extra poors don't count).

Perfect: You got a perfect combo (all Perfects and Greats).


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IV. GAME MODES
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A. Game Mode
------------

Game Mode is similar to Arcade Mode in the original Beatmania IIDX series.

When you select Game Mode, you'll come to a screen with two options:

- Beatmania: This is 5key mode. Ignore those two keys on the far right for
	the songs in this mode. This is good for beginners, but some of the
	songs in this mode can be tough.

- Beatmania IIDX: This is 7key mode - you're using the whole controller here.
	The songs in this mode are generally more challenging than the ones in
	Beatmania mode.  The songs in this mode have four difficulties:
	Beginner, Normal, Hyper, and Another. The Anothers have to be unlocked,
	so truck on over to section IX for more info on that.

Beatmania and Beatmania IIDX have different sets of songs, but some songs are
in both modes. For a full listing of all the songs, their difficulties, and
their notecounts, check out section VI of the FAQ.

Whichever game mode you choose, you're then presented with these options:

- Single: This is a one-player game, played on the left side of the screen. If
	you're used to the right side...well, unfortunately, you're out of
	luck.

- Double: This is also a one-player game, but you use both controllers. The
	songs in this mode have different notecharts than in Single mode. 

- Battle: This is a two-player game where players compete against each other.
	New scores won't be saved.


After you choose your desired options, you finally get to select a song and
your desired modifiers (press Start to bring up the menu). You can't choose
from all the songs on each stage, but each stage you clear adds more songs
to the menu.

It is not currently known if there is a special Extra Stage and One More
Extra Stage in this mode. Contact me if you find one before I do (see section
I of the FAQ).


B. Practice Mode
----------------

Just starting out in IIDX? Go here to learn how to play! Although if you read
section III of the FAQ and/or your instruction manual, you shouldn't have to
come here. In fact, I highly recommend that you don't come here - it's
easier to go to Game Mode and play some songs on Beginner or 5keys mode to
get used to the game.

If you insist on playing this mode, then the game will let you choose from
one of three tutorials. Only the first one is available when you start, and
clearing the tutorial (a rating of BAD is generally not considered a clear)
will unlock the other two. Again, this mode isn't very helpful, and you're
advised to just dive into the game and play some of the easier songs, or
play songs on Training Mode.

Modifiers can't be used in this mode, which is another reason not to use it.


C. Free Mode
------------

Free Mode is like Game Mode, but without the extra breaks. You can play
for as long as you want here, in either Beatmania or Beatmania IIDX modes.
But wait, only 5.1.1. and Jam Jam Reggae are available! What gives?

Well, the catch is that in order to get songs to appear here, you have to 
play them in Game Mode. For some strange reason I can't even begin to 
explain, clearing songs on Expert Mode will not get them to appear here.

Other than that, there's really not much else to say. Go nuts!

Oh, wait, one more thing. You can save replays in this mode. When you clear
or fail a song, you can save a replay of what you just did so you can brag
to your friends or figure out where you're struggling. Just choose "Save
Replay" on the cute little menu that appears when you finish a song. I'll
go into more detail later.


D. Training Mode
----------------

Training Mode allows you to practice some or all of any song that's giving
you trouble. There's no need to worry about clearing, failing, Internet
Ranking, etc here. Training Mode consists mainly of a menu that allows
you to choose a mode (Beatmania or Beatmania IIDX), a song, your desired 
modifiers, and two special features:

- You can choose to play a segment of a song by choosing a starting and
	ending measure.

- You can slow the song down if you need to practice certain patterns, or
	if you just feel like screwing around with the songs by slowing
	them down.

After you play whichever part of the song you want to play, the game will
give you an accuracy breakdown and tell you which measures you had trouble
with.

Oh, and if you want to practice any songs, you need to play them in Game
Mode before they appear here. It sucks, I know, but it has to be done
sooner or later.


E. Expert Mode & Original Course Setting
----------------------------------------

EXPERT MODE

Expert Mode allows you to play the Expert courses for Internet Ranking
purposes. You can also create your own special nonstop courses for friendly
challenges, and play them right here.

For more info on Expert Mode, jump on over to section VII.A of the FAQ.


ORIGINAL COURSE SETTING

This mode allows you to create your own 5-song courses. You can combine any
five songs (or even five of the same song, if you are so inclined), and
play them on any difficulty - they don't all have to be the same. This is 
mainly for friendly challenges and such, but the game will save your highest 
scores on each original course. You can create up to five original courses 
in each mode (Beatmania and Beatmania IIDX).

Oh, and the "you've gotta play songs in Game Mode before you can use them
anywhere else" rule applies here, as well. Sorry for the inconvenience.


F. Records Mode
---------------

Records Mode will show you your high scores on each song or course in each 
mode (Beatmania and Beatmania IIDX), in Game/Free and Expert Modes. This is
especially good for sites like VJ Army, where this information is important.

Also, you can view your most recently earned password for a course by
highlighting the course, pressing a white key to confirm, then pressing
Select. Your DJ name and password will appear on the bottom of the screen.

If for some reason you feel like erasing a score, just highlight the
undesirable score and press the Start button. That's all.


G. Replay Mode
--------------

Here, you can view replays you've saved in Free Mode. 

When you play a song, choose "Save Replay" in the menu to...well, save a
replay of the song you just played. You can save up to 5 replays on each
memory card - I highly recommend you use this feature sparingly, because
each replay uses 385 KB of space on your memory card. This is a great deal
of space, and if you need the space for other things, you are strongly 
advised to delete any unwanted replays.

In Replay Mode itself, simply choose one of your saved replays and watch.
You can end the replay at any time by pressing and holding the Start button. 


H. Options
----------

These are the basic configuration options.

GAME LEVEL

Select the game's difficulty on a scale from 1 to 5. 1 is the easiest, 5 is
the hardest, with incredibly large groove gauge penalties for missing notes. 
3 is the default level, and you are advised to leave it there, for lowering 
it to 1 or 2 will disqualify you from Internet Ranking (and make you the 
laughingstock of other internet-based ranking sites).


SOUND SETTINGS

Here, you can choose between stereo and monaural sound, and adjust background
music and sound volume. This does have an effect on the game - setting the
background volume to 1 will make you hear only keysounds for the most part.


CONTROLLER SETUP & VIBRATION SETTINGS

Here, you can choose whether you want to use a Beatmania IIDX controller, or
a Dual Shock controller. If for whatever reason you want to use a Dual Shock
controller, you can configure the buttons here.

If you're using the Dual Shock controller, you can also choose whether to
enable vibration or not. This is a rather useless option, but if you want to
use it, feel free.


DISPLAY SETTINGS

This section deals with the actual gameplay screen, allowing you to modify
the position and contents of each set of lanes in both Single and Double
modes. It also lets you remove the in-game judgments if you decide you feel
like playing without them (but why would you?).


MOVIE SETTINGS

These options let you change different features of the in-game movies, such
as brightness and aspect ratio (4:3 or 16:9).


EXTRA SETTINGS

This section contains a couple of useless options, such as the option to
automatically disqualify yourself from Internet Ranking, or to save Hi-Speed
settings for individual songs. You shouldn't need to come here.


J. Save/Load
------------

You should never have to use this menu. Save/Load allows you to save your 
data, load data from the memory card, or turn on Auto Save. When you first
start the game, go straight to this menu, turn on Auto Save, and forget this 
menu ever existed. 

On another note, be very careful not to turn off the power, reset, or remove 
the memory card while the game is saving. I am not responsible for any 
instances of controller breakage due to someone not following those 
instructions.


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V. MODIFIERS
------------------------------------------------------------------------------

The game has lots of different modifiers available, allowing you to, er,
modify your gameplay experience in different ways. Some modifiers make the 
game easier, some make it harder, and some will make others think you've
gone totally insane. You can set whatever modifiers you want before each
song, although there are special notes on two of them.

In Double and Battle modes, both players have to use the same modifiers. Yes,
I know it sucks.


A. Hi-Speed
-----------

Hi-Speed is the most useful modifier in the game. Hi-Speed spreads out and
increases the speed of the notes on the chart, making them easier to read.
This makes the game easier by providing you, the player, with fewer notes to
concentrate on at any given time. This mod does NOT increase the playback
speed of the music.

There are five different Hi-Speed settings: Hi-Speed 0, Hi-Speed 1, and so 
on up to Hi-Speed 4.

These numbers are not factors like 1x or 2x; they're just arbitrary numbers 
that pretty much just say which ones are faster and which ones are slower -
Hi-Speed 3 is faster than Hi-Speed 2, for instance. This is good because 
trying to play a song at zero times its normal speed would be quite annoying,
to say the very least.


B. Easy/Challenge
-----------------

Easy and Challenge change the Groove Gauge in special ways, although 
Challenge doesn't necessarily make the game harder.

Easy is a staple modifier for beginner players, and causes the gauge to build
up more quickly as you get Perfects and Greats. The gauge will also drop more 
slowly if you get bads or poors. This is a great way to clear songs that are 
giving you trouble, but be aware that an Easy Clear is the lowest-level clear
you can get, and has less value than a regular clear and a Challenge Clear 
for the purposes of Internet Ranking (see sections VIII and X), which means 
that once you've gotten the hang of the game, you should waste little time 
changing Easy Clears to normal or Challenge Clears. 


Speaking of Challenge, Challenge modifies the gauge so that it is always red,
and starts at 100%. This means that you no longer need to get it above 80% 
to clear the song (in fact, the gauge will start totally full) - you can 
clear the song with just 2% left. 

Don't think that this gives you more breathing room, though - the mod
is called "Challenge", after all. Any miss (bad or poor) will cause the 
gauge to drop twice as fast as normal. A few misses in a row will drop 
your gauge to almost zilch. If it's any consolation, the gauge refills at 
its normal rate. However, it's possible to stay alive if you have problems 
by simply getting more goods and greats than misses in a hard part of the 
song.


C. Random/Mirror (or both?)
---------------------------

Random randomly randomizes the notechart of the song you're playing. This
randomization has no effect on the turntable, however. It also doesn't
scramble up the notes - that would be way too hard. Instead, it just
randomizes each lane. If you're having problems with a particular song, 
Random may very well make it easier. Unfortunately, you're just as likely 
to get a horribly crappy chart, so use Random at your own risk.


Mirror, on the other hand, simply inverts the chart (again ignoring the
turntable) so that it's a mirror image of itself. A note that would appear
in lane 1, for instance, will appear in lane 7 with Mirror on. Mirror can 
be a big help sometimes, but it can also hurt, so again, use it at your 
own risk.


Random and Mirror can be used together, but this has very little effect on
the game - the game will just mirror the randomized notechart.



D. Hidden/Sudden (or both?)
---------------------------

Hidden doesn't hide the notes entirely (because that would be just plain
evil) - rather, the notes will scroll normally, and then disappear at a
certain point. This isn't extremely useful, however, but some do claim
that it helps on some of those horribly offsync songs (e-motion, I'm
looking in your direction).


Sudden is the opposite of Hidden, and can be much more useful if you know
when to use it. Remember where the notes disappeared when you used Hidden?
Well, that's where the notes will show up if you use Sudden. Now, you'd
think that such a modifier was totally useless, but if you use Sudden on
very slow songs, it will have the same benefit as a Hi-Speed mod - Sudden
will give you fewer notes to concentrate on at a time, which is what the
Hi-Speed mods do. The notes are just compressed in a smaller space, but
can be spread out with a real Hi-Speed mod if needed.


Hidden and Sudden can also be used at the same time, but instead of hiding
the notes entirely, the notes will just blink on screen for less than a
second about halfway down each lane. This modifier is very difficult to use,
and you should be quite proud of yourself if you're able to clear harder
songs with both Hidden and Sudden. Not many people can do this. 


On another note, you can use the benefits of Sudden all the time, even 
when you aren't actually using Sudden! All you have to do is get a towel, 
a shirt, a cat*, whatever, and drape it over part of the screen - voila,
adjustable Sudden! This can make notes easier to read, and is great for 
when you feel that a Hi-Speed mod just isn't enough. This is a widely 
accepted practice in the Beatmania community, and it's a good idea to 
learn it.

*Note: Don't use a cat. If you do, I'm not responsible for what happens.


E. 5keys
--------

Formerly a game mode like Hyper, 5keys will hide lanes 6 and 7. You are not
responsible for anything in those lanes, and those notes will be subtracted
from the overall note count for scoring purposes.

5keys is mainly for training purposes, or if you were raised on the original
Beatmania series and need a leg up into Beatmania IIDX. Scores set with the
5keys mod will not be saved. This is a good mod to use if you're graduating
from Beatmania mode, however.


F. Autoscratch
--------------

Autoscratch can be a useful tool, but at the same time, it can also be very,
very cheap. With Autoscratch, you are no longer responsible for any turntable
scratches - the game does them for you! However, scores set with Autoscratch
will not be saved, so use this only as a training tool.


------------------------------------------------------------------------------
VI. SONG LIST
------------------------------------------------------------------------------

Songs in Beatmania mode only have one difficulty. The Another charts in
Beatmania IIDX have to be unlocked; see section IX of the FAQ for more info.
Not all songs have Anothers.


A. Beatmania
------------

20, November (single mix) / DJ nagureo - SINGLE ONLY

Genre: House
130 BPM

Single: 5 stars, 301 notes

Note: Beware the long string of jackhammers in the middle.

------------

20, November (radio edit) / DJ nagureo - DOUBLE ONLY

Genre: House
130 BPM

Double: 4 stars, 352 notes

------------

321 Stars / DJ Simon

Genre: Techno Pop
192 BPM

Single: 7 stars, 413 notes
Double: 7 stars, 436 notes

------------

Attack the Music / DJ FX

Genre: Hard Techno
140 BPM

Single: 6 stars, 323 notes
Double: 6 stars, 378 notes

------------

Battle Breaks / DJ TAKAWO

Genre: V.R.D.J. Skills
112 BPM

Single: 5 stars, 298 notes
Double: 5 stars, 299 notes

------------

Celebration / WaveGroup/DJ TK-ST

Genre: Soul Mix
121 BPM

Single: 4 stars, 298 notes
Double: 4 stars, 390 notes

------------

Do You Love Me? / reo-nagumo

Genre: Ballad
100 BPM

Single: 2 stars, 133 notes
Double: 2 stars, 229 notes

------------

e-motion / e.o.s.

Genre: Rave
140-145 BPM

Single: 2 stars, 96 notes
Double: 2 stars, 124 notes

Note: This song has severe timing issues, so don't be surprised if
	you get more Greats and Goods than Perfects.

------------

First Day / Timo Maas

Genre: Electronica
125 BPM

Single: 2 stars, 284 notes
Double: 2 stars, 373 notes

------------

Funkytown / Lipps Inc.

Genre: 80's Revival
122 BPM

Single: 2 stars, 278 notes
Double: 2 stars, 278 notes

------------

Genom Screams / L.E.D.

Genre: Psychedelic Trance
150 BPM

Single: 7 stars, 582 notes
Double: 7 stars, 745 notes

------------

Hunting For You / Togo Project feat. Megu & Scotty D.

Genre: R&B
105 BPM
 
Single: 3 stars, 216 notes
Double: 3 stars, 338 notes

------------

Jam Jam Reggae / jam master '73

Genre: Reggae
90 BPM

Single: 1 star, 60 notes
Double: 1 star, 76 notes

------------

La Bossanova de Fabienne / staccato two-F

Genre: Bossa Groove
143 BPM

Single: 3 stars, 213 notes
Double: 3 stars, 341 notes

------------

Lift Me Up / Moby

Genre: Electronica
121 BPM

Single: 3 stars, 258 notes
Double: 3 stars, 290 notes

------------

Love So Groovy / Lovemints

Genre: Soul
141 BPM

Single: 2 stars, 169 notes
Double: 2 stars, 227 notes

Note: This song has timing issues, a la e-motion.

------------

Manmachine Plays Jazz ~MIO2~ / Mikio Endo

Genre: Jazz Electro
114 BPM

Single: 6 stars, 377 notes
Double: 6 stars, 492 notes

Note: This song has timing issues, a la e-motion.

------------

Metal Gear Solid Main Theme / Espacio Brothers

Genre: Bigbeat Mix
140 BPM

Single: 4 stars, 170 notes
Double: 4 stars, 173 notes

------------

Overblast!! / L.E.D.

Genre: Warp House
147 BPM

Single: 1 star, 99 notes
Double: 1 star, 285 notes

------------

PARANOiA MAX ~Dirty Mix~ / 190

Genre: Jungle
190 BPM

Single: 3 stars, 144 notes
Double: 3 stars, 200 notes

------------

s.d.z. / DJ Mazinger feat. Muhammad

Genre: Hip Hop
100 BPM

Single: 3 stars, 168 notes
Double: 3 stars, 175 notes

------------

SKA a Go Go / The Bald Heads

Genre: Ska
146-160 BPM

Single: 7 stars, 356 notes
Double: 7 stars, 507 notes

Note: Beware the ending.

------------

Stop Violence! / Herbie Hammock & His Band

Genre: Funky Jazz Groove
113 BPM

Single: 3 stars, 105 notes
Double: 3 stars, 173 notes

Note: This song has timing issues, a la e-motion.

------------

The Way You Move / Paul Grogan feat. Natalie Martin

Genre: Dance
128 BPM

Single: 3 stars, 250 notes
Double: 3 stars, 258 notes

------------

Toxic / WaveGroup/Shoichiro Hirata

Genre: Garage Mix
143 BPM

Single: 3 stars, 371 notes
Double: 3 stars, 371 notes

------------

Tribe Groove / Nite System

Genre: World Groove
126 BPM

Single: 6 stars, 275 notes
Double: 6 stars, 259 notes

------------

u gotta groove / DJ nagureo

Genre: Hip Hop
100 BPM

Single: 1 star, 79 notes
Double: 1 star, 93 notes

------------

Virtual Insanity / WaveGroup/DJ TK-ST

Genre: R&B Mix
100 BPM

Single: 3 stars, 209 notes
Double: 3 stars, 209 notes

------------

You Really Got Me / WaveGroup/Shoichiro Hirata

Genre: Breakbeats Mix
138 BPM

Single: 4 stars, 321 notes
Double: 4 stars, 321 notes

------------


B. Beatmania IIDX
-----------------

5.1.1. / dj nagureo

Genre: Piano Ambient
101 BPM

Beginner Single: 1 star, 70 notes
Normal Single: 1 star, 83 notes
Hyper Single: 1 star, 99 notes
Another Single: 9 stars, 786 notes

 
Normal Double: 1 star, 83 notes
Hyper Double: 1 star, 99 notes
Another Double: 9 stars, 796 notes

------------

Attitude / Y&Co.

Genre: Trance
145 BPM

Beginner Single: 1 star, 182 notes
Normal Single: 5 stars, 527 notes
Hyper Single: 7 stars, 721 notes
Another Single: 8 stars, 881 notes

 
Normal Double: 5 stars, 578 notes
Hyper Double: 6 stars, 707 notes
Another Double: 8 stars, 881 notes

------------

Bad Boy Bass! (dj Remo-con Mix) / Y&Co.

Genre: NRG
148 BPM

Beginner Single: 2 stars, 279 notes
Normal Single: 4 stars, 468 notes
Hyper Single: 7 stars, 714 notes
Another Single: 8 stars, 908 notes

Normal Double: 4 stars, 468 notes
Hyper Double: 7 stars, 708 notes

------------

Celebration / WaveGroup/DJ TK-ST

Genre: Soul Mix
121 BPM

Beginner Single: 1 star, 177 notes
Normal Single: 3 stars, 220 notes
Hyper Single: 4 stars, 352 notes

Normal Double: 3 stars, 329 notes
Hyper Double: 4 stars, 431 notes

------------

Colors (Radio Edit) / dj TAKA

Genre: Trance
150 BPM

Beginner Single: 3 stars, 428 notes
Normal Single: 6 stars, 751 notes
Hyper Single: 8 stars, 1011 notes
Another Single: 10 stars, 1258 notes

Normal Double: 6 stars, 714 notes
Hyper Double: 7 stars, 1099 notes
Another Double: 10 stars, 1255 notes

------------

Dancin' Into the Night / good-cool

Genre: Disco
140 BPM

Beginner Single: 2 stars, 121 notes
Normal Single: 2 stars, 216 notes
Hyper Single: 2 stars, 235 notes

Normal Double: 2 stars, 224 notes
Hyper Double: 3 stars, 237 notes

------------

Digital MinD (A/T Libra Mix) / TaQ

Genre: Minimal
155 BPM

Beginner Single: 2 stars, 218 notes
Normal Single: 3 stars, 374 notes
Hyper Single: 5 stars, 542 notes
Another Single: 7 stars, 573 notes

Normal Double: 3 stars, 374 notes
Hyper Double: 5 stars, 597 notes

------------

e-motion / e.o.s.

Genre: Rave
140-145 BPM

Beginner Single: 1 star, 58 notes
Normal Single: 1 star, 96 notes
Hyper Single: 2 stars, 96 notes
Another Single: 4 stars, 192 notes

Normal Double: 1 star, 123 notes
Hyper Double: 2 stars, 123 notes
Another Double: 4 stars, 246 notes

Note: Oddly enough, the beginner and normal charts have no timing 
	issues.

------------

era (nostalmix) / TaQ

Genre: Drum & Bass
90-180 BPM

Beginner Single: 3 stars, 355 notes
Normal Single: 5 stars, 437 notes
Hyper Single: 7 stars, 555 notes
Another Single: 8 stars, 786 notes

Normal Double: 5 stars, 437 notes
Hyper Double: 8 stars, 952 notes
Another Double: 10 stars, 1226 notes

------------

First Day / Timo Maas

Genre: Electronica
125 BPM

Beginner Single: 1 star, 147 notes
Normal Single: 2 stars, 197 notes
Hyper Single: 3 stars, 326 notes

Normal Double: 2 stars, 332 notes
Hyper Double: 3 stars, 456 notes

------------

Fly Through the Night / Mr.T

Genre: Trance
140 BPM

Beginner Single: 2 stars, 211 notes
Normal Single: 4 stars, 452 notes
Hyper Single: 7 stars, 688 notes
Another Single: 7 stars, 863 notes

Normal Double: 4 stars, 452 notes
Hyper Double: 6 stars, 688 notes
Another Double: 8 stars, 981 notes

------------

Funkytown / Lipps Inc.

Genre: 80's Revival
122 BPM

Beginner Single: 1 star, 168 notes
Normal Single: 2 stars, 168 notes
Hyper Single: 3 stars, 278 notes

Normal Double: 2 stars, 168 notes
Hyper Double: 3 stars, 278 notes

------------

g.m.d. / DJ Mazinger feat. Muhammad

Genre: Hip Hop
100 BPM

Beginner Single: 1 star, 138 notes
Normal Single: 1 star, 171 notes
Hyper Single: 2 stars, 176 notes
Another Single: 4 stars, 184 notes

Normal Double: 2 stars, 186 notes
Hyper Double: 3 stars, 211 notes

------------

Genom Screams / L.E.D.

Genre: Psychedelic Trance
150 BPM

Beginner Single: 1 star, 122 notes
Normal Single: 3 stars, 211 notes
Hyper Single: 6 stars, 417 notes
Another Single: 9 stars, 536 notes

Normal Double: 3 stars, 211 notes
Hyper Double: 6 stars, 417 notes
Another Double: 8 stars, 538 notes

------------

Hitch Hiker / good-cool

Genre: Warp House
137 BPM

Beginner Single: 2 stars, 198 notes
Normal Single: 3 stars, 329 notes
Hyper Single: 4 stars, 414 notes
Another Single: 6 stars, 469 notes

Normal Double: 3 stars, 372 notes
Hyper Double: 4 stars, 469 notes

------------

Holic / TaQ

Genre: Hard Techno
155 BPM

Beginner Single: 3 stars, 324 notes
Normal Single: 4 stars, 395 notes
Hyper Single: 7 stars, 624 notes
Another Single: 10 stars, 880 notes

Normal Double: 6 stars, 680 notes
Hyper Double: 8 stars, 875 notes
Another Double: 10 stars, 1136 notes

------------

I Was The One / good-cool

Genre: Italo House
125 BPM

Beginner Single: 2 stars, 174 notes
Normal Single: 2 stars, 221 notes
Hyper Single: 3 stars, 326 notes
Another Single: 5 stars, 348 notes

Normal Double: 2 stars, 270 notes
Hyper Double: 2 stars, 270 notes

Note: Beware the ending on Another mode.

------------

In My Eyes / ric

Genre: Trance
142 BPM

Beginner Single: 2 stars, 369 notes
Normal Single: 5 stars, 484 notes
Hyper Single: 6 stars, 739 notes
Another Single: 7 stars, 798 notes

Normal Double: 5 stars, 484 notes
Hyper Double: 7 stars, 842 notes
Another Double: 7 stars, 1051 notes

------------

Jelly Kiss / Togo Project feat. Sana

Genre: A.O.R.
135 BPM

Beginner Single: 2 stars, 202 notes
Normal Single: 4 stars, 373 notes
Hyper Single: 5 stars, 552 notes

Normal Double: 5 stars, 503 notes
Hyper Double: 7 stars, 682 notes

------------

Lift Me Up / Moby

Genre: Electronica
121 BPM

Beginner Single: 1 star, 93 notes
Normal Single: 3 stars, 210 notes
Hyper Single: 4 stars, 388 notes

Normal Double: 3 stars, 286 notes
Hyper Double: 4 stars, 384 notes

------------

Love Is Dreaminess / L.E.D.-G vs. GUHROOVY fw/asuka

Genre: Happy Hardcore
178 BPM

Beginner Single: 3 stars, 350 notes
Normal Single: 5 stars, 657 notes
Hyper Single: 6 stars, 854 notes

Normal Double: 6 stars, 827 notes
Hyper Double: 7 stars, 901 notes

------------

M-02stp.ver1.01 / Shoichiro Hirata

Genre: 2Step
132 BPM

Beginner Single: 2 stars, 233 notes
Normal Single: 4 stars, 524 notes
Hyper Single: 6 stars, 573 notes
Another Single: 7 stars, 709 notes

Normal Double: 4 stars, 458 notes
Hyper Double: 7 stars, 768 notes
Another Double: 7 stars, 1159 notes

------------

Mobo*Moga / Orange Lounge

Genre: French Pop
172 BPM

Beginner Single: 2 stars, 227 notes
Normal Single: 5 stars, 363 notes
Hyper Single: 6 stars, 512 notes
Another Single: 7 stars, 592 notes

Normal Double: 4 stars, 364 notes
Hyper Double: 5 stars, 501 notes
Another Double: 7 stars, 645 notes

------------

Mr.T (Take Me Higher) / Risky Men feat. Asuka M.

Genre: Dance Pop
128 BPM

Beginner Single: 1 star, 176 BPM
Normal Single: 3 stars, 428 notes
Hyper Single: 4 stars, 510 notes
Another Single: 8 stars, 889 notes

Normal Double: 4 stars, 428 notes
Hyper Double: 5 stars, 510 notes
Another Double: 8 stars, 885 notes

------------

Music To Your Head / Slake

Genre: Techno
144 BPM

Beginner Single: 2 stars, 250 notes
Normal Single: 4 stars, 415 notes
Hyper Single: 7 stars, 743 notes
Another Single: 9 stars, 849 notes

Normal Double: 6 stars, 628 notes
Hyper Double: 7 stars, 769 notes
Another Double: 9 stars, 849 notes

Note: This song has new Normal and Hyper charts.

------------

Nemesis / D.J.Setup

Genre: Techno
164 BPM

Beginner Single: 2 stars, 290 notes
Normal Single: 5 stars, 524 notes
Hyper Single: 8 stars, 839 notes
Another Single: 9 stars, 973 notes

Normal Double: 6 stars, 667 notes
Hyper Double: 8 stars, 977 notes
Another Double: 10 stars, 1367 notes

------------

Nothing Ain't Stoppin' Us / Shoichiro Hirata

Genre: Disco
128 BPM

Beginner Single: 1 star, 156 notes
Normal Single: 2 stars, 196 notes
Hyper Single: 3 stars, 256 notes

Normal Double: 1 star, 247 notes
Hyper Double: 2 stars, 257 notes

------------

Outer Limits / L.E.D.-G

Genre: Hardcore Breakbeats
171 BPM

Beginner Single: 1 star, 279 notes
Normal Single: 4 stars, 334 notes
Hyper Single: 6 stars, 670 notes

Normal Double: 6 stars, 442 notes
Hyper Double: 7 stars, 572 notes

------------

PARANOiA MAX ~Dirty Mix~ / 190

Genre: Jungle
190 BPM

Beginner Single: 2 stars, 138 notes
Normal Single: 3 stars, 280 notes
Hyper Single: 4 stars, 376 notes
Another Single: 6 stars, 562 notes

Normal Double: 3 stars, 280 notes
Hyper Double: 4 stars, 406 notes
Another Double: 6 stars, 581 notes

------------

Presto / Osamu Kubota

Genre: Piano Ambient
136 BPM

Beginner Single: 2 stars, 222 notes
Normal Single: 3 stars, 273 notes
Hyper Single: 7 stars, 498 notes
Another Single: 7 stars, 508 notes

Normal Double: 3 stars, 274 notes
Hyper Double: 7 stars, 508 notes

------------

SNOW / RAM

Genre: Drum & Bass
180 BPM

Beginner Single: 3 stars, 423 notes
Normal Single: 5 stars, 534 notes
Hyper Single: 7 stars, 704 notes
Another Single: 8 stars, 877 notes

Normal Double: 5 stars, 598 notes
Hyper Double: 8 stars, 762 notes
Another Double: 8 stars, 778 notes

------------

Spin the Disc / good-cool

Genre: House
130 BPM

Beginner Single: 3 stars, 271 notes
Normal Single: 5 stars, 409 notes
Hyper Single: 7 stars, 659 notes
Another Single: 7 stars, 674 notes

Normal Double: 6 stars, 618 notes
Hyper Double: 8 stars, 900 notes

------------

Summer Vacation (CU Mix) / OutPhase

Genre: Trip-Hop
135 BPM

Beginner Single: 3 stars, 379 notes
Normal Single: 5 stars, 667 notes
Hyper Single: 8 stars, 949 notes

Normal Double: 6 stars, 984 notes
Hyper Double: 8 stars, 1328 notes

------------

The Cube / DJ Suwami

Genre: Drum & Bass
178 BPM

Beginner Single: 2 stars, 272 notes
Normal Single: 4 stars, 374 notes
Hyper Single: 6 stars, 644 notes
Another Single: 7 stars, 682 notes

Normal Double: 4 stars, 374 notes
Hyper Double: 6 stars, 645 notes
Another Double: 6 stars, 1113 notes

------------

The Shining Polaris / L.E.D. feat. Sana

Genre: Epic Trance
147 BPM

Beginner Single: 3 stars, 343 notes
Normal Single: 4 stars, 276 notes
Hyper Single: 6 stars, 666 notes
Another Single: 8 stars, 799 notes

Normal Double: 4 stars, 487 notes
Hyper Double: 7 stars, 665 notes

Note: This song has new Normal and Hyper charts. Also, for some reason,
	Normal chart has fewer notes than the Beginner chart does.

------------

The Way You Move / Paul Grogan feat. Natalie Martin

Genre: Dance
128 BPM

Beginner Single: 1 star, 163 notes
Normal Single: 2 stars, 191 notes
Hyper Single: 3 stars, 250 notes

Normal Double: 2 stars, 192 notes
Hyper Double: 3 stars, 258 notes

------------

Toxic / WaveGroup/Shoichiro Hirata

Genre: Garage Mix
143 BPM

Beginner Single: 1 star, 242 notes
Normal Single: 3 stars, 260 notes
Hyper Single: 4 stars, 371 notes

Normal Double: 3 stars, 260 notes
Hyper Double: 4 stars, 371 notes

------------

V / dj TAKA

Genre: Progressive
150 BPM

Beginner Single: 3 stars, 453 notes
Normal Single: 5 stars, 646 notes
Hyper Single: 8 stars, 1272 notes
Another Single: 10 stars, 1519 notes

Normal Double: 6 stars, 757 notes
Hyper Double: 8 stars, 1385 notes

Note: The hyper and another charts are the hardest in this game.

------------

Virtual Insanity / WaveGroup/DJ TK-ST

Genre: R&B Mix
100 BPM

Beginner Single: 1 star, 157 notes
Normal Single: 2 stars, 185 notes
Hyper Single: 3 stars, 218 notes

Normal Double: 3 stars, 185 notes
Hyper Double: 4 stars, 218 notes

------------

Voltage (feat. Hidemaru) / TaQ

Genre: Big Beat
30-125 BPM

Beginner Single: 2 stars, 223 notes
Normal Single: 5 stars, 480 notes
Hyper Single: stars, 630 notes
Another Single: 7 stars, 670 notes

Normal Double: 5 stars, 480 notes
Hyper Double: 8 stars, 964 notes

Note: Watch out for the sudden slowdowns to 30 BPM. There are a few.

------------

You Really Got Me / WaveGroup/Shoichiro Hirata 

Genre: Breakbeats Mix
138 BPM

Beginner Single: 1 star, 212 notes
Normal Single: 3 stars, 228 notes
Hyper Single: 4 stars, 321 notes

Normal Double: 3 stars, 228 notes
Hyper Double: 4 stars, 321 notes

------------


------------------------------------------------------------------------------
VII. EXPERT MODE
------------------------------------------------------------------------------

A. Overview
--------------

Expert Mode consists of several nonstop courses used for Internet Ranking
purposes (see section VIII of the FAQ). When I say "nonstop", I don't really
mean it - between songs, there's no time limit before the next song begins,
so feel free to get up and get something to eat, go out with friends, do
whatever before coming back and starting the next song. I have left the game
running on the result screen for an hour to find it still waiting for me to
continue on.

Anyway, I digress. Expert Mode has a special groove gauge that is always
red, and starts at 100%. The gauge drops a little more slowly than the
regular gauge, but it also builds back up much more slowly. Whenever it
hits 0, you immediately fail the course. The gauge doesn't refill between
songs, and there are five songs in each course. 

In Expert Mode, you can use all the modifiers, although, as mentioned in 
section V of the FAQ, some of them will disqualify you from Internet
Ranking. Keep in mind that the mods you choose will be in effect for the
entire course, so don't choose, say, Hi-Speed 4 if you know there'll be
a 190 BPM song in the course unless you can read that fast.

In Beatmania IIDX mode, Expert courses have three difficulties: Light, 
Standard, and Heavy. Now where have we seen those before, hmm? Anyway,
Light is the easiest, and Heavy is the hardest.

A full list of the Expert courses can be found in section VII.A of the FAQ.
Remember that you need to clear the course to qualify for Internet Ranking.

Additionally, if you press a white key to select a course, the song list
will appear there as well. Press the key again to start, or press a black
key to back out.


B. Expert Courses
-----------------

BEATMANIA MODE

Courses Beatmania01-05 are available initially. The rest have to be
unlocked - see section IX. for more details.

Beatmania01:

La Bossanova de Fabienne
Jam Jam Reggae
Do You Love Me?
Stop Violence!
Manmachine Plays Jazz ~MIO2~

Beatmania02:

Overblast!!
The Way You Move
20, November (single mix)/20, November (radio edit)
e-motion
321 Stars

Beatmania03:

u gotta groove
s.d.z.
Virtual Insanity
Celebration
Battle Breaks

Beatmania04:

Funkytown
First Day
Attack the Music
Tribe Groove
Genom Screams

Beatmania05:

Toxic
You Really Got Me
Lift Me Up
Metal Gear Solid Main Theme
SKA a Go Go

The rest need to be unlocked. Look for them in a future update.


BEATMANIA IIDX MODE

Courses IIDX01-05 are available initially. The rest have to be unlocked -
see section IX. for more details.

IIDX01:

Digital MinD (A/T Libra Mix) 
Genom Screams
Music To Your Head
Holic
Nemesis

IIDX02:

Toxic
Nothin Ain't Stoppin' Us
I Was The One
M-02stp.ver 1.01
Spin the Disc

IIDX03:

Fly Through the Night
The Shining Polaris
In My Eyes
Attitude
Colors (radio edit)

IIDX04:

Hitch Hiker
The Way You Move
You Really Got Me
Mobo*Moga
Bad Boy Bass! (dj Remo-con Mix)

IIDX05:

PARANOiA MAX ~Dirty Mix~
Outer Limits
SNOW
Love Is Dreaminess
era (nostalmix)

IIDX06:

Digital MinD (A/T Libra mix)
Mr.T. (take me higher)
OUTER LIMITS
Mobo*Moga
in my eyes

IIDX07:

Jelly Kiss
The Cube
Love is Dreaminess
M-02stp.ver 1.01
Fly Through the Night

IIDX08: 

Genom Screams
Snow
Bad Boy Bass! (dj Remo-con MIX)
The Shining Polaris
Voltage (feat. Hidemaru)

IIDX09:

Attitude
Spin the Disc
Presto
Music To Your Head
era (nostalmix)

IIDX10:

Summer Vacation (CU mix)
Nemesis
Holic
V
Colors (radio edit)


------------------------------------------------------------------------------
VIII. INTERNET RANKING
------------------------------------------------------------------------------

A. What the Heck is Internet Ranking?
-------------------------------------

Internet Ranking allows to pit yourself against Beatmania players from around
the world on the default Expert Courses. No, you can't use that "Roman 5"
course you made for Internet Ranking purposes.

The official Internet Ranking site is located at:

www.konami.com/gs/

As of this update, Internet Ranking is not yet open. Check the website often
for news about when it will open.


B. How Do I Join the Fun?
-------------------------

To participate in Internet Ranking, clear any one of the Expert courses
marked "Internet Ranking Course". Using Autoscratch and 5keys mode, and/or
playing with a difficulty level less than 3 will disqualify you from Internet
Ranking.

After you clear the course, you will be prompted to enter your DJ name. This
can be up to six characters long. You must enter a name in order to 
participate. I would recommend not using your own name, as it may be taken.
Also, pick a name you really like, because you will have to use it each time.

After you enter your DJ name, you will receive a password. Write down this
password, and keep it in a safe place. Or, you can head over to Records Mode,
which will let you see your most recent password for that particular course.

Beyond this point, I have absolutely no idea, and neither should you, because
Konami hasn't opened Internet Ranking. Look for instructions on how to use it
in a future update. As for what was originally here...well, just forget you
ever saw it, okay? Please? For me?


------------------------------------------------------------------------------
IX. SECRETS AND UNLOCKABLES
------------------------------------------------------------------------------

All the sections that were here are gone, because there's one surefire way to 
unlock absolutely everything there is to unlock! This includes Another and the
hidden Expert courses (Beatmania/IIDX06-10).

To unlock all the hidden features in the game, play through all the songs in
both Beatmania and Beatmania IIDX modes at least once; you don't have to clear
them. However, exiting out of a song by pressing Start during the song doesn't
count as a play-through - that'd be way too easy. It also doesn't matter what 
difficulty you play the songs on, so you can play all the IIDX songs on 
Beginner if the harder difficulties are giving you trouble.


------------------------------------------------------------------------------
X. SPECIAL THANKS
------------------------------------------------------------------------------

Special Thanks To:

Konami - for creating the awesome Beatmania and Beatmania IIDX series.

CJayC and GameFAQs, for hosting my guide.

Chad Steele (BTB), whose hilarious FAQs inspired me to write my own. I'm not
	as funny as he is, but I try.

VJ Army - For providing notecounts for all the songs.

Runeknight13 - Clarifying how to unlock Another, and pointing out that combos
	aren't in the list of clears in this game, they're totally separate.

Cary Kawamoto - Found that elusive Border Bonus.

Matt Wilson - Lots of assorted clarifications and changes, including revealing
	that there is no Beginner difficulty on Double mode.

Doozer - Finding IR passwords in Records mode.

Lapsus Antepedis - Found the Great Bonus.

Taren - Figured out the damn grading system.


------------------------------------------------------------------------------
XI. CONTACT INFORMATION - PART DEUX
------------------------------------------------------------------------------

Contact me at coredesat@outphase.com with any questions, comments, or 
suggestions.

DO NOT contact me with questions about console modification or video game
piracy, because I will not answer. Console modification may void your PS2
warranty, and piracy is illegal.


------------------------------------------------------------------------------
XII. COPYRIGHT AND DISCLAIMER
------------------------------------------------------------------------------

This guide is copyright (c) 2006 Will Weaver.

Beatmania and Beatmania IIDX are registered trademarks of Konami Digital
Entertainment, Inc.

***DISCLAIMER***
----------------

This guide may NOT be posted without my permission anywhere other than the 
following sites:

www.gamefaqs.com and all its affiliates (Gamespot, etc.)
www.ign.com
www.neoseeker.com
www.ramsites.net
Any website run by me

You may not modify my FAQ and present it as your own work, and you may not
profit from my FAQ - if I allow you to post my FAQ, it must go in a free
section of your website, because profiting from others' work without their
consent is just plain wrong and usually results in an angry FAQ author
yelling at you or even suing you if the offense is bad enough.

If you find that this FAQ is on a site not on the above list, do not
hesitate to contact me at coredesat@outphase.com so I can yell at those
responsible.
(0.0736/d/web3)