Battle Fantasia (XBOX360)
Battle Fantasia Move List v1.0
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: : : : Battle Fantasia Move List

Battle Fantasia Move List

by TheCrobar   Updated to v1.0 on
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1. Introduction...(IT1)

1. Introduction...........(IT1)
2. Modes..................(MD2)
3. Notation...............(NT3)
4. Characters.............(CT4)
5. Closing................(CS5)
Hello, and welcome to my movelist FAQ for Battle Fantasia. The purpose 
of this guide is to give a brief overview of the game's various modes 
before launching in to movelists for the characters. The purpose of 
this guide is not to give a step by step guide as to how to master each 
of the game's characters, but to give you a list of their various moves 
so that you might better be able to form combos and play better as 
them. I hope you find this guide useful, and if you have any questions 
or comments about this guide you can contact me at

2. Modes...(MD2)
This section details the modes you can choose from the main menu.

A. Arcade
Fight Nine matches in a row against computer controlled opponents.

B. Story
Play through the story mode to find out the goals and plots of the 
game's characters. Each character has two paths: one that proceeds as 
normal and an alternate path that can be activated under special 
circumstances. Here they are:

Ashley: Taunt once against Coyori
Urs: Win by drawing down the clock against Olivia
Face: Use Texas Knee against Urs at lest five times
Cedric: Adjust your glasses five times against Marco, QCB+Taunt
Coyori: Throw Freed five times
Deathbringer: Kill Watson with Final Inferno
Dokurod: Taunt after defeating Coyori
Donvalve: Use Hip de Don at lest once, and finish with s upper move
Watson: Finish Cedric with Hip de Bunny
Olivia: Hit Coyori 10 times with a D attack, and finish him with one
Marco: Finish Olivia with Dyna Rush
Freed: Use Magnum Jetter at least five times against Marco

C. Vs. 2P
Fight against another human opponent on your Xbox.

D. Vs. CPU
Fight against a computer controlled opponent in a battle you set up 
according to how you want to fight.

E. Survival
Defeat as many enemies as possible without dying.

F. Practice
A Training mode where you can set the variables for your fights, like 
having infinite MP gauges or infinite health. Great for playing around 
and making the best combos.

G. Time Attack
A 13 stage time attack against all the characters in the game. Try to 
defeat them as quickly as possible.

H. Gallery
A place where you can view the credits for the game or the opening 
movie again, as well as look at any of the illustrations you've 
unlocked for beating story mode or unlocked through regular play.

I. Online
Play the game on Xbox live. Hit up the message boards if you're looking 
for a match, but it might not always be too active.

J. Options
Allows you to change parameters in game: controls, audio, CPU 
difficulty, etc. It also houses the all important save function, make 
sure to use it when you're done playing.

3. Notation...(NT3)
This section is used to detail the notion I will use in this guide. For 
the most part, I've tried to preserve each of the movesets wording and 
readings as found in the game, but some inputs cannot be done on a 
conventional keyboard or are simply easier to read when done in 
notation. All notations are given relative to your opponent's position

QCF: Stands for quarter circle forward, or pressing down, diagonal down 
forward, and then forward in rapid succession.

FDR: Stands for forward down diagonal, pressing forward, then down, 
then diagonal down forward in rapid succession.
B/D, A/C, etc: A button press where either button can be performed.

Specials Enhanced: When characters enter in to "Heat-Up mode", some of 
them get special moves. Alternately, they may gain alterations to their 
normal special moves in place of that. This denotes the latter.

CBF: Stands for charge back forward, holding back for a about a half a 
second and then pressing forward.

CDU: Stands for charge down up, holding down for about a half a half a 
second and then pressing up.

HCB: Stands for half circle back, pressing forward then rotating the 
control stick/D-pad 180 degrees backwards. In other words, press 
forward, diagonal down forward, down, diagonal down backwards, and 

HCF: Stands for half circle forward, pressing back then rotating the 
control stick/D-pad 180 degrees forwards. In other words, back, 
diagonal down backwards, down, diagonal down forwards, forward.

QCB: Stands for quarter circle back, pressing down, diagonal down 
backwards, and back.

360, 720: Stands for rotation of the Controls stick/D-pad. This means 
you will need to rotate the control device by as many degrees as 
dictated: 360 is one rotation, 720 is two rotations, etc.

A detail that I've added to the moves, these dictate what the move does 
with a word. They can be found after the listings for each move.

Projectile: Launches a projectile of some sort away from the character.
Uppercut: Hits slightly forward and moves upwards into the air
Dash: Character moves across the screen to hit an opponent
Slam: Either a single powerful hit, or a single powerful hit that leads 
into a multi-hit attack
Aerial: Move designed to hit enemies that are jumping or airborne
Boost: Increases stats in some way: more attack power, better defense, 
Trap: Move that sets up a trap for other characters to move into
Throw: Unblockable move that picks up a character and does damage
Combo: An attack that can only be performed after doing another 
specific attack
Mix (Aerial Dash, Dash Uppercut, etc.): A move that mixes the 
properties of two move types. Usually super moves.

A. Urs...(URZ)
Health: 4650

Special moves:
Bari Fire Shot: QCF+A/C (Projectile)
Bari Fire Blade: FDR+A/C (Uppercut)
Speed Glide: QCB+B/D (Dash)
Sonic Tackle: QCF+B/D (Dash)

Super Special moves:
Full-Throttle Road Master: QCF,QCF+A/C (Dash)
Basilisk Burst: QCF,QCF+B/D (Slam)

Specials Enhanced

B. Marco...(MRZ)
Health: 2680

Special Moves:
Baribari beam: QCF+A (Projectile)
Baribari cutter: QCF+C (Projectile)
Dyna Blade: FDR+A/C (Uppercut)
Fanged Snake Crush: QCB+B/D *hold to cancel* (Dash)
Hell Slash: QCB+A/C (Dash)

Super Special Moves:
Dyna Rush: QCF,QCF+A/C (Dash)
Final Strike: QCF,QCF+B/D (Slam)

Heat-Up Moves:
Char Siu Fire: QCF A/C (Slam)
Char Siu Attack: QCF B/D (Aerial Dash)

C. Cedric...(CDZ)
Health: 2830

Special Moves:
Evangelical light: CBF+A/C (Projectile)
Holy Devotion: CDU+B/D (Uppercut)
Trick Devotion: CDU+A/C (Jump)
Saint Dropkick: Hold D (Aerial)

Super Special Moves: 
Eternity of Regret: QCF,QCF+A/C (Projectile)
Hammer of the Gods: QCF,QCF+B/D (Boost)

Heat-UP Moves:
Evangelical Light: (Enhanced)
Holy Devotion: (Enhanced)
Trick Devotion: (Enhanced)

D. Ashley...(ASZ)
Health: 3470

Special Moves:
Steal Your Heart: HCB+A/C (Throw)
Lovers: HCB+B/D (Dash)
Glance Wing: QCF+A/C (Dash)
Judas Wing: FDR+B/D (Dive)

Super Special Moves:
Secret Desire: QCF,QCF+B/D (Slam)
Loyal Heart: QCF,QCF+A/C (Dash)

Heat-Up Moves:
Romance Wing (up/forward): QCF+B/D (Dash)
Air Romance Wing (horizontal): QCF+A/C *Midair* (Aerial Dash)
Air Romance Wing (down/forward): QCF+B/C *Midair* (Aerial Dash)

E. Olivia...(OLZ)
Health: 3200

Special Moves:
Dainty Livi: QCF+A/C (Dash)
Rote Rose: FDR+A/C (Uppercut)
Empress Lily: QCB+B/D *midair* *hold to cancel* (Aerial)
Shall we Dance?: HCB+A/C (Throw)

Super Special Moves:
Eglanteria: QCF,QCF+A/C (Dash)
Centifolia: QCB,QCB+A/C (Slam)

Heat-Up moves:
Blossoming Dove (Boost)

F. Watson...(WTZ)
Health: 2190

Special Moves:
Platina Ball: QCF+A/C *level up by hitting with C attacks* (Trap)
Torabasa Minore: QCF+B/D *level up by hitting with C attacks* (Trap)
Tiny Drop: QCF+B/D *Midair* (Aerial)
Falling Drop: QCB+B/D *Midair* (Shield)

Super Special Moves:
Torabasa Mayore: QCF,QCF+B/D (Trap)
Alsuhail Almuhlif: QCF,QCF+A/C (Slam)

Heat-Up Moves:
Twinkle Dust: QCB+A/C *must be performed three times in a row to work* 
(Projectile Slam)

Personal Moves:
Hip de Bunny: D+B *Midair* (Aerial Dash)

G. Freed...(FRZ)
Health: 4100

Special Moves:
Magnum Jetter: CBF+A/C (Dash)
Phantom Dive: CBF+B/D (Dash)
Phantom Glide: CBF+B/D Hold (Dash)
Welcome Tempest: CDU+A/C (Dash Uppercut)

Super Special Moves:
Magnum Jet Landing: QCF,QCF+A/C (Dash)
Heat My Justice: QCF,QCF+B/D (Slam)

Heat-Up Moves:
Special Moves Enhanced

H. Donvalve...(DVZ)
Health: 6580

Special Moves:
Don Swing: 360+A/C (Throw)
Catapult Hammer: HCF+B *old to cancel* (Dash Throw)
Catapult Hammer Break: During CH, A/C (Slam)
Catapult Throw: HCF+D (Throw)
Hip de Don: QCB+B/D (Projectile)

Super Special Moves:
Flying DonCake: QCF,QCF+B/D (Aerial Throw) 
Don Don Swing: 720+A/C *increase power with added rotations* (Throw)

Heat=Up Moves:
Goldon Swing: F+C (Throw)

I. Coyori...(CYZ)
Health: 3150

Special Moves:
1. Tea is Ready: QCF+A/C (Dash)
2. First Tea: During 1, press A (Combo)
Second Tea: During 2. press F+A (Combo)
Lukewarm Tea: During 1, press F+B (Combo)
3. Dart Attack: During 1 or 2, hold B (Combo)
Gratuity Please: During 1, 2, or 3, hold C (Combo)
Bitter Tea: During 1,2, or 3, press D (Combo)
4. Cat Windmill: FDR+B/D (Anti-air)
Duster Attack: During 4, press down+B/D (Combo)

Super Specials:
Crazy Cat Dance: QCF,QCF+A/C (Dash)
Cat Storm: QCF,QCF+B/D *repeatedly press for more damage* (Slam)

Heat-Up moves:
Consecutive attacks enhanced

Personal Moves:
Aerial Dash: FF in air

J. Face...(FCZ)
Health: 4440

Special Moves:
Texas Knee: FDR+B (Uppercut)
Texas Knee Shot: FDR+D (Uppercut)
1. Frontier Shot (can continue to 2,3,4): QCF+A/C *hold to cancel* 
2. Wild Comeback (Can continue to 1,3,4): QCB+A/C *hold to cancel*
3. Middle West: During 1 or 2, FDR+A/C (Combo)
4. Grand West: During 1 or 2, QCF+B/D (Combo)
(Only three of the above can be chained into a single combo)

Super Special Moves:
Wilderness Bazooka: QCF,QCF+A/C *A is diagonal up forward, C is strait* 
Raging Revolver: QCF,QCF+B/D (Dash Projectile)

Heat-Up Moves:
Quick Draw: QCF+A/C *A is upper horizontal, C is lower horizontal* 
Quick Draw: QCB_A/C *A is Mid Level, C is horizontal* (Projectile)

K. Deathbringer...(DBZ)
Health: 5500

Special Moves:
Warcry: QCB+B/D *Alters other moves* (Boost)
Flame Claw: FDR+A/C *A is low, C is high* (Uppercut)
Fire Blow: HCF+B/D *B is low, D is high* (Dash)
Cursed Destroyer: HCB+A/C *A is high, C is low* (Dash)

Super Special Moves:
Final Inferno: QCB,QCB+A/C *Charge to deal more damage, full charge is 
an instant kill* (Smash)

Heat-Up Moves:
Final Strike: Hit and enemy three times while Heated-up, happens 
automatically and can't be blocked. (Smash)

L. Odile & Dokurod...(ODZ)
Health: 3100

Special Moves:
Entrelace: QCF+A/C (Projectile)
Arabesque: QCB+A/C (Dash)
Cabriole: QCB+B/D (Dash)
Petite Pirouette: down+B/D in air (Aerial)

Super Special Moves:
Divertissement: QCB,QCB+A/C (Smash)
Grand Pirouette: QCF.QCF+B/D in air (Aerial)

Heat-Up Moves:
Specials Enhanced

5. Closing...(CLZ)
This guide is my property, and you are only being allowed to use it. As 
such, I must insist that you not use this guide for any personal gain 
or profit off of it in any way. You are free to use this guide as you 
see fit as long as it comes within those confines: you may print it, 
make a hat out of the pages, or create some pleasant origami. I don't 
care as long as I maintain ownership of this guide. Do not distribute 
it without my permission, but if you would like it on your website feel 
free to contact me at and I will more than likely 
allow it. I hope this guide has been useful, and I thank you for 
reading it.

This guide, like all of my guides, is dedicated to cats. 

Copyright Woody Crobar, March 31 2009.