Atelier Annie: Alchemists of Sera Island Endings Guide v1.00 - Fukuyasu
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: : : : Atelier Annie: Alchemists of Sera Island Endings Guide

Atelier Annie: Alchemists of Sera Island Endings Guide

by Fukuyasu   Updated to v1.00 on

1.    Version History..................[VER]

2.    Introduction.....................[INT]

3.    In-Game Knowledge................[INK]

3.1   Alchemist Rank...................[ALR]

3.2   Friendship Level.................[FRL]

3.3   Trait Almanacs...................[TRA]

3.4   Resorts..........................[RES]

4.    Events...........................[EVE]

4.1   Character Events.................[CHE]

4.1.1 Hans.............................[CEH]

4.1.2 Gillian..........................[CEG]

4.1.3 Fitz.............................[CEF]

4.1.4 Kilbert..........................[CEK]

4.1.5 Kyle.............................[CEY]

4.1.6 Beaux............................[CEB]

4.1.7 Liese............................[CEL]

4.1.8 Claus............................[CEC]

4.2   Miscellaneous Events.............[MSE]

4.2.1 Important Events.................[IME]

4.2.2 Character Request Events.........[CRE]

4.2.3 Accomplishment Events............[ACE]

5.    Endings List.....................[EDL]

6.    walkthrough......................[WLK}

7. Contact.............................[CTC]

8. Copyright...........................[CPR]
                         1. Version History [VER]

Version 1.00
Finished basic in-game knowledge required to get all endings, all endings 
walkthrough, character events and miscellaneous events.

                         2. Introduction [INT]

Atelier Annie ~ Alchemists of Sera Island ~ is a time-management turn based 
strategy rpg game. This game features several endings which shows your
accomplishments during your play. 

This mini guide will help you to create a perfect playthrough that are able 
to see all endings in just ONE playthrough. But because of the nature of the 
requirements for the endings it is deemed impossible to create this perfect 
playthrough during the first playthrough.

                        3. In-Game Knowledge [INK]

This section pretty much covers all in-game aspects that will determine the
type of ending that you will get. 

                       3.1. Alchemist Rank [ALR]

ALchemist Rank only applies to Annie. You can see your current rank when you 
access the party menu. Alchemist rank can be raised by synthesising items. 
Each time you synthesise an item, your alchemy experience will rise. When you
have enough experience your alchemy level will rise. Alchemy level is not the 
same as alchemy rank. Alchemy rank is determined by your alchemy level. You 
have to rise several level in alchemy before your alchemy rank changes. 

The best way to rise your alchemy rank is by synthetising low-level items such 
as candles, dark clods. Just synthesise one item each time. The experience 
gotten from synthetising 10 items or 1 item at a time is pretty much the same. 

                       3.2. Friendship Level [FRL]

For Annie's friends they have friendship level stat instead of alchemist rank.
This can be viewed in the same position as Annie's alchemist rank. The game 
listed this stat as amity. The game will not inform you if friendship level 
changes so you have to check them personally. The highest level for friendship
level is Best. As far as i know, friendship level will never decrease so it is 
very easy to maintain.
Friendship level is easy to raise. Just take the friends that you want to level
to the gathering points and level up them. Each time they level up, most likely 
their friendship level will also raise. Just keep leveling them up until they 
reach Best. 

                       3.3. Trait Almanacs [TRA]

As specified in the game,  you will be able to assign special traits to the 
items you synthesised. Just as the in-game help says you can assign traits by 
adding supplements during synthesising. However this method is not 100% 
foolproof. Very often the items synthesised will not get the desired trait.

Trait Almanacs are special books that can be used in special synthetising 
method. Using this method the items synthetised is guaranteed to have the 
desired trait. This is why trait almanac are very useful and very important. 
Trait Almanacs can also be carried over to your next playthrough. That way you
won't have to collect them all over again.

Each trait has a trait almanac associated with them. SInce there are 17 traits 
in-game there are also 17 trait almanacs that you can collect. Some of them 
are easy to find while others take some efforts to get them. I will list all 
the trait almanacs and how to get them here.

Normal Almanac     : Default Almanac that you will get when starting the game.
Red Almanac        : Sold at the Library since the beginning
Blue Almanac       : Sold at the Library since the beginning
Yellow Almanac     : Sold at the Library since y1 m10 
Green Almanac      : Sold at the Library since y1 m10 
Purple Almanac     : Sold at the Library since y1 m10 
Orange Almanac     : Completing one of the Bakery resort quests.
Gold Almanac       : COmpleting one of the HOtel resort quests.
Black Almanac      ; Completing one of the Theater resort quests.
White Almanac      : Completing one of the Hotel OR Market resort quests.
Big Almanac        : Completing one of the Aquarium resort quests.
Small Almanac      : Completing one of the Park resort quests.
Cool Almanac       : Completing one of the Hotel OR Market resort quests.
Cute Almanac       : Completing one of the Theme Park resort quests.
Aroma Almanac      : Completing one of the Spa resort quests.
Powerful Almanac   : Completing one of the Museum resort quests.
Quality Almanac    : Received by seeing one of Liese's character events.

Since some of the resorts are mutually exclusive to each other, some of the 
almanacs are also mutually exclusive. For example Gold Almanac and Big Almanac
are mutually exclusive because you can only build a hotel or an aquarium during
one playthrough. To get all Almanacs you have to do at least two playthroughs.

                       3.4. Resorts [RES]

Resorts are commercial buildings that can be built using resort development 
funds. This commercial buildings will develop income that adds to the resort
development funds. The first time you receive development funds is when you 
turn in your first assignments. AFter that you can talk to Pepe at the shop 
to start building resorts.

Just as shop, resorts generate income depends on the fame of the resort. The 
higher the fame of a resort, it will attract more clients and that means more
income. To raise a resort's fame, complete the quests provided by the resort 
manager. Each resort level only provides several quests at a time. To unlock
additional quests, you have to upgrade the resort by talking to Pepe and ask
him to renew the resort.

Each resort also have a special creatures that acts a mascot for the resort.
Mascots are not only used as a decoration. When Annie talks to them, they can
also helps Annie collecting materials at spesific gathering points. Mascot 
must be recruited by taking a special quest from the manager.

There are 10 resorts available in the game. However only 5 can be build during
each playthrough because there are only 5 development areas where you can 
build resorts. Some resorts also have some exclusive items such as Trait 

Here I will list the development areas where resorts can be build, their 
manager, what resorts can be build on them, their initial development costs, 
mascots for each area and how to recruit them.

Manager        : Clara
Mascot 	       : Hoox 
How to Recruit : Go to Quarry and pay 1000 cole to recruit him. 
Resorts        : Park (10 Million Cole), Spa (23 Million Cole)
Notable Items  : Park (Small Almanac), Spa (Aroma Almanac)

Manager        : Albrecht
Mascot 	       : Inata
How to Recruit : Go to Fruitful Woods, return and defeat some monsters.
Resorts        : Theater (20 Million Cole), Museum (29 Million Cole)
Notable Items  : Theater (Black Almanac), Museum (Powerful Almanac)

Manager        : Kenner
Mascot 	       : Frosh
How to Recruit : Go to Basin, wait one month, return and give him a Fiery Puff.
Resorts        : Theme Park (15 Million Cole), Beach (17 Million Cole)
Notable Items  : Theme Park (Cute Almanac)

Manager        : Jasmine
Mascot 	       : Lapin
How to Recruit : Go to Ice Forest, visit him 2 more times to recruit him.
Resorts        : Bakery (10 Million Cole), Market (13 Million Cole)
Notable Items  : Bakery (Orange Almanac), Market (Cool and White Almanac)

Manager        : Mueller
Mascot 	       : Katze
How to Recruit : Go to Lone Island, return and give him a Magical Pom Pom.
Resorts        : Hotel (13 Million Cole), Aquarium (26 Million Cole)
Notable Items  : Hotel (Cool, Gold and White Almanac)
                 Aquarium (Big Almanac)

                       4. Events [EVE]

Events is what drives this game's plot. Events also effects access to some 
parts of the game. They can also give you items or make you lose items instead.
Most events are non-missable especially character events. Other events will 
not trigger if you don't have spesific requirement. NOte that you can do some 
events in the same day without restriction unless mentioned otherwise.

Most events will be listed in the following format :

Time : This can be a duration, start date, or date restriction.
Place : Where to trigger the event
Triggers : what triggers the event
Description : Short description what transpires in the event
Note : Additional note about the event

Events will ALWAYS trigger if all requirements are fullfilled. In the case 
event do not trigger, try waiting a few days before triggering it again. 

                   4.1 character Events [CHE]

Character Events are events that associated with a character. This events will
be listed in a chronological order. Events will not trigger if the previous 
events has not been seen. As far as i know, these events are non-missable. In 
my 2nd playthrough, I almost miss all Liese's events, then at y3m10, I trigger 
the required event and then i was able finish all her events in one day time. 

         	          4.1.1 Hans [CEH]

Time : From y1m1
Place : Main Plaza
Description : Hans is mistaken as a girl.

Time : From y1m2
Place : Committee HQ
Description : Daniel admiring Hans as a respectable senior.

Time : From y1m3
Place : Workshop
Description : Hans is talking about himself

Time : From y2m5
Place : Workshop
Description : Hans learned that Annie is scared of her grandfather.

Time : From y2m5
Place : Workshop
Description : Hans' nervousness.

Time : From y2m8
Place : Workshop
Description : Hans the Unexpected.

Time : From y2m11
Place : Restaurant
Description : Hans teaches Annie about table manner.

Time : From y2m2
Place : Fruitful Woods
Description : Hans helps Annie who falls down.

Time : From y2m2
Place : Main Plaza
Description : Hans is fluent in foreign language.

Time : From y3m4
Place : Committe HQ
Description : Hans received a letter that request for his return.

Time : From y3m5
Place : Main Plaza
Description : Hans received a letter from his father.

Time : After the last event, date unknown
Place : Committee HQ
Description : Hans' decision.

         	          4.1.2 Gillian [CEG]

Time : From y1m10
Place : Library
Description : Discussion abut medical herbs.

Time : From y1m11
Place : Committee HQ
Description : Saving Gillian from punishment

Time : From y1m2
Place : Library
Description : Discussion with Melody.

Time : From y2m4
Place : Committee HQ
Description : Gillian's Background

Time : From y2m6
Place : Workshop
Description : Medical Stew Madness

Time : From y2m10
Place : Main Plaza
Description : Gillian's skipping... again.

Time : From y2m12
Place : Basin
Description : Herb Diving

Time : From y3m5
Place : Basin
Description : Reason to become a knight

Time : From y3m7
Place : Library
Description : Gillian's Background

Time : From y3m7
Place : Committee HQ
Description : Report to Commander Brookhart

Time : From y3m8
Place : Library
Description : Conclusion

         	          4.1.3 Fitz [CEF]

Time : From y2m7
Place : Workshop
Description : Fitz's Gift to Annie
Note : The reward of this event is Sweets Legend recipe book.

Time : From y2m7
Place : Workshop
Description : Double Chibi ^_^

Time : From y2m7
Place : Main Plaza
Description : Sweet Fitz saves a kitten.

Time : From y2m7
Place : Workshop
Description : Fitz the sleeping princess.

Time : From y2m7
Place : Workshop
Description : Fitz's new dish.

Time : From y2m11
Place : Workshop
Description : Double Tsundere Attack ^_^

Time : From y2m2
Place : Workshop
Description : Fitz is responsible for the house and restaurant.


         	          4.1.4 Kilbert [CEK]

Time : From y1m2
Place : Main Plaza
Description : Training session.

Time : From y2m4
Place : Workshop
Description : Outdoor Break

Time : From y2m4
Place : Workshop
Description : Poor Pepe's Hammock

Time : From y2m7
Place : Weapon Shop
Description : Kilbert's Past

         	          4.1.5 Kyle [CEY]

Time : From y1m9
Place : Main Plaza
Description : Failed Experiment

Time : From y1m11
Place : Workshop
Description : Store Robot

Time : From y1m12
Place : Weapon Shop
Description : Missing Kyle

Time : From y1m3
Place : Library
Description : Nice Kyle

Time : From y2m6
Place : Workshop
Description : Cauldron Explosion

Time : From y2m8
Place : Main Plaza
Description : Letter from Homeland

Time : From y2m9
Place : WOrkshop
Description : A problem for Kyle

Time : About 1 week after the previous event
Place : Workshop
Description : A problem for Kyle : Solution

Time : From y2m11
Place : Weapon Shop
Description : Suspicion for Kyle

Time : About 1 week after the previous event
Place : Weapon Shop
Description : Suspicion cleared.

Time : After the previous event
Place : Committee HQ
Description : Report to Hans about cleared suspicion

         	          4.1.6 Beaux [CEB]

Time : From y1m10
Place : Workshop
Description : Returning the favor

Time : From y1m1
Place : Workshop
Description : Let me deliver it for you.

Time : About 1 week after the previous event
Place : Workshop
Description : Byue lost in town found by Hans

Time : From y2m4
Place : Workshop
Description : Reason for working alone.

Time : From y2m6
Place : Workshop
Description : Stalker Beaux.

Time : From y2m12
Place : Main Plaza
Description : Beaux the Hero.

Time : From 3ym7
Place : Main Plaza
Description : Precious Compass

Time : About 1 day after the previous event
Place : Workshop -> Weapon Shop
Description : Compass Fixed. Bye bye Beaux.
Note : Required for True/Normal Ending

Time : About 1 month after the previous event
Place : Workshop 
Description : Beaux .... again.
Note : Required for True/Normal Ending

         	          4.1.7 Liese [CEL]

Time : Only at m10 starting from y2
Place : Quarry
Description : Liese the Merchant
Note : This event only triggered at m10 if you trigger at y3 it will be too
       late to get True/Normal Ending

Time : Only at m11 starting from y2
Place : Fruitful WOods
Description : Eat or to be eaten
Note : This event only triggered at m11 if you trigger at y3 it will be too
       late to get True/Normal Ending

Time : From y2m11d22
Place : General Shop
Description : Lesson to bargain.

Time : From y2m12d9
Place : Main Plaza
Description : Life Lesson

Time : From y2m1d27
Place : Workshop
Description : Liese's Advice

Time : From y2m2d20
Place : Committee HQ
Description : Flirting with Hans

Time : From y2m3d2
Place : Library
Description : Research in the Library
NOte : Reward from this event is Quality Almanac

Time : From y3m5d12
Place : Adventurer's Guild
Description : Famous Liese

Time : From y3m6d25
Place : General Shop
Description : Secret Meeting with Bentner

Time : From y3m7d29
Place : Main Plaza
Description : Randell Soldiers' Search

Time : At Least 5 days after the previous event
Place : General Shop -> Committee HQ -> Adventurer's Guild
Description : Bye bye Liese
NOte : Needed for True/Normal Ending

Time : At Least 1 month after the previous event
Place : General Shop -> Main Plaza
Description : Liese... You're Back! 
NOte : Needed for True/Normal Ending

         	          4.1.8 Claus [CEC]

Claus' events are somewhat random and rather hard to trigger. Keep coming back
to the event place periodically to check.

Time : From y1m4
Place : Basin
Description : First Meeting

Time : From y1m10
Place : Quarry
Description : Second Meeting

Time : From y2m4
Place : Fruitful Woods
Description : Third Meeting

Time : From y2m10
Place : Committee HQ
Description : Ask Hans about Claus

Time : After the previous Event
Place : Crater
Description : Claus Identity Revealed

Time : About 1 month after the previous Event
Place : Main Plaza
Description : Claus' Departure

                   4.2 Miscellaneous Events [MSE]
                   4.2.1 Important Events [IME]

These events are important in a way that they will affect the game such as 
access to new gathering points. Some will also affects what ending in the end.

Name : Fruitful Woods opened
Time : After y1m8d20
Triggers : Annie's Level >= 5
Place : Workshop

Name : Ice Forest opened
Time : After y1m11d9
Triggers : Annie's Level >= 10
Place : Workshop

Name : Crater opened
Time : After y1m2
Triggers : Annie's Level >= 15
Place : Committee HQ -> General Shop

Name : Lone Island opened
Time : About 1 month after resort in area V is built (Aquarium or Hotel)
Triggers : Annie's Level >= 15
Place : Adventurer's Guild

Name : Cave opened
Time : After y2m10d11
Triggers : Annie's Level >= 20
Place : Library -> Weapon Shop

Name : Rock Puni Discovered!
Triggers : Annie's Level >= 30
Place : Adventurer's Guild

Name : Fenrir Awakens!
Triggers : Annie's Level >= 35 AND See All Claus' Events
Place : Ice Forest

Name : Ifrit Born!
Triggers : Annie's Level >= 40
Place : Main Plaza -> General Shop

Name : Demon Lord Appears~
Triggers : Annie's Level >= 45
Place : Committee HQ 

Name : Pepe's Review 1
Time : y3m4d5-y3m4d15
Triggers : Best/True Ending Requirements
Place : Workshop
Note : Needed for Best/True Ending Requirements 
Name : Pepe's Review 2
Time : After y3m4d16
Place : Workshop Note : Requirements for other endings

Name : Writer's Dream
Time : After y3m12
Triggers : Might need to complete (and see?) almanac completion event.
Place : Library
Note : Reward is Author's Recipe needed for Famous Writer's Ending.

                   4.2.2 Character Request Events [CRE]

These are events where characters asks Annie to bring them some item(s). They 
are mostly useless events and can be skipped. But some also rewards exclusive 
items such as Royal World 1 Recipe Book and Medical Journal Recipe Book. 
These events will not occur if you don't have the necessary recipe. There are
no spesific time when these events occur. All Request Events will occur at 
the workshop. 

Request : 1 Fluffy Shoes (Lizard Tail is rare drop from Lizardmen) 

Request : 1 Skill Drop

Request : 1 Mercurius Eye

Request : 1 Sun Cuff

Request : 1 Shooting Star
Reward  : Royal World 1 Recipe Book

Request : 1 Supplement 1

Request : 1 Hot Chocolate

Request : 1 Eisen Bar

Request : 1 Veggie Plate

Request : 1 Goat Milk

Request : 1 Living Rag

Request : 1 Magical Flag

Request : 1 Buffer

Request : 1 Pure Ore & 1 Black Clay

Request : 1 Mega Bomb

Request : 1 Ryubi Ring

Request : 1 Silk

Request : 1 Dark Clod

Request : 1 Primal Egg

Request : 1 Living Mop

Request : 1 Emerode

Request : 1 Caphite

Request : 1 Veggie Stew

Request : 1 Glass Sphere

Request : 1 Punish Blitz

Request : 1 Globe

Request : 1 Kokoron

Request : 1 Black Clay

Request : 1 Red Ore

Request : 1 Living Broom

Request : 1 Silk

Request : 1 Azuro
Reward : Medical Journal Recipe Book

                   4.2.3 Accomplishment Events [ACE]

These events marks the accomplishments that Annie reached in the game. They 
sometimes gives nice rewards.

Triggers : Complete Friend Almanac
Place : Committee HQ
Description : Help Daniel complete residents List

Triggers : Complete Enemy Almanac
Place : Committee HQ
Description : Help Commander Brookhart with his training regime.

Triggers : Complete Item Almanac
Place : General Shop
Description : Help Old Jacob remember items' names.

Triggers : See Item, Friend, Enemy Almanacs Completion Event
Place : Workshop
Description : Pepe reluctantly give Annie a reward for completing the almanacs.
Reward  : 1 Purple Mabinogion

Triggers : Annie's Lvl 50
Place : Weapon Shop
Description : Annie's recognized as adventurer
Reward : 1 Normal Torten Mace

Triggers : Annie's Alchemy Rank Master 
           (might need to keep raising alchemist level after Master Rank)
Place : Committee HQ
Description : Daniel presents an award for accomplished alchemist to Annie.

                             5. Endings List [EDL]

This list will consist of the requirements of getting the endings. Note that 
these endings don't have an official names. These names are thought up by me 
to make it easier to understand.

1. True Ending
Finish all 6 assignments with Gold Rank.
Reach Best Friendship level with everyone
See Beaux' Departure and Return Events (His last 2 events)
See Liese's Departure and Return Events (Her last 2 events)
Reach at least lvl 20 in alchemy and adventure.
Has more than 100 Million Resort Development Fund.
Build all 5 resorts with all of them at least at lvl 2.
See Pepe's Review 1 Event (y3m10d5-y3m10d15) 
Successfully synthesis Cosmic Conis

2. Normal Ending
Same requirements as True Ending but don't synthesis cosmic Conis

3. Adventurer Annie
Defeat Rock Puni, Fenrir, Ifrit and Demon Lord
(See Annie's Lvl 50 Acccomplishment Events?)

4. Royal Alchemist's Apprentice
Don't satisfy the requirement for Adventurer Annie Ending
Reach Alchemy Rank Master

5. Business Woman Annie
Don't satisfy the requirements for Adventurer Annie, Royal Apprentice Endings
Has more than 100 Million Resort Development Fund.
Has at least 500 Thousand personal cash.
(See All Lesie's Events?)

6. Famous Writer Annie
Don't satisfy the requirements for Adventure, Royal Apprentice, Business Woman
Complete Item, Friend and Enemy Almanac.
Synthesis and keep Magical Pen item.
(See all Almanacs Completion Events?)

7. Bad Ending
Don't satisfy the other endings criteria.

                         6. Walkthrough [WLK]

Before starting a new playthrough that can get all endings there are some 
preparations that need to be done before (and in the previous playthrough). 
Some of them are crucial while others will help a lot if you prepare them. 

Crucial things that needed to be prepared :
-    Best Equipments for your main Party.
     I usually use Gillian and Lesie for my Main party. But it's up to you on 
     who will be in your main party. Buy them the best armors and weapons and
     synthesis accessories.
-    Cash
     Prepare at least 450 thousand cash before hand. This is necessary for the
     business woman ending. You can prepare less cash than this if you are 
     sure that you can have at least 500 thousand before the game ends.
-    Materials 
     Gather materials in your previous playthrough, especially materials that
     are unavailable at the store. Prepare some supplements and supplement 
     materials as well. Pure Spring and Pure Water are usually needed a lot 
     in the first stages of the game. Prepare sufficient amount of them.
-    Almanacs
     Try to complete the Item, Friend, and Enemy Almanacs. Note that these 
     Almanacs are shared in all your 3 saves. SO if you get a new item, and 
     save in a slot, then load another slot then the item will still be in the
     almanac. Exceptions for this are the 10 items needed for true/normal 
     ending and 4 boss monsters in the Enemy Almanac. Items created from Royal
     World 1, Medical Journal and Sweets Legend can also be omitted because 
     you can get them in this playthrough.
-    Trait Almanacs
     Since Trait Almanacs can be carried over from previous playthroughs, 
     it is a good idea to collect them before.

Additional things that can be prepared before :
-    Equipments for non main party
     Because you need to reach Best Friendship with all Character, it is 
     a good idea to prepare equipments for them.
-    Items for Quests
     These items are needed to complete quests. It will helps a lot if you
     prepare them before.
     15 Pure Water, 30 Normal Klein Weed, 30 Normal Belladonna, 25 Aroma 
     Belladonna (collect from fruitful woods), 33 Athena Water, 35 Eisen Bar,
     40 Cant Holtz, 45 Dragee, 1 Normal Veggie Plate, 1 Big Veggie Plate, 
     1 Small Veggie Plate, 1 Normal Mushroom Plate, 1 Big Mushroom Plate,
     1 Small Mushroom Plate, 1 Normal Veggie Stew, 1 Normal Pazza, 1 Normal
     Seafood Salad, 1 Blue Short Sword, 4 Red Short Swords, 1 Blue Orde 
     Uniform, 1 Red Orde Uniform, 1 Blue Durable Outfit, 1 Red Slayer Sword,
     1 Yellow Adventure Outfit, 5 Hot Milk, 4 Bomb, 10 Chocolate, 5 Schwer 
     Metal, 5 Hot Chocolate, 10 Kokoron, 2 Azuro, 5 Spirit's Tears.

When all preparations are complete, we can start the new playthrough that will
help us to see all endings.

General things that needed to be remembered when doing this walkthrough.
- When you're in town, visit all places to trigger all events available.
  Try to get all available character events especially Beaux and Lisie. Some 
  character request events can also be fulfilled if you needed the reward 
   otherwise just ignore them. Do not leave town until you are sure that 
   no more events will occur at the time. 
- You will need to level all character until they reach Best Friendship Level.
  SO keep switching them around until they reached the desired level then leave
  them be. Stick to your main party after all character have reached Best 
  Friendship level.
- Remember when the gathering points open event. Try to reach that level before
  the event so there's no delay. Keep leveling up in the gathering points 
  that gives the most experience.
- Resorts fame needed for each one is at least 100. This can be achieved by
  completing all lvl 1 resort quests. You may not be able to recruit all 
  mascots right away but try to recruit them asap.
  Also keep note about your resort development funds. Try to build the resorts
  asap. The resorts that you need to build for this playthrough are Park, 
  Bakery, Hotel, Theater and Theme Park. 
  AFter you have built all 5 resorts and have 100 fame for all of them, 
  you can leave them alone.
- Claus' events are needed to summon Fenrir needed for Adventurer ending. 
  Don't forget to trigger them whenever you can.

First Semester (y1m4 - y1m9)

First, synthesize the necessary assignment item and turn it in. It will reward 
you 14M development fund. Talk to Pepe and built a Park. Go to the park and 
finish all available quests. Go to the Quarry and recruit the mascot for the 
park. REturn to the park to finish the mascot quest. Return to town and upgrae
the park to level 2. Keep doing guild quests until your shop fame reaches 100.

Go to gathering points with 2 Annie's friends to level them. Try to reach 
level 5 before the date for the Fruitful Woods Opening. Then activate the 
event to access Fruitful Woods. After reaching level 5, keep spending your time
in town and level up your alchemy until it reach Expert Rank.

Near the end of the first semester you should have about 10 Million. Use it to 
build the Bakery. Visit the Bakeryand complete the quests there. Take the 
mascot quest but ignore it for now. Keep leveling up until the next semester.

Second Semester (y1m10 - y1m3)

Quickly synthesise the necessary assignment item and submit them. Use the new
reward development fund to build a new resort. Complete all quest in that 
resort. Then keep leveling up and building your friendship level. Don't forget
to trigger Claus' event and all other character events.

Third Semester (y2m4 - y2m9)
Synthesise the assignment items and submit them. Keep building and upgrading 
resorts. Trigger all character events. Claus' outdoor event should be completed
too. Keep leveling up so you can tackle the bosses later. 

Fourth Semester (y2m10 - y2m3)

Synthesise the purple warhammer. With your current level, you should have no 
problem defeating the basin boss without the hammer. SUbmit the purple 
warhammer and get the gold prize. 

DOn't forget to activate Lesie's character events at Quarry and Fruitful Woods.
If you miss them then you will have to wait a year before you can activate 
them. And by then it will be too late to get the True/Normal Endings.

At this semester you will probably reach Lvl 30, prepare yourselves and 
active the Rock Puny event. Defeat it.

Keep leveling up. 

Fifth Semester (y3m4 - y3m9)

Synthesise the two monuments and give them quality trait. Submit them and you 
will get a gold prize. You can get quality Almanac from Lesie's character 

This is probably the most crucial part. Finish and check all the endings 
requirement. All characters should have Best in friendship level. All Beaux
and Lesie's character events should be completed too. You should have 100M
in resort development funds at the end of the semester if you've done 
everything correctly.

You should probably summon and beat Fenrir at this point. You could probably
try to defeat Ifrit too. But whatever you do, leave at least one boss alive 
so you don't accidentally stuck at the adventurer's ending. 
Try to get your cash to 500 thousand too. Sell all unused things. 

At the end of the semester, at y3m9d30. Save at Slot 1.

Sixth Semester (y3m10 - y3m3)

Let's do the True/Normal Endings First. Go to the Workshop at y3m10d5 -
y3m10d15. If everything goes well, there will be an event where Pepe 
tells Annie that Hans is waiting for her at the committee HQ. Go to 
Committee HQ, Hans will explain the situation. Go to General Shop and ask
Lesie's advice. Go to the Library for Melody's help. Go back to General Shop.
You will now need to visit all 5 resorts to gather materials. Visit Bakery and 
Theme Park first because you will need to get 5 days to get the material. At 
the Theme Park, the manager will ask for 5 Spirit's Tears for the material. 
Give him the items and get the material.

Once you got all materials, you can start synthetising the two items needed for 
Cosmic Cosnis item. After you synthethise the two items, pass the time until 
it's y3m3d14. 


Now you can access the True/Normal Endngs by loading from Slot 2. 
Synthesise the Cosmic Cosnis and pass the time and you will get the 
True ending. 
DOn't Synthesise the Cosmic Cosnis and pass the time and you will get the 
Normal Ending.

If your Item Almanac is not complete, load from Slot 2 and synthesise Cosmic
Cosnis then save at Slot 3. After that load the game from slot 2. Your Item 
Almanac should be completed. 

Now let's do the other endings. Load the game from Slot 1. 
View the Pepe's Review 2 event after y3m10d16. If your Enemy Almanac is 
not complete, complete it now by defeating bosses. After that save at slot 3. 
When the almanac is complete, load the game from slot 1. Save and load your 
game while leveling up your alchemy untilit is just a step away from master 
rank. Pass the time until its y3m12. 
Get the author's recipe from Melody at the Library. Then pass the time 
until it's y3m3d14. 


If you want the adventurer ending, kill the last boss then pass the time.

If you want the Royal Alchemist Apprentice ending, synthesise items until
you reach Master Rank then pass the time.

If you want the Business Woman Ending, make sure that your money is at
least 500 thousand then pass the time.

If you want the Star Writer Ending, synthesise a magical pen, then make 
sure your money is below 500 thousand. You can spend it in buying weapons
or armors. Then just pass the time and you will get the ending if all your
almanacs is complete.

IF you want the Bad ending, just make sure your money is below 500 thousand
and just pass the time.

There you go. You now have access to all endings in just one playthrough. 
Good job ^_^.

                        7. Contact [CTC]

Any Questions, Comments, Concerns, Corrections, or other general feedback can 
be sent to

Please mention the FAQ in the subject line of any emails so I don't
mistake it as spam

                        8. Copyright [CPR]

Design of this FAQ is entirely by me. Informations provided comes from 
in-game data. Additional informations provided and compiled from Japanese Wiki 

Use of this FAQ for any reason must be with my permission and credited to me 
upon use.