Activision Classics Dragster FAQ v1.00
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Activision Classics Dragster FAQ

by mike tru   Updated to v1.00 on
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|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯|
|_____|_____|_____|_____|           Dragster            |_____|_____|____|____|
|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|          Atari 2600           |¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯|
|_____|_____|_____|_____|            F A Q              |_____|_____|____|____|
|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|         Version  1.00         |¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯|
|_____|_____|_____|_____|          Mike Truitt          |_____|_____|____|____|
|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|   Friday, January 23, 2004    |¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯|
|_____|_____|_____|_____|_______________________________|_____|_____|____|____|
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     Contents:

        I                      About this FAQ
       I I                     Version History
      I I I                    Game Basics
       I V                     Srategy
        V                      Notes & Thanks


•============================================================================•
|        I                      ABOUT THIS FAQ                               |
•============================================================================•

_________________ 
Mission Statement
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I was looking through a bunch of my older games and was wondering to myself
why I didn't write any FAQs for these classics. So I decided to write a guide
for one of my favorites. That is why this guide is here today. I hope it can
help you out.

____________ 
Legal Notice
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•============================================================================•
|       I I                     VERSION HISTORY                              |
•============================================================================•

____________
Version 1.00       I have got just about all of the FAQ completed. There may 
¯¯¯¯¯¯¯¯¯¯¯¯       be some more updates in the future. 

_____________
Last Updated:      Friday, January 23, 2004
¯¯¯¯¯¯¯¯¯¯¯¯¯

•============================================================================•
|      I I I                    GAME BASICS                                  |
•============================================================================•

__________ 
Objective:   Beat your competitor in a quarter-mile race across the screen in
¯¯¯¯¯¯¯¯¯¯   your drag racer.

_____________________________________
M  O  D  E  S     O  F     P  L  A  Y
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________
Non-Steerable   One great thing about older games is they tell it how it is.
¯¯¯¯¯¯¯¯¯¯¯¯¯   In this mode you will not be able to steer your dragster, so 
                all that you have to worry about is shifting gears.
_________ 
Steerable   This mode is a bit harder than the non-steerable mode simply 
¯¯¯¯¯¯¯¯¯   because there are more variables that you are going to have to 
            deal with. The only real one being that you must prevent your 
            car from hitting the side railings by controling its movement.

______________________ 
C  O  N  T  R  O  L  S
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________ ______________ ___________________________________________ 
| Joystick - Left |    Clutch    | To get your car in gear you must push the |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯| clutch in and then hit the gas. Once your |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯| RPMs start to get high push the clutch    |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯| back in and shift into the next highest   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯| gear. Anyone who has driven a manual will |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯| know how this works.                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________ ______________ ___________________________________________
|  Joystick - Up  |   Steering   | When your car starts to waver too far to  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯| the right, or down as it appears, hit up  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯| to steer back into the center of the race |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯| track and avoid lost time.                |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________ ______________ ___________________________________________
| Joystick - Down |   Steering   | When your car starts to waver too far to  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯| the left, or up as it appears, hit up to  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯| steer back into the center of the race    |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯| track and avoid lost time.                |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _________________ ______________ ___________________________________________
|  Action Button  |     Gas      | Hitting this will make your car go faster |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

•============================================================================•
|      I V                      STRATEGY                                     |
•============================================================================•

_______________ 
Watch Your RPMs   RPM stands for rotations per minute. The higher the RPMs are
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   in a certain gear, the faster you will go. However, if your 
                  RPMs start to get too high and you do not shift, then you 
                  will blow a rod in your engine and the race will be over. The 
                  easiest way to tell when you will need to up-shift is you 
                  will begin to hear a clicking sound. It is also advisable to 
                  try to keep the bar at around 80% across the screen if you 
                  are watching that.
_______________ 
Rev Your Engine   While the time is counting down, make sure to rev your
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   engine. To do this, simply keep the action button held down. 
                  But be sure to watch your RPMs. If they get too high, then 
                  you will blow your engine and loose the race. Reving your 
                  engine will assure you a quicker start to the race (You will 
                  peel out)
______________________ 
Keep Your Car Centered   This tip only applies to you if you are racing in the
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   steerable mode of play. You will want to try to keep 
                         your car in the center of the lane at all times. If it 
                         begins to drift up, make sure that you tap down, if it 
                         gets too far down, be sure to tap up. If you allow the 
                         car to hit the barrier either on the top or the 
                         bottom, you will loose a tremendous amount of speed, 
                         and maybe also need to down-shift to get your car 
                         going again.

•============================================================================•
|       V                       NOTES AND THANKS                             |
•============================================================================•


A great deal of gratitude is expressed towards all webmasters on the Internet 
that spend their priceless time and hard earned money for the sole purpose of 
allowing people from all different walks of life, come together and discuss 
and help each other with video games. Without that time and that money, the 
video game industry would be nowhere near what it is today. Thank You All.


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•••••                                                                •••••
•••••     This FAQ is copyrighted information of Mike Truitt. Any    •••••
•••••     using of this FAQ without permission granted by the        •••••
•••••     author, Mike Truitt, is strictly prohibited. To obtain     •••••
•••••     usage of this FAQ, simply send an e-mail to this address   •••••
•••••     miketru@earthlink.net  . Please include your name, what    •••••
•••••     website / publication you are representing, and I will     •••••
•••••     surely grant you permission.                               •••••
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(c) Copyright 2004_Mike Truitt
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