Activision Classics Cosmic Commuter FAQ v1.00
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Activision Classics Cosmic Commuter FAQ

by mike tru   Updated to v1.00 on
===============================================================================
                              Cosmic Commuter
                                Atari 2600
                                    FAQ
                               Version 1.00
                                Mike Truitt
===============================================================================

Contents:

I                      About this FAQ
II                     Version History
III                    Game Modes
IV                     Game Goals
V                      Srategy
VI                     Enemy List
VII                    Notes & Thanks


===============================================================================
I                      ABOUT THIS FAQ
===============================================================================


This FAQ is copywritten work of its author, Mike Truitt. Any usage not noted by
its author in this FAQ is strictly forbidden. If you would like to have  this
FAQ posted on your site, then simply send me an e-mail asking permission to
use the FAQ, as well as a link to your website. Send all  e-mails about this
game / FAQ to mat2810@cs.com with the subject line  "Cosmic Commuter for Atari
2600" anything else might not be read.


===============================================================================
II                     VERSION HISTORY
===============================================================================

____________
Version 1.00       Started as well as completed the whole FAQ, odds are there 
ッッッッッッッッッッッッ       will be no more updates added on to this FAQ unless my
                   e-mail changes all together. 

_____________
Last Updated:      Monday, February 4, 2002
ッッッッッッッッッッッッッ

===============================================================================
III                    GAME MODES
===============================================================================

______
Normal             Normal is the easiest of the two game modes. The overall
ッッッッッッ             speed of the gameplay is much slower than that of the
                   Advanced mode. Along with the slower gameplay, there are
                   also fewer enemies, and less of those enemies. All around,
                   it is a much easier setting of the game.

________
Advanced           In Advanced mode, there are much more enemies that you
ッッッッッッッッ           encounter. The screen scrolls to the side much faster than
                   it does in the normal version. In order for you to be
                   successful in this mode of play, you will need to practice
                   quite a bit, and use the best strategy possible.


===============================================================================
IV                     GAME GOALS
===============================================================================

_______________
Land Your Craft    It may seem like a kind of basic objective, but unless you
ッッッッッッッッッッッッッッッ    have played the game a few times you might have some problem
                   landing the mothership that you are in. To be successful
                   landing your ship, make it go up first and then bring it
                   down softly. Otherwise, you can smash your ship and loose
                   one of your lives.

___________
Stay Fueled        On the screen, you will see a little odometer looking thing
ッッッッッッッッッッッ        that counts down from 9 all the way to zero. Once the meter
                   reaches zero, you will loose one of your ships. To avoid
                   this horrible death, periodically look towards the top of
                   the screen and you should see a pill-like object with the
                   letter "F" in it. Once you run into it, your fuel should be
                   completely refilled.

______________
Pick Up Humans     While you are flying, you should be looking at the bottom of
ッッッッッッッッッッッッッッ     the playing field and you should see a couple of things:
                   mountains, flags, and humans. Whenever you see a human, fly
                   your aircraft down to the bottom of the screen and fly as
                   low as you can directly over the human. This should pick
                   them up.

_________________
Re-Dock Your Ship  At the bottom of the screen is a long meter that you will
ッッッッッッッッッッッッッッッッッ  often see on older racing games. As soon as you start, the
                   meter will be filled with dots. As you progress through the
                   level, the dots will slowly disapear. After the last dot
                   disappears, fly low on the screen and look towards the
                   bottom of the screen. You should see the mothership again.
                   Try to land your ship directly on top of the mothership and
                   drop off the humans.

______
Repeat             After docking your ship and unloading it, you will need to
ッッッッッッ             go through the whole process over again until you run out of
                   ships to fly.


===============================================================================
V                      Strategy
===============================================================================

_____________
Point Scoring      For those of you who do not wish to finish the game as quick
ッッッッッッッッッッッッッ      as possible, then this method of beating the game is for
                   you. Basically, to score many points you will need to shoot
                   down every enemy plane possible. This is often achieved by
                   hitting the Shoot button when their ship is in front of you.
                   Every time you shoot down one of the enemy's ships, you will
                   gain another 10 points. Also, if you are not running low on
                   fuel, then the game permits you to shoot down the fuel to
                   get another 10 points.

________________
"I Was Abducted"   In the "I Was Abducted" method of playing the game, you will
ッッッッッッッッッッッッッッッッ   want to pick up as many humans as alienly possible. This way
                   will have a downside, you will not get many points. You
                   should stay as low as possible on the screen, and, as the
                   Germans would say... "Fueur Frei!!" whenever some mofo tries
                   to pop a cap in yo azz. Also be aware of your fuel, it is
                   never any good to pick up a poo-load of humans, and end up
                   loosing them all because you didn't feel like picking up
                   some free fuel.

____________________
Please Don't Hurt Me   This strategy is most often used when you are in the
ッッッッッッッッッッッッッッッッッッッッ   Advanced level of play, and you have absolutly no skill.
                       To correctly perform this, bring your knees up to your
                       chest. Then, simply put your head in between your knees,
                       and one of your thumbs in your mouth.


===============================================================================
VI                     ENEMY LIST
===============================================================================

 _____________________________________________________________________________
| # |    Enemy Name    |   Point Value   |   Speed   |       Description      |
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 _____________________________________________________________________________
| 1 |  Yellow Death    |    10 Points    |    7/10   | This enemy appears to  |
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| be a yellow box...     |
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| But is actually, a     |
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| Yellowish Box (bum bum)|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 _____________________________________________________________________________
| 2 | *Blue Man Death* |    10 Points    |    7/10   | This enemy is a blue   |
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| box.... Or is it?      |
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 _____________________________________________________________________________
| 3 |  *Charlette*     |    10 Points    |    7/10   | Named after the lovable|
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| spider who spun her web|
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| This enemy looks like a|
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| yellow spider.         |
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 _____________________________________________________________________________
| 4 |     *Spyder*     |    10 Points    |    7/10   | Very similar to its big|
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| sis, Charlette, Spyder |
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| is your basic albino   |
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| arachnid.              |
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 _____________________________________________________________________________
| 5 |  *Plasmatica*    |    10 Points    |    7/10   | Like the Ghostbusters, |
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| you will have to get   |
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| of a large white object|
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| but you don't get to   |
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| roast marshmellows     |
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| after your game is over|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 _____________________________________________________________________________
| 6 |   *Your Yella*   |    10 Points    |    7/10   | A large blob of mustard|
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| has just flown into the|
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| sky and it is your job |
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| to shoot it down.      |
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 _____________________________________________________________________________
| 7 |     *Pinky*      |    10 Points    |    7/10   | A long pink tube has   |
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| just gotten into space,|
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| and is ready to kill ya|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 _____________________________________________________________________________
| 8 | *Wiffle Ball!?*  |    10 Points    |    7/10   | The long yellow bat has|
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| returned, and wants its|
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| revenge for all of the |
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| times you left it out  |
|ッッッ|ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッ| in the rain....        |
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Note: All enemies with *Asterixes* on the outside of their names signify them
      only being accessable through the Advanced level of gameplay.


===============================================================================
VII                    NOTES AND THANKS
===============================================================================


A large thank you goes out to every person who has read this FAQ and helped
them out. Another thanks goes out to all of the webmasters that host this FAQ
on their site.

This FAQ is copywritten work of its author, Mike Truitt. Any usage not noted by
its author in this FAQ is strictly forbidden. If you would like to have  this
FAQ posted on your site, then simply send me an e-mail asking permission to
use the FAQ, as well as a link to your website. Send all  e-mails about this
game / FAQ to mat2810@cs.com with the subject line  "Cosmic Commuter for Atari
2600" anything else might not be read.

(c) 2002 Mike Truitt
(1.2943/d/web6)