Ace Attorney Investigations: Miles Edgeworth review
Ace Attorney Investigations: Miles Edgeworth

The good:

+Intriguing plot
+Brain use

The bad:

-Zero Replay value
-Logic function is a gimmic
-Can be a little easy a times


This is the fifth installment of the ace attorney series to come to the U.S.

Graphics: The colors are decent and accurate, but the animated sequences are too simple for a DS game. I’m disappointed that cut scenes have been updated at all since the Phoenix Wright Ace Attorney game. Otherwise, the characters are well drawn up close, but they lose some detail in the investigation mode. (2.5/5.0)

Plot: You take control of the prosecutor Miles Edgeworth. Edgeworth is the friend and rival to Phoenix Wright, the star of the first three ace attorney games. After having his perfect record broken by Phoenix, Edgeworth does some soul searching. Instead of convicting every defendant and being perfect, Edgeworth now seeks the truth to insure the innocent remain that way and the guilty are punished. This game moves out of the courtroom trial arena and focuses on the scene of the crime. Edgeworth must solve a murder or a series of murders in each episode. Also, the murders seem to have a mysterious connection to a smuggling ring. I found this game to be intriguing, and it did a good job holding my attention. Of course, if you don’t like mysteries, then this game isn’t for you. (4.5/5.0)

Gameplay: This game consists of five episodes or turnabouts about some murders. Each episode consists of two main activities: investigation and confrontation. In the investigation mode, move Edgeworth around with the touch screen or the d-pad and Examine different things to gather information about crime. Use the touch screen or the d-pad to move the crosshairs to examine specific things. The Deduction function is used when examining certain things to find contradictions to other pieces of evidence. Use Logic to connect pieces of information together to arrive at new conclusions and information about the case. Talk to other people at the crime scene and Present pieces of evidence to find out more information. Select the topics you wish to discuss.

The other mode is confrontation. In this mode, Edgeworth(you) and another character have a battle of wits over some aspect of the current case. Your opponent will “testify” or make a series of statements, and it’s your job to find the flaws in one of the statements. Use Press to try extract more information about a given statement, and use Present to show evidence that exposes flaws in your opponent’s statements. You also have a partner button on the touch screen. Use this to discuss the investigation with him or her. This is largely a waste of time. Sometimes clues are given, but most of the time, there is no use to this button.

There is in the upper left hand section of the top screen a green bar. This is the truth bar. If you make mistakes in your logic or deductions or you present the wrong piece of evidence, the truth bar will go down. If it runs out, it’s game over. The truth bar will gain 50% strength for every investigation mode completed, and it will gain 100% strength after you complete an episode.

This is a thinking game, but I sometime found the process a little easy. I did make my share of mistakes, but the characters’ dialog or inner dialog will give you clues as to the correct path of truth. I also found the Logic function to be a gimmick. A lot of the conclusion reached through Logic are a waste of time. I think that Edgeworth could have simply reached these as a natural part of the game and not something the player needs to do. For example, (spoiler alert!!!) in the first episode, your victim is a police detective, and the murder weapon is issued to all police detectives. Use Logic to connect the information, but it doesn’t take Sherlock Holmes to see the connection. There are times when you do need to give it some thought, but too often the logical conclusions are too obviously to warrant a Logic Function. Overall, this is a well made game with a few minor complaints. (4.0/5.0)

Music/Sound: Another aspect that hasn’t changed in five games are the music and sound. There are some new music tracks, but there are some old tracks as well. The music isn’t catchy or memorable nor is it terrible or distorted. The sound could use the most improvement. I keep on waiting for when they have more voice acting in this game, but no! You have the characters shouting: Hold It!, Objection!, etc. , but that’s all. Overall the sound is too simple (2.0/5.0)

Replay Value: This is the major weakness of any ace attorney game, and this one is no exception. There can only be one murderor in each episode; therefore, there is only one path to the truth so to speak. Thus, this game has no replay value since there are no secrets to unlock, or hidden characters or alternate plot lines. (0/5.0)

Conclusion: This is a decent and different entry in the ace attorney series, but I would wait for the price to come down before buying it.

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