: : : : : Star Wars: Battlefront II

Star Wars: Battlefront II (Xbox) Cheats

Star Wars: Battlefront II cheats, Glitchs, Tips, and Codes for Xbox.


Back to top
Aiming For The Legs
One thing in SWB II that is similar to the first is that the walkers still can't aim for their own legs. This means that you can easily take advantage of this and run underneath to handle any enemy units that might spawn in that area. Or you can use any special weaponry to try and take it down.

Remember though, no matter how strong, the weapons most likely will never bring it down. For that, you require more efficient weapons.
Always Fix Healing and Ammo Droids
Too often in both Instant Action and online games do I see troops being decimated in places where these droids are available. It takes a full two hits with a plasma cutter to repair them most of the time, and can supply you with enough health to continue gaining it even after being shot repeatedly by droids. Also, quite often you will find yourself with little health left during or after a firefight, and having one of these nearby can restore you to perfect health in moments.

In essence, it takes your troops and doubles some of their life spans on the map. A handy effect for any player.
Be a hero
To be a hero, you will sometimes see an icon asking if you want to be a certain hero. Press left on the directional pad to be the hero press right if you dont want to. hurry because you only have 25 seconds to decide!!!
Best Hero and combo-attack
The best hero if you ask me is Darth Maul, and his best attack is to force jump and hit the right trigger while in the air. The second best is the Emporer same as darth mual, just forse jump and hit the right trigger, the emperor comes down and zaps everyone around him.(nott:Useing the emperor this way may result in ALOT of traitor kills so use it wisely)
Some maps in this game, such as Tantive, Mos Eisely and Mygeeto, have areas on the maps where people have to travel through to get to another location, such as a command post. This has two primary effects with troops, one which is defensive and another which is offensive.

First of all, the offensive point of view. Let's take the map Mygeeto as an example. The map is basically one giant wheel with two protusions, both for bases. Whether the republic or droids (this is more effective on this map as the republic) you can take the advantage of troops having to walk into the same short and narrow path to get out. Taking down mass numbers by sitting there and shooting as well as using tanks to keep them in are tactics that can land devastating blows to troop reinforcement counts throughout the game. Other maps, such as Kashyyyk, also have this advantage against the AI, with being able to shove droid tanks right against the doorways out of the rear beachfront base and shooting in to allow few to no one out.

It also have several defensive effects, most coming from being able to keep the people from advancing without havy losses. While you might be bottlenecked, you also have the advantage of haivng a fairly narrow space to shoot down. You can also use these small spaces to pull back to so that droid tanks or other things can't get in easily. Also, setting traps to keep out tanks and troops becomes far easier because the paths they have to take to get in are usually in short supply and in small size. Mining these areas or keeping a detpack nearby has lead to a lot of deaths in my instant action games.

There is one small addition that I did not add to the others, and that is that of the heroes. Both ranged and lightsaber based Jedi have prominence here, with the former being able to shoot their often incredibly powerful shots down the corridor or space and easily hitting units, to the latter being able to slash wildly and still be contained to take down anything that tries to stay ahead or go around them.

Good luck with the rest of the game!
Camera Movement: Looking Around Corners/Staying Close to Walls
One thing you might have noticed by now is the suddeness of encountering the lone tank travelling around the field looking for some victims to flay, and how often it happens. Or that sudden contingent of forces around the corner. One thing you do have on them, though... your player can magically see around corners.

When staying close to a wall, you typically are out of danger from anything coming at you from any angle of any sort, and you can often get past large battles just by having a low profile. However, no one can totally know when they have snucj by the entire battle. By simply toying around with your camera, you have a good 15-45 degrees of viewable area around the corner, meaning you know if there happens to be a droideka standing around the corner. When in doubt, always use this ability, as it has saved my own life a great many times. Unfortunately, this is impossible to use in vehicles or any stationary combat implement.

Either way, this sort of cover can help, especially from such things as splash damage and turrent fire if they can't get around the obstruction that is saving your character's life.
Control panels
When you are on the Death Star, shoot the green control panels you see on the walls. If you do sometimes the floor will disappear or the walls in the garbage disposal will stop.
Critical hit spots
To unlock the demolition award you need to hit the critical hit spots 4 times in one life, the critical hit stots are located here;

AAC-1 Hovertank : Black coolant tanks on sides of tank
TX-130S/TX-130T Fighter Tank: Circle at rear of tanks
AT-TE: Cylindrical area along the underbelly
AT-AT: Neck between body and head
AAT: Rear panel
Droid Tank: Rear tread cylinder
Hailfire Droid: Cylinders below cockpit
AT-RT: Cylinder between legs or pilot
Homing Spider Droid: Where the legs connect to the body
AT-ST: Rear block between legs
LAAT/i Gunship: Cockpit
Theta-class shuttle: Lower neck
Droid Transport: Rear panel
Droid Tank (The One From Kashyyyk) Additional Weakness
The droid tanks that you find on Kasyyk have an additional weakness. While the tank is well armed and fairly powerful compared to some of the others on the map, the vehicle can't actually aim right in front of it. If you get somewhat close, the two cannons can't seek to find you. This can be of excellent use if you have no means of escape, or need to have a quick reprieve from being fired upon.
Easier Award Medals
On the Elite difficulty award medals are easier to receive by 25%. For instance the Demolition award will be awarded after 3 critical hits on a vehicle instead of the normal 4. However, the enemies will be harder. If you first play the game on elite, then switch to normal difficulty again, the game will glitch and the 25% elite bonus will remain on normal difficulty.
Easy AT-TE Turret Kills
An easy way to kill the gunner of the main turret on the AT-TE is to double-jump on top of the AT-TE with a Jedi, then constantly attack the seat with your lightsaber. You will kill anyone inside the turret, and if you keep hitting, you're able to hit anyone who gets inside, and you do damage to the AT-TE.
Easy kills with Count Dooku,and Jango Fett
Count Dooku-When playing as count dooku some people have told me it is rather difficult to kill other heros.An Easy way to defeat other heros with Dooku is to walk up to them and use your force lightning.Use it to take one fourth of their health down.If they use their saber throw on you do a double backflip to doge it.Once their health is down by a quarter use Dookus force choke until your stanima is gone.If they still have health after using your force choke right when you stop it hit them a few times with your saber to finish them off.

Jango Fett-A easy way to kill enemies with Jango is to set a time bomb down and wait for them to charge you.When the time bomb has 1 second left roll out of the way and the enemies will be killed.
Another way for an easy kill with him is to find a good sniping point and then use your blaster to snipe nearby enemies.
Another good way to kill enemies with Jango is to hover with your jet pack above their head and use your flame thrower.This works especially good when fighting jedis because they cannot use their saber throw derectly above their head.
easy turret kills
you can easly kill people in turrets or the clone walkers, or the clone tank top turret thing, with a well placed sniper round. shoop just above the dot on the turrets, it looks like a dot, its the main gun, and between the bars that come up off them. once you master this, you can take out any turret anytime.

all your base are belong to me!
Ewoks and Endor: Where the Hell Did That Come From?
This game has several types of different buggers who will try to kill you when you don't notice them, but possible the most resilient and most annoying is the tiny Ewok.

The Rebel's on Endor have a small alliance with them, and these characters can hide well, come below the line of fire and rarely draw any attention from the enemy until they die and the Ewok is standing proudly over the body.

This can be a great asset. If you see an Ewok charging forward to kill something, help him. Kill any trooper's who are trying to get to him... because the little guy is dangerous, and alone he can do great damage.

What can the Empire do to combat this? The number on thing is shoot at anything that moves. You might have noticed by now that most of those people on the field that blend in with the environment are not your friends, so take them down. Also, keep a constant eye on the forest floor... you might not be looking for enemies heads, but you can still see the larger one feet and shoot them, and keep an eye out for the elusive tiny bear.

Good luck and happy hunting!
Fly through the capital ships/walk on capital ships
In a space game (doesnt work well for CIS) get in a fighter and fly it towards the barrier out of the ship. Then take off/land repeatedly (small delay between). You should go a little farther each time, and eventually take off and land in space. You can land on the ship, and going outside will not harm you! On one of the ships they have a little tiny strip of ths ship hanging out, if you take off/land there, you can land through it. If you then take off and fly with part of your ship in the bigger ship, you can fly around inside your ship. *note 1* attempting to land a ship inside the rooms with the life support shield etc. is an instant kill.*note 2* this can be performed at an enemy base, and you should (in theory, i haven't gotten around to this part yet) be able to shoot their shield generators and life support stuff. *note 3* you can shoot out of the ship at other ships and they can't hit you! any problems with this, email me at Cocacolaisyours@yahoo.com
Force Choke
This only works while playing as the Emperor or Count Dooku. Execute a Force Choke against the enemy, then while still holding the trigger press the Switch Secondary button to change to Force Lightning. The lightning will go off while you are still choking them and they will take damage from both while you'll only spend the energy required for one. This can work with other combinations as well such as the lightsaber throw.
Grenade! Run AWAY!
Very simply put, if you see a grenade coming at you, run, or preferably, dodge to the side before it hits you. The concussive blast that is. I've noticed that, typically, rolling will get you out of its range, as long as it is in the opposite direction it is coming from, or off to the side.

Otherwise, you will most likely not make it to a safe distance in time, even running as fast as possible.

Jedi can easily jump to the side to get out of the radius of the blast, so always use that if you can. Usually you can also land far enough away that you can run to the enemy who did it and easily kill them, as they may not choose you as their next target.

Have fun with the rest of the game!
hero army
if you tell units to follow you in normal games, a disembodied voice says 'steer clear of the hero men' or something to that effect. well on mos eisley, you can make other heros follow you. just press up on the d-pad to make them follow you. i recomend putting on no friendly fire, because you get killed fast when your followers shoot lightning, or throw sabers through you.
how to get a lot of life and ammo in jabba's palace
if you play on splitscreen with someone else always pick the rebels together on jabba's palace. there's a reason for this. rebels get base 2. if you go underground from base two there's a tunnel to the right that leads to the giant monster jabba has. don't be afraid to go in there cause he'll only eat you if you get too close to his hands. stand in front of him and wait for someone to drop down from the room above to be eaten. while he's grabbing and eating him, shoot the person. they will drop all sorts of ammo and life. we found this out the hard way. believe me
Jedi Jump Attacks
Jump attacks aren't just good for killing. If you pull the R Trigger right before you land after a double-, triple-, or a jump from a high height, you save a split second of stopping after you land.
Jumping Jedi! (Killing Them)
On some missions where you face off against Jedi as your day to day trooper, such as on Coruscant and Naboo, in the Story Mode, you will notice that they have the uncanny ability to block the majority of the shots you make.

Now, getting any closer will not help you. In fact, that just shortens the time they have to force run to cut you in two. They can be hit while running, yes, but if they are running towards you, it might not be good enough. Also, hitting them while they are attacking something is not always great, as there is a very real possibility of you killing an ally or missing entirely. Or perhaps your the one being sliced and diced yourself.

However, the Jedi will always do one thing slowly, and that is jumping. They may drop sixteen feet to deliver a killing blow, but they have difficulties doing so if they are dead through mid flight.

Yes, Jedi in the air make great targets, because they are so slow and simply can't defend. So the next time one leaps high in the air to smash you, show them that, unlike most of the vehicles and turrents in the game, you can aim up!
Kashyyyk Tip: Back Base Pattern
In the past few days, I've noticed a pattern which is useful. Opposite the Rebel/Republic base behind the sea wall, there is a back base which is usually complimented with three tanks and two speeder vehicles. When you take this base, automatically all droids, etc, make way for the back base in instant action. The pattern is that each unit off the beach will come up to the back base the same way -- the side path.

So, if you want to ambush a few, take the back base and charge out to meet the army. Be quick with you gun, though, as even if the Droidekas keep moving some of the time you are shooting them, many will stop to return fire.
Legendary Rank and The Special Weapon's It Brings
After a certain rank, you begin to get new, updated weapons. They are as follows (alphabetical order):
Demolition: Guidable Rockets

Frenzy: Elite Assault Rifle
Gunslinger: Precision Blaster
Marksman: Particle Beam Rifle
Regulator: Flechette Shotgun
Technician: Vehicle Regeneration
Mini Maps and Usage
The minimap is a marvelously useful tool when on the field. By opening it, you can see troops movements accross the screen, which way they are facing by seeing where the arrow is pointing, seeing where the heaviest gunfight is by looking for the most flashing arrows and making sure you are safe while you take a CP. It also shows some rudimentary land differences, so you can use it also to get you out of the sometimes confusing areas like Jabba's Palace.

Effectively, it acts as eyes behind your head while you take a CP, and in the case of getting lost, well... you won't. Frustration won't help you, but using this will at least get you in the right direction, and a lost trooper is a useless trooper.
Mos Eisely Troop Related Tip
Mos Eisely is arguably the most complex map to play on. Most of the place has low walls troops can jump over, small side alleys and dozens of roads leading all over the place, with turrents placed on roofs and the ability to jump to other ones. With only forty or so troops on the field at a time, it can become difficult even for skilled players to get themselves around the map without making one or two mistakes.

Therefore, when you want to find out where the heaviest fighting is, or get there fast, use the Jet Trooper or the Dark Trooper. These two troopers can fly or glide, giving yourself an aerial view of where troops are, where flashes from weaponry are coming from, and paths on the map that take you there the quickest. You can change to another character afterwards.
Mygeeto: A Guard Against Rockets and Bombardment
One item of interest available to those fans of Mygeeto is a well placed series of what looks like debris in some areas of the map, with a hole through the middle. However, these little pieces of metal can be useful for providing some protecting against most heavy weaponry and a lot of medium weaponry as well, and you can shoot out through the middle, where a conveniently placed hole awaits.

For example, I once rode out a fight against a tank by hiding behind one of these while shooting down targets on foot, until a shot unfortunately made it through from a Super Battle Droid.
Mygeeto: Those Are More Than Craters!
In one area of Mygeeto spans a bridge which appears to span from one part of the map to another.

However, this bridge of sorts is covered by pockmarks. Vehicles can easily pass over them, but for those on foot, avoiding them for the most part may be prudent, especially for those farthest from the outlying section of the map.
Pistol and Close Up Uses
The Pistol has a great many uses other than just being a weaker version of the rifle, and learning how to use it correctly can give you a huge advantage.

For example, with heavy units such as the Vangaurd, you are armed with one of the most powerful weapons available in this game. Yes, that's right, one of the most powerful weapons, but also one of the most useless against any form of troop combat, save for perhaps Droidekas. No matter how fast you think you are reloading, or whether or not that load will be finished, you might miss, or, more than likely, you won't finish before they attack. So switch over when you first sense danger, as this goes for sniper's as well -- the weapon has a high fire rate and is deadly if it hits the head, and you can always reload later. You can't as easily reload another life and get back into position... or repair the new stat hole.

If you need rapid fire, and can't afford to wait for anything to load, switch over and finish the job with the pistol. Better the enemy dead and spending a second or two reloading your rifle then losing half your health and having a half empty clip. Plus, later on the pistol can also be used for sniping and other similar purposed whenever needed, and is much stronger as well, making it a deadly force for whatever you have left to do in the game.

Finally, an unlimited amount of power. You can last the rest of the game with it... so when holding a CP or something, just switch over to it and find an ammo droid later. This CP is more important now! Happy hunting!
Play as a Hero
When you play instant action select these in the following order:

Go to options
Select hero
Change the points to "1"
Change the hero respawn to "always" (bottom one in The hero sub-option)
Then start playing

You can select any number of maps and after you kill an enemy you can play the hero for that level.
Practice Hero- Darth Maul
If you are new to the game and want to try out a hero, then the best to start with is Darth Maul. He is possibly the most powerful hero for his field. Simply play as the CIS (droids) on Coruscant. Then , once you get the needed amount of points, you will see a small indicator at the bottom come up, asking if you want to become a hero.

Hero's do not count against your reinforcement count, so go ahead and click the button pointing to 'yes'. Fiddle around with the controls, test it out on all the enemies you can. Soon, you will become a master at controlling the best 'tank' in the game!
Rankings and Moving Up
The rankings that show up on your profile page are determined by the following.

Private - Lead 1 Man - 0 Medals Total
Sergeant - Lead 2 Men - 20 Medals Total
Captain - Lead 3 Men - 100 Medals Total
General - Lead 4 Men - 300 Medals Total

Leading a man means that you will be able to issue orders to that person to perform such acts as 'Move Out'.

The higher the rank, the more men you can order to perfrom such simple tasks.

The medal total is calculated through all of your medals combined, not just in all categories. So no worries if you can't seem to get enough Regulator Points, you can still become a General easily with zero.
Recon Droids and Effectiveness
Although the clone commando comes with an effective special weapon, in the wrong hands it's a waste of time. Remember, these small weapons can be killed in basically one shot, and although it might seem fast when you go against them, you can often see them moving incredibly slow when using them. So avoid unnecessary combat whenever out on the field. Also, if your going to engage an enemy, then make sure you can get away with it. For example, a trooper facing the opposite direction is a good target. Just remember, the AI has excellent aim when it comes to these little things, so be extremely careful.

The number one use I have seen them put through are sudden, random detonations which can cause a lot of damage to many enemies within range. So if you get the chance and happen to be around enough troops, within range, then take it and blow them to hell. This can always give someone the advantage, whether it be you in their sights or the sniper on the hill waiting for the CP to change sides that they were heading for.
Region Related Units
Accross multiple maps in this game, you will come accross a large amount of units that you will recieve on no other planet, no matter the side you choose to go with. These native species have several uses, which I hope to cover in this cheat.

Native species have one thing that stands out from the rest of your units. This is that they do not count for your reiforcement count. This means, when one dies, another will spawn in it's place and not take a number off of that green number at the top of your screen, which can be excellent as an advantage in many situations, such as when you are heavily outnumbered on Kashyy. The Wookiees will charge out and take as many as possible with them before they go down, before coming back again. This also has another heavy use. Even if there is only one unit left on the screen, wookiees, ewoks, and other assorted allies will always continue to reappear and attack. For example, on Kashyyk, even if only you and yuor friend are left, ten wookiees might be fighting on the field. Because of this, they are also excellent to give orders to. Order four to follow you, and go charging out, taking most of the fire and going to the heart of it, will cost you nothing in reinforcements, provides valuable cover and most of all gives you some protection as you go out to kill as many as possible. As a nice little side bonus, the wookiees will be back in a few seconds to guard your back base, and maybe even assault the beach head if that is necessary.

If your going for vitory, then stay at the back with the turrent, and let the wookiees do the hard work. These players might not be as good as you, or they are CPU, and as many attackers know, it always seems there are a few up on those darn platforms.

On the other end, the most wookiees are good for is fodder to increase your skill count or your points to get a hero, so unless your desperate to get either, or are under fire from the native species, always go for actual enemies first. Otherwise, these native species can be incredibly powerful, such as the close range attacks of the wookiee spread weapon, an Ewok killing you when you are not looking down or getting a wookie explosive to the side of your vehicle. Use these creatures while you can, and you will always have some sort of advantage, no matter what the odds.
Remember: Jedi's Come Through Hard Work
In BF II, it is always a good idea to remember that hanging at the back and shooting down enemies will not gain you access to Jedi's... in the game options, you might have noticed that you have to get a certain amount of points before they come up, and they only appear in certain increments of time. For example, a Jedi will not appear thirty seconds into the game, and if you just finished using a Jedi, you still have to wait thirty seconds.

The best ways to get points is to take CPs, from my point of view, however going on a slaying spree can gain you access to one fairly quickly.

If you do not use them, or if your partner is better with a Jedi on split screen or the like, then don't use the Jedi -- he should also have enough points by the end of the thirty second count down you have to immediately take control of the Jedi when the choice appears on his screen.

So if you want a Jedi, you have to go out and get some actual action. Otherwise, your getting nothing out of the game. Good luck!
Safe Inside a Republic Tank and Walker?
In response to the top, no, you are not. If you are a good sniper with any weapon, skilled enough with any weapon, good with a lightsaber, etc, then there is one thing that you should know about the tank and walker (AT-ST) that they employ.

Both have open air gunner positions. The people in these seats (for the latter, it is the driver as well) can be shot out fairly easily, taking out a key weapon in many assaults.
Ship Battles and Kills
Remember that the troops of the other side are not all in the air at all times. In fact, you can find several still on board the ship. By taking any available marines or such, you can go over and handle a vast amount of lightly armed pilots who are on their way to their ships. Quite often you can cut down a good dozen on your way just to the main room, and even then, you have the troops in there, which are using weapons stations and such, and also many of your objectives. Similar to this is if you happen to have access to a transport -- although it sometimes, if not usually creates a more offensive move of marines from your enemies, you'll have heavy troop reinforcements inside an enemy vessel, which can be useful not only inside, but outside as well, as it leaves many fighters unharrassed and the cruiser's more vulnerable to attack.
Slaughtering with Jedi's
This cheat/tip is for the people who just want to be a Hero/villain and kill everything that moves.
1.Go to Instant Action
2.Select the place you want to fight in and check to see what Hero/villain is at the place
3.Go to Options
4.Go to hero
5.Make it Read this
Heroes: <On>
Unlock Hero: <Timer>
<1> second
Assign To: <Best Player>
Timer: <Always>
6.Go back to options menu and select Conquest
7.Make that menu read this:
Al Units Per Team: <16>
Reinforcements: <500%>
Timer: <Off>
8.Go back to reagular menu and Launch the game
9.Once playing input the invincibility cheat. 10.Now either kill your self or change you class and your hero/villain should be there.
Now you can just play and kill everyone scince you are a jedi and cant die.
Any questions or comments please e-mail me at: JLCunni147@yahoo.com
Sniping - Four Recommended Spots
Although the sniper appears to have been slightly less important in this game than it has been in the past, they are still effective when getting head shots and assorted other long range attacks on enemies. The following has four maps with spots I have found to be excellent for this sort of combat.

1. Geonosis: In more than one way, this map is a Sniper's haven. The main part of the map itself is flat with few obstructions, meaning you can snipe from that location itself and hit units far accross the field.

Another area which is quite obvious is the giant hill located to the side of the field opposite of the chasm. Up there is excellent for firing down on the heads of enemies, no matter the location.

The central CP, one that the CIS usually owns at the beginning of instant action battles, has two spots which are recessed into what looks like to be a carcass of a ship or building. These two platforms are excellent for sending heavy fire, no matter the type of trooper, upon the enemy with little worry of getting hit due to the overhang above the little spaces.

Finally, there is those spire like rock CPs, which have openings to snipe through. Although out of the way and not all that great for sniping itself, it can be useful when desperate.

2. Kashyyk: Kashyyk has several places to snipe from, however, the following is the two main areas.

Kashyyk has two excellent platform areas for sniping, one over the water and one against the usually defending side, both with abilities to target both beaches if need be. The laster turrents are also a good ida to use in this case, thanks to it's heavy firing capabilities. From there, except for some small obstructions, all beach enemies are visible.

The second spot is located by the defending side's home base. This is the large metal wall, which you can get to the top of by walking up the hill. Although you might want to use the turrents, your best bet here if they break through the wall and troops start flooding in is the much more precise sniper.

3. Tatooine: This one is quite simple. Units on top of buildings can cause chaos, and the sniff CP can cause havoc on any who come to try and take it. However, there is one place that few decide to really linger at once in a while, and that is because it is only accessible by Jango and Boba. From the top of the highest buildings, which you can reach from the skiff with the rocket pack, you'll have easy out-of-range sniping access and the ability to drop any explosives you might have upon them.

4. Endor: This map has platforms galore in the center, and with enemies coming out of the woodwork it is always best to be able to beat them back. Endor also has a small hill behind the bunker CP, in which you can stand and kill those in the turrents and any who might pop up with ease. I recommend a speeder and the side woods to get there quickly, although sneaking along can get you up there as well.

I hope this helps you all to gain those marksmen medals.
Sniping Tip - Deployable Turrents
The Sniper's Deployable Turrent is one of the more useful weapons in the game, at least it is in my opinion. The number one thing that many people will notice about this turrent is that it is stationary, but that is not something that is a major loss. In fact, it's use as a stationary, but independent weapons platform is excellent for a variety of reasons.

There are two ways that I use this device, typically. Either I go to high ground and release the device just over the edge so that it falls and shoots enemies at the bottom, or I will set it near where I am sniping.

If I perform the latter, I gain instant protection and can put my full attention to sniping, until my turrent fires off, which you will be able to hear. When you do, you can go out of sniping mode and pull out your pistol for close action with your enemies. Thanks to the accuracy of the turrent, you can now find all enemies and dispatch them in a timely manner.

Good luck with the rest of the game!
Strafing: Extra Advantage
Although many a game that involve sniping and shooting have strafing, the auto-lock feature available (although defnitely not exclusive) on this game (which targets units for you) has an unfortunate quirk in it that you can use to your advantage.

One of the things you may have noticed while strafing in the game or aiming for a strafing opponent in the game is the near impossibility of hitting said target without manipulating the area the weapon is aiming for, which many people now do subconciously. The CPU, however, does not. If ever caught in a firefight with one or multiple enemies, always strafe to the maximum potential. The CPU will continue to miss for the most part and you can continue your slaugfhter unhindered.

A note, though: this style of gameplay becomes ineffectual if opponent comes within point blank (very close) range, so it should be used while at a moderate distance.
Super Battle Droids and Directed Fire
Luckily for us, BF II has several different kinds of projectile incendiaries available for use whenever you need them, depending on unit. Equally unfortunate is how many of these weapons that you do have available to you are not directed, and a lot of times you depend on free throws. However, The Fett's and the Super Battledroid also have an extremely useful weapon: The Rocket. Both of them have a rocket like weapon that can be targeted not only at large vehicles but at the smaller troopers as well! This means that you can actually cut down your enemies with rockets in one hit, as opposed to hoping they don't move out of the range of a grenade.
Taking Down Shields From the Outside
It is not recommended that you try and take down any of the ship's shielding grids from the outside. This requires excessive bombing of enemy vessels and can quite often end in your destruction due to other fighters and the weapon emplacements on the ships...

So do the right thing, and go on a killing spree inside, where you'll find the easy to destroy shield systems just waiting to be destroyed.
Tanks and Where They Fire (Droid Roller Tank Specific)
Tanks in BF II are powerful, but, you guessed it, not very accurate. When it comes to anything smaller than a turrent, these large beast lose effectiveness against them by a huge percentage. For this reason, I would recommend, if in a particularily nasty jam, such as multiple tanks around you by the Sea Wall on Kashyyyk, that you try to get as close to another tank as possible, or in the case of the rolling droids on Kashyyyk, onto one of the side treads or even onto the main one. This can cause enemies to hit and sometimes destroy their own tanks while trying to get to you, and thanks to the inaccuracy (and for the featured tank, spread out) shots, there is a good chance that you might survive to get healed another day.
Technician Award, Slicing and Engineer's
Although it might seem that the Engineer is not as useful as it looks, and that only tanks can take on tanks, this is not true. Enemy vehicles can be spliced using the characters fusion cutter when an enemy is inside. This will cause the temorary loss of function in the vehicle and the pilot getting out, which is when you can kill them. Remember, this will gain you a Tech award once a life, and I found that the Engineer's are the best to do it with, from the Clone Army. Why? Kashyyyk, in which they are the defender's, is against mass numbers of tanks, and even one Engineer can cause chaos among them all!
The 'Duck Blind' - Killing Mass Amounts of Enemies
However, the title depends on which CP they choose.

This tip is more for those of you who don't like charging about looking for enemies where they are not. A simple way for killing the Empire on Hoth and the Republic on Geonosis follows, and it's all, once again, in those strategic machines, the walkers.

The one place that many troops will use is the walker, especially if they are limited in the amount of CPs they have, the walker CP is closest to some sort of target or they notice that your in the area. This all works for you, as you can instantly kill them just by hanging around the legs of it.

So the next time you want to go in and seriously cut down those numbers, wait for the walkers to come in, and run for the legs! Who knows how many you'll kill.

Note: Recommended that you at least take over a command post first to narrow the choice of CPs where they can reappear from.
The Library CP in Instant Action
On Coruscant, in instant action, during the clone wars, there will be a battle between droids and the Republic here. One thing that the Republic always does is send a man to the library through the computer storage area and the upper library. Cutting them off here can bottle neck their forces, and give you an edge that is incredibly useful for taking the rest of the map.

First of all, simply go as the droid of your choice to the library CP and take it over. I have yet to meet an enemy before I take over the base if I head straight there. Then, go up the stairway (the one on the right is preferable) and handle the troops coming down. Always point your gun slightly up so that you can hit them from a lower elevation.

Moving through the upper library and computer archives (the room that glows blue) after handling them is easy. You can then hit them in the backside by attacking the CP there. On the off chance you take it, then all the better!

By now you will have the chance to play as Darth Maul. Charging down the stairs as him or any droid can seriously damage any chance they have off gaining an offensive for the main hall.

Remember that they will most likely try and take the side room you first started in on the right side of the map, closest to them. They may have control of the turrent in that corridor. Taking back that CP at any time is a useful asset, as your troops will charge from there as well, like a pincer movement. They can't all point in one direction, so at least one or two people will be vulnerable. The last CP, if holding all the others, could simply be your forces sweeping in from three sides. If there is still some men on their side left, then it is slaughter, especially if there are large numbers. Grenades are incredibly useful in that situation, and if you are Darth Maul... then grenades will quickly become unnecessary.
Throwing Your Lightsaber
Lightsabers are interesting devices in that they can be thrown and at a certain distance will return to the owner. However, a few tips follow.

1. If you are going to throw it, remember not to aim too low or too high, and especially not for an enemy who is heading off in the opposite direction from where you aimed, if you are aiming upwards. You have one shot, not multiple ones from a blaster rifle. Otherwise, it will stop short on anything solid that might stop it moving and return, unless that solid item happens to be one of your enemies.

2. Your enemies may be good with this ability as well. remember that when you see one coming, always move in a perpendicular fashion. Otherwise it will just catch up with you, and that's no good.

Remember to watch for when the lightsaber circles around and comes back!

3. For you using the lightsaber...

Well, using it is fairly simple. However, if you miss, it is not as if that's the end. Keep moving so that the lightsaber is always on the direct opposite side of the person you want to kill. It will come back and nail them.

4. You have no defence while throwing a lightsaber. Even Aayla Secura, with two lightsabers, will focus totally on the one she has thrown. So you'd better be sure of the course of action or be willing to accept the risk or cost.

5. Finally, sometimes while moving side to side your lightsaber will come through walls. Remember that usually it will not come through the totally solid wall in front.

Have fun with the rest of the game!
Tip on that metteor place
Okay, if youre ever 2-125 use this(remember to be on republic).
when the cis have taken all bases(except the one in the north-west corner) Change to a higher rank and tell your last alli to stay there, then change into a Trooper or healer. walk slowly and kill anything in your path and take every base there. by the end the guy you wouldve placed would probably be dead and the score should now be 1-8. get in one of the vehicles and score all the kills u can. after this all should be dead and the last score should be 1-0. I got 165 kills on this level and my friend helped 2 getting around 13 kills.
Turrents: Look, A Head!
Turrents have one major weakness against your A-typical trooper, and that is the way the face shield is designed.

Where the gun comes out with the blaster, there is a schism in the guard plate where blaster fire can get through. Although easier to shoot with turrents and snipers who can aim in on the head, if you are skilled with any weaponry and can aim at the head by yourself, then do so.

Remember that once that turrent is empty, most likely the nearest enemy unit will take its spot. So be ready to either take the turrent, destroy the turrent or use the turrent (recommended by me, as well as well used) as a trap.

Your not invincible for the most part while doing this, so watch out!
Unlockable Medals and Award Weapons
You start off with all your medals at 0. This is Green status.
To unlock an award weapon for a specific medal you must first gain 4 medals in that category to achieve Veteran status for that medal. Then when you successfully obtain the medal you will gain your award weapon. You must switch to it to use it.

Veteran status allows you to gain an award weapon and also gives you a 30 second grace period in which if you die, you will respawn with the award weapon. If you die after this 30 second grace period, you have to earn the medal/weapon again.

Elite Status gives you the advantage of lowering the requirement for that particular medal by 25% e.g. Elite status in Frenzy will let you gain the Frenzy award with only 9 kills instead of 12, therefore making it easier to gain.

Legendary Status allows you to permanently unlock the Award for that medal. You still start with the default weapon and must switch to the Award Weapon after entering combat.

Heroes cannot obtain medals, except in the case of the Mos Eisley Assault level, where you can earn Endurance, Guardian and War Hero.

These are all gained in Single Player mode. Can only be used on XBL if the server allows it.
Use 3D to Your Advantage
Battlefront II does not only work in side to side, forward and back, and the like. You can also oftenmove higher. To other platforms higher up, slightly elevated grounds, like a hill, a small bridge, and similar areas in the game are so useful because of this. Anyone who has tried tracking an enemy or getting a bead on one in the top floor of the Naboo Temple Library CP can vouch for this as well. Almost everyone has difficulty aiming higher then themselves, as it is usually unexpected, and most of the time you are off the screen.

So the next time you play, think 3D. Up can be a big help... being below can obscure your view to far too much, including the small visible bit of their character's body and weapon to your fully unpretected one. How do you combat it? The only way you can. Moving erractically side to side (not forward or backwards, and moving from having them shooting your back to you head isn't much of an improvement) and finding an obstruction or trying to get to the same level as they are are the best strategies. Just remember... your changing elevations on stairs, so it's a lot easier for your enemy to get you then it is for you to get them. Plus, be wary, as the steps are almost always in the open....


Back to top
Fly Inside Enemy Main Spaceship
Note this only works on the enemy main ship and you must use a small ship. After you leave your hanger, go to the top of your enemies ship but do not enter. Instead locate a turret and fly into the turret and the ship at the same time without using turbo. If done correctly, you should be inside the enemies ship floating.
Fly through frigate
Onece you destroy a frigate in any space battle you can sometimes fly through the debris .
Kill Limit
When you reach 255 kills, the counter resets itself.


Back to top
Slow Motion Sound:

Low Resolution:

Party Mode:
Best place to earn medals
If you've played the training stage, you'll notice there is an unlimited supply of Clones and CIS spawning. The number indicator for the troops is replaced by a "-".

You can get every medal possible on this map, and since it's basically never ending, you can continue to play until you've had enough, or you've raised your medal awards to 60. (60 is the number required to unlock a bonus feature permanently)

I recommend going for Gunslinger (any pistol weapon) first to unlock the precision pistol, as it greatly helps out your chance of survival with all classes save for Engineer, certain special classes that don't carry pistols, and Heroes.

The mission ends when you have beaten the required amount of droids with Mace Windu and have then taken the last command post.

If you're still Windu and you are to take the last CP, don't take it and play till you die. Respawn as desired trooper, at the clifftop bunker. From here it's easy to do a number of things>

Demo trooper: Fire the rocket launchers at the Spider Droids weak spot, that being the hinge joints connecting the legs with the main body. Two of these in total. Getting a precise shot may be a bit tough, it's best when the droid is exposed in a wide angle open towards you, but it beats heading down there and trying to get the 4 shots required while dodging enemies. Getting killed before getting a metal, or rather, getting killed before getting enough opposing kills lowers your kill / death ratio. I personally have a problem with that, but if you don't you'll get the awards faster.

Assault trooper: From this vantage point you can scan the battlefeild for an entry point, and carefully slide down the side of the cliff (you don't loose that much HP for jumping anyhow, but still), and head towards the cleanest line of enemies.

Engineer: Not as easy, but considering you've got health packs, certainly 'do-able'. Slide down the mountain while switching to health packs and the shotgun, and head towards the nearest spider droid with at least half HP or over (otherwise it may blow up before hacking it). Slay any enemies on your way to the droid, and any other enemies underneath the droid. Once clear enough, begin hacking. Aim at the circular body, and strafe around it in a circle while hacking. Once you get 100 percent and get the award, begin slaying enemies with the shotgun to get the flechette upgrade. After 30 seconds you can get these awards again, but you have to die first. Don't want to respawn too quickly, so take as many of them as you can with you before 30s' have passed.

Sniper: Easy headshots. Don't bother going for moving targets, you'll easily notice who's standing idle and is open for a headshot. Also note the fools using the LRIK Cannons (sound gun turrets) as they make for perfect headshots. For these guys, aim at the neck, not the head. The model gets screwy so the headshot area is altered.

Jetpack trooper: Use this guy for the precision pistol upgrade. He can escape if need be, and his standard pistol fires much faster than other clone standard pistols.

VERY IMPORTANT. Do not quit the stage at any time. You must complete the mission to save new medals to your profile!!! I made that mistake a few times after playing for an hour or two.

Good luck, happy pwning!
Endor Regeneration
note: this cheat doesn't happen alot. Ok, if you are battling on endor and are fighting an AT-AT( i believe thats what it is. its the big robot/ vehicle that only the empire has on endor.), when you destroy it you may just need health and if you do walk under where its about to fall and instead of killing you itll give you full health.

P.S. i am a huge star wars fan and embarrassed and ashamed to not know the name of that thing
Fun Stuff with a jedi
Go to Mos eisley and go to the bowl with a skiff in it. go on the skiff and face the wall. then go to the curve thing and jump down to your right and if you did it right you will be floating in mid-air!
Glitch Through Wall
On the Mos Eisley map with the hero type, there is a command post (held by the good guys) on the far corner (its NOT the one with the skiff in the big bowl thing or the one with the 3 turrets)

The command post has an ammo droid in a corner. I've done it with the Aayla Secura and the ayundi big headed guy. Just jump into the corner that the droid is and you fall behind it, then roll into the wall (not the one that the arch is attached to). If you roll out, then jump back in and keep rolling.

If you happen to get through the wall you end up not seeing the wall you came through, but you can still saber throw and shoot through the wall.

*note that if you stand close to the command post you can switch characters, but watch for going back through the wall.

This may be able to work with normal characters suck as clones and droids or empire and rebels, but I never tested that.
Infinite force choke
On any level that you can use Anakin as a hero you can do the infinite force choke. First select force choke as your power, then after you use it on someone quickly switch force powers (white button) without letting go of the L trigger. You can then attack them and move at normal speed. Another plus is that you stamina also goes up while doing this.
Invincible/infinite ammo
In offline single player mode only. Press start and press these on the D-pad.

Up, Up, Up, Left, Down, Down, Down, Left, Up, Up, Up, Left, Right.

Infinite ammo:
Up, Down, Left, Down, Down, Left, Down, Down, Left, Down, Down, Down, Left, Right.

A noise will confirm the cheats entry. The cheat will be active until you turn off the Xbox.
Jedi Glitch
I found a glitch that you fall in one place but won't hit the ground! You have to be a Jedi to do this. Go to Mos Eisly. I recommend assault, choose villains. Go to the top left command post then go to the top left corner of the map. You should see a gate. Right beside the gate, to the left, is a small indent. Jump into it. The guy that announces everything will say you're leaving the battle field. Stay there until he kills you. You should be falling but not.
Leaving the Battle
*This can only be done with the invincebility code if you dont know it here it is:
Upx3, Left, Downx3, Left, Upx3, Left, Right,

1) Kasyyyk: When the cheat is enabled try to climb the cliffs on kasyyyk it helps if your in the republic base behind the wall climb that cliff there. When you reach the top you will see a big empty area of mountains if your on multiplayer you can tag each other.

2) Hoth: this is another enless map but its more easy and obvious this map is much bigger it is lso a good tagging map. If you climb over the cliff of the rebel base you will find the secret area that was there in the rise of the empire story mode.

3) Genosis you can venture into the wasteland through the top if the cliffs or through the flat land. *Note this map is endless and easy to get lost in.

*Remember to enable the invencebilty code before leaving the battlefeild.
Lightsaber Blocking Glitch
Do you ever become annoyed by the fact that you can't block with a lightsaber for as long as you want?

I've figured out a glitch that will let you do that.
Simply perform a block with a lightsaber until your stamina runs completely out, then immediately block again, your stamina will stop increasing or decreasing.

To cancel the blocking glitch, perform an attack, roll, jump, run, etc.

Occasionally your stamina will increase/decrease after a certain amount of time after you have performed the blocking glitch.

You cannot attack while the block is in effect, but you can deflect enemy fire back onto them for as long as you desire!

NOTE: Works best with the invincibility cheat.
Luke in a NEW custom!
Go to hoth and try to get a hero bonus then you will be... LUKE SKYWALKER POILOT!(this only on hoth and you have to be rebels)
Rank Levels and Medals Needed
When in battle, you gain medals, and after a certain number of medals, you gain a rank. The needed medals for each rank are as follows:

Veteran - 6 medals
Elite - 30 medals
Legendary - 60 medals
Slow Motion Character
When You are on assault at Mos Eisly,you choose any side,(a.k.a.heroes)and choose a character(a.k.a.Luke Skywalker)and go into an open place.Now sprint and pull back on the left thumbstick and while you're pulling,press roll...if you did it right,you should be in a glitch where your character is stuck in slow-motion.NOTE:SOMETIMES YOU CAN DO THIS WITH A NORMAL CHARACTER!
The best bounty hunters ever!
The best are Jango and Boba Fett! Well their the only bounty hunters on the game so... oya and their no brothers their father and son! Jango:father Boba:son
Unlockable How to Unlock

Frenzy : Unlocks Award Rifle Obtain 12 kills with the blaster rifle in one life

Regulator: Unlocks Flechette Shotgun Obtain 8 kills with a shotgun in one life

Gunslinger : Unlocks Precision Pistol Obtain 6 kills with blaster pistol in one life.

Technician : Unlocks Vehicle Regeneration Slice an enemy vehicle in one life(with fusion cutter)

Demolition : Unlocks Guided Rockets Obtain 4 critical hits on a vehicle in one life

Marksman: Unlocks Beam Rifle Obtain 6 headshots with a sniper rifle in one life

Endurance: Unlocks Energy Regeneration Bonus Obtain 12 points in one life

Guardian: Unlocks Damage Reduction Bonus Obtain 24 points in one life

War Hero: Unlocks Damage Increase Bonus Obtain 36 points in one life

Veteran Status for <insert medal name here> Obtain 4 medals of that type

Elite Status for <insert medal name here> Obtain 32 medals of that type

Legendary Status for <insert medal name here> Obtain 64 medals of that type