Fallout: New Vegas (Xbox 360) Cheats

Fallout: New Vegas cheats, Achievements, Easter Eggs, Glitchs, Unlockables, and Codes for Xbox 360.


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Complete each achievement to get the allotted gamerscore. The numbers between the () is the points given for each achievement.
AchievementHow to unlock
New Kid (10)Reach 10th level.
Up and Comer (20)Reach 20th level.
The Boss (30)Reach 30th level.
Ol' Buddy Ol' Pal (10)Recruit any companion.
The Whole Gang's Here (25)Recruit all companions.
Crafty (15)Craft 20 items.
Mod Machine (15)Install 20 weapon mods.
Walker of the Mojave (10)Discover 50 locations.
Master of the Mojave (25)Discover 125 locations.
Globe Trotter (25)Discover all snow globes.
You Run Barter Town (15)Sell 10,000 caps worth of goods.
Blast Mastery (15)Cause 10,000 damage with Energy Weapons.
Love the Bomb (15)Cause 10,000 damage with Explosives.
Lead Dealer (15)Cause 10,000 damage with Guns.
No Tumbler Fumbler (15)Pick 25 locks.
Stim-ply Amazing (15)Heal 10,000 points of damage with Stimpaks.
New Vegas Samurai (15)Cause 10,000 damage with Melee Weapons.
Jury Rigger (15)Repair 30 items.
Hack the Mojave (15)Hack 25 terminals.
Artful Pocketer (15)Pick 50 pockets.
Outstanding Orator (15)Make 50 Speech challenges.
Desert Survivalist (15)Heal 10,000 points of damage with food.
Old-Tyme Brawler (15)Cause 10,000 damage with Unarmed weapons.
Know When to Fold Them (10)Win 3 games of Caravan.
One Armed Bandit (10)Play 10 spins of Slots.
Little Wheel (10)Play 10 spins of Roulette.
Double Down (10)Play 10 hands of Blackjack.
Caravan Master (30)Win 30 games of Caravan.
The Courier Who Broke the Bank (30)Get banned from all the Strip's casinos.
Hardcore (100)Play the game from start to finish in Hardcore Mode.
Ain't That a Kick in the Head (10)Complete Ain't That a Kick in the Head.
They Went That-a-Way (25)Complete They Went That-a-Way.
Ring-a-Ding-Ding (25)Complete Ring-a-Ding-Ding.
The House Always Wins (30)Complete The House Always Wins.
For the Republic (30)Complete For the Republic.
Render Unto Caesar (30)Complete Render Unto Caesar.
Wild Card (30)Complete Wild Card.
All or Nothing (15)Complete All or Nothing.
Veni, Vidi, Vici (15)Complete Veni, Vidi, Vici.
Eureka! (15)Complete Eureka!
No Gods, No Masters (15)Complete No Gods, No Masters.
Come Fly With Me (20)Complete Come Fly With Me.
Talent Pool (20)Complete Talent Pool.
Return to Sender (20)Complete Return to Sender.
Arizona Killer (20)Complete Arizona Killer.
You'll Know It When It Happens (20)Complete You'll Know It When It Happens.
G.I. Blues (20)Complete G.I. Blues.
That Lucky Old Sun (20)Complete That Lucky Old Sun.
Volare! (20)Complete Volare!
The Legend of the Star (20)Complete The Legend of the Star.
DLC AchievementsDead Money
Assemble Your Crew(20)Recruit Dean Domino, Christine and Dog.
Cash Out(30)Confront Father Elijah in the Sierra Madre's Vault.
Having a Ball(20)Complete the Sierra Madre Gala Event.
Safety Deposit Box(40)Trap Father Elijah in the Sierra Madre's Vault.
Sierra Souvenir Aficionado(30)Collect 500 Sierra Madre Chips.
DLC AchievementsHonest Hearts
May my Hand Forget its Skill (40)Evacuate Zion.
In a Foreign Land (20)Scout the Zion Valley for signs of the White Legs.
O Daughter of Babylon (30)Crush the White Legs.
When We Remembered Zion (20)Arrive at Zion.
Restore Our Fortunes (30)Resupply Daniel and the Sorrows.
DLC AchievementsOld World Blues
Cardiac Arrest! (20)Recover X-13 cardiac regulator sneaky suit!
Making Friends (30)Reactivate all of the Sink's robotic assistants.
Make Up Your Mind (20)Make up your mind... about your brain.
Outsmarted (35)Complete Old World Blues.
Spinal-Tapped! (20)Recover X-8 vertebrae-pulse-de-sensitizer frequency!
DLC AchievementsLonesome Road
ED-Ecated (20)Find all of ED-E's upgrades in the Divide.
Condemned to repeat it (20)Decide the fate of all the Divide dwellers.
Hometown Hero (30)Complete Lonesome Road.
Rocket's Red Glare (25)Acquire all upgrades for the Divide's signature weapon.
Warhead Hunter (30)Detonate all of the warheads in the Divide.
Download ContentGun Runners Arsenal
Curios and Relics (15)Cause 10,000 damage with unique Mojave Wasteland weapons.
Master of the Arsenal (25)Cause 10,000 damage with Gun Runners' Arsenal (GRA) Weapons.
Up to the Challenge (20)Complete any three Gun Runners' Arsenal (GRA) one star (*) Challenges.
Combat Veteran (25)Complete any three Gun Runners' Arsenal (GRA) two star (**) Challenges.
Pros Only (40)Complete any three Gun Runners' Arsenal (GRA) three star (***) Challenges.


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Fallout: New Vegas Companion List & Location
Here's a list of the unlockable characters and where they can be found.
UnlockableHow to unlock
Craig BooneFound in Novac. Complete the "One For My Baby" quest you receive from him. Note; keep a respectable karma level with NCR or he will not speak with you.
RexLocated at The Kings in Freeside. Complete "Ain't Nothin' But a Hound Dog" to receive Rex.
CassLocated in Mojave Outpost Barracks sitting at the bar. Complete the sidequest "Heartache by the Number" to receive Cass as a companion, which will give you an additional quest "You Can Depend on Me".
ED-ELocated in Primm. Repair him and receive "ED-E My Love".
Arcade Israel GannonLocated in Old Mormon Fort inside Freeside. You can only recruit him if you have a bad reputation with Caesar's Legion.
LilyLocated in Jacobstown (west). Complete the sidequest "Guess Who I Saw Today".
Raul TejadaLocated inside the prison of Black Mountain. Access the prison terminal, and complete "Old School Ghoul".
VeronicaLocated at the 188 Trading Post, north of El Dorado Dry Lake. Speak with her in good light about the Brotherhood of Steel and she's all yours.
Unlockable Perks
These are a list of unlockable perks throughout the game, including companion and special perks.
UnlockableHow to unlock
Perk (lvl)Description. (Additional requirements)
Black Widow/Lady Killer (2)+10% damage to the opposite sex and unique dialogue options with certain characters.
Confirmed Bachelor/Cherchez le Femme (2)+10% damage to the same sex and unique dialogue options with certain characters.
Friend of the Night (2)Your eyes adapt quickly to low-light conditions. (PE 6, Sneak 30)
Heave, Ho! (2)+50% thrown weapon velocity and range. (ST 5, Explosives 30)
Hunter (2)In combat, you do 75% more critical damage against animals and mutated animals. (Survival 30)
Intense Training (2)You can put a single point into any of your SPECIAL attributes.
Rapid Reload (2)All of your weapon reloads are 25% faster than normal. (AG 5, Guns 30)
Retention (2)Skill magazines last for 3 real-time minutes. (IN 5)
Swift Learner (2)You gain an additional 10% whenever experience points are earned. (IN 4)
Cannibal (4)When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose karma.
Comprehension (4)You gain one additional skill point for reading books and double the skill points for reading magazines. (IN 4)
Educated (4)You gain two more skill points every time you advance in level. (IN 4)
Entomologist (4)You do an additional 50% damage every time you attack a mutated insect. (IN 4, Survival 45)
Rad Child (4)+2 HP per second per 200 rads accumulated. (Survival 70)
Run 'n Gun (4)Halved spread with one-handed ranged weapons while walking or running. (Guns/Energy Weapons 45)
Travel Light (4)While wearing light armor or no armor, you run 10% faster. (Survival 45)
Bloody Mess (6)+5% overall damage, more violent death animations.
Demolition Expert (6)+20% damage with explosives (Explosives 50)
Ferocious Loyalty (6)When you drop below 50% HP, companions gain +50 DR. (CH 6)
Fortune Finder (6)Considerably more bottle caps will be found in stockpiles. (LK 5)
Gunslinger (6)+25% accuracy in V.A.T.S. with one-handed weapons.
Hand Loader (6)When using Guns, you are twice as likely to recover cases and hulls. You also have all hand load recipes unlocked at any reloading benches. (Repair 70)
Lead Belly (6)-50% radiation taken from food and water sources. (EN 5)
Shotgun Surgeon (6)When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's Damage Threshold. (Guns 45)
The Professional (6)Your sneak attack criticals with revolvers, pistols, and submachine guns (guns and energy weapons) all inflict an additional 20% damage. (Sneak 70)
Toughness (6)+3 DT permanently. (EN 5)
Vigilant Recycler (6)When using Energy Weapons, you are twice as likely to recover drained ammunition. You also have more efficient recycling recipes available at workbenches. (Science 70)
Commando (8)+25% accuracy in V.A.T.S. with two-handed weapons.
Cowboy (8)+25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. (Guns 45, Melee 45)
Living Anatomy (8)Shows health and Damage Threshold of any target. +5% bonus to damage against humans and non-feral ghouls. (Medicine 70)
Pack Rat (8)Items with a weight of two pounds or less now weigh half as much. (IN 5, Barter 70)
Quick Draw (8)Makes weapon equipping and holstering 50% faster. (AG 5)
Rad Resistance (8)+25% radiation resistance permanently. (EN 5, Survival 40)
Scrounger (8)Considerably more ammunition in stockpiles. (LK 5)
Stonewall (8)+5 DT against melee and unarmed attacks and cannot be knocked down during combat. (ST 6, EN 6)
Strong Back (8)+50 Carry Weight. (ST 5, EN 5)
Super Slam (8)All melee (except thrown) and unarmed attacks have a chance of knocking your target down. 15% for Unarmed or one-handed melee, 30% for two-handed melee. (ST 6, Melee 45)
Terrifying Presence (8)Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. (Speech 70)
Here and Now (10)You instantly level up again.
Animal Friend (10)On 1st rank, hostile animals become friendly. On 2nd rank they come to your aid against enemies except against other animals. (CH 6, Survival 45)
Finesse (10)+5% Critical Chance.
Math Wrath (10)Reduces all AP costs by 10%. (Science 70)
Miss Fortune (10)10% chance that Miss Fortune will incapacitate a target in V.A.T.S. (LK 6)
Mister Sandman (10)Can instantly kill a sleeping non-player character, and earns bonus XP. (Sneak 60)
Mysterious Stranger (10)10% chance that the Stranger will finish off a target in V.A.T.S. (LK 6)
Nerd Rage! (10)+15 DT and Strength increased to 10 whenever health is 20% or lower. (IN 5, Science 50)
Night Person (10)+2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M.
Plasma Spaz (10)AP costs for all plasma weapons are reduced by 20%. (Energy Weapons 70)
Fast Metabolism (12)+20% Hit points restored with stimpaks.
Ghastly Scavenger (12)When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose karma. (Cannibal perk)
Hit the Deck (12)+25 DT against explosives. (Explosives 70)
Life Giver (12)+30 hit points. (EN 6)
Long Haul (12)Being over-encumbered no longer prevents you from using fast travel. (EN 6, Barter 70)
Piercing Strike (12)All your unarmed and melee attacks negate 15 points of DT. (Unarmed 70)
Pyromaniac (12)+50% damage with fire-based weapons. (Explosives 60)
Robotics Expert (12)+25% damage to robots, can shut down robots by sneaking up on them. (Science 50)
Silent Running (12)Running no longer factors into a successful sneak attempt. (AG 6, Sneak 50)
Sniper (12)25% more likely to hit the target's head in V.A.T.S. (PE 6, AG 6)
Splash Damage (12)Explosives have a 25% larger area of effect. (Explosives 70)
Unstoppable Force (12)x4 normal damage through enemy blocks with melee and unarmed attacks. (ST 7, Melee Weapons 90)
Adamantium Skeleton (14)Damage taken by limbs reduced by 50%.
Center of Mass (14)In V.A.T.S., you do an additional 15% damage when targeting the torso. (Guns 70)
Chemist (14)Chems last twice as long. (Medicine 60)
Jury Rigging (14)Repair any item using a roughly similar item. (Repair 90)
Light Step (14)Floor traps or mines will not be set off. (PE 6, AG 6)
Purifier (14)You do 50% extra damage with melee and unarmed weapons against centaurss, nightstalkers, spore plants, spore carriers, deathclawss and super mutants.
Action Boy/Girl (16)+15 Action Points. (AG 6)
Better Criticals (16)+50% damage with critical hits. (PE 6, LK 6)
Chem Resistant (16)Half as likely to get addicted. (Medicine 60)
Meltdown (16)Foes killed by your Energy Weapons emit a corona of harmful energy. (Energy Weapons 90)
Tag! (16)Fourth "tag" skill: +15 points to that skill.
Weapon Handling (16)Weapon Strength requirements are now 2 points lower than normal for you. (ST < 10)
Computer Whiz (18)Can hack a locked down terminal with four more chances. (IN 7, Science 70)
Concentrated Fire (18)+5% accuracy in V.A.T.S. with every attack on a given body part queued. (Energy Weapons 60, Guns 60)
Infiltrator (18)Can pick a broken lock with one more bobby pin. (PE 7, Lockpick 70)
Paralyzing Palm (18)Can paralyze an enemy for 30 seconds with a V.A.T.S. unarmed attack. (Unarmed 70)
Explorer (20)All locations are marked on your map.
Grim Reaper's Sprint (20)A kill in V.A.T.S. restores 20 AP immediately.
Ninja (20)+15% (15 Luck skill) critical chance with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals. (Melee Weapons 80, Sneak 80)
Solar Powered (20)+2 Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M. (EN 7)
Laser Commander (22)You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. (Energy Weapons 90)
Nuka Chemist (22)Unlocks special Nuka-Cola recipes at the workbench. (Science 90)
Slayer (24)The speed of all your melee and unarmed attacks is increased by 30%. (AG 7, Unarmed 90)
Nerves of Steel (26)20% faster AP regeneration. (AG 7)
Rad Absorption (28)-1 Rad every 20 seconds. (EN 7)
Companion Perks-
Perk (Companion required)Description.
Better Healing (Arcade Gannon)Regain +20% more health from all consumable sources.
Enhanced Sensors (ED-E)Detect enemies at a very far range, and enemies that are cloaked can also be targeted in V.A.T.S.
Regular/Full Maintenance (Raul Tejada)The condition of weapons and armor decays 50% slower (75% with Full Maintenance).
Scribe Assistant (Veronica)The player can craft workbench items through Veronica’s dialogue.
Search and Mark (Rex)Chems, firearms & ammunition within a short distance are highlighted when you zoom in.
Spotter (Boone)Hostile targets are highlighted whenever the player is actively aiming.
Stealth Girl (Lily)Increases Stealth Boy duration by 200% while also granting sneak attack criticals an extra 10% damage.
Whiskey Rose (Cass)Consuming whiskey does not have any adverse side effects or addictions, while raising the player's damage threshold.
Special Perks-
PerkDescription. (How to unlock)
AbominableDeal +3%/+6%/+10% damage to abominations. (Kill 50/100/150 abominations)
Animal ControlDeal +3%/+6%/+10% damage to mutated animals. (Kill 50/100/150 mutated animals)
Beautiful BeatdownAP costs for unarmed attacks are reduced by 10%. (First kill 42 people with unarmed weapons, then inflict 10,000 damage with unarmed weapons)
Bug StomperDeal +3%/+6%/+10% damage to mutated insects. (Kill 50/100/150 mutated insects)
Camel of the MojaveWater items hydrate and heal you 15% better. (Drink 100 water items)
Day TripperThe effects of addictive Chems last 33% longer. (Use 25 addictive Chems)
Dine and DashGet option to take Human remains when using Cannibal. (Eat 25 corpses with Cannibal perk)
Fast TimesTurbo's effects last +50% longer. (Use turbo 20 times)
Free RadicalRadAway's effect is improved +20%. (Use 20 RadAway)
Friendly HelpMysterious Stranger and Miss Fortune are twice as likely to appear in V.A.T.S. (Receive 15 Mysterious Stranger or Miss Fortune visits)
Lord DeathDeal an extra +1%/+2%/+4% damage to all enemies. (Kill 200/700/1000 enemies)
Machine HeadDeal +3%/+6% damage to robots. (Kill 50/100 robots)
Meat of Champions+1 Luck, Strength, Charisma and Intelligence for 60 seconds each time a corpse is consumed. (Cannibalize Mr. House, Caesar, The King and Aaron Kimball)
Melee HackerLevel 1: +5% melee weapon attack speed. Level 2: +10% melee weapon attack speed. (First kill 125 enemies with melee weapons)
Mutant MassacrerDeal +3%/+6%/+10% damage to super mutants. (Kill 50/100/150 super mutants)
Power Armor TrainingAbility to wear all power armor variants. (Complete Still in the Dark or For Auld Lang Syne)
Set Lasers for FunALL energy weapons gain an extra +2%/+4% chance to get a critical hit. (For one rank, deal 25,000 damage with rifle-grip energy weapons. For another, deal 16,000 damage with pistol-grip energy weapons)
Tough GuyTake 20% less limb damage. (Become crippled 50 times)
Unarmed Perks-
Khan TrickPerform all Great Khan drug runs.
Legion AssaultTalk to Lucius with 50 Unarmed.
Ranger TakedownTalk to Ranger Andy with 30 Speech.
Scribe CounterPut Formal wear or White Glove Society attire into Veronica Santangelo's inventory.
Scribe CounterPut Formal wear or White Glove Society attire into Veronica Santangelo's inventory.


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Invisible Mutant
The side quest in Novac of the farmer's cattle getting killed every night has a glitch with the Mutant responsible. When you kill him the first time, come back some days after and somehow he is standing there again where he spawns at. He keeps reappearing after a few days time, always in the same spot.
Missing your companion?
Unfortunately, Fallout: New Vegas comes with a few glitches here and there that can hinder your game-playing experience. Sometimes when travelling with your companion, they may tend to go missing even if you've sent them to Lucky 38 in The Strip. What you must do to find them is use the "wait" feature for a week, and after that time period you will receive a notification as to where your missing companion(s) should be.

Easter eggs

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SW Parody
Near Nipton,to the right of the town hall (your right), there are two skeletal bodies on the ground, which if you move your cursor over them, shows that there names are Owen and Beru.

Note: Wild Wasteland trait makes this occurrence happen.
The hard choice.
By taking the trait, not perk, Wild Wasteland you can get an Alien Blaster. BUT! By taking WW you can not get the YCS/186 special Gauss rifle. It's a very hard choice! The alien blaster has very limited ammo, while the Gauss runs off of MC charges.