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Star Wars: Battlefront II (PSP) Cheats

Star Wars: Battlefront II cheats, Glitchs, Tips, and Codes for PSP.


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[glitch] Floating cape
Play as anyone that has a cape.
Jump (notice your cape will fly up) and pause.
Then, put the PSP on standby. Turn it back on and unpause.
Your cape should be suspended in the air.
[Glitch] Get inside the Droid spaceship
This glitch is where you can get inside the droid's ship and see the inner workings.

1.) Choose Space assault (clone wars)
2.) Get in a ship
3.) Fly to the Droids's Targeting control ship
4.) Go to the end bit, and bang into the Targeting control bridge.
If you have done this correctly, you can see the inside of the droid ship.
NOTE: Use invincibility cheat
NOTE: Do not fly into the spinning fan in the middle.
[Glitch] Infinite glitch sea on Kashyyk
This glitch is where it looks like you are floating in thin air with nothing around you, not even the ground.

1.) Put invincibility code on
2.) Go to Kashyyk and be the Clones.
3.) Get a Barc speeder
4.) Ride over to where the gate winch is
5.) Go right to the back of that area
6.) Go over the hills at the back.
7.) Keep going.
If done correctly you should not be able to see anything but yourself.
[glitch] Underground in Hoth
1.) Choose Hoth, Galactic civil war.
2.) Be Rebels
3.) Get in a snowspeeder
4.) Fly to where the Wampas are
5.) Find holes in the ground and fly through them.
The holes should be where the obstacles were.
a critical hit point for an ift-x
When confronting an ift-x, sneak behind it and aim for the grate that you'll
see for a critical hit.
a glitch u wont believe(if it works)
This is a totally awesome glitch invented by my cuz. He doesn't hav internet though so i decided to post for him. I haven't seen or played battlefront for ages so this may not work. go to assault mode in that dessert place and be ki-andi mundi. jump twice and then pause quickly right after ur 2nd jump. wait for ten seconds then unpause. surprise! u have become a total weirdo. ur hair thing should be floating on top of ur head and follow u around. really weird. i think it works for other characters to. (i once saw him use yoda without his cape!)experiment for interestng results. have fun!
A method for destroying AT ST's
Try to hit the back of an AT ST's body, NOT the head, to score a criticle hit. 3 triangles pointing inwards indicate your on target.
A quick way for killing Walkers
When on Hoth, try bringing down a Walker by aiming for the neck. It's about 10 times more efective. You'll see 3 triangles pointing in, if your on target.
A sekret, safer path
On Mygeeto, you can save yourself the trouble of going down shellpocked roads, by using bridges seperate from Central Mygeeto. To find these bridges, look at the map.
A usefull Mine
On maps like Mustafer, don't forget to palce mines when the enemys trapped. However, mines don't last forever. Experiment to work efficently.
A Walker can aim for a Walkers Legs!
When your trying to evade a walker by standing under it, make sure the
other walker dose'nt shoot you!
Aiming For The Legs
One thing in SWB II that is similar to the first is that the walkers still can't aim for their own legs. This means that you can easily take advantage of this and run underneath to handle any enemy units that might spawn in that area. Or you can use any special weaponry to try and take it down.

Remember though, no matter how strong, the weapons most likely will never bring it down. For that, you require more efficient weapons.
Always Fix Healing and Ammo Droids
Too often in both Instant Action and online games do I see troops being decimated in places where these droids are available. It takes a full two hits with a plasma cutter to repair them most of the time, and can supply you with enough health to continue gaining it even after being shot repeatedly by droids. Also, quite often you will find yourself with little health left during or after a firefight, and having one of these nearby can restore you to perfect health in moments.

In essence, it takes your troops and doubles some of their life spans on the map. A handy effect for any player.
amazing skating glitch
ok, i admit i haven't played swb2 for a while but i think this is how the glitch goes. go to assault mode in that dessert place and choose any character(hero/villian). u know about those brown wooden crates all over the place? thats the key for sucess in this glitch. squeeze your self (well, basically walk in) between the crate and the wall.(all of the crates should be located just about a foot away from a wall.) face the wall, and start jumping. maybe about 5 jumps should do it. on the 5th or 4th jump JUMP OUT and u should be skating, permanently. unless u jump again which kind of makes this glitch suk for some people. u'll be like this weird floating figure and your feet will be frozen. u still move though.again, i haven't played for a while so there may be a problem. this glitch is really weird......
Some maps in this game, such as Tantive, Mos Eisely and Mygeeto, have areas on the maps where people have to travel through to get to another location, such as a command post. This has two primary effects with troops, one which is defensive and another which is offensive.

First of all, the offensive point of view. Let's take the map Mygeeto as an example. The map is basically one giant wheel with two protusions, both for bases. Whether the republic or droids (this is more effective on this map as the republic) you can take the advantage of troops having to walk into the same short and narrow path to get out. Taking down mass numbers by sitting there and shooting as well as using tanks to keep them in are tactics that can land devastating blows to troop reinforcement counts throughout the game. Other maps, such as Kashyyyk, also have this advantage against the AI, with being able to shove droid tanks right against the doorways out of the rear beachfront base and shooting in to allow few to no one out.

It also have several defensive effects, most coming from being able to keep the people from advancing without havy losses. While you might be bottlenecked, you also have the advantage of haivng a fairly narrow space to shoot down. You can also use these small spaces to pull back to so that droid tanks or other things can't get in easily. Also, setting traps to keep out tanks and troops becomes far easier because the paths they have to take to get in are usually in short supply and in small size. Mining these areas or keeping a detpack nearby has lead to a lot of deaths in my instant action games.

There is one small addition that I did not add to the others, and that is that of the heroes. Both ranged and lightsaber based Jedi have prominence here, with the former being able to shoot their often incredibly powerful shots down the corridor or space and easily hitting units, to the latter being able to slash wildly and still be contained to take down anything that tries to stay ahead or go around them.

Good luck with the rest of the game!
Camera Movement: Looking Around Corners/Staying Close to Walls
One thing you might have noticed by now is the suddeness of encountering the lone tank travelling around the field looking for some victims to flay, and how often it happens. Or that sudden contingent of forces around the corner. One thing you do have on them, though... your player can magically see around corners.

When staying close to a wall, you typically are out of danger from anything coming at you from any angle of any sort, and you can often get past large battles just by having a low profile. However, no one can totally know when they have snucj by the entire battle. By simply toying around with your camera, you have a good 15-45 degrees of viewable area around the corner, meaning you know if there happens to be a droideka standing around the corner. When in doubt, always use this ability, as it has saved my own life a great many times. Unfortunately, this is impossible to use in vehicles or any stationary combat implement.

Either way, this sort of cover can help, especially from such things as splash damage and turrent fire if they can't get around the obstruction that is saving your character's life.
Cheat codes.
In Single player mode, Pause the game and press:Code Effect
Up, Down, Left, Down, Down, Left, Down, Down, Left, Down, Down, Down Left, Right Infinite Ammo
Up, Up, Up, Left, Down, Down, Down, Left, Up, Up, Up, Left, Right Invincibility
D, D, D, U, U, L, D, D, D, D, D, L, U, U, U, L Low-res Soldiers (single player only)
U, U, U, U, L, U, U, D, L, D, U, U, L, R No HUD (single or multi-player)
U, D, L, D, L, R Party-Time Jedi/Wampa Hit Effects (single player only)
U, U, U, L, U, D, U, U, L, D, D, D, L, U, D, D, L, R Slow-mo sounds (single player only)
Combat With Bothan Spy
Okay,Bothan Spy is the ******* enemies,agree?Now,i will explain how to kill it when him use stealth
1.Use Blaster Rifle or Commando Pistol
2.If in the map,you see an enemy front you or behind you but you sure that no one around you,that must be Bothan Spy
3.Make sure that your blaster rifle are full clip or much,and start shooting to the enemy sign in the map
4.Keep shooting and paying attention for Wookie Warrior because their bowcaster can kill you in 2-3 shoot
5.When Bothan Spy that you tried to kill is look to you,shoot him before he use stealth.

Dish Turrents and AT-ATs
One thing that I noticed while playing with friends is that they typically will run to the nice, 'sheltered' turrent which fires a stream of red bolts at an enemy. Although good against most types of infantry, many still try to turn this onto the monster walker, the AT-AT.

Yes, the AT-AT may now take a lot more damage from your A-Typical torpedo fire from a snowspeeder, but not from one of those measly little turrents. They can also make short work on those turrents as well, following those bright red shots directly to the source and firing it's main weapons directly at the big, blank metal of the turrent that they are in.

Although this may seem like a powerful machine, there is one I enjoy using much more and is much more effective against something like an AT-AT. The Dish Turrent. Although you might immediately think that such a thing is dangerous because you are in open air while firing, also remember that the damage you cause (killing a unit in one blast) far outweighs the potential danger. Besides, you can always get off the turrent.

Target the AT-AT at it's head and neck and press the button as fast as you can! You should see that bar slowly lower. Don't power it up - personally, I've seen little effect, and it seems to take longer for them to go down.

Only abandon the turrent when the first shot strikes it.

Have fun with the rest of the game!
Don't Abandon It For Too Long, Or It Won't Come Back
Once or twice you may want to set down your ship for a moment on a map of your choosing, perhaps to make a few sniping shots or to try and take a base.

Other then repairing your ship, and actions like this can and will lead to your ship taking a lot of damage and eventually exploding. Be prepared for the consequences.

Only land vehicles can get away with not taking damage, and only air units do take damage. Have fun and enjoy the rest of the game!
Droid Tank (The One From Kashyyyk) Additional Weakness
The droid tanks that you find on Kasyyk have an additional weakness. While the tank is well armed and fairly powerful compared to some of the others on the map, the vehicle can't actually aim right in front of it. If you get somewhat close, the two cannons can't seek to find you. This can be of excellent use if you have no means of escape, or need to have a quick reprieve from being fired upon.
easy kashyyk in story mode
when you have to defend the oil refinery, take clone engeneer(with fusin cutter)go inside the wall now look next right to the wall if you aim at the computer and use your fusion cutter:it will repair it...just keep repairing it over and over until the objective is complete...happy kashyyk
Ewoks and Endor: Where the Hell Did That Come From?
This game has several types of different buggers who will try to kill you when you don't notice them, but possible the most resilient and most annoying is the tiny Ewok.

The Rebel's on Endor have a small alliance with them, and these characters can hide well, come below the line of fire and rarely draw any attention from the enemy until they die and the Ewok is standing proudly over the body.

This can be a great asset. If you see an Ewok charging forward to kill something, help him. Kill any trooper's who are trying to get to him... because the little guy is dangerous, and alone he can do great damage.

What can the Empire do to combat this? The number on thing is shoot at anything that moves. You might have noticed by now that most of those people on the field that blend in with the environment are not your friends, so take them down. Also, keep a constant eye on the forest floor... you might not be looking for enemies heads, but you can still see the larger one feet and shoot them, and keep an eye out for the elusive tiny bear.

Good luck and happy hunting!
Force Hit
When playing as Mace Windu, to hit realy hard without toutching your enemy, press the Jump Key and then the Fire/Hit Key!
gifted ship
On the hoth level be the rebels and take a ship with nobody else in it(you may want to use the invincibility cheat before you do this)take of and fly to a at-at and try to land on it,if done right your ship(after you jump out and look up)will be floating in mid-air,you can sometimes see your face when you look up to.
Glitches in space
Glitch 1-Breathe in space
Choose any space level then get in the landing craft. As soon as you take off land again. Then get out. If this worked, you should be outside the barrier and standing on your ship.
Glitch 2- Swimming in space
If you want you can get back in your ship and take off again but thats boring so jump off your ship your player should be making a swimming movement but not going anywhere. After 15 seconds he should fall.
Grenade! Run AWAY!
Very simply put, if you see a grenade coming at you, run, or preferably, dodge to the side before it hits you. The concussive blast that is. I've noticed that, typically, rolling will get you out of its range, as long as it is in the opposite direction it is coming from, or off to the side.

Otherwise, you will most likely not make it to a safe distance in time, even running as fast as possible.

Jedi can easily jump to the side to get out of the radius of the blast, so always use that if you can. Usually you can also land far enough away that you can run to the enemy who did it and easily kill them, as they may not choose you as their next target.

Have fun with the rest of the game!
Hero Cheat/Tip/
You know when you collect enough points to play as a hero/villain? Well, I figured something out that can be used on any place that has Conquest and Hunt mode on it. It's not big, like the secret to the universe, but it can still be pretty useful.

Let's say you're on Naboo as droids. You kill enough people, get enough points, and the game will prompt you to play as Darth Maul. You don't want to play as him yet, but don't want to blow the opportunity. So, simply say yes, and pick a different person. It's that simple.

Then, when you want to swap infantry, the hero (in this case, Darth Maul) will be available as a selection.

NOTE: The Hero thing still applies. You still only have a certain amount of time to use him. To increase it, type in the invincibility cheat.
Jedi Enemy: Force Tip
When you are fighting another Jedi, be it a person or the computer, you will always find that the person who gains the upper hand is usually the one who wins.

I recommend using the force push ability if you can. It knocks your opponent off his feet, and while he is getting up, you can do some heavy damage. Not to forget that once he is up, he is still vulnerable. If you have done enough damage already, it will not matter if he can fight back.

Of course, he may decide to use the lightsaber throw on you. So if you kill him, make sure to watch out for the returning lightsaber.

This trick works best with a character who is fairly easy to control with force running and will not go charging past the character if you start hitting the enemy.
Kashyyyk Tip: Back Base Pattern
In the past few days, I've noticed a pattern which is useful. Opposite the Rebel/Republic base behind the sea wall, there is a back base which is usually complimented with three tanks and two speeder vehicles. When you take this base, automatically all droids, etc, make way for the back base in instant action. The pattern is that each unit off the beach will come up to the back base the same way -- the side path.

So, if you want to ambush a few, take the back base and charge out to meet the army. Be quick with you gun, though, as even if the Droidekas keep moving some of the time you are shooting them, many will stop to return fire.
Legendary Rank and The Special Weapon's It Brings
After a certain rank, you begin to get new, updated weapons. They are as follows (alphabetical order):
Demolition: Guidable Rockets

Frenzy: Elite Assault Rifle
Gunslinger: Precision Blaster
Marksman: Particle Beam Rifle
Regulator: Flechette Shotgun
Technician: Vehicle Regeneration
Mini Maps and Usage
The minimap is a marvelously useful tool when on the field. By opening it, you can see troops movements accross the screen, which way they are facing by seeing where the arrow is pointing, seeing where the heaviest gunfight is by looking for the most flashing arrows and making sure you are safe while you take a CP. It also shows some rudimentary land differences, so you can use it also to get you out of the sometimes confusing areas like Jabba's Palace.

Effectively, it acts as eyes behind your head while you take a CP, and in the case of getting lost, well... you won't. Frustration won't help you, but using this will at least get you in the right direction, and a lost trooper is a useless trooper.
More teammates
During instant action, when choosing planets, go to options and pick conquest or one of the modes (not hero CTF or Assault) and it should say reinforcement%. Change it from 100% to 500% to get 375 extra teammates.
Mos Eisely Troop Related Tip
Mos Eisely is arguably the most complex map to play on. Most of the place has low walls troops can jump over, small side alleys and dozens of roads leading all over the place, with turrents placed on roofs and the ability to jump to other ones. With only forty or so troops on the field at a time, it can become difficult even for skilled players to get themselves around the map without making one or two mistakes.

Therefore, when you want to find out where the heaviest fighting is, or get there fast, use the Jet Trooper or the Dark Trooper. These two troopers can fly or glide, giving yourself an aerial view of where troops are, where flashes from weaponry are coming from, and paths on the map that take you there the quickest. You can change to another character afterwards.
Mygeeto's Safespot
Ok, this is tricky so you will probably need 10 or 20 lives. First, you've got to select a flight unit. Now, you have to walk across the a bridge with the half-archs loacated at one end of the map. Make sure you go down the middle and over the comand post at one end. Now, strafe slightly to the right but keep walkig. If you now go over the edge and try moving backwardyou will land on a narrow platform, from were you can streight up and land
on the botom of Mygeeto to fire safely at enemys!
Mygeeto: A Guard Against Rockets and Bombardment
One item of interest available to those fans of Mygeeto is a well placed series of what looks like debris in some areas of the map, with a hole through the middle. However, these little pieces of metal can be useful for providing some protecting against most heavy weaponry and a lot of medium weaponry as well, and you can shoot out through the middle, where a conveniently placed hole awaits.

For example, I once rode out a fight against a tank by hiding behind one of these while shooting down targets on foot, until a shot unfortunately made it through from a Super Battle Droid.
Mygeeto: Those Are More Than Craters!
In one area of Mygeeto spans a bridge which appears to span from one part of the map to another.

However, this bridge of sorts is covered by pockmarks. Vehicles can easily pass over them, but for those on foot, avoiding them for the most part may be prudent, especially for those farthest from the outlying section of the map.
Pistol and Close Up Uses
The Pistol has a great many uses other than just being a weaker version of the rifle, and learning how to use it correctly can give you a huge advantage.

For example, with heavy units such as the Vangaurd, you are armed with one of the most powerful weapons available in this game. Yes, that's right, one of the most powerful weapons, but also one of the most useless against any form of troop combat, save for perhaps Droidekas. No matter how fast you think you are reloading, or whether or not that load will be finished, you might miss, or, more than likely, you won't finish before they attack. So switch over when you first sense danger, as this goes for sniper's as well -- the weapon has a high fire rate and is deadly if it hits the head, and you can always reload later. You can't as easily reload another life and get back into position... or repair the new stat hole.

If you need rapid fire, and can't afford to wait for anything to load, switch over and finish the job with the pistol. Better the enemy dead and spending a second or two reloading your rifle then losing half your health and having a half empty clip. Plus, later on the pistol can also be used for sniping and other similar purposed whenever needed, and is much stronger as well, making it a deadly force for whatever you have left to do in the game.

Finally, an unlimited amount of power. You can last the rest of the game with it... so when holding a CP or something, just switch over to it and find an ammo droid later. This CP is more important now! Happy hunting!
Rank Levels and Medals Needed
When in battle, you gain medals, and after a certain number of medals, you gain a rank. The needed medals for each rank are as follows:

Veteran - 6 medals
Elite - 30 medals
Legendary - 60 medals
Rankings and Moving Up
The rankings that show up on your profile page are determined by the following.

Private - Lead 1 Man - 0 Medals Total
Sergeant - Lead 2 Men - 20 Medals Total
Captain - Lead 3 Men - 100 Medals Total
General - Lead 4 Men - 300 Medals Total

Leading a man means that you will be able to issue orders to that person to perform such acts as 'Move Out'.

The higher the rank, the more men you can order to perfrom such simple tasks.

The medal total is calculated through all of your medals combined, not just in all categories. So no worries if you can't seem to get enough Regulator Points, you can still become a General easily with zero.
Recon Droids and Effectiveness
Although the clone commando comes with an effective special weapon, in the wrong hands it's a waste of time. Remember, these small weapons can be killed in basically one shot, and although it might seem fast when you go against them, you can often see them moving incredibly slow when using them. So avoid unnecessary combat whenever out on the field. Also, if your going to engage an enemy, then make sure you can get away with it. For example, a trooper facing the opposite direction is a good target. Just remember, the AI has excellent aim when it comes to these little things, so be extremely careful.

The number one use I have seen them put through are sudden, random detonations which can cause a lot of damage to many enemies within range. So if you get the chance and happen to be around enough troops, within range, then take it and blow them to hell. This can always give someone the advantage, whether it be you in their sights or the sniper on the hill waiting for the CP to change sides that they were heading for.
Region Related Units
Accross multiple maps in this game, you will come accross a large amount of units that you will recieve on no other planet, no matter the side you choose to go with. These native species have several uses, which I hope to cover in this cheat.

Native species have one thing that stands out from the rest of your units. This is that they do not count for your reiforcement count. This means, when one dies, another will spawn in it's place and not take a number off of that green number at the top of your screen, which can be excellent as an advantage in many situations, such as when you are heavily outnumbered on Kashyy. The Wookiees will charge out and take as many as possible with them before they go down, before coming back again. This also has another heavy use. Even if there is only one unit left on the screen, wookiees, ewoks, and other assorted allies will always continue to reappear and attack. For example, on Kashyyk, even if only you and yuor friend are left, ten wookiees might be fighting on the field. Because of this, they are also excellent to give orders to. Order four to follow you, and go charging out, taking most of the fire and going to the heart of it, will cost you nothing in reinforcements, provides valuable cover and most of all gives you some protection as you go out to kill as many as possible. As a nice little side bonus, the wookiees will be back in a few seconds to guard your back base, and maybe even assault the beach head if that is necessary.

If your going for vitory, then stay at the back with the turrent, and let the wookiees do the hard work. These players might not be as good as you, or they are CPU, and as many attackers know, it always seems there are a few up on those darn platforms.

On the other end, the most wookiees are good for is fodder to increase your skill count or your points to get a hero, so unless your desperate to get either, or are under fire from the native species, always go for actual enemies first. Otherwise, these native species can be incredibly powerful, such as the close range attacks of the wookiee spread weapon, an Ewok killing you when you are not looking down or getting a wookie explosive to the side of your vehicle. Use these creatures while you can, and you will always have some sort of advantage, no matter what the odds.
Remember: Jedi's Come Through Hard Work
In BF II, it is always a good idea to remember that hanging at the back and shooting down enemies will not gain you access to Jedi's... in the game options, you might have noticed that you have to get a certain amount of points before they come up, and they only appear in certain increments of time. For example, a Jedi will not appear thirty seconds into the game, and if you just finished using a Jedi, you still have to wait thirty seconds.

The best ways to get points is to take CPs, from my point of view, however going on a slaying spree can gain you access to one fairly quickly.

If you do not use them, or if your partner is better with a Jedi on split screen or the like, then don't use the Jedi -- he should also have enough points by the end of the thirty second count down you have to immediately take control of the Jedi when the choice appears on his screen.

So if you want a Jedi, you have to go out and get some actual action. Otherwise, your getting nothing out of the game. Good luck!
Safe Inside a Republic Tank and Walker?
In response to the top, no, you are not. If you are a good sniper with any weapon, skilled enough with any weapon, good with a lightsaber, etc, then there is one thing that you should know about the tank and walker (AT-ST) that they employ.

Both have open air gunner positions. The people in these seats (for the latter, it is the driver as well) can be shot out fairly easily, taking out a key weapon in many assaults.
Save a Waker AND Kill
If you are playing as the empire on Hoth, try to take a Walker to the shield generator. This will allow you to:
1. you can destroy the shield generator.
2. Capure the hanger, to stop the enemys supply of snowspeeders
3. AI controlled Walkers tend to stay still, so they are more easily hit and faster destroyed.
Ship Battles and Kills
Remember that the troops of the other side are not all in the air at all times. In fact, you can find several still on board the ship. By taking any available marines or such, you can go over and handle a vast amount of lightly armed pilots who are on their way to their ships. Quite often you can cut down a good dozen on your way just to the main room, and even then, you have the troops in there, which are using weapons stations and such, and also many of your objectives. Similar to this is if you happen to have access to a transport -- although it sometimes, if not usually creates a more offensive move of marines from your enemies, you'll have heavy troop reinforcements inside an enemy vessel, which can be useful not only inside, but outside as well, as it leaves many fighters unharrassed and the cruiser's more vulnerable to attack.
Sniping - Four Recommended Spots
Although the sniper appears to have been slightly less important in this game than it has been in the past, they are still effective when getting head shots and assorted other long range attacks on enemies. The following has four maps with spots I have found to be excellent for this sort of combat.

1. Geonosis: In more than one way, this map is a Sniper's haven. The main part of the map itself is flat with few obstructions, meaning you can snipe from that location itself and hit units far accross the field.

Another area which is quite obvious is the giant hill located to the side of the field opposite of the chasm. Up there is excellent for firing down on the heads of enemies, no matter the location.

The central CP, one that the CIS usually owns at the beginning of instant action battles, has two spots which are recessed into what looks like to be a carcass of a ship or building. These two platforms are excellent for sending heavy fire, no matter the type of trooper, upon the enemy with little worry of getting hit due to the overhang above the little spaces.

Finally, there is those spire like rock CPs, which have openings to snipe through. Although out of the way and not all that great for sniping itself, it can be useful when desperate.

2. Kashyyk: Kashyyk has several places to snipe from, however, the following is the two main areas.

Kashyyk has two excellent platform areas for sniping, one over the water and one against the usually defending side, both with abilities to target both beaches if need be. The laster turrents are also a good ida to use in this case, thanks to it's heavy firing capabilities. From there, except for some small obstructions, all beach enemies are visible.

The second spot is located by the defending side's home base. This is the large metal wall, which you can get to the top of by walking up the hill. Although you might want to use the turrents, your best bet here if they break through the wall and troops start flooding in is the much more precise sniper.

3. Tatooine: This one is quite simple. Units on top of buildings can cause chaos, and the sniff CP can cause havoc on any who come to try and take it. However, there is one place that few decide to really linger at once in a while, and that is because it is only accessible by Jango and Boba. From the top of the highest buildings, which you can reach from the skiff with the rocket pack, you'll have easy out-of-range sniping access and the ability to drop any explosives you might have upon them.

4. Endor: This map has platforms galore in the center, and with enemies coming out of the woodwork it is always best to be able to beat them back. Endor also has a small hill behind the bunker CP, in which you can stand and kill those in the turrents and any who might pop up with ease. I recommend a speeder and the side woods to get there quickly, although sneaking along can get you up there as well.

I hope this helps you all to gain those marksmen medals.
Sniping Tip - Deployable Turrents
The Sniper's Deployable Turrent is one of the more useful weapons in the game, at least it is in my opinion. The number one thing that many people will notice about this turrent is that it is stationary, but that is not something that is a major loss. In fact, it's use as a stationary, but independent weapons platform is excellent for a variety of reasons.

There are two ways that I use this device, typically. Either I go to high ground and release the device just over the edge so that it falls and shoots enemies at the bottom, or I will set it near where I am sniping.

If I perform the latter, I gain instant protection and can put my full attention to sniping, until my turrent fires off, which you will be able to hear. When you do, you can go out of sniping mode and pull out your pistol for close action with your enemies. Thanks to the accuracy of the turrent, you can now find all enemies and dispatch them in a timely manner.

Good luck with the rest of the game!
Strafing: Extra Advantage
Although many a game that involve sniping and shooting have strafing, the auto-lock feature available (although defnitely not exclusive) on this game (which targets units for you) has an unfortunate quirk in it that you can use to your advantage.

One of the things you may have noticed while strafing in the game or aiming for a strafing opponent in the game is the near impossibility of hitting said target without manipulating the area the weapon is aiming for, which many people now do subconciously. The CPU, however, does not. If ever caught in a firefight with one or multiple enemies, always strafe to the maximum potential. The CPU will continue to miss for the most part and you can continue your slaugfhter unhindered.

A note, though: this style of gameplay becomes ineffectual if opponent comes within point blank (very close) range, so it should be used while at a moderate distance.
Super Battle Droids and Directed Fire
Luckily for us, BF II has several different kinds of projectile incendiaries available for use whenever you need them, depending on unit. Equally unfortunate is how many of these weapons that you do have available to you are not directed, and a lot of times you depend on free throws. However, The Fett's and the Super Battledroid also have an extremely useful weapon: The Rocket. Both of them have a rocket like weapon that can be targeted not only at large vehicles but at the smaller troopers as well! This means that you can actually cut down your enemies with rockets in one hit, as opposed to hoping they don't move out of the range of a grenade.
Tanks and Where They Fire (Droid Roller Tank Specific)
Tanks in BF II are powerful, but, you guessed it, not very accurate. When it comes to anything smaller than a turrent, these large beast lose effectiveness against them by a huge percentage. For this reason, I would recommend, if in a particularily nasty jam, such as multiple tanks around you by the Sea Wall on Kashyyyk, that you try to get as close to another tank as possible, or in the case of the rolling droids on Kashyyyk, onto one of the side treads or even onto the main one. This can cause enemies to hit and sometimes destroy their own tanks while trying to get to you, and thanks to the inaccuracy (and for the featured tank, spread out) shots, there is a good chance that you might survive to get healed another day.
Technician Award, Slicing and Engineer's
Although it might seem that the Engineer is not as useful as it looks, and that only tanks can take on tanks, this is not true. Enemy vehicles can be spliced using the characters fusion cutter when an enemy is inside. This will cause the temorary loss of function in the vehicle and the pilot getting out, which is when you can kill them. Remember, this will gain you a Tech award once a life, and I found that the Engineer's are the best to do it with, from the Clone Army. Why? Kashyyyk, in which they are the defender's, is against mass numbers of tanks, and even one Engineer can cause chaos among them all!
The 'Duck Blind' - Killing Mass Amounts of Enemies
However, the title depends on which CP they choose.

This tip is more for those of you who don't like charging about looking for enemies where they are not. A simple way for killing the Empire on Hoth and the Republic on Geonosis follows, and it's all, once again, in those strategic machines, the walkers.

The one place that many troops will use is the walker, especially if they are limited in the amount of CPs they have, the walker CP is closest to some sort of target or they notice that your in the area. This all works for you, as you can instantly kill them just by hanging around the legs of it.

So the next time you want to go in and seriously cut down those numbers, wait for the walkers to come in, and run for the legs! Who knows how many you'll kill.

Note: Recommended that you at least take over a command post first to narrow the choice of CPs where they can reappear from.
The Library CP in Instant Action
On Coruscant, in instant action, during the clone wars, there will be a battle between droids and the Republic here. One thing that the Republic always does is send a man to the library through the computer storage area and the upper library. Cutting them off here can bottle neck their forces, and give you an edge that is incredibly useful for taking the rest of the map.

First of all, simply go as the droid of your choice to the library CP and take it over. I have yet to meet an enemy before I take over the base if I head straight there. Then, go up the stairway (the one on the right is preferable) and handle the troops coming down. Always point your gun slightly up so that you can hit them from a lower elevation.

Moving through the upper library and computer archives (the room that glows blue) after handling them is easy. You can then hit them in the backside by attacking the CP there. On the off chance you take it, then all the better!

By now you will have the chance to play as Darth Maul. Charging down the stairs as him or any droid can seriously damage any chance they have off gaining an offensive for the main hall.

Remember that they will most likely try and take the side room you first started in on the right side of the map, closest to them. They may have control of the turrent in that corridor. Taking back that CP at any time is a useful asset, as your troops will charge from there as well, like a pincer movement. They can't all point in one direction, so at least one or two people will be vulnerable. The last CP, if holding all the others, could simply be your forces sweeping in from three sides. If there is still some men on their side left, then it is slaughter, especially if there are large numbers. Grenades are incredibly useful in that situation, and if you are Darth Maul... then grenades will quickly become unnecessary.
Throwing Your Lightsaber
Lightsabers are interesting devices in that they can be thrown and at a certain distance will return to the owner. However, a few tips follow.

1. If you are going to throw it, remember not to aim too low or too high, and especially not for an enemy who is heading off in the opposite direction from where you aimed, if you are aiming upwards. You have one shot, not multiple ones from a blaster rifle. Otherwise, it will stop short on anything solid that might stop it moving and return, unless that solid item happens to be one of your enemies.

2. Your enemies may be good with this ability as well. remember that when you see one coming, always move in a perpendicular fashion. Otherwise it will just catch up with you, and that's no good.

Remember to watch for when the lightsaber circles around and comes back!

3. For you using the lightsaber...

Well, using it is fairly simple. However, if you miss, it is not as if that's the end. Keep moving so that the lightsaber is always on the direct opposite side of the person you want to kill. It will come back and nail them.

4. You have no defence while throwing a lightsaber. Even Aayla Secura, with two lightsabers, will focus totally on the one she has thrown. So you'd better be sure of the course of action or be willing to accept the risk or cost.

5. Finally, sometimes while moving side to side your lightsaber will come through walls. Remember that usually it will not come through the totally solid wall in front.

Have fun with the rest of the game!
Turrents: Look, A Head!
Turrents have one major weakness against your A-typical trooper, and that is the way the face shield is designed.

Where the gun comes out with the blaster, there is a schism in the guard plate where blaster fire can get through. Although easier to shoot with turrents and snipers who can aim in on the head, if you are skilled with any weaponry and can aim at the head by yourself, then do so.

Remember that once that turrent is empty, most likely the nearest enemy unit will take its spot. So be ready to either take the turrent, destroy the turrent or use the turrent (recommended by me, as well as well used) as a trap.

Your not invincible for the most part while doing this, so watch out!
Use 3D to Your Advantage
Battlefront II does not only work in side to side, forward and back, and the like. You can also oftenmove higher. To other platforms higher up, slightly elevated grounds, like a hill, a small bridge, and similar areas in the game are so useful because of this. Anyone who has tried tracking an enemy or getting a bead on one in the top floor of the Naboo Temple Library CP can vouch for this as well. Almost everyone has difficulty aiming higher then themselves, as it is usually unexpected, and most of the time you are off the screen.

So the next time you play, think 3D. Up can be a big help... being below can obscure your view to far too much, including the small visible bit of their character's body and weapon to your fully unpretected one. How do you combat it? The only way you can. Moving erractically side to side (not forward or backwards, and moving from having them shooting your back to you head isn't much of an improvement) and finding an obstruction or trying to get to the same level as they are are the best strategies. Just remember... your changing elevations on stairs, so it's a lot easier for your enemy to get you then it is for you to get them. Plus, be wary, as the steps are almost always in the open....


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Bring back to Life!
I noticed this glitch while i was in Hoth.

In order to do this glitch you must be invincible.Get in a snowspeeder and wait for a teamate to get in. Fly out of the battlefield for a while. Swithc spots and theyll fly back. Land and they fall out daed! So weird right?


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Heros vs. villains
Select instant action, Mos Espa, assault and then gallactic civil war to pit all heros aggainst villains!
Infinite ammo/health
when in a battle, press start(for the pause menu) then press following arrow(U for up, R for right, L for left and D for down)-----UDLDDLDDLDDDLRUUULDDDLUUULR------- in the middle and the end u will hear weird sounds(dont worry) now u have invincibility and infinite ammo))) if it doesnt work reset the game and try again...should work then... happy immortality

for more tips e-mail me!!!
Regenerating Ammo
Pause while playing offline and input UP, DOWN, LEFT, DOWN, DOWN, LEFT, DOWN, DOWN, LEFT, DOWN, DOWN, DOWN, LEFT, RIGHT. A chirp similar to the one heard when pausing will occur. Your ammo counter will go down, but will refill instantly when reloading.
Taking Down Shields From the Outside
It is not recommended that you try and take down any of the ship's shielding grids from the outside. This requires excessive bombing of enemy vessels and can quite often end in your destruction due to other fighters and the weapon emplacements on the ships...

So do the right thing, and go on a killing spree inside, where you'll find the easy to destroy shield systems just waiting to be destroyed.