Folklore Cheats

Folklore cheats, Unlockables, Tips, and Codes for PS3.

Folklore Unlockables

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Unlockable Costumes
You can get various costumes for Ellen and Keats.
UnlockableHow to unlock
Extra Costume 1Collect All Folks for Ellen and Keats
Faery Cloak [Resists Bond & Sleep] Located in a green memory stone in the first area of the Faery Realm.
Battlefield Cloak [Resists Destroy & Slash] Complete the quest “Bullseye’s Defection,” given out from the pub in Doolin at night during chapter 2.
Cloak of the Deep [Resists Water] Destroy a blue memory stone from the first area north of Old Capital 2 in Undersea City. All Undersea City Ids must be absorbed to make it appear.
Cloak of Dawn [Resists Thunder] Defeat a folk called Habetrot in under 1:30 three times.
Cloak of Twilight [Resists Charm] Destroy all memory stones in Hellrealm. (Some appear only after defeating enemies, some are elevated, and there are a few in the side rooms of the elevator.) Then break the stone that spawns south of Inquisition Bridge.
Cloak of the Midnight Sun [Shortens MC Recovery Time]Rewarded automatically for reaching the final chapter.
Christmas CloakDownload it at the PS3 store for free.
Submitted by: Arcanium, Chi606 on August 06, 2007
Unlockable Folk
You can unlock folk to use by playing the Dungeon Trial Mode and Getting/Uploading certain point dungeons.
UnlockableHow to unlock
Valiant (Keats Only)Score 100,000 Campaign Points in Dungeon Trial Mode
Collbrande (Both)Score 150,000 Campaign Points in Dungeon Trial Mode
Alphard (Keats Only)Upload a 4,500 Point Dungeon
Duergar (Both)Score 30,000 Campaign Points in Dungeon Trial Mode
Kaladbolg (Ellen Only)Upload a 4,500 Point Dungeon
Folklore 1Clock the Story mode with Ellen And Keats 7 times then on the 8th when u absorb the 1st folklore u will have HIM
Submitted by: SerialZero, anonymous on April 03, 2008

Folklore Tips

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Defeat Durandal (Keats) Easily
You'll notice that there are big pillars around the place, and Durandal keeps going near them. Well use it to your advantage.

When it goes to a pillar, get on to the opposite side. It will try to come straight and be stopped by the pillar, as will its attacks. Your attacks however CAN hurt him, so you can effectively kill/capture him without gaining a scratch, though Killing is easier than capturing.
Submitted by: Krunal on October 25, 2007
Defeat Selkie
During chapter three you will notice an enemy by the name of Selkie that doesn't seem to show it's ID. You can defeat it easily, just not capture it. To do so, you need to use Poury to attack her. Doing so will allow you to capture Selkie.
Submitted by: Krunal on October 15, 2007
Elements
There are a LOT of elements in this game. Here's a quick reference to thier associated colour.

Offensive
White - No Element
Orange - Slash
Bright Pink - Destroy
Purple - Thunder
Aqua - Water
Blue - Ice
Green - Wind
Red - Fire
Peach - Earth

Support
Orange/Pink - Charm
Black - Sleep
Yellow - Bond
Yellow/green - Guard/Barrier
Submitted by: Hell Fire on April 06, 2011
Endless Corridor Directions
Having trouble keeping an eye on those pesky Habetrot? Too lazy to make your own map? FEAR NOT!

Directions for Keats;

Head north from the opening save point into Area 1.
In Area 1, take the west exit.
In Area 2, take the south exit.
In Area 3, take the northeast exit.
In Area 4, take the south exit.
In Area 5, take the south exit.
Now you're in Habetrot's territory, fight him (I recommend using Exedra for a quick finish), take the first door that opens up, then after you're done in that area, you'll fight him again, take the next new door that opens up, yadda yadda and so forth until you reach the folklore.

Directions for Ellen;

Head north from the opening save point into Area 1.
In Area 1, take the north exit.
In Area 2, take the north exit.
In Area 3, take the northeast exit.
In Area 4, take the southwest exit.
In Area 5, take the south exit.
Once again, you're in Habetrot's territory, fight him (I recommend using Boobrie for a quick finish), take the first door that opens up, blah blah blah, you get the picture.

It is also IMPORTANT to note that you should not just skip the other areas entirely.
Each exit that is not part of your main route leads to a gear-shaped room full of useful folks to capture, as well as picture book pages and other special items.
Submitted by: SerialZero on April 04, 2008
Increase ID's Karma
When you capture certain ID's, to increase their power they'll require you to capture more of their type of ID (as is the case with the starting Pouke Id, and many more). Once you capture these ID's, simply exit and return to the spot and you can fight (and capture) the ID's again, quickly powering up your ID before you even use the ID fully.
Submitted by: Krunal on September 17, 2007
Quests
Quests can give you a lot of useful bonus'. These quests are different depending on the time of day, and which character you are using so make sure you visit the pub during the day AND night with both characters.
Submitted by: Hell Fire on April 07, 2011
Respawn Items
If you see an item that you require to increase the Karma level for an Id, then you can leave the areas and return. This will respawn the Items, which you can take, leave and return again till your hearts content.
Submitted by: Krunal on August 29, 2007
Trouble getting ID to show?
Some Folk are very picky about what attacks they will allow to show their ID. If you keep attacking them and do not see their blue ID, eventually you will defeat them and not have the opportunity to capture their pink ID.

Sometimes this is fine, because you don't need to capture them, but if you are currently collecting IDs, you need to try several different kinds of attack. Some will only show their ID with an Ice attack, some with fire. Others you need to get stuck.

If you are having trouble, try all the different kinds of Folk at your disposal. It is sure that one of them will make them show their Pink ID!
Submitted by: Daisy on January 17, 2008
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