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Sid Meier's Civilization Revolution (PS3) Cheats

Sid Meier's Civilization Revolution cheats, Tips, and Codes for PS3.


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Building Up Your Population
Try to build your population as early as you can, since even if you only have a handful of cities with 31 population in the capital, you'll be able to generate enough research and gold to win the Tech or Economic victory conditions.

At 31 population, each population will generate 1 Production and 8 Resoures (Research/Gold), giving you 248 research per turn (without Libraries and Universities).
Catapults & Early-Era Armies
When you notice that an enemy army or catapult is heading your way, your first instinct is to head them off - DO NOT DO THAT. Instead let them come to you. All catapult and early era armies will only have ONE Movement cost, which will mean that unless they are on a road, they will have to be left undefended for a turn.

Usually you'll notice that a Catapult/Catapult Army is with an Archer Army, so what you need to do is get TWO of your offensive units (more if there are more than two armies/catapults heading your way) to be two tiles away. Then wait for them to come near to your tile. At this point attack all the units on the tile.

Your own Horses and Catapult armies will work wonders for this strategy, and I'd highly recommend that you try to get the upgrade that allows an extra movement AFTER they've attacked for both units. This will mean that after attacking you can go back into your own territory, and heal/wait for the next set of armies. Doing this you can slowly advance, into the enemy territory defeating their units before they can even attack.

Note that if they're occupied by Knights, try to leave a weakspot in one of your cities, since the AI seems likely to head for that weakspot. Use this to your advantage by attacking them when they're just behind you (blocking their path will result in them attacking you, so always go for the offensive, and never be defensive).
Japanese & One Tile Cities
If your playing as the Japanese, find a piece of land that only has ONE ground tile, that is surrounded by ocean and nothing but ocean. Build a city here. YOU DO NOT NEED TO PROTECT THIS CITY, since the AI will cannot possibly even attack it unless they can land somewhere on the tile, which they wont be able to.

Aircraft's also cannot take cities, so your pretty much safe. Now, the city itself will not produce anything BUT science/gold and will grow exponentially because it'll be getting a food source from the sea/ocean. On top of that, what you need to do is, RUSH the production for Courthouse when you have the option, and RUSH build a wall so some other AI doesn't flip it (though you'll be told long before hand that there's a chance of a flip). With a courthouse, you'll be using all your population on beakers, and when you go above something like 12-13 population, you'll start producing some actual production. At this point simply build libraries and universities (rush them if you have the gold).

This one city is a gold mine, since it can't be taken by any means besides flipping (which the wall protects against) and it'll produce continuous amounts of research or gold each turn. Put a great leader in the city, and you'll be smoking rich/knowledgeable...

Also build a Harbour in the city as soon as you can, since harbours also give +1 food from tiles, which will mean that your city will grow even faster.

If your short on money, use the first few turns to get gold instead of research, but after you've built a courthouse and harbour (with that money), your population growth should be incredibly high. Enough for you to be able to build buildings without any other resource tile.

This can also be done with another civ, however, you need to get the Habour first, since without it, the city wont grow (Japanese have special starting bonus).
Mongols/Beta Centauri
On this level the barbarians are everywhere and crazy aggressive. Just build a few armies of modern day infantry and walk around. Keep one or two at home too. The barbarians will attack you relentlessly and stupidly, so keep a few cities alive near you so your guys can collect all kinds of combat bonuses, but otherwise conquer their cities and make them yours.

Before I knew it I had several units with 6, 7, even 8 upgrades from weak three man barbarian groups armed with sticks attacking my full modern infantry armies. Every time they did three times I'd get a bonus. It was ridiculous.
Pretty Much Guaranteed Win On Deity
For a pretty much guaranteed win on Deity difficulty, you need to play the 'Beta Centuari' Scenario as the Mongols. In this scenario, you'll notice a whole load of Barbarians and they are pretty much everywhere.

So when you start the game, fortify your unit and start creating another Modern Infantry/Tank/Artillery - note that in this scenario you start with ALL of the technologies, and Technology victory is disabled.

With this unit start taking down all of the Barbarian huts, and since the Mongols have the special ability to turn Barbarian Huts into Cities when captured, within a couple of turns you'll notice that you have around 5-6 new cities where as your opposing civs will usually only have the one or two (the quicker you go around converting these barbarian huts the better).

Near the end game, you may have some problem with cities with armies of Modern Infantry. The best way to deal with them is with a combination of Battleship Fleets on the side (for +27 Naval Support) and armies of Artillery's that have City Infiltration. Using Spies to destroy fortifications is also very helpful. Sending in multiple bombers to deal heavy damage before you deal the final blows can also help (not to be done if your against the Aztecs who heal themselves after each victory).

Each time you convert a city you should also switch it from producing Research beakers into Gold. This will increase your Gold Reserves immensely.

Also note that you should NOT build the Library unless you have absolutely nothing to build.

If your city is next to a civs, then you should build a Wall before anything else, as well as the Hollywood Wonder (so that they don't). This will stop your cities from being flipped via Culture.
The key to this game-very much like life-is knowledge. Build up your science quickly. Notice the farther you get in Eras, the slower time goes with each turn, so your first goal is to get to the next era, and get there with useful tech. You need 5 technologies to get to the next era, 9 to get to the next, 14 to get to the next (according to the inside of my pamphlet I've honestly never counted). Get them as quickly as possible.

I prefer island maps, and the Spanish personally. I find you have lots of water front (Science/Gold) and therefore you build like three cities real quick on a small island, pump as much science out as you can, you move on quickly to the third era. For the Spanish, the bonus is +50% gold production. You now switch all that science to gold, and your golden.

When I say focus on science first, I mean after population. Custom fill your workers to only food, then when all those squares are being worked start filling up only science until that's all full BEFORE PRODUCING ANYTHING.

Seriously. If you get your science and people built up quickly, you can change tunes real fast and produce gold and build/buy an army REALLY fast if you see an opposing army approaching (or landing if you're on an island).

Once you can build, build only archers. Build two full archer armies per city, defend each city, and that's all you'll need for a while. Focus back on science, get yourself as far as you can while building markets, banks, aqueducts, etc, then when you get to the modern era switch back to gold production and start buying your armies. You should be able to take over the world pretty easily. Your naval fleet has +1 attack as the spanish, so don't bother with flight. Their planes rarely hurt that much, and you can transport troops with boats. Build up (or buy) a few fleets of battleships, escort a fleet of galleons full of an attacking military unit, and you can take over the world easily.
Using 'Retreat' Effectively
I finally discovered how to use 'Retreat' Effectively. You'll often come across enemies that have say '144' defence compared to your measly 100 attack, well normally you'd refrain from attacking them. However you don't actually need to. All you need for this is two units of around 100 attack, or one unit that's 100 and is called 'Lightning' (has the Blitz upgrade). Oh and these units must also be one of those 'Three Man/Unit Armies' (i.e. Tank/Artillery/Catapult) etc...

Now start attacking the enemy and retreat when one of your three units is destroyed. You can stay in there, however you'll have to pay close attention to the battle and retreat before the second unit is destroyed (or else you've lost the unit). If you retreat in time, then you'll have also managed to take one or two health points of the opposing side. This will leave them SEVERELY weaker. From 144 they'll go to something in the 70's. Now with your second 100 attack unit or your lightning unit who will have rehealed completely, attack again and your much more likely to win. As for the side effects of giving them an ability, the ability will not make up for the fact that they are down one unit of health, which should allow you to get the upper hand and take them out.
Using Nukes
When using Nukes, you should keep a unit a minimum of two tiles away from the enemy city that you are about to bombard, otherwise you'll find that your units will have also taken a hit, since the Nuke will destroy everything in the city (and if it's not a capital, then the city itself) and do major damage to the units AROUND the city.