MLB '06: The Show Tips
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When you press X too quickly after finishing a game, sometimes the game WILL freeze forcing you to have to restart the game all over again, especially in Season or Franchise mode. After finishing a game, give the final score box a few seconds, press X again and give it a few seconds to avoid this glitch.
As a pitcher myself, of course I create myself as a pitcher in the game. As well as in career mode. In real life...I throw six pitches, 5 originals, the Sinker, the 4 seamer, the Splitter, the Curveball and the Changeup. And one that I made up. Of course, I can only throw 5 here so you know already which ones I chose for my guy to throw.
Anyways, for those who don't know where thse pitches are very effective at. I'll tell you and also how to get a batter to fan.
When throwing Sinkers, they are given the name "Sinker" for a reason. So you want to throw them low. They are mostly used for ground outs. But they are also one of the most fooling pitches of them all. When throwing them against a righty, it's best to keep them low and away if you haven't thrown a strike yet. Of you have, it's best to throw them low and in. When facing a lefty, it's the same way. The only time you should throw a Sinker huigh is if you have more balls than strikes thrown.
The Splitter is one my fav pitches. The poitn of these is to throw them starting at the middle of the plate but then it cuts a bit to the side. Not lie a Curveball, it's more of a verticle leap so to say. It's best to keep them highand in mostly against righties. Against lefties...it's best to keep them high and away.
4 seamers are really a no brainer. Just NEVER throw them down the middle. They are most effective inside on any batter.
Curveballs are tricky. All batters want them high because they will fall down to the mid section of the plate for an easy homerun if they are. So against a lefty keep it low and in, on righties keept it low and out.
Changeups are fun, best used to get you the second the strike most of the time. Keep them high or low. In and out doesn't really matter, all that matters is timing with Changeups.
Alright here's my rundown on all the other pitch types, if I miss any, let me know.
Screwballs, I never understood why people throw them if you have the Curveball in your lineup. Basically they are Curveballs with Circle Changeup actions. Mostly they are thrown inside. They fool batters very well, on a righty, throw it inside, on a lefty, thow it outside.
Palmballs I really don't know too much about, bu from what I've seen, it's best to throw them outside and in on both sides.
Knuckleballs, I strongly reccommend not throwing them...you'll walk your batter 90% of the time with them. You'll either throw it too high, or bean the batter. I strongly reccommend not throwing them.
Slurves are good, they're like Screwballs only they break and cut better. Do the same as you would with Screwballs.
Knucklecurves are Slurves if you ask me. Better than the Knuckleball at least. They're best when thrown outside the batter's reach.
Forkball....best thrown outside and high.
Sliders are of course best thrown inside on righties and outside on lefties and low.
If you have a player who is faster than average, there is an easy way to steal bases against the CPU. First, get familiar with when the CPU will try a pickoff. Notice that the crowd gets louder just before it, the pitch guessing buttons disappear, and the fielder goes towards the base. Once you know this well enough, take a big lead off the base. When you know the pitcher is going for the pick-off, manually send the runner to the next base, using Triangle + Left or Square + Down, depending on what base they are on. Note: Do not try this with a runner on first base, as the pickoff is too quick because the first baseman is already holding the runner on. This only works when no one is holding the runner. Also, if the defense is in double play position, it is tougher, but still possible to be successful.
Enter the options screen and choose the "Game Play" selection. Go to "Tuning" and set "Contact" and "Power" to the maximum. When you hit the ball, press the Right Analog-stick Up to increase your chances for a homerun
In EVERY Season, Franchine, etc... ALWAYS have David Ortiz in your lineup. There's a reason this guy's the cover athlete; I managed to break the HR Record in a Single Season to 80 and he took most of the Awards that same year. And yes I was playing on H of F difficult.
For anybody who wants somebody on their team really badly and can't get them try going to force trades and thqt works for any player around they're salery and to get anybody for anybody like jonan santana for mike mussina go to ignore budgets and you can have the bast team ever.
TO GET TO IGNORE BUDGETS AND FORCE TRADE ON THE SEASON MENU
in franchise mode do not buy transportation. As long as the team has good seasons they can put up with it. When you have extra money, you can if you want.
In franchise mode, go to your roster. press x to edit your player and you can edit his attributes, position, and face (you can change rookie names too). You can also go to other team rosters (R2 or L2) and lower their stats. This can help with trades, just raise their attributes again.
Submitted by: anonymous on August 22, 2008
Training is practically one of the most important aspects in the game. If you don't train your players, their skills will, obviously, begin to decrease. Training is especially valuable with a group of young athletes, and in my opinion (well a well tested opinion), you should maximize the amount of training and rehab. You'll be spending millions, but it's pretty much well worth it and I suggest you do it as well if you want top notch winners.
Every pitch should be low except for one eception(I will explain later). The sinker and split should be thrown about the same way. The split is best thrown out of the strike zone. The ball should start a low strike and then brake out of the zone, or start waist hight outside (either side of the plate) brake low and out. And if you need to throw this pitch a strike always have it finish low.
The sinker is basically the same as the split but since it has some lateral movement it can also be thrown to brake into or out of the strike zone on left or the right.
The straight change is thrown the same way as the split becuase it moves the sameway, but preferable this pitch should be thrown as a low and away stike. the circle change is thrown like the sinker becuase of the similar movement, but like the straight change, it should be thrown, preferable low and away. The main rule for all change ups is that you never throw too many changes consecutatively, becuase the idea of a change is to change speeds.
Curves and sliders are thrown the same, but you must take the difference in speed and break into consideration. These Breaking pitches should never start and the zone and finish in the zone, they should either start in the zone finish out or start out and finish in.
Fastballs are somewhat tricky, they are the easyest ball to hit and at the same time the hardest. Fastballs should always be thrown low or waist hight if the pitch does not surpass 95 mph, now a 95+ fastball especially a 98+ fastball is a great strike out pitch thrown High and in, High and mid out of the strike zone, in/out waist hight out of the zone. If this doesn't work a change up is a great follow up pitch.
Pitching is just deceving the batter the best thing to keep in mind is to change speed and pitch location, don't have have every pitch in the same location, and lastly try not to leave any pitch down the middle or mid high strike.
Submitted by: Jblkoss on July 24, 2007
DO NOT buy transportation. I know it's been said before, but this is the reason why: Transportation is practically the BIGGEST waste of money in the entire game. Of course you'll want to give your team the best, and they wont have the best to feel like they're having the best when you see them whining. NO. Make them ride on that smelly bus, because even though their morale will come down, a good year more than tops that! You see, the thing is, when you first buy transportation you have to pay for it in full, NO, you're only wasting money. Also, throughout the season you'll notice that the prices drop frequently, again, do not fall for it. Spend your money on important investments.
MLB '06: The Show Cheats
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To get a bigger ball. press
Up, Right, Down, Left, Right, Down, Left, Up
While pausing the game to get a bigger ball.
If you have a player who is faster than average, there is an easy way to steal bases against the CPU. First, get familiar with when the CPU will try a pickoff. Notice that the crowd gets louder just before it, the pitch guessing buttons disappear, and the fielder goes towards the base. Once you know this well enough, take a big lead off the base. When you know the pitcher is going for the pick-off, manually send the runner to the next base, using Triangle + Left or Square + Down, depending on what base they are on. Note: Do not try this with a runner on first base, as the pickoff is too quick because the first baseman is already holding the runner on. This only works when no one is holding the runner. Also, if the defense is in double play position, it is tougher, but still possible to be successfu
Submitted by: Max Cheat Machine on July 24, 2006
Enter the options screen and choose the "Game Play" selection. Go to "Tuning" and set "Contact" and "Power" to the maximum. When you hit the ball, press the Right Analog-stick Up to increase your chances for a homerun.
Submitted by: Max Cheat Machine on July 24, 2006
Trades seem to be based on how bad a team needs a positional player. Often a team will trade one of their best players for a player that plays a position they need. By expermenting with different positions and watching the interest meter you can often pick up a really good player for someone on you inactive roster.
For example if the Mets need a catcher they will trade almost any one for a catcher no matter what the players stats are.
Submitted by: wrecKINGball on July 24, 2006
An easy way to keep your team under the cap is to turn on the "Force Trade" option, then trade your best players for players of the same position that are very bad. Then, go into the player roster and edit the new players. Set their attribute points to whatever desired. You will now have great talent without the big salary.
To have max pitch break, press
Right, Right, Up, Up, Down, Down, Left, Left
while the game is paused
to get max pitch speed, press
Up, Up, Left, Right, Left, Right, Up, Up
while the game is paused to have max pitch speed.
To get the old stadiums, on the menu screen, press
(On the Main Menu Screen) down up left right up right up down
and you will have all of the old stadiums.
To have your players run faster, press
Left, Left, Left, Up, Right, Right, Right, Down
while the game is paused to have your players run faster.
To have your players run slower, press
Right, Right, Right, Up, Left, Left, Left, Down
while the game is paused to ave your players run slower.
To unlock the coopertowns legends, on the main menu, press
(On the Main Menu Screen) left up left right down right left up
and the cooperstown legends will be on the free agent list.