: : : : Cheats : : Capcom vs. SNK 2: Mark of the Millennium 2001

Capcom vs. SNK 2: Mark of the Millennium 2001 Cheats

Also see Action Replay Codes for Capcom vs. SNK 2: Mark of the Millennium 2001

Cheats Display Options:

Keywords: Show:    verified    unverified    all
Sort by:     


Cheats

Back to top

Boss Challenge Mode

To get Boss Challenge Mode defeat and unlock God Rugal and Shink Akuma and then hold Square and Triangle.

After beating Boss Challenge Mode without using any continues you unlock the Extra Options.
Verified by: this cheat is unverified Submitted by: jespomo on October 22, 2004

Cheats

Hidden Bosses:
You can play as hidden bosses once they have been beaten. The conditions of the Bosses to appear are to meet two out of the following three conditions. If you play with a Capcom character you will get God Rugal, and if you play with a SNK character you will get Shin Gouki.

Get over 1500 GPS by the end of the game.
Beat the Middle Boss (Geese or Bison/Vega).
Achieve at least one Finest KO.
Custom Grooves:
The Custom Groove option appears once a normal Boss has been beaten. Normal Bosses appear by meeting two of the four following conditions.
Get over 1000 GPS by the end of the game.
Achieve four or more special KOs.
Middle Boss has appeared.
Achieve two or more LV3 super combo KOs.
Random Groove:
Press Start at the Groove select screen.
Boss challenge mode:
Boss challenge mode becomes available under these two conditions. Both hidden Bosses (God Rugal, Shin Gouki) must already be beaten and unlocked. Hold Triangle + Square when choosing arcade mode.

One on three tag team mode:
Highlighter any fighter at the character select screen and press a button. Allow time to run out and the game will start in one on three tag team mode. Do not choose one on one battle mode.

Extra options:
Finish Boss challenge mode with no continues. The "Extra Option" becomes available in the game.

Extra color edit mode options:
Press Start when editing the colors for your character to display more options.

Infinite custom groove:
Beat all characters straight in survival mode. The custom groove option settings will become infinite.

Middle Boss conditions:
The middle Boss appears when these conditions are all met:

No time over has occurred
The CPU has not made over six "first attacks".
The CPU has not made three or more Special KOs.
Victory quotes:
Hold Start + FP after winning a stage to make your character say a specific quote. Hold Start + FK to make the character talk with a team member.

Verified by: this cheat is unverified Submitted by: sic on April 20, 2002

Cheats

Hidden Bosses:
You can play as hidden bosses once they have been beaten. The conditions of the Bosses to appear are to meet two out of the following three conditions. If you play with a Capcom character you will get God Rugal, and if you play with a SNK character you will get Shin Gouki.

Get over 1500 GPS by the end of the game.
Beat the Middle Boss (Geese or Bison/Vega).
Achieve at least one Finest KO.
Custom Grooves:
The Custom Groove option appears once a normal Boss has been beaten. Normal Bosses appear by meeting two of the four following conditions.
Get over 1000 GPS by the end of the game.
Achieve four or more special KOs.
Middle Boss has appeared.
Achieve two or more LV3 super combo KOs.
Random Groove:
Press Start at the Groove select screen.
Boss challenge mode:
Boss challenge mode becomes available under these two conditions. Both hidden Bosses (God Rugal, Shin Gouki) must already be beaten and unlocked. Hold Triangle + Square when choosing arcade mode.

One on three tag team mode:
Highlighter any fighter at the character select screen and press a button. Allow time to run out and the game will start in one on three tag team mode. Do not choose one on one battle mode.

Extra options:
Finish Boss challenge mode with no continues. The "Extra Option" becomes available in the game.

Extra color edit mode options:
Press Start when editing the colors for your character to display more options.

Infinite custom groove:
Beat all characters straight in survival mode. The custom groove option settings will become infinite.

Middle Boss conditions:
The middle Boss appears when these conditions are all met:

No time over has occurred
The CPU has not made over six "first attacks".
The CPU has not made three or more Special KOs.
Victory quotes:
Hold Start + FP after winning a stage to make your character say a specific quote. Hold Start + FK to make the character talk with a team member.

Verified by: this cheat is unverified Submitted by: sic on April 20, 2002

Different London stage

In the London stage, press and hold the start-button after the first round. Keep the button down until round 2 begins. You'll see the buildings on the background have a different (christmas?) decoration
Verified by: this cheat is unverified Submitted by: Butcher on September 22, 2002

Extended Attack

When preforming a special attack that uses a (nonspecific) PUNCH or KICK, using the HIGH PUNCH or HIGH KICK buttons (R1 & R2, respectively) will extend the attack. This especially applies to projectile attacks, which will travel faster and sometimes hit twice.
Verified by: Iron Shadow Submitted by: Iron Shadow on May 27, 2002

get shin akuma

get to osaka and it says the last level, but the last level is shin akuma. Beat him and at the end it will say s.Akuma is now playable.
Verified by: this cheat is unverified Submitted by: art on April 17, 2002

GROOVE FEATURES

AIR BLOCKING (C Groove):
Air blocking isn't as potent as you would expect, you can block anything in
air except ground based moves and supers. Making a lot of anti-air moves such
as Guile's Flash Kicks obsolete.

COUNTER ATTACKS (C,A,S,N Grooves):
Basically Alpha counters from SFA3, not very effective. They do little to no
damage depending on how much life your opponent has, also counter attacks can
be blocked. Counter Attacks are done by pressing f+MP+MK when blocking.

COUNTER ROLL (N Groove):
Similar to Counter Attacks except that you roll instead of attacking. Now this
itself is very useful against scrubs who abuse specials and supers. Counter
Rolls are performed by pressing f+LP+LK or b+LP+LK.

DASHING (C,A,P Grooves):
Regular forwards or backwards hop, nothing new here.

DODGE (S Groove):
Dodge causes your character to sidestep into the background while temperory
avoidingall incoming attacks except throws. The best thing about dodges is that
they don't leave you vulnerable to attacks after it's done. Also while your in
"dodge mode" you can perform two different attacks with either P or K. One of
the attacks sends your opponent sailing across the screen while the other is a
weak version that is bufferable into specials/supers.

ROLL (C,A,N Grooves):
Rolls are still invulnerable to low attacks and vulnerable to throws, but there
is a bit of lag time at end of a roll.

RUNNING (N,K Grooves):
If your a KOF veteran you'd pretty much know what to expect, there is a bit of
lag time after when you stop; that's if you don't cancel the run into anything.
Also running speeds also vary from each character, for ex: Zangief run speed is
about equal to Balrog's (Vega) walk. Running in general is a little slower than
in the KOF games.

SAFE FALL (A,S,N,K Grooves):
IMO this is better than Tactical Recovery, when performed correctly you will
tech roll backwards a short distance, also you hit the ground and rise quickly.
You perform Safe Falls by pressing 2 punch buttons upon being knocked down.

SHORT JUMPS (P,S,N,K Grooves):
Short Jumps are performed by quickly tapping up, the benefits of this feature
are to a solid offensive strategy. They inable you to get inside your opponent
and pressure your opponent (good ex. of this is Iori) into making stupid
mistakes,
also some anti-air moves won't work as effectivly against a short jump as
opposed to a regular jump.

TACTICAL RECOVERY (C,P Grooves):
Similar to the delayed get-up's in Capcom VS. SNK. You can perform a tactical
recovery by pressing any 2 punches upon being knocked down.

Verified by: kokushishin Submitted by: martinwalker8 on May 20, 2003

Grooves

Capcom VS. SNK 2 has six different grooves for your fighting pleasure, here
are the grooves and an explaination on how they work.

C GROOVE (Standard Capcom Groove)
- Air Blocking, Counter Attacks, Dashing.
All three levels of Super Combos are availible. Meter gains 4 points on
a hit, 1.3 on a guard, 0.4 when attack is missed. Meter also rises when
you are hit by a opponent or guarding attacks. You can also cancel supers
in this groove, for example: you can cancel a level 2 super into a level 1
super that does as much damage as a level 3 super. Canceling specials into
supers and vice versa are easier in this groove.

Power up:
Lv1: x1.01, Lv2: x1.02, Lv3: x1.05

A GROOVE (Street Fighter Alpha 3: V-ISM)
- Counter Attacks.
Only one level is availible. Meter gains 3 points on a hit, 1 on a guard,
0.3 when attack is missed. Meter also rises when hit by opponent or guarding
attacks. When executing the Custom Combo, 5 frames of time where only the
player can move exists, allowing for an attack if the opponent is not already
guarding. You cannot block during a Custom Combo. Level 1 supers are availible
when meter is at 50% or higher.

If the Custom Combo is interrupted, you will still have a remaining meter
minus 50%. Any attacks during a Custom Combo won't make your opponent dizzy,
stun value is set at 0. Also 2 seconds is not required for charge moves
during a Custom Combo. All normal attacks and special moves are cancelable.
During a Custom Combo you can cancel attacks into a super.

P GROOVE (Street Fighter 3: Third Strike)
- Dashing, Short Jumps, Tactical Recovery.
Only level 3 supers are availible in this groove. Meter gains 1.1 points on
a hit, 0.4 on a guard, 0.1 when attack is missed. Meter also rises when
parrying, getting hit by the opponent or guarding attacks. Parrying input
lasts for 8 frames on ground and 7 frames in air if lever is positioned
neutral within 3 frames after input. If a direction is held, the parrying will
last 4 frames instead. Parrying is also much tighter this time around.

S GROOVE (Basic SNK Groove)
- Dodge, Short Jumps.
Level 1 supers are unlimited when your life is below 15%, level 3 supers
are availible when your life is low and when your super meter is full.
Guard Canceling is unavailble. Meter rises when powering up, and also
when hit or guarding attacks.

Max Meter: x1.15 (Lasts for 166 counts on timer)

N GROOVE (King of Fighters '98)
- Guard Cancel, Running, Safe Fall, Short Jumps.
If a 'Power Max' is performed, your damage ratio increases by 20% and level 3
supers becomes available. Meter gains 3 points on a hit, 1 on a guard, 0.3 when
attack is missed. Meter also rises when hit by opponent or guarding attacks.

Max Meter: x1.2 (Lasts for 150 counts on timer)

K GROOVE (Garou: Mark of the wolves)
- Running, Safe Fall, Short Jumps.
When your super meter is full, your attack power is increased by 35% and the
maximum damage the character takes is decreased by 1/8th (similar to the T.O.P.
in Garou). Meter gains 1/12th when Just defended. Meter also rises when hit
by opponent, but not when guarding attacks. 'Just Defense' input lasts for 6
frames- if the lever is moved during the time, the Just Defense will lose its
input. When executing multiple Just Defenses, the lever must be put to neutral
for 6 frames after the Just Defense input has ended, or it will not take effect.

During MAX: (Lasts for 180 counts on timer)
Normal moves: x1.35
Special moves: x1.3
Super moves: x1.1

Verified by: kokushishin Submitted by: martinwalker8 on May 20, 2003

Quick Reset

To automatically return the game to the title screen, press Start + Select.
Verified by: Iron Shadow Submitted by: Iron Shadow on May 27, 2002

Victory Quotes

To say specific things to your opponent or team mates after winning stages you have to hold down certain button combinations.

Hold Start and Fierce Punch to talk to your opponent.

Hold Start and Fierce Kick to talk to your team mate.
Verified by: this cheat is unverified Submitted by: jespomo on October 22, 2004
(0.2824/d/web11)