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Virtual Villagers: The Lost Children Cheats

Virtual Villagers: The Lost Children cheats, Unlockables, Tips, and Codes for PC.

Virtual Villagers: The Lost Children Unlockables

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Puzzle cheats
Puzzle 1 involves building a fire in the fire pit. Drag one of your villagers to the pile of dry wood in the southwest part of the village to gather firewood. After the wood is placed in the fire pit, take a villager to the very dry grass that can be found to the west of the coconut trees. Once the firewood and dry grass have been placed in the fire pit, drag a villager there to light the fire. You will need to replenish the firewood periodically to keep the fire from going out.

Puzzle 2 is the construction of a dam that will divert water from the stream to an area that can be used for farming. After you purchase Level 2 of Engineering Tech, drag a villager to the rocks that are in the middle of the lower portion of the stream. You will see a message, "He/she could probably build a dam here."

Puzzle 3 is a scarecrow that an adept farmer can construct in order to protect the crops from the birds. After you complete the dam (and have a farm), drag an adept or master farmer to the twisted pieces of wood and vines that are located in the northern portion of the village. The scarecrow requires two trips to complete, so make sure that you finish the construction, or your crops will not be protected.

Puzzle 4 is the fashioning of special cutting tools that will be needed to cut away vegetation in some parts of the village. After purchasing Level 2 of Exploration Tech, drag a master scientist to the northern part of the village where he will see something among the rocks near the twisted pieces of wood and vines (look for things that resemble spear tips that have little sparkles coming from them). Your scientist will need to make a second trip to finish the tools, so take him to the twisted wood and vines (where you got the material for the scarecrow) to get the necessary materials.

Puzzle 5 is completed when your villagers learn mastery of six special plants located in various parts of the village. Drag a villager to each of them and watch for the message that each has been mastered. The plants are (beginning in the northwest part of the village and moving clockwise): the odd-looking plant immediately to the left of the very dry grass, the blue flower between the thorns and the rocks, the small lavender flower at the northern edge of the graveyard, the black flowers near the waterfall, the bright reddish flowers south of the dam site, and the large orange-red flower at the south edge of the village.

Puzzle 6 is completed when you have sufficiently trained a villager to become master in three skills. That villager will become an Esteemed Elder, and a totem will be created to commemorate their new status in the village.

Puzzle 7 is the elimination of the algae in the ocean that was caused by over fishing. After purchasing Level 3 of Farming Tech, take a master farmer or master scientist to the pond, where they will collect algae-eating fish that they can use to repopulate the ocean. Once sufficient fish have been placed in the ocean, the algae will once again be under control and the villagers will have unrestricted fishing.

Puzzle 8 is the removal of the vines that cover the wall on the east side of the village. After you purchase Level 3 of Culture Tech and have completed Puzzle 4, drag a villager to the vine-covered wall and they will begin cutting away the vines.

Puzzle 9 is the ability to make various stews for your villagers. To make stew, you will need to have purchased Level 2 of Exploration Tech, retrieved the cauldron from the wood pile, mastered at least one of the special plants, and started a fire in the fire pit. The steps to make a stew are: 1) Drop a villager on the cauldron to put the cauldron on the fire 2) Drop a villager on the cauldron again, and he or she will go get water for the stew 3) Drop a villager on any of the mastered plants, and the villager will gather herbs for the stew. Each stew requires a total of 3 herbs, in any combination. 4) Drop a villager on the cauldron again, and he or she will go get food to add to the stew. When the stew is complete, the villager will move the cauldron off the fire. Some stews are good, some are bad, and some make your villagers do interesting things. Experiment and have fun with them. You can also find different "recipe books" that have been created for the game that contain all of the stew combinations.

Puzzle 10 requires Level 3 of both Engineering Tech and Culture Tech. Drag a villager to the ancient covered floor in the southeast part of the village and they will begin uncovering the site.

Puzzle 11 is the construction of a hospital. After you purchase both Level 3 of Engineering Tech and Medicine Tech, a foundation will appear that your villagers can work on.

Puzzle 12 is the construction of a sewing hut, which will allow you to change the clothing that your villagers are wearing. After you purchase Level 2 of both Culture Tech and Science Tech, a foundation will appear that your villagers can work on.

Puzzles 13-16 are the pieces of the Gong of Wonder. The four pieces can be retrieved in the following ways:

1. A team of 3 Master Builders can open the crate on the beach, where one of the pieces has been hidden.
2. After purchasing Level 2 of Exploration, your villagers can clear the thorns blocking access to the gong encasement, which will also reveal a piece of the gong.
3. Prepare a magic stew that will allow one of your villagers to dive for the sunken gong piece in the pond. The herbs needed for that magic stew are: one of the black flower near the waterfall and two of the red-orange flower on the south side of the village. The pictures of the required herbs can be seen in the drawings on the wall once the vines have been removed.
4. After finishing Puzzles 6 and 10, drop a totem in the center of the uncovered mosaic to reveal a piece of the gong.

Once the gong is assembled you can experiment with the effects that it has on your village. You can bang the gong once every 24 hours.
Puzzle 1 involves building a fire in the fire pit. Drag one of your villagers to the pile of dry wood in the southwest part of the village to gather firewood. After the wood is placed in the fire pit, take a villager to the very dry grass that can be found to the west of the coconut trees. Once the firewood and dry grass have been placed in the fire pit, drag a villager there to light the fire. You will need to replenish the firewood periodically to keep the fire from going out.
Puzzle 2 is the construction of a dam that will divert water from the stream to an area that can be used for farming. After you purchase Level 2 of Engineering Tech, drag a villager to the rocks that are in the middle of the lower portion of the stream. You will see a message, "He/she could probably build a dam here."
Puzzle 3 is a scarecrow that an adept farmer can construct in order to protect the crops from the birds. After you complete the dam (and have a farm), drag an adept or master farmer to the twisted pieces of wood and vines that are located in the northern portion of the village. The scarecrow requires two trips to complete, so make sure that you finish the construction, or your crops will not be protected.
Puzzle 4 is the fashioning of special cutting tools that will be needed to cut away vegetation in some parts of the village. After purchasing Level 2 of Exploration Tech, drag a master scientist to the northern part of the village where he will see something among the rocks near the twisted pieces of wood and vines (look for things that resemble spear tips that have little sparkles coming from them). Your scientist will need to make a second trip to finish the tools, so take him to the twisted wood and vines (where you got the material for the scarecrow) to get the necessary materials.
Puzzle 6 is completed when you have sufficiently trained a villager to become master in three skills. That villager will become an Esteemed Elder, and a totem will be created to commemorate their new status in the village.
Puzzle 7 is the elimination of the algae in the ocean that was caused by over fishing. After purchasing Level 3 of Farming Tech, take a master farmer or master scientist to the pond, where they will collect algae-eating fish that they can use to repopulate the ocean. Once sufficient fish have been placed in the ocean, the algae will once again be under control and the villagers will have unrestricted fishing.
Puzzle 8 is the removal of the vines that cover the wall on the east side of the village. After you purchase Level 3 of Culture Tech and have completed Puzzle 4, drag a villager to the vine-covered wall and they will begin cutting away the vines.
Puzzle 10 requires Level 3 of both Engineering Tech and Culture Tech. Drag a villager to the ancient covered floor in the southeast part of the village and they will begin uncovering the site.
Puzzle 11 is the construction of a hospital. After you purchase both Level 3 of Engineering Tech and Medicine Tech, a foundation will appear that your villagers can work on.
Puzzle 12 is the construction of a sewing hut, which will allow you to change the clothing that your villagers are wearing. After you purchase Level 2 of both Culture Tech and Science Tech, a foundation will appear that your villagers can work on.
Puzzles 13-16 are the pieces of the Gong of Wonder. The four pieces can be retrieved in the following ways:
1. A team of 3 Master Builders can open the crate on the beach, where one of the pieces has been hidden.
2. After purchasing Level 2 of Exploration, your villagers can clear the thorns blocking access to the gong encasement, which will also reveal a piece of the gong.
4. After finishing Puzzles 6 and 10, drop a totem in the center of the uncovered mosaic to reveal a piece of the gong.
Once the gong is assembled you can experiment with the effects that it has on your village. You can bang the gong once every 24 hours.
UnlockableHow to unlock
Puzzle 5 is completed when your villagers learn mastery of six special plants located in various parts of the village. Drag a villager to each of them and watch for the message that each has been mastered. The plants are (beginning in the northwest part of the village and moving clockwise)the odd-looking plant immediately to the left of the very dry grass, the blue flower between the thorns and the rocks, the small lavender flower at the northern edge of the graveyard, the black flowers near the waterfall, the bright reddish flowers south of the dam site, and the large orange-red flower at the south edge of the village.
Puzzle 9 is the ability to make various stews for your villagers. To make stew, you will need to have purchased Level 2 of Exploration Tech, retrieved the cauldron from the wood pile, mastered at least one of the special plants, and started a fire in the fire pit. The steps to make a stew are1) Drop a villager on the cauldron to put the cauldron on the fire 2) Drop a villager on the cauldron again, and he or she will go get water for the stew 3) Drop a villager on any of the mastered plants, and the villager will gather herbs for the stew. Each stew requires a total of 3 herbs, in any combination. 4) Drop a villager on the cauldron again, and he or she will go get food to add to the stew. When the stew is complete, the villager will move the cauldron off the fire. Some stews are good, some are bad, and some make your villagers do interesting things. Experiment and have fun with them. You can also find different "recipe books" that have been created for the game that contain all of the stew combinations.
3. Prepare a magic stew that will allow one of your villagers to dive for the sunken gong piece in the pond. The herbs needed for that magic stew areone of the black flower near the waterfall and two of the red-orange flower on the south side of the village. The pictures of the required herbs can be seen in the drawings on the wall once the vines have been removed.
Submitted by: Pewpew on December 09, 2009

Virtual Villagers: The Lost Children Tips

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A few Handy Tips for Beginners like my self
Yes I am also a beginner, so we can discover these together

If you start counting your plants from the tip of the ocean upper left tubular looking plant as plant #1

Purple rose as #2

Little purple daisy looking flower to the right of the purple rose is #3

Blackish hanging plant as plant #4 (you are going plant to plant clockwise numbering them btw)

Red flower at the bottom right just southeast of the pond is #5 O
rangish red lilly looking flower as number #6

Here are some helpful stews:
1-2-6 gives your villagers energy
4-6-6 lets ur villagers not need to breathe and that helps get the gong piece in the deeper part of the pond.

If you are planning on...here's a surpise, SLEEPING and you're not too sure you want to leave your villagers behind on there own, then you can exit to menu, select options and go right down to "Game speed", then swith from Normal to paused.

If you've experience some annoying villagers who just will not do what you tell them to, then consider trying them out with a few different skills. You can even browse their details and some villagers will have Like and maybe dislikes too! These should be helpful to desifer your villagers perfect skills.
Submitted by: Darth lillies on July 09, 2007
Aging
-Children can start working as soon as they turn 14.
-They can start having babies when they turn 18.
-When they get around 40-50 years old they become elderly. Their hair turns grey and they walk slower.
Submitted by: harvestmooner on June 12, 2008
Kids can earn Work-Experience!
A trick so you don't have to wait until kids are 14 for them to "work"!
Kids can heal and earn doctor experience from the time they are weaned.
To get a kid/adult tons of experience healing use this stew:
2 black hanging flower vines +1 orange red lily

it makes everyone sick that eats it
Submitted by: TNichols on October 13, 2008
Stew 3 Number Recipe Combinations
I numbered all the herbs 1-6- "1" being the herb next to the dry grass in the upper left corner, and "2" being the flower next to where the gong hangs, right before the graveyard, and then continuing in order as I make a half circle around the village. And I came up with what I thought was every possible 3 number recipe combination. I am not listing them all because you get the same result no matter what order they are in (example 3,3,1 will be the same as 1,3,3 or 3,1,3). Also you can have several numbers for the same result. Here's my list...

226 = allergic- villagers starts jumping
555 = energy- villager runs around for exercise
466 = feels no need to breathe- villager can go to bottom of pond
444 = harmful- villager's health goes down, dies if eats too much of it
336 = heals- completely
111 = healthy- health goes up some
345 = nasty- not edible
656 = nothing- no benefit or loss
344 = sick- makes villager ill (doctor in training can keep healing)
513 = spicy- clears nose and throat
214 = thirsty- villager runs to get a drink
552 = tired- villager works slower? (not sure)

Also, I have seen many talk about being afraid to go to sleep because the villagers are in live time, and you might miss things that happen. This does not have to be. Simply put the game on pause by clicking your space bar, and then quit the game. When you come back in your village will be paused right where you left it- simply take it back off of pause.

Enjoy your gaming.
Submitted by: anonymous on October 03, 2013
totem
to get a totem you must have a villager with a master in at least 3 diff. skills.
Submitted by: mr.e person on May 31, 2007

Virtual Villagers: The Lost Children Cheats

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Multiplyed Collectables
If you see a collectable dont put a kid on it.

Instead, pause the game and put all your kids on it. At least half of them will pick an item up.

This also works with mushrooms.
Submitted by: harvestmooner on June 06, 2008
(0.0936/d/web8)