Caesar III: Build a Better Rome (PC) Cheats
Caesar III: Build a Better Rome cheats, Tips, and Codes for PC.
During a game, right-click on a well. Press [Alt] + K, then enter one of the following codes.
Note: Some versions of the game will require you to press [Ctrl] in addition to [Alt].
|More money, if you currently have less than 5000 denari||[Alt] + C|
|Instant victory||[Alt] + V|
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So check for water first in the area before you build one, so as not to waste your resources.
One mistake I continue to find myself making is not looking for sections of road which may have been destroyed.
Both roads and Aqueducts are targetable by enemies and, when destroyed, can do great damage to your city, especially if the Aqueduct carried water that feeds to a huge part of your population, or the road is what lead to some sort of food produce section.
After battles like these, make sure all Aqueducts are filled and running water, and that all roads to areas of importance are still working/constructed. If not, replace them quickly, and then move on to other districts to see if there are any places that need a road there.
By using this icon to find north, you can use the empire/trade map, and it will show you from which direction battles are coming from. If there is three icons from one direction (north is up) then that means that the next news you receive will be them invading your city!
However, this gives you an early warning system you can use to your advantage, and build up walls/ballisti there to protect that edge of your city.
It does get you out of having to worship a god 24/7 though, and that valuable time can go elsewhere. Your job is that much easier.
However, it is recommended that you keep the number of intersections to a minimum. Many types of workers, such as food distributors, prefects and engineers, will go a different direction each time they encounter an intersection. Having too many intersections, even with a good number of prefects, could mean that some houses will do without such services for some time.
Unfortunately, this also have the side effect of enclosing some buildings, and if they do not have an prefect pass them in some time, then they may begin to burn.
Without access to this building, prefects will continue on, and may not come back in time until the fire has spread to many surrounding buildings. I recommend having a small walkway to a path in between the two rows of housing, so that all houses get equal protection if those in the middle two rows do burst out in flame.
Merely take the arch from the building buttons and place it anywhere over a path.
Good luck with the game!
Note: To my knowledge, no materials are actually depostited, so you can only use them ofr an arch, and trust me, it does help out some aspects of your city!
If this is the case then it is time to lift up your manufacturing district for that product and dump it closer to that resource. Otherwise, any advantage you may have had with placing them all together and losing no space will be lost with transportation time.
The same goes to the buyers at the marketplace. They will go and find what the people around them want, and will go far and wide for it. If they can not find it, they will look elsewhere, but this also puts you out one of your employees.
Make it as easy as possible for transportation. Better to have those men waiting around for the product to be finished or mined then to have them always working far behind schedule.
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However, this will not improve the citizens thoughts regarding the gods ('The Gods are angry, we're all doomed!') and it will not stop religion from playing a part in game objectives (Culture Rating: Build more Temples).
- Incorrect pricing of Ship Bridges 
- help my struggling army. 
- Exports over....? 
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- I need help please 
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- City stalls after population reaches over 10,000 
- The "Block" System? 
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- help me!!!!!!