Pharaoh cheats, Tips, and Codes for PC.
Press [Ctrl] + [Alt] + [Shift] + C during game play, then enter one of the following case-sensitive codes to activate its corresponding cheat function.
|1000 deben||Treasure Chest|
|City attacked by hippos||Hippo Stomp|
|City attacked by land||Mockattack1|
|City attacked by sea||Mockattack2|
|Destroy all military ships||Fury of Seth|
|Destroy part of next invasion group4||Spirit of Typhon|
|Destroy single storage yard³||Grenow|
|Exports decrease for one year²||Bird of Prey|
|Exports increased for one year²||Pharaohs Glory|
|Festival for all the gods5||Meow|
|Flood plain farms is destroyed by next flood¹||Underworld|
|Harvest from flood plain farms is doubled after next flood¹||Life from Death|
|Houses and bazaars full of goods5||Cat Nip|
|Increase number of already available hippos||Side Show|
|Inundation decreased¹||Mummys Curse|
|Level skip||Pharoahs Tomb|
|Lower kingdom rating²||Mesektet|
|Plague strikes city5;||Kitty Litter|
|Population includes homeless||Help Homeless|
|Raise kingdom rating²||Sun Disk|
|Shipwrights, weavers, and jewelers stocked with materials³||Noble Died|
|Storage yard at maximum³||Supreme Craftsman|
|Troops destroyed4||Seth Strikes|
|Troops protected4||Typhonian Relief|
|Upgrade all residences5||Living Large|
|Various best houses destroyed5||Cat Fight|
|Various industrial buildings destroyed³||Big Dave|
1. Only available if Osiris is worshipped in city.
2. Only available if Ra is worshipped in city.
3. Only available if Ptah is worshipped in city.
4. Only available if Seth is worshipped in city.
5. Only available if Bast is worshipped in city.
Cheat Mode (alternate)
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding.
Start Windows Explorer, and highlight the "Pharaoh_Model_Normal.txt" file in the game directory. Press the Right Mouse Button, and select "Properties". Remove the check mark from the "Read Only" box, then select "OK". Use a text editor to edit the " Pharaoh_Model_Normal.txt" file, using the instructions contained within the file as a guide. After saving your changes, use Windows Explorer to place the check mark back in the "Read Only" box.
TipsBack to top
Now you must appease the gods, in any way possible, and the best way through that is the constant use of lavish festivals.
Good luck and enjoy the game!
By right clicking on the rubble, you will get the name rubble. At some points, you might be lucky- the sooner you find them, the sooner you might see in brackets what the building used to be.
There are a variety of buildings that require access to at least one corner of grass, among them being water supplies, wells, palaces and clay pits, the last one which needs to be near water, period, usually taking up a lot of grass in the area.
I recommend building lines of road to the edge of the grass and placing the water supplies at the end. Then, they will go down the line a certain distance before you turn back. Trying to get as many people onto these roads (or at least close to where water suppliers will go with water) is important to any city. There is vast amounts of grass beyond this as well, true, and you should take any chance you have to build there as well. Be safe with how much you use though, as it is all you have.
Try and clump any clay pits together so they don't take up much room. Place the potters outside the range of the grass, even if you typically want the two industries to be close together.
At some points, I have had seven work camps producing men for only ten fields. This is not very smart. Although it might back you slightly more wheat or figs, it is not enough to make up for the labour loss of twenty men per each building.
Usually one building per every ten farms is best. That is, if there is not a monument on the go.
If you are building a monument, then the sooner you can get men to start coming and working on the monument again the better. Although only so many bricks or slabs of stone can be moved, if eight men can be produced at any time to empty the storage years and bring more stones to the people working on the site, then the building will be completed faster, and the shorter time it will take before you can cut off this drain on city resources and get on to more important things that you are working on.
So, in conclusion, if you don't have a monument, then don't overdo the camps. If you do have a monument, only make enough that there is a constant supply to both sources... at best, six to eight. Good luck and have fun with the rest of the game!
However, this item itself is not all the great to sell or buy. The cost on both ends is mostly from the transportation of the object, meaning that those selling don't get much of the money for which you are paying.
I recommend selling the gems and just skip over the secondary industry if you get the chance, unless you have so much surplus that you can just sell it to who needs it for some extra profit on the side.
On the other end, if you can import such things as Gems which can be turned into Jewlery, then do so, and import away. Having a secondary industry to turn these into items of interest is much better than the costs of importing the item themselves.
Some levels in Pharoah give you access to the 'Shiny' Rocks, where you can build mines for Gold, Copper and Gems. Gold is taken to your palace and immediately turned into Debens. People with access to this resource should milk it as much as they can without hampering other resources, as this almost makes you self sufficient.
Typically, this god will have a great deal of importance to your people, and other gods will know this and not expect as good of treatment as this particular god. This means that building this god extra shrines and temples will make him especially happy, bestowing upon you a gift that can do wonders for your city, from substantially increasing your kingdom rating and lowering import costs to making sure that every house has healthy people and are fully equipped with everything they need.
There is, however, one thing that the Patron God will always get that the other gods will not. That, is the Temple Complex.
The first two or three levels you play might now have the ability for you to place a temple complex, however, once you do, then you have the added benefit of having a desirable area for your people to live, another place of worship for your god, making him or her happier, and you also have access to being able to build smaller altars onto the temple complex for minor gods, such as Ma'at, which will provide you with multiple abilities. For example, one type of altar will give all priests of your Patron God the ability to automatically drop the sickness rating of any home they pass by. The powers bestowed are many and are extremely useful, so once you thing you can afford it, take the chance.
However, it is recommended that you keep the number of intersections to a minimum. Many types of workers, such as food distributors, prefects and engineers, will go a different direction each time they encounter an intersection. Having too many intersections, even with a good number of prefects, could mean that some houses will do without such services for some time.
Who knows, you might also get struck by plague at any point, which is extremely dangerous, or an entire district might become sick. When such things as this happen, it is always best to have a save from about five months before so that you can improve city health then... or please Bast, who might have struck your city down with it in anger.
If you can keep him appeased at a high level, then he will strike down any which dare violate your city with nefarious plans. Don't worry if it does not happen immediately, many a time I have had to wait for a little bit for it to happen, but soon Seth will come and strike them all down.
Remember that he must be at the utmost level of appeasement and it must have said that he would strike down any who enter your city with hostile intentions. Otherwise, it might not happen.
Unfortunately, this also have the side effect of enclosing some buildings, and if they do not have an prefect pass them in some time, then they may begin to burn.
Without access to this building, Firemen will continue on, and may not come back in time until the fire has spread to many surrounding buildings. I recommend having a small walkway to a path in between the two rows of housing, so that all houses get equal protection if those in the middle two rows do burst out in flame.
The following are a few:
Pottery- Not only do your people need it, but it is also essential in trade, carrying a good trade value to many cities accross the realm of Egypt. It's always worth having at least one or two partners who buy the maximum or pottery every month.
Gems- I've found Gems to be massively useful- if it can be traded. Every so often you have a partner who will trade enough that the gem trade can support your entire city, something that is quite useful early in the game when you would rather focus on getting the citizens for the industries before you pull workers of water distribution and other important staff-needy facilities.
Copper- Copper is simple - mine and sell, mine and sell, and it's another one of the precious items useful in the game.
Weapons- As always in this game, weapons are the fore product made from copper, and extremely precious, depending on the value of the mission your on. Sometimes, a stockyard of weapons a year can hold up your typical sized city, perhaps a little more.
Papyrus- This item, made from reeds, is excellent for your economy. Although it is needed for costly education, if you think you can get on without using your entire stock, allocate 100 scrolls or two to the trade advisor.
Wood- This is incredibly valuable. If you have access to this, it is a godsend. Wood is one of the few (if only!) items out there that can handle a decent sized city indefintly, thanks to the fact that is grows back... and is always needed in Egypt.
These items are essential to an easy growing economy, but anything can do, if you can support it and continue to bring in revenue; good luck!
If this is the case then it is time to lift up your manufacturing district for that product and dump it closer to that resource. Otherwise, any advantage you may have had with placing them all together and losing no space will be lost with transportation time.
The same goes to the buyers at the marketplace. They will go and find what the people around them want, and will go far and wide for it. If they can not find it, they will look elsewhere, but this also puts you out one of your employees.
Make it as easy as possible for transportation. Better to have those men waiting around for the product to be finished or mined then to have them always working far behind schedule.
Luckily for you, there is a simple way to track the movements on the world map. Not only are there different levels of warnings, right down to being around the 'They will attack within a year' warning, but there will also be flags, in lines of three in total, going towards your city from a certain direction. Now, the third flag more than likely means that they will attack your city when you next receive a war warning, but it also shows which direction they will attack your city from. If it is coming own towards your city, then make sure your map is facing North (by hitting that nice pyramid icon at the top right of your screen) and you will be forewarned where they are coming from. An advantage to any commander!
CheatsBack to top
Result Cheat Code
Level Skip Pharaohs Tomb
1000 deben Treasure Chest
Upgrade all residence Living Large
Destroy all military ships Fury of Seth
City attacked by land Mockattack1
City attacked by water Mockattack2
City attacked by hippos Hippo Stomp
Increase number of already Side Show
Inundation Increased [note1] Bounty
Inundation Decreased [note1] Mummys Curse
Export value increase for 1
year [note2] Pharaohs Glory
Export value decrease for 1
year [note1] Bird of Prey
Storage Yard at maximum
capacity [note3] Supreme Craftsman
jewellers stocked with raw materials
[note3] Noble Died
Troops protected[note4] Typhonian Relief
Troops destroted[note4] Seth Strikes
Houses and bazzars full
of goods[note5] Cat Nip
Plague[note5] Kitty Litter
[note1]=Only available if Osiris is worshipped
[note2]=Only available if Ra is worshipped
[note3]=Only available if Ptah is worshipped
[note4]=Only available if Seth is worshipped
[note5]=Only available if Bast is worshipped