Pharaoh Cheats

Pharaoh cheats, Tips, and Codes for PC.

Older Cheats:

Pharaoh Cheats

Cheat Codes
Press [Ctrl] + [Alt] + [Shift] + C during game play, then enter one of the following case-sensitive codes to activate its corresponding cheat function.

1000 debenTreasure Chest
City attacked by hipposHippo Stomp
City attacked by landMockattack1
City attacked by seaMockattack2
Destroy all military shipsFury of Seth
Destroy part of next invasion group4Spirit of Typhon
Destroy single storage yard³Grenow
Exports decrease for one year²Bird of Prey
Exports increased for one year²Pharaohs Glory
Festival for all the gods5Meow
Flood plain farms is destroyed by next flood¹Underworld
Harvest from flood plain farms is doubled after next flood¹Life from Death
Houses and bazaars full of goods5Cat Nip
Increase number of already available hipposSide Show
Inundation decreased¹Mummys Curse
Inundation increased¹Bounty
Level skipPharoahs Tomb
Lower kingdom rating²Mesektet
Plague strikes city5;Kitty Litter
Population includes homeless Help Homeless
Raise kingdom rating²Sun Disk
Shipwrights, weavers, and jewelers stocked with materials³Noble Died
Storage yard at maximum³Supreme Craftsman
Troops destroyed4Seth Strikes
Troops protected4Typhonian Relief
Upgrade all residences5Living Large
Various best houses destroyed5Cat Fight
Various industrial buildings destroyed³Big Dave

1. Only available if Osiris is worshipped in city.
2. Only available if Ra is worshipped in city.
3. Only available if Ptah is worshipped in city.
4. Only available if Seth is worshipped in city.
5. Only available if Bast is worshipped in city.

Cheat Mode (alternate)
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding.
Start Windows Explorer, and highlight the "Pharaoh_Model_Normal.txt" file in the game directory. Press the Right Mouse Button, and select "Properties". Remove the check mark from the "Read Only" box, then select "OK". Use a text editor to edit the " Pharaoh_Model_Normal.txt" file, using the instructions contained within the file as a guide. After saving your changes, use Windows Explorer to place the check mark back in the "Read Only" box.


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Caeser III Players Beware the Warath of the Gods!
For those of you who played Caeser III, beware! Though you were able to turn off the gods with a click of a button in the last game, no longer is that possible.

Now you must appease the gods, in any way possible, and the best way through that is the constant use of lavish festivals.

Good luck and enjoy the game!
Collapsed Buildings - What Is That Rubble?
One problem that you might encounter is a few important buildings collapsing and leaving behind only rubble. More than likely you won't remember each and every building and where it was, so you might be at a loss to what it was before it is too late, and housing in the area degrades, bringing down how desirable the area is, or an industry goes stagnant.

By right clicking on the rubble, you will get the name rubble. At some points, you might be lucky- the sooner you find them, the sooner you might see in brackets what the building used to be.
Grass on the Ground- It's Many Uses
This game relies heavily on the distribution of water from the life giving Nile. Any water available near the surface will be spotted by the grass growing in the area. Some maps will be covered with it, while other areas will have no access to it at all. This is one of those times when the buildings that use it should be watched closely.

There are a variety of buildings that require access to at least one corner of grass, among them being water supplies, wells, palaces and clay pits, the last one which needs to be near water, period, usually taking up a lot of grass in the area.

I recommend building lines of road to the edge of the grass and placing the water supplies at the end. Then, they will go down the line a certain distance before you turn back. Trying to get as many people onto these roads (or at least close to where water suppliers will go with water) is important to any city. There is vast amounts of grass beyond this as well, true, and you should take any chance you have to build there as well. Be safe with how much you use though, as it is all you have.

Try and clump any clay pits together so they don't take up much room. Place the potters outside the range of the grass, even if you typically want the two industries to be close together.
Labour and Work Camps
This game has one building that 'makes' labourers that do such things as produce food in the fields, and builds monuments. However, how many is too many.

At some points, I have had seven work camps producing men for only ten fields. This is not very smart. Although it might back you slightly more wheat or figs, it is not enough to make up for the labour loss of twenty men per each building.

Usually one building per every ten farms is best. That is, if there is not a monument on the go.

If you are building a monument, then the sooner you can get men to start coming and working on the monument again the better. Although only so many bricks or slabs of stone can be moved, if eight men can be produced at any time to empty the storage years and bring more stones to the people working on the site, then the building will be completed faster, and the shorter time it will take before you can cut off this drain on city resources and get on to more important things that you are working on.

So, in conclusion, if you don't have a monument, then don't overdo the camps. If you do have a monument, only make enough that there is a constant supply to both sources... at best, six to eight. Good luck and have fun with the rest of the game!
Luxury Goods
In the game of Pharoah, one item that many of your richer people in the population might want is the hugely expensive Luxury Goods. These items cost a huge amount to import for your people, but the taxes payed by those with them is well worth it.

However, this item itself is not all the great to sell or buy. The cost on both ends is mostly from the transportation of the object, meaning that those selling don't get much of the money for which you are paying.

I recommend selling the gems and just skip over the secondary industry if you get the chance, unless you have so much surplus that you can just sell it to who needs it for some extra profit on the side.

On the other end, if you can import such things as Gems which can be turned into Jewlery, then do so, and import away. Having a secondary industry to turn these into items of interest is much better than the costs of importing the item themselves.
Mining Gold and Currency - Addition from Caeser III
For those who played Caeser and remember those dear moments when you wished you could have mined some gold for yourself to make money off of, then your dreams just became true with this game.

Some levels in Pharoah give you access to the 'Shiny' Rocks, where you can build mines for Gold, Copper and Gems. Gold is taken to your palace and immediately turned into Debens. People with access to this resource should milk it as much as they can without hampering other resources, as this almost makes you self sufficient.
Patron Deities: Advantages and Temple Complexes
Something that is different from it's predecessor city building games is that there is one god in every city which will rise up and be more important that any other god that you are aware of. This god is called the patron god.

Typically, this god will have a great deal of importance to your people, and other gods will know this and not expect as good of treatment as this particular god. This means that building this god extra shrines and temples will make him especially happy, bestowing upon you a gift that can do wonders for your city, from substantially increasing your kingdom rating and lowering import costs to making sure that every house has healthy people and are fully equipped with everything they need.

There is, however, one thing that the Patron God will always get that the other gods will not. That, is the Temple Complex.

The first two or three levels you play might now have the ability for you to place a temple complex, however, once you do, then you have the added benefit of having a desirable area for your people to live, another place of worship for your god, making him or her happier, and you also have access to being able to build smaller altars onto the temple complex for minor gods, such as Ma'at, which will provide you with multiple abilities. For example, one type of altar will give all priests of your Patron God the ability to automatically drop the sickness rating of any home they pass by. The powers bestowed are many and are extremely useful, so once you thing you can afford it, take the chance.
Road Construction: Randomness Is NOT Your Friend
These games are full of levels, full of possibilities, and full of where you can drop buildings. If, of course, you connect them with roads.

However, it is recommended that you keep the number of intersections to a minimum. Many types of workers, such as food distributors, prefects and engineers, will go a different direction each time they encounter an intersection. Having too many intersections, even with a good number of prefects, could mean that some houses will do without such services for some time.
Save, Save, Save!
In this game, there is nothing more important than saving at least one month before enemy invasions, major events, etc. Although the autosave might save every six months, the next autosave could always be in the middle of the enemies tearing apart your city because you went the opposite direction than where than where the enemy came from.

Who knows, you might also get struck by plague at any point, which is extremely dangerous, or an entire district might become sick. When such things as this happen, it is always best to have a save from about five months before so that you can improve city health then... or please Bast, who might have struck your city down with it in anger.
Secondary Industry Profits
In Pharoah, it is important to remember that those raw materials do not always sell for as much as the finished products. Although most valuable raw materials from the ground, such as copper and gold, can bring in a lot of money, most raw materials are not worth much at all. This is where you should change as many of these raw materials into their finished product. The finished products are worth a lot more and can make a lot more money on the market, as the people buying them can use them immediately. Not to mention they also have the added effect of being equally useful for the people of your city themselves, so any chance you can get to make their lives better, you should take.
Seth and Your Enemy
Seth is an instrumental part of any of your war plans you might have thought up. From increasing morale and strength in battle, to becoming angered and killing your legions, Seth can be the difference between immediate victory and a long defeat.

If you can keep him appeased at a high level, then he will strike down any which dare violate your city with nefarious plans. Don't worry if it does not happen immediately, many a time I have had to wait for a little bit for it to happen, but soon Seth will come and strike them all down.

Remember that he must be at the utmost level of appeasement and it must have said that he would strike down any who enter your city with hostile intentions. Otherwise, it might not happen.
Surrounded Buildings Burning: Tip
One thing that is always a problem for me is when I create a neighbourhood like area, with buildings built into oblong areas of space.

Unfortunately, this also have the side effect of enclosing some buildings, and if they do not have an prefect pass them in some time, then they may begin to burn.

Without access to this building, Firemen will continue on, and may not come back in time until the fire has spread to many surrounding buildings. I recommend having a small walkway to a path in between the two rows of housing, so that all houses get equal protection if those in the middle two rows do burst out in flame.
Trade Options: Items Essential To Trade
There are several items that you will be able to trade during the game, but a few are either multi-purpose, rare and valuable, or items that can be produced in mass quantities.

The following are a few:

Pottery- Not only do your people need it, but it is also essential in trade, carrying a good trade value to many cities accross the realm of Egypt. It's always worth having at least one or two partners who buy the maximum or pottery every month.

Gems- I've found Gems to be massively useful- if it can be traded. Every so often you have a partner who will trade enough that the gem trade can support your entire city, something that is quite useful early in the game when you would rather focus on getting the citizens for the industries before you pull workers of water distribution and other important staff-needy facilities.

Copper- Copper is simple - mine and sell, mine and sell, and it's another one of the precious items useful in the game.

Weapons- As always in this game, weapons are the fore product made from copper, and extremely precious, depending on the value of the mission your on. Sometimes, a stockyard of weapons a year can hold up your typical sized city, perhaps a little more.

Papyrus- This item, made from reeds, is excellent for your economy. Although it is needed for costly education, if you think you can get on without using your entire stock, allocate 100 scrolls or two to the trade advisor.

Wood- This is incredibly valuable. If you have access to this, it is a godsend. Wood is one of the few (if only!) items out there that can handle a decent sized city indefintly, thanks to the fact that is grows back... and is always needed in Egypt.

These items are essential to an easy growing economy, but anything can do, if you can support it and continue to bring in revenue; good luck!

Raw Resources, as you should know by now, are incredibly useful, but only if you can get them to the correct facility in time. Otherwise, there could be a finished product sitting there for minutes, months game time, before it goes anywhere.

If this is the case then it is time to lift up your manufacturing district for that product and dump it closer to that resource. Otherwise, any advantage you may have had with placing them all together and losing no space will be lost with transportation time.

The same goes to the buyers at the marketplace. They will go and find what the people around them want, and will go far and wide for it. If they can not find it, they will look elsewhere, but this also puts you out one of your employees.

Make it as easy as possible for transportation. Better to have those men waiting around for the product to be finished or mined then to have them always working far behind schedule.
Where Is The Enemy?
Many a time enemies may attack your cities from multiple directions. For all you know, one year you might have the Bedoin's attacking from the south, and the next year, they might be coming from the North!

Luckily for you, there is a simple way to track the movements on the world map. Not only are there different levels of warnings, right down to being around the 'They will attack within a year' warning, but there will also be flags, in lines of three in total, going towards your city from a certain direction. Now, the third flag more than likely means that they will attack your city when you next receive a war warning, but it also shows which direction they will attack your city from. If it is coming own towards your city, then make sure your map is facing North (by hitting that nice pyramid icon at the top right of your screen) and you will be forewarned where they are coming from. An advantage to any commander!


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more cheats.....
While playing a game, press (ctrl)+(alt)+C,then enter one of the following case-sensitive codes to activate the corresponding cheat function:

Result Cheat Code

Level Skip Pharaohs Tomb
1000 deben Treasure Chest
Upgrade all residence Living Large
Destroy all military ships Fury of Seth
City attacked by land Mockattack1
City attacked by water Mockattack2
City attacked by hippos Hippo Stomp
Increase number of already Side Show
available hippos
Inundation Increased [note1] Bounty
Inundation Decreased [note1] Mummys Curse
Export value increase for 1
year [note2] Pharaohs Glory
Export value decrease for 1
year [note1] Bird of Prey
Storage Yard at maximum
capacity [note3] Supreme Craftsman
Shipwrights,Weavers and
jewellers stocked with raw materials
[note3] Noble Died
Troops protected[note4] Typhonian Relief
Troops destroted[note4] Seth Strikes
Houses and bazzars full
of goods[note5] Cat Nip
Plague[note5] Kitty Litter

[note1]=Only available if Osiris is worshipped
[note2]=Only available if Ra is worshipped
[note3]=Only available if Ptah is worshipped
[note4]=Only available if Seth is worshipped
[note5]=Only available if Bast is worshipped
Side Show
Makes hippos dance(you must have hippos on map.)
Press [Ctrl] + [Alt] + [Shift] + C during game play, then enter Side Show