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Civilization II Cheats

Civilization II cheats, Tips, and Codes for PC.

Older Cheats:

   (last update - Nov 16 1999)

Control opponent city
While playing a game, press V, move diagonally into an opponent's city, and press [Enter]. Then, the city's productivity may be altered or units disbanded.

Cheat Codes
While playing a game, enter any of the following codes to activate each cheat:

Update throne roomQ
New council attitude and time[Ctrl] + [Shift] + T
Edit unit, except for type[Ctrl] + [Shift] + U

Civilization II Tips

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Advancing Technology is the Way to Go
In this game, every time a unit type becomes obsolete to any civilization then it is more or less useless against them. Always strive to try and get as many men of equal or better class on the field, and you will have a huge tactical advantage.
Submitted by: Mishtram on January 21, 2006
Allies Cities and Your Units
If you move one of your units into an allies city, then they will be healed by that ally. However, if you move any of your units into range of a city of a civ you have an alliance with, then they will warn you off.
Submitted by: Mishtram on January 21, 2006
Alternate Transportation - Small Rivers
Those small rivers are not just only for trade and food, but for, amazingly, transport as well, leading to quicker movement along the rivers path.

This is a natural version of the road and ready made, so take as much advantage as you can from it. This is something that enemies or other civilizations don't always get.
Submitted by: Mishtram on January 21, 2006
Attacking A City: Aftermath
Once you have attacked and taken over a city, that means that it is now part of your empire or country. This means that whatever population that is there is now your population, and you are responsible for the cities upkeep.

Remember that when you attack a city, it goes down one level in population. Also, after you attack a city, you can get spoils, such as part of the enemies treasury or some knowledge you did not have. A warning, the same thing can happen to you.
Submitted by: Mishtram on January 21, 2006
Barbairans and Villages
In making the game you want to play, you can, of course, make sure that the barbarians have as much power as you want, the lowest being that they only attack from villages. These villages, when entered, can unleash a horde of barbarians around the target unit who did so. Although not overly powerful in most settings, they can still kill that unit and take over cities, and harass your units who don't have offensive capabilities.

So be well prepared before you step into a village, because if it is near an unguarded city, who knows what might happen.
Submitted by: Mishtram on January 21, 2006
Building trick
You can build roads [and railroads] on the ocean!
Get an engineer into a vessel and go to the position where you like to build the road/railroad and press R.
Submitted by: Unforgiven on July 24, 2007
City Pointer - This Looks Like a Good Place to Build a City
If the computer says this, then do it. Usually it is worth it. You will notice that the best areas for this are areas close to oil spouts and small rivers, near the ocean or at least close to areas that are useful for farming and have a good resource source nearby.
Submitted by: Mishtram on January 21, 2006
Da Vinci's Workshop
One of the most valuable wonders in this game is Da Vinci's workshop, for multiple reasons. The first, is that upon the completion of this wonder, all units will automatically be upgraded to the most advanced type of unit above it with no charge!

So if you have a lot of units that are outclassed on the field, this is the wonder for for you.

The second is is that while still functional, it also provides you with units of the highest class. That means that if your civilization goes up in what it knows of that unit, then that unit will advance as well.

Good luck and have fun with the rest of the game.
Submitted by: Mishtram on January 21, 2006
Entertainers and Happy People
When a city has enough angry people, they can engage a riot in that city, and all production, etc, will become stagnant. If the angry people (red) out number the happy people (they will be on the opposite end of the spectrum and wear a variety of clothing) then the city will go under.

The more entertainers you can provide (without going into minus food) the happier the angry people will be (normal people) and the happier normal people will be (happy people), and both will count towards your civ score. Specifically, the angry people will no longer be a minus on it and the happy people will be a plus!
Submitted by: Mishtram on January 21, 2006
Global Warming and Land Changes
When the global warming incident finally hits (you get two or so warnings before it happens) then you may notice the land changes. Mainly, they are the following.

One, you will find that the coastline has changed. A relatively sheltered bay with a city on it will now have that city sticking out like a sore thumb.

Two, the land around you changes into different types, like forest and grasslands into jungle.

Three, all the skulls disappear, which is good for scoring.

Four, all of your land additions disappear.
Submitted by: Mishtram on January 21, 2006
Irrigation and its Use
One thing that citizens can do themselves is make areas of irrigation or farmland later on in the game. This allows for more food for those cities that need it, and larger populations later on. This means a higher civ score for population, the more of this you have,

They will also fish, so build a dock to increase that.

However, watch out for those good ol' global warming warnings, as if that happens, all these additions you made will be gone.
Submitted by: Mishtram on January 21, 2006
Keyboard Direction Pad
Do not use the small set of arrow buttons, the four clustered together beside the letter part of the keyboard, to play this game. Units can move in eight different directions, and being able to only move in four does restrict about half the map.

Therefore, use the buttons on the far right of the keyboard. They have eight directions and are much more useful for moving units around the field.
Submitted by: Mishtram on January 21, 2006
Norrowing Ground
There are some areas where you will come across a small line of water or two land masses that are attached together if not for that small line of water. By small, I mean smaller then pencil lead on the screen. It does not matter if there is a sea on either side, you should be able to cross without a boat.
Submitted by: Mishtram on January 21, 2006
Nuclear Weaponry
Later in the game, you will come across the ability to use nuclear weaponry. This weapon, while powerful, is also dangerous, and offensive use is not only deadly and destructive, but can also have lasting repercussions on the area.

Number one thing to know about nuclear weapons is that they take a while to build, so don't expect to have a ready made one in one turn.

Number two item of interest is that they can be used as a negotiation tool. Other civs not armed with such firepower will be subservient and not as aggressive when they speak with you on the diplomacy screen.

Number Three: The tactical use of nuclear weapons should only be used in the most dire of needs, as you will be wiping out a city. Targeting the city, this weapon will blow it all to hell, and any economic or strategic value it had is now lost. Also, it takes a while to build more, so do not depend on them.

Number Four: After the use of one of these weapons, your enemy will most likely want to sign a peace treaty the next turn.

Number Five: When I said that there would be lasting problems, I was not lying. the area around the city is now polluted, and that pollution goes on your Civ score screen. so you'd better start cleaning that up right away, especially if you want to use the location that civilization used to be in.

This is pretty much it. Have fun with the rest of the game!
Submitted by: Mishtram on January 21, 2006
Paratroopers and Boating: Bane of Unguarded Cities
As you know, you should always have at least two good units guarding each city, so that you will not have to worry about surprise attacks.

However, later in the game you will come across such enemies that arrive from boats and from the air. This means that those once well protected cities are no more, depending on how many troops they bring with them.

If you have a city in the middle of a landmass and you think it will never be attacked without the other cities stopping it, think again. A paratrooper can easily appear right beside the city and walk right in, taking it over and setting up their own troops.

You can use these tactics too, but first; Make sure your own cities are protected against it, because you never know...
Submitted by: Mishtram on January 21, 2006
Pollution and Global Warming
Pollution can happen at any time there is at least nine squares of pollution on the field, as said in the book.

However, don't fret if you make it to that point too much, just try and remove as much of it as possible. Another reasons that you should always have as many men building railways to your cities as possible.
Submitted by: Mishtram on January 21, 2006
Roads and Rails
In this game, you can improve units speed and even allow them to move several times in one turn by having them moving along roads. Building roads are simple, and having roads between cities can help with sending reinforcements and building up internal and external economy.

Not only that, but Settlers/Engineers can move about the map easier, and makes it easier to deal with such things as pollution.

So if you need to move a lot in one turn, or like to have mobility for units, you know what you want. Build the roads like crazy!
Submitted by: Mishtram on January 21, 2006
Scientists - Increasing Scientific Production
The advancements of your culture are made slowly. In the science menu, you will notice an amount of production put forth for science. By changing some people around in a city so that they are scientists, then that count will go up, and your civilization will increase in advancements at an accelerated rate per each.

This can be a huge advancement in the game, and will work wonderfully for your civ score. Good luck with the rest of the game!
Submitted by: Mishtram on January 21, 2006
Taking Over Level One Cities
This is not so much a tip as it is you knowing something that happens. If you plan on taking over a disputed city that is level one and succeed in doing so, then that level one city will be destroyed. You will get gold or knowledge from it like you do all other cities, but after that, it will be gone.
Submitted by: Mishtram on January 21, 2006
The Great Library
This wonder is amazingly useful throughout the game. Not only will it provide you with the typical civ points at the end of the game, but it will also provide you with any technologies that two or more other civs have on the field, meaning that no race can be far ahead of you, if they even make it ahead of you.

The Great Library, as mentioned, instantly gives you knowledge of any technology that comes to the world and is in the possession of two other peoples that you do not have.

A good strategy for this is to combine it with Da Vinci's workshop, which means that your troops will always be top of the line!
Submitted by: Mishtram on January 21, 2006
The Great Wall
The Great Wall of China The Great Wall of <your nation here>, is another useful wonder for your civilization.

Not only does it act as a city wall for all your cities, but it also forces your enemies or other allies, of any ranking, to offer peace to your nation, no matter how much animosity they have towards it, making this an excellent bargaining chip!
Submitted by: Mishtram on January 21, 2006
The Villages or Straw Huts
Around the map, you will find in multiple locations these little straw huts. Although sometimes housing barbarians, these huts usually have treasures in them worth getting.

For example, I have found the following things:

-Knowledge, from feudalism right on through to magnetism, you can find it in these.

-Cities, that wish to join your civilization. They will be level one, and not always in a good location, but these cities are the best, as they are free to make.

-Gold, in varying amounts, depending how far you are into the game. Early in the game, expect only around 50 gold.

So if you see some of these, do not tarry, charge into it today!
Submitted by: Mishtram on January 21, 2006
Typical Land Changes of Global Warming: Inland and Coastline
Here is a quick series of land changes I noticed.

Swamps and Jungles will not likely be altered as a landform in general, as they are already in the form of the wettest and hottest landform they can be.

One I noticed is that the grassland squares along the coast and some on the inland changed into swamps as well. Forests will typically change into jungles on the coast, but can also change into plains, and only plains inland. Deserts will, surprisingly, alter all the way to a swamp. At least, if they are on the coast. however, plains will turn into the desert if inland.
Submitted by: Mishtram on January 21, 2006
War and Far Off Nations
Sometimes in the game you will receive a request from an ally to go to war with another people you have not met.

If you have explored in many different directions and not found them, then it is likely they are on the other side of your ally. Or, if you have asked for their geography, you can locate them.

They may offer you money for going to war, and your diplomatic chances with the enemy are not actually lowered, just altered slightly to include some hostility. Your reputation will not go down. Accept, and reap the benefits of not having to fight, or even getting a chance if you wanted to!

Of course, if you try to get your friends to fight enemies they have not met (Computer friends) then they will not accept, as they have had no contact with them.
Submitted by: Mishtram on January 21, 2006

Civilization II Cheats

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After Council Time And Attitude
During the game, hold down the Control (Ctrl), Shift, and T keys.
Submitted by: NSX on December 30, 2005
Alternate Unit
During the game, hold the Control (Ctrl), Shift, and U keys.
Submitted by: NSX on December 30, 2005
Enemy City Edit
When moving into an enemy city diagonally, press the V key and then press Enter. The enemy city can now change.
Submitted by: NSX on December 30, 2005
Throne Room Remodeling
During the game, press the Q key.
Submitted by: NSX on December 30, 2005
Toggle God Mode
While holding the Shift key, type "123456." Once you do that, release the Shift key and press T.
Submitted by: NSX on December 30, 2005