Fire Emblem Tips
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chapter 2. trade lyn's sword to kent or sain, then situate yourself in one of the forts. now, using the rng, make sure that each turn the enemy brigands are unlikely to hit you (the tail should come out horizontally for each of the random numbers that determines whether the enemy hits). lyn will still be hit but she'll be healed enough by the fortress so that it won't matter.
every turn, she'll gain a few experience points. it's a sloow way to gain experience, but i was able to get lyn and kent to level 20, and sain to level 12 or so, just by this trick. then for the rest of the tutorial you can focus on training chars that are actually good, like florina and serra. but i'm sure you can figure that out on your own.
Submitted by: anonymous on November 30, 2006
There is a better way to get experience through the arena that allows you to train two people per turn. You must place Ninian or Nils directly beneath the Arena. Once you have fought in the arena, use the bard/dancer to allow the unit to move once more. You can either fight once more, or just move the unit out of the way to be healed, and to allow another unit to enter the arena. This is much better than simply placing a healer next to the arena and only being able to fight once in a turn. This way, everyone gets valuable experience too, including Nils/Ninian. You can also get quite a bit of money from the arena at the same time.
Note: When the man asks you to wager, generally, the lower the wager, the easier the fight will be. This doesn't really make a difference in exp, but it save you the trouble of getting nailed after a bunch of turns. I've personally had to reset on turn 130 or so, and trust me, it wasn't fun.
Submitted by: Gihorn of the Forgehammer on July 05, 2006
This trick allows you to see what enemy your character wil be facing without having to face your opponent. This will prevent you from losing your bet and ensuring you fight an easy opponent.
After you have accepted the fight it will show you your opponent (level, class and weapon). Now just soft reset(or just turn off your GBA) if the oponent is too powerful since while the game normaly saves every second in FE it won't save until the fight starts. So you can resume the chapter and you will be right before you accepted the match.
Remember that it will the same opponent as last time so enter the Arena and say No and it should be a different foe.
The weapon that it is used at the the arena is automatically chosen depending on which one has the hightest level of mastery, which means that the weapon with the hightest level is the one used to combat in the arena. I found out this when I got Geitz in level 23: Four-Fanged Ofense, version B, and when I put him battle in the arena. Instead of using the axe he used the bow. Then I went to check his weapon mastery and I had found out that he had more ability with the bow that the axe.
Submitted by: anonymous on July 22, 2006
There are those that are complete experience hogs, and they should not be used except in the Arena. Among the foremost of these is the esteemed Marcus, who seems invincible in the early levels. Unfortunately, he gains very little experience for each person he defeats, and you are much better off using a lord or someone in need of a few levels. On occasion, you could use him for transport (to get Eliwwod to someone you need to recruit for example). There are others who also hog experience, avoid them, but it is up to your discretion.
Submitted by: Gihorn of the Forgehammer on July 05, 2006
in the side quest after chapter 16 there will be a 4 houses in the middle of the area use anyone to go to the top left house and you will get a druid named canas he is pretty badass i would say
Submitted by: King43261 on August 23, 2008
Kent: He's just great all around and is mounted so can travel far. Once you can finally get a knights crest in Eliwood's tale, give it to him if he's at level 20. Now he'll be able to use axes, basically making him able to fight any unit.
Serra & Priscella: Both are healers, that's about all you need to think about. Just have them in every fight your in, and you'll be able to keep people alive easy. Make sure to group them with the right parts of your party, for example, don't make Serra go and attempt to heal your mounted units when they're way ahead of her.
Erk: It seems that the anima magic he uses is more effective against non-magic units than the light magic Lucius uses and the dark magic Canas uses. Sure you could just wait to have Pent, but if you give one of the guiding rings you get in the game to him, you'll have two sages.
If you need to level up a character, you can use the Mine Cheat to control your opponet, move them toward your units, and discard all their weapons, thus making them defenseless. Although this is cheap, it is very useful.
To control enemies, all you need to do is lay a mine in front of you, if an enemy steps on it, while its blowing up, shut your system off, and when you turn it on you will have control of the enemies for a turn to discard their weapons,rescue the other enemies to decrease their stats, or to put them in your attacking range.
Save the two speedwings you get for athos.Use them on him before the last level. Equip him with luna and it will do 30 damage twice on the dragon.It also has a 16 percent critical rate. Then use nills to dance to increace his critical rate which will go from 16 to 26. If athos does just one critical the second attack will kill the dragon.
If he doesn't do critical then hector cangive him 36 damage with armads from right side and lyn can give 12 or 24 with sol katti, depends if she gets a critical.
Then eliwood can finish him with durandal.
This is 100 percent right if your 3 lords are upgraded 20.
Submitted by: mad
on September 11, 2004
in the final chapter you get Athos the Archsage. In chapter 19 (I think) you get a Luna in one of the chests in the top part of the map. give the Luna to Athos and four elixirs (the dragon has a range of three spaces so don't put a person that can heal Athos because he will prabaly get attacked by the dragon. Equip Athos with Luna BUT DON'T ATTACK to do 30 damage to the dragon. the dragon will do 37 damage to Athos so give him some elixirs. Athos have a max HP of 40 unless you gave him an angleic robe. Athos equiped with Luna has a damage of 30, hit of 100, and critial of 13 on the draogn. If you want to make the battle quicker have Canas(Chapter 16x) use Eclipse on the dragon. the only problem is that Eclipse has a hit of 28 on the dragon.
Submitted by: game master on May 28, 2004
To defeat the final boss, the Fire Dragon, easily, move Athos 2 spaces away from it. End your turn. The Fire Dragon will attack leaving you with 2-10 HP left. You will deal 20 dmg to the dragon. Use elixer and repeat.
Submitted by: GameDude on February 20, 2005
Usually, people use the Athos + Aureola + Elixir way to kill the Fire Dragon. However, there's an even easier way:
Get your Canas equipped with Luna and is at level 20/20, maxed out with the Magic stat.
Then, have him stand two spaces away from the Fire Dragon. Then, have someone he has A support with stand three spaces away from, and have someone he has B support with him also stand three spaces away (make sure both support people are out of the Dragon's range)
Then end your turn. When the Dragon attacks, Canas can counter attack twice with 100% hit and a really high chance of critical, dealing 41 normal damage, and 123 critical damage. Canas can attack twice, and usually, you can kill the Dragon in one turn.
To get the sidequest on the desert map, you must get 700 EXP. In Lyn's mode, only get Nils to level 7 or so. Then, on the desert map, have him dance every turn so that you can get extra EXP. It makes the side quest much more easy to get.
This axe is pretty good. You can get this in chapter 16X - it's in one of the houses in the main village.
Note: this axe will sometimes hurt its user.
Submitted by: Vizzrat Fire Emblem Master on June 13, 2004
In the chapter Valorous Roland(area where u obtain the durandal) there are various floor tiles that are colored orange. these tiles will do damage to characters that step on them. To disarm these traps simply have a assassin step on these floor tiles to disarm them.
Alright in chapter seven, the one with Heints, beat everyone else. MAKE SURE YOUR SERRA IS STILL ALIVE! Because you will need her. Anyways, after everyone but Heints is dead, attack him and rescue with a cavalier and drop with someone else heal with Serra and let Heints heal and then repeat the process for high levels that really help out.
On any chapter where a thief spawns as reinforcements (alone or with other thieves, but not with powerful units) have your thief stay next to the spawn point with a precious item (Angelic Robe, Power Ring, Dragonsheild, etc.). The thief should steal it from you on his available turn. When it is your turn, steal it back. You will gain 10-20 EXP every time!
P.S this is easy to do on Whereabouts Unknown on hectors mode as their is only one exit from the room that they appear in.
PP.S Legault is a preferred option to do this with as he is of a higher level and therefore takes less time and is less boring.
Throughout the game there are certain chapters at which reinforcements do not stop. This means that any units that can handle them can kill them and kill them again and again and again, while units that are a bit weaker can war it out on the arenas. A brilliant example is Chapter 21/22: New Resolve (the one where you kill Oleg and get loads of weapons after the dragon gate level). It has bot an arena and constant reinforcements.
P.S. Plz PM any other levels where this occurs. I know there is at least one but I forgot which one it is.
In the early levels, where a tank knight or general sits on a castle, there is an unlimited potential for experience. Just take a unit that can survive a hit from the boss and just let him sit, dont attack, just be attacked. make sure your healer is right behind them so you can full heal every turn.
LET HIS WEAPON BREAK
then any unit that can do damage can fight him as long as you keep the boss's health above the amount of damage a crit from the attacking unit. Then when the boss's health gets below what a crit would be from the attacking unit,
LET HIM HEAL 2-3 POINTS EVERY TURN
so really he would be a weaponless self healing dummy that you just have to be patient with. 16 levels an hour and i spent 2 1/2 hours. but you can just fight and rest fight and rest fight and rest for unlimited amount of turn.
Submitted by: anonymous on November 02, 2011
Yes Free, all you have to do for a chapter, read your fortune, then shut off your GBA, and restart the chapter, the intro will play again, now you will know everthing for the chapter and wont waste the 50 gold
before you do this, give bartre the energy ring at the begining instead of dorcas, and give dorcas the dragonsheild, give lowen a steel sword and steel lance instead of marcus.
to get easy lv. ups for kent sain and lowen,step 1- kill a horsemen with kent, then kill a horsemen with lowen, and then kill a horsemen with sain and then kill a brigand with kent ,then ,sain then lowen.step 2-use a vulnerary on them all, and then go on to the next step.step 3-go and kill any other type of enemy with kent, and theres his lv. up,
step 4- kill an enemy with the iron sword for sain (preferably a brigand or axefighter)and theres his lv. up.
final step-kill and enemy with the steel sword for lowen, and then your 3 lv. ups will be done.
extra step- after the final step, weaken a boss(prferrably a general or knight)with marcus if u gave him a javelin,and if the boss is under 10 hp,then attack it with either lowen kent or sain to get realy good exp.Keep doing this to get 1 lv.up per battle untill 8 battles.
Focus on leveling up your 3 lords and making them level 20. Give them good weapons. Try and make Eliwood an S in Lance instead of sword because I bet Lyn you would have in S in Sword. If you're trying to link with someone, save all you idems till you beat the game (Energy Ring, Angelic Robe, Secret book, etc.) Give them at the end. Then you can repeat the idems if you make another team. Then make 2 other people with an A Support that are good. Then you might have the perfect team. ALWAYS CLASS UP YOUR CARACTERS ON LEVEL 20. If you need advise please Email me.
For this to work, you must go through Lyn's Hard Mode. Once you get Kent and Sain, pick one of them. Now, only use the cavalier you chose, and no-one else, whatsoever. Not even Lyn. Now, by the time you get to Chapter 9, Kent/Sain should be at Level 20. If they are, promote them. If not, keep the Knight's Crest until they do.
If they aren't at Level 20 by Chapter 10, do not promote them, but give them the Knights Crest to hold. Instead, give Lyn any Javelins you may have. Go through the level, still only using the Cavalier you chose. Make sure to kill everything except Lundgren.
Now, this is when those Javelins come in handy. Give the Cavalier as many Javelins as he can hold, equip one, and stay one space away from Lundgren, but keep Lyn three spaces away. Then keep ending your turns.
Lundgren will try and kill your Cavalier with a Javelin, but it's rather weak. Just keep ending the turn, but make sure to move the Cavalier to the nearby Fort if the next attack would kill him.
As soon as the Cavalier hits Level 20, promote him. Then kill Lundgren.
Congrats, you've got a 20/1 Paladin ready to use as of Chapter 15. Lyn will be exceptionally weak though, so make sure to protect her.
When you meet Wallace don't use the Knight's Crest on him. Instead use it on Kent or Sain. They are much stronger and faster than Wallace is when upgraded.
Submitted by: The Dude on May 15, 2004
On the snow titled "Pale Flower of Darkness" you will be pitted on one of two maps. Version A will face you versus Kenneth and various pesky magicians. If you want Karel and his wonderful sword the "Wo Dao" then you must kill off the Sage, Bishop, and Druid within 7 turns. If you want Harken leave at least one alone until he appears.
In Version B you will face Jerme. If you want Karel , and again the "Wo Dao" you must unlock four of the doors on the map (So take your keys and picks) If not unlock 3 or less and wait for Harken to show up
Each of these characters is very good however I recommend Karel, a swordmaster over Harken, a hero. However it's up too you
Karel will join you if talked to by Eliwood or Hector (depending on whose quest it is) and Lyndis
Harken can be recruited by talking to him with Eliwood, Marcus, Lowen, Isadora, Oswin, or Hector.
Class- Swordmaster Class- Hero
Lvl 8, 31 HP Lvl 8, 38 HP
Str- 16 Str- 21
Skill- 23 Skill- 20
Spd- 20 Spd- 17
Luck- 15 Luck- 12
Def- 13 Def- 15
Res- 2 Res- 10
Move- 6 Move- 6
Con- 9 Con- 11
Aid- 8 Aid- 10
Affin- Light Affin- Fire
Sword Lvl A Sword Lvl B/Axe Lvl B
-Get everyone away from the Bottom Right Door. (Uhai's Dorr)
-Move Ahos to the Top Left and Any Other Magic User too (Kenneth's Door)
-Kill Uhai with a Melee Unit (Hector or Lyn. If they have there Original Weapons *Mani Katti and Wolf Beil*)
- Move Oswin or Hector to the Middle Left Door (Brandon's door)
-Move Athos and Any Magic User after you kill the Kenneth Door down to The Bottom Left Door (Ursala and Jarme's Door)
= Move Hector Or Oswin to The Middle Right Door (Darwins, Particularly a Axe Weilder if a Must)
-Kill Ursala with Athos or damage her. Kill Jarme with Lyn. Kill Ursala if you didn't kill her yet with any other Magic User.
-Kill Darwin with Axe Weilder.
- Lyn and a Bow Weilder or Magic Weilder to the Top Right Door (Loyd and Linus's door)
- Kill Loyd then Linus. Have Athos Move to the Top.
- All Units down to the Bottom and let Athos take the Beserker guy.
- Kill any Unit Left Hanging around.
- Kill Nergal with Athos . Make sure he's Healed while Fighting.
first press R on him/her. press R on his weapon and add the strength of his weapon to his own strength. then press R on who you think that enemy will hit and minus your defence from his weapon and strength added together. if he/her has a weapon stronger than yours it will add 1 hit on to his atack,etc.
To unlock hector mode, then just beat Fire Emblem once.
In Ch. 16x, you can raise everybody in the chapter to level 20 easily. In order for this to work, you have to take Priscilla and/or Serra to this level. Defeat all enemies except Dart and Fargus. Then, go to the arena and keep fighting. Make sure to use the Arena Preview cheat before battling. Continue to fight in the arena until your level 20. Have Priscilla or Serra heal the person in the arena evey turn. That will give Priscilla or Serra experience also. If you run out of staffs to heal with, you can buy more in the vendor near the upper-left corner. After you leave the level, everyone should be level 20.
Submitted by: Port Of Badon (Ch. 16x) on March 02, 2004
I found a way to, more or less, have control over what atributes get upgraded during the game, but its still pretty random.
First thing all you have to do is have a charcter get a level up.
Then see what gets uped and if you dont like it quickley before the screen goes back to the field shut the game off.
You can also restart the chapter if you werent quick enough.
Sometimes youll get the same thing a few times in row but if you keep trying your characters level up should change if you do this correctly.
Remember the what gets uped is mostly at random so dont think you have complete control.
Submitted by: nickhnkns on September 01, 2007
This is a helpful cheat but it takes a while. When you get to the side quest for chapter 7, accept it and beat all of the enemys except for the leader. He won't move unless attacke. Position Nils next to any character (I would suggest Lyn because the cursor automaticly goes to her) and have that character wait. Then have Nils play for them. End the turn and repeat.
This allows Nils to gain experience and boost his health.
Now for Serra it's just as easy. Everytime Nils levels up and his health increases, have her heal him - I know it seems like a waste of a heal, but she gains experience so she can heal more damage.
Submitted by: dashboardbuddy on July 16, 2004
It may take a while, but it can level up your people very strong. I thought of this myself. Check the map before every fight. Look for an arena. Pick people that you want to get strong and fight. If it's a fight where you have to defeat a boss or seize a gate thats good. Keep on fighting in the arena and when your people need rest put them on a fort. Nils can also level up, put him next to the arena, so every turn, he'll play and get experience points. Trust me this is a great way to make your army strong. Also, DO NOT change any of your classes until you get them to level 20. that's the smart thing to do, because they will become even more powerful.
Submitted by: Harry
on February 02, 2004
When on the final chapter of Lyn's story, the final boss will be Lundgren, a general. First, have Wallace (who shouldn't be promoted if you are doing hard mode) get attacked and damaged for 3 points. Have Serra continually heal him so she can gain experience. Do this until he breaks his Javelin. Next, make sure that Wallace doesn't have any items equipped and move him in range for the silver lance. Wait and heal until the lance breaks and Lundgren has no weapons. Now, have all your units take turns attacking, getting EXP without killing him. Save Lyndis for last since she has a good chance of criticaling and killing him. Using this technique, I got Sain to a level 1 paladin, Kent to a level 18 cavalier, Serra to a level 13 healer, and Nils to a level 18 bard.
It's worth noting that the items earned in Lyn's mode disappear after it's over, meaning all characters that return in Eliwood's/Hector's modes always have the same items.
If you're not playing a ranked run in Lyn's mode be sure to make full use of all the items. Those stat boosters and the special weapons like the mani katti would only go to waste otherwise.
When fighting in level 19 don't forget to steal the member's card from the second thief that appears (not Legault).
This card allows you to enter secret shops with good weapons and other useful items
This requires Merlinus to be promoted, and you to be on a level with access to a vendor.
Normaly, Merlinus can't heal himself. This trick will allow him to do that. Move Merlinus to a Vendor and buy some healing items. Now, Merlinus will be able to heal himself if he is wounded.
Note: Don't give Merlinus anything important. He cannot access the supply or trade.
If you read the cheat titled "Support Tip for Support Conversations (in extras)" do this to make it faster:
hector can support Lyn and Eliwood. Bring three of them in 2 rounds. Make Hector Supports both of them in both rounds so that Hector has a B-level support on both of them. Then in the next round, make hector support one of them, restart the game, restart the chapter, and make Hector support the other one.
It means you only need 3 rounds.
Submitted by: eikzpuc
on December 01, 2004
Nino can be one of the best players in the game even she starts low leveled and you get her late in the game. But being low leveled is good and here's what you do. When you get *Afa's drops*, SAVE IT, and give to Nino before the "Night Of Farwells" level. Now to train her, all you have to do is use the mine trick on a couple of levels, have her fight class-promoted enemies, and make sure you level her up to Lv. 20 before giving her a Guiding Ring. Do this and her stats will be maxed out. All her stats will be above 25, except her defense which should be about 15. *(Afa's Drops causes a 5% increase on stats)*
Submitted by: Cameron on June 12, 2007
Earth Seal: Chapters 23 Eliwood/24 Hector house, chapter 26 Eliwood/28 Hector enemy (hard mode only and need to be stolen from enemy), start of chapter 30E/32H, chapter 30E/32H secret shop
Elysian Whip: Chapter 18 Hector enemy (hard only), Chapter 18X ELiwood enemy (hard only), Chapter 20Eliwood/21Hector house, chap 25 Hector house, chapter 26Eliwood/28Hector steal from enemy Chapter 29 Eliwood/31 Hector secret shop
Fell Contract :Chapter 26X Eliwood/28X Hector boss, chapter 30Eliwood/32Hector secret shop
Guiding Ring: Chapter 17Eliwood/18Hector enemy, chapter 19Eliwood/20Hector chest, chapter 22Eliwood/23Hector boss, chapter 25B Eliwood/27B Hector chest, chapter 27Eliwood/29Hector steal from enemy, chapter 29Eliwood/31Hector secret shop
Heaven Seal: Start of chapter 24Eliwood/26Hector, after chapter 26Eliwood/28Hector
Hero Crest: Chapter 16Eliwood/17Hector chest, chapter 20Eliwood/21Hector boss, chapter 22Eliwood/23Hector hidden item, chapter 25AEliwood/27AHector chest, chapter 29Eliwood/31Hector secret shop.
Knight Crest: Chapter 9 Wallace (can't be used on anyone else in normal), chapter 16Eliwood/17Hector chest, chapter 21Eliwood/22Hector enemy, chapter 24Eliwood/26Hector steal from enemy, chapter 29Eliwood/31Hector secret shop.
Ocean Seal: Chapter 22Eliwood/23Hector hidden item, chapter 23Eliwood/24Hector secret shop.
Orion's Bolt: Chapter 18Eliwood/19Hector boss, chapter 23Eliwood/24Hector house, chapter 29Eliwood/31Hector secret shop.
Ninian / Nils's rings: You can keep the effect the ring give for more than one turn. Just have the character with the effect rescued by any other character and drop them next turn and the effect will still be there. Useful in Arena, just use sing/dance on the character so they can move again.
Submitted by: agentice
on January 16, 2004
Train your lords in arenas (smart) or in combat (not very smart) to the combined level of 50 before the level "Four Fanged Offense" and then you will access an alternative "Four Fanged Offense" level where you are in Bern and you do not get Wallace. Instead, a level 3 Warrior appears to the bottom right of the screen named Geitz. If you talk to him with Dart then he will become yours.
In Lyn's Quest, train Nils to at least level 10 (this can be done by making a character wait every turn and than letting Nils Play for them. After beating Lyn's Quest, begin Eliwood or Hector's Quest. when you get to the level "The Dread Isle", beat it in under 20 turns to be asked to embark on a side quest. Accept this and you will enter the level "Prisoner of Magic". After a few turns in this level a Magic Seal unit called Kishiuna will appear. Kill the boss, than surround Kishiuna. If you kill him, than you will be asked to embark on another side quest called "A Glimpse in Time".
Submitted on September 01, 2006
Here is how to unlock the sidequests.
Chapter 7x- Finish chapter 7 in 15 turns or less
Chapter 13x- Visit the northern village in chapter 13
Chapter 16x- Keep at least one of the Caelin soldiers alive in chapter 16
Chapter 18x- Finish chapter 19 in 15 turns or less
Chapter 22x- Recruit Hawkeye and gain 700+ EXP in chapter 22
Chapter 26x- Recruit Nino and have her talk to Jaffar in chapter 26
Chapter 29x- No requirements
Chapter 13x- Visit the northern village in chapter 13
Chapter 17x- Keep at least one of the Caelin soldiers alive in chapter 16
Chapter 19x- Finish chapter 19 in 15 turns or less
Chapter 19xx- Raise Nills to level 7+ in Lyn's story and kill the magic seal in chapter 19
Chapter 23x- Recruit Hawkeye and gain 700+ EXP in chapter 22
Chapter 28x- Recruit Nino and have her talk to Jaffar in chapter 26
Chapter 31x- No requirements
Chapter 32x- Finish chapter 32 in 20 turns or less
Submitted by: Muka
on January 31, 2004
To get some easy experience on lyn's quest and therefore, the rest of the game, go to the last chapter on lyn's quest. Kill everybody except lundgren. Take all of Wallaces weapons and give them to another character then send him to attack lundgren only he cant because he has no weapons. all you do is use wallace to take all the hits until lundgren's weapons all break. then you can send up all of your weak characters and attack. When he gets to low health stop attacking and he will heal because of the gate he is on. Then continue attacking. I got all of my characters to level 20 including the weakest in the game, florina.
Submitted by: anonymous on August 10, 2004
Go to extras then go to battle history.then hold down all the buttons except B.Then move the directional buttons while holding all the buttons to see a strange code i dont know what it is but it looks like they did a good job hiding it.
When your on any level where there is an arena (make sure that there is a healer) then take everybody down (this is easly done on chapter 23) then train them in the arena; remember to take them out if they get into trouble. Use the healer to recover all HP even if its only 1 hp damage.
I have gotten my whole team (incleding the lords) to level 20 and upgraded them and got them to 20 as well If you have troulbel doing this then train the person you trying to train by fighting real battles.
When you support, you have to do it in three chapters for each level [C,B,and A]. Every character has at least three other supporters. In one game, each character has five points to spend on support conversations, which can drag the game quite a bit. But if you reach level A of someone, then just start the chapter all over again and start a new conversation with someone else.
Make sure you don't talk to that person again, or you have to start all over again. e.g. say Eliwood gets B support level with Hector on ch.18. On ch.19, Eliwood talks to Hector to get level A. Then restart the chapter and have Eliwood start to talk to someone[Lyn,Marcus,ect.]. That's it!
This saves a lot of time if your trying to get through the support quickly.
Submitted by: anonymous on July 29, 2004
In Chapter 18x in Eliwood's story and Chapter 19x in Hector's story, The Boss has a silver card. Use a thief to steal the silver card from him. This allows you to buy any idem in a shop or armory with the silver card at haft price. This is useful in secret shops.
Note: You must have both member and silver cards to buy idems at haft price in secret shops.
Note2: This is only in hard mode
have three pegasus knights gangs up on one enemy and they will perform a triangle attack.
To unlock hard mode, then just beat Fire Emblem once.
1: If you find a level where you must seize a throne or a gate, usually it will have a boss on it. Well, to defend the gate or throne, that boss will not move. So just stand back and nuke them with magic or arrows.
2: In the area where you fight the guy with the Tomahawk (I think it's called Valorous Roland- Eliwood's story), Stand in front of a lava jet or whatever. Since enemies will rush at you almost always, you can use this tactic to force them into the fire. This also works with mines (tested) and poison jets (untested).
3: If you use the mine trick (turn off the game when the enemy steps on a mine; control your enemies) you want to do the most damage possible. Instead of just moving them away, trade or trash their weapons! If you trade all of their weapons so swordsmen have lances, mages have dark magic, etc., then they will rush at you, but they will be defenseless! Just pick them off at your leisure. Sometimes you even get the weapons when you kill them. I did this in Four-Faged Offence 1, and since I had a guide, I could even do this with enemies hidden by fog. You can also make them rescue each other. The big problem? Reinforcements.
If you need to attack a unit with a certain weapon and then have another one equipped afterward (example: with a warrior you need to kill a lance user and then equip a bow or something to use against an enemy archer on their turn.) Use a paladin, or wvern lord to get behind them and trade equipment with them until the desired equipment is first on the list. Then use the remaining movement squares to get out of range.
Another less likely way to do this is to put the bow at the top of the list by examining an attack against an enemy unit with the bow, and then use an axe with one or two vitality left ( I save them for situations like this.) effectively breaking the axe and equipping the bow.
If you have a sword that only has one vitality left and an identical sword with full vitality and a swordsman with the chance to attack twice, you can equip the full weapon and then attack with the one that is about to break. Your first attack will "break" the sword removing it from your inventory and auto equipping the full vitality one. At that point the game will register that you are still using the same weapon type and will initiate the second attack. (Note: this does not work with different weapons IE iron sword and steel sword, the weapons must be identical.)
Also Guy is the coolest unit in the game.
Fire Emblem Cheats
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The Arena isn't always very fair and sometimes puts your character up against impossible odds. The enemy might even kill you before you can yeild.
Well in order to prevent your character from facing impossible odds (after accepting the match):
1) You will see the enemy preview of Level, Class and weapon. If the enemy is too tough for your character to handle just turn off your GBA (or soft reset).
2)FE has a weird save system that usually prevents you from doing this trick but the FE save system only saves at the start of the Arena battle. Now just go into the Arena and say NO (it will be the same enemy as last time).
3) Enter the Arena again and it should be a different opponent (though sometimes it will be very similar). You can repeat this trick until you find an easy opponent.
This is sort of complicated. First chose a mission pick a mission where you have to seize a gate or throne. Beat eveeryone except the boss(make sure he/she has really high defensive+resistance) then have your long range players attack then let nils play for them and they will attack again. when the boss get too weak leave him alone for he'll restore HP thanks to the "gates,throne,and castle. I got everyone to level 20 in Lyn's story.
P.S. I'm not lying.
Submitted by: Evil_Sage on February 15, 2004
Lay a mine anywhere on the field. When an enemy steps on it, restart your game. Then resume chapter, and you will be able to control your enemy's units for one turn.
Submitted by: anonymous on March 09, 2004
At the final chapter, the second part, there is a fire dragon you must kill. His HP appears as ???, but it is actually 120. Only a few weapons can hurt the dragon, and there is only one surefire way to win. Give Athos a bunch of elixers, at least four, eguipt Aureola, and put him in front of the dragon. DO NOT ATTACK! On the enemy phase, the dragon will attack Athos, bringing his HP down to 3. Athos will chip off 20 HP. On your phase, have Athos use an elixer. Continue in this pattern until the dragon has 20 HP and it is your phase. Then, just attack with Athos to finish the battle. If you want to shorten the battle, give Athos Eclipse and have him attack the dragon. If the magic hits, the dragon's HP will be halfed, bringing it down to 60. Kill it from there. Note : this stratagy assumes that Athos isn't upgraded by a secret book, energy ring, speedwings, angelic robe, etc. Also, Athos must have full HP the first time he attacks the dragon. It's hit rate is usually 100 unless you have given all luck upgrades to Guy.
Submitted by: The Gamefreak on March 21, 2004
On Chapter 7 when u get nils... defeat all the enemies except for the boss... then put florina 2 squares from the boss where she can't counterattack... every turn the boss attacks florina... heal her with serra then let nils play for serra...
ps. the boss' weapons will break after 35 hits... so u could only level up serra for maybe 4-5 lvls. Nils you can continue to level up by moving someone, then playing for the unit.
During battle. One must have a mine. HAve an enemy walk over the mine. soft reset and resume combat. you will control all unmoved opponents units for the rest of a turn.
[M] Must Be On
1st Position: Infinite HP
1st Position: Maximum HP
1st Position: Infinite Turns
1st Position: Gain Level Per Battle
1st Position: Steps +8
1st Position: Weapon Lv. S
1st Position: - Fighting Skills Maxed: Strength/Magic
1st Position: - Fighting Skills Maxed: Skill
1st Position: - Fighting Skills Maxed: Speed
1st Position: - Fighting Skills Maxed: Luck
1st Position: - Fighting Skills Maxed: Defence
1st Position: - Fighting Skills Maxed: Magic Defence
1st Position: Infinite Item Slot #1
1st Position: Infinite Item Slot #2
1st Position: Infinite Item Slot #3
1st Position: Infinite Item Slot #4
1st Position: Infinite Item Slot #5
1st Position: Item Modifier Slot #1
1st Position: Item Modifier Slot #2
1st Position: Item Modifier Slot #3
1st Position: Item Modifier Slot #4
1st Position: Item Modifier Slot #5
2nd Position: Infinite HP
2nd Position: Maximum HP
2nd Position: Infinite Turns
2nd Position: Gain Level Per Battle
2nd Position: Steps +8
2nd Position: Weapon Lv. S
2nd Position: - Fighting Skills Maxed: Strength/Magic
2nd Position: - Fighting Skills Maxed: Skill
2nd Position: - Fighting Skills Maxed: Speed
2nd Position: - Fighting Skills Maxed: Luck
2nd Position: - Fighting Skills Maxed: Defence
2nd Position: - Fighting Skills Maxed: Magic Defence
2nd Position: Infinite Item Slot #1
2nd Position: Infinite Item Slot #2
2nd Position: Infinite Item Slot #3
2nd Position: Infinite Item Slot #4
2nd Position: Infinite Item Slot #5
2nd Position: Item Modifier Slot #1
2nd Position: Item Modifier Slot #2
2nd Position: Item Modifier Slot #3
2nd Position: Item Modifier Slot #4
2nd Position: Item Modifier Slot #5
3rd Position: Infinite HP
3rd Position: Maximum HP
3rd Position: Infinite Turns
3rd Position: Gain Level Per Battle
3rd Position: Steps +8
3rd Position: Weapon Lv. S
3rd Position: - Fighting Skills Maxed: Strength/Magic
3rd Position: - Fighting Skills Maxed: Skill
3rd Position: - Fighting Skills Maxed: Speed
3rd Position: - Fighting Skills Maxed: Luck
3rd Position: - Fighting Skills Maxed: Defence
3rd Position: - Fighting Skills Maxed: Magic Defence
3rd Position: Infinite Item #1
3rd Position: Infinite Item #2
3rd Position: Infinite Item #3
3rd Position: Infinite Item #4
3rd Position: Infinite Item #5
3rd Position: Item Modifier Slot #1
3rd Position: Item Modifier Slot #2
3rd Position: Item Modifier Slot #3
3rd Position: Item Modifier Slot #4
3rd Position: Item Modifier Slot #5
4th Position: Infinite HP
4th Position: Maximum HP
4th Position: Infinite Turns
4th Position: Gain Level Per Battle
4th Position: Steps +8
4th Position: Weapon Lv. S
4th Position: - Fighting Skills Maxed: Strength/Magic
4th Position: - Fighting Skills Maxed: Skill
4th Position: - Fighting Skills Maxed: Speed
4th Position: - Fighting Skills Maxed: Luck
4th Position: - Fighting Skills Maxed: Defence
4th Position: - Fighting Skills Maxed: Magic Defence
4th Position: Infinite Item Slot #1
4th Position: Infinite Item Slot #2
4th Position: Infinite Item Slot #3
4th Position: Infinite Item Slot #4
4th Position: Infinite Item Slot #5
4th Position: Item Modifier Slot #1
4th Position: Item Modifier Slot #2
4th Position: Item Modifier Slot #3
4th Position: Item Modifier Slot #4
4th Position: Item Modifier Slot #5
5th Position: Infinite HP
5th Position: Maximum HP
5th Position: Infinite Turns
5th Position: Gain Level Per Battle
5th Position: Steps +8
5th Position: Weapon Lv. S
5th Position: - Fighting Skills Maxed: Strength/Magic
5th Position: - Fighting Skills Maxed: Skill
5th Position: - Fighting Skills Maxed: Speed
5th Position: - Fighting Skills Maxed: Luck
5th Position: - Fighting Skills Maxed: Defence
5th Position: - Fighting Skills Maxed: Magic Defence
5th Position: Infinite Item Slot #1
5th Position: Infinite Item Slot #2
5th Position: Infinite Item Slot #3
5th Position: Infinite Item Slot #4
5th Position: Infinite Item Slot #5
5th Position: Item Modifier Slot #1
5th Position: Item Modifier Slot #2
5th Position: Item Modifier Slot #3
5th Position: Item Modifier Slot #4
5th Position: Item Modifier Slot #5
6th Position: Infinite HP
6th Position: Maximum HP
6th Position: Infinite Turns
6th Position: Gain Level Per Battle
6th Position: Steps +8
6th Position: Weapon Lv. S
6th Position: - Fighting Skills Maxed: Strength/Magic
6th Position: - Fighting Skills Maxed: Skill
6th Position: - Fighting Skills Maxed: Speed
6th Position: - Fighting Skills Maxed: Luck
6th Position: - Fighting Skills Maxed: Defence
6th Position: - Fighting Skills Maxed: Magic Defence
6th Position: Infinite Item Slot #1
6th Position: Infinite Item Slot #2
6th Position: Infinite Item Slot #3
6th Position: Infinite Item Slot #4
6th Position: Infinite Item Slot #5
6th Position: Item Modifier Slot #1
6th Position: Item Modifier Slot #2
6th Position: Item Modifier Slot #3
6th Position: Item Modifier Slot #4
6th Position: Item Modifier Slot #5
7th Position: Infinite HP
7th Position: Maximum HP
7th Position: Infinite Turns
7th Position: Gain Level Per Battle
7th Position: Steps +8
7th Position: Weapon Lv. S
7th Position: - Fighting Skills Maxed: Strength/Magic
7th Position: - Fighting Skills Maxed: Skill
7th Position: - Fighting Skills Maxed: Speed
7th Position: - Fighting Skills Maxed: Luck
7th Position: - Fighting Skills Maxed: Defence
7th Position: - Fighting Skills Maxed: Magic Defence
7th Position: Infinite Item Slot #1
7th Position: Infinite Item Slot #2
7th Position: Infinite Item Slot #3
7th Position: Infinite Item Slot #4
7th Position: Infinite Item Slot #5
7th Position: Item Modifier Slot #1
7th Position: Item Modifier Slot #2
7th Position: Item Modifier Slot #3
7th Position: Item Modifier Slot #4
7th Position: Item Modifier Slot #5
8th Position: Infinite HP
8th Position: Maximum HP
8th Position: Infinite Turns
8th Position: Gain Level Per Battle
8th Position: Steps +8
8th Position: Weapon Lv. S
8th Position: - Fighting Skills Maxed: Strength/Magic
8th Position: - Fighting Skills Maxed: Skill
8th Position: - Fighting Skills Maxed: Speed
8th Position: - Fighting Skills Maxed: Luck
8th Position: - Fighting Skills Maxed: Defence
8th Position: - Fighting Skills Maxed: Magic Defence
8th Position: Infinite Item Slot #1
8th Position: Infinite Item Slot #2
8th Position: Infinite Item Slot #3
8th Position: Infinite Item Slot #4
8th Position: Infinite Item Slot #5
8th Position: Item Modifier Slot #1
8th Position: Item Modifier Slot #2
8th Position: Item Modifier Slot #3
8th Position: Item Modifier Slot #4
8th Position: Item Modifier Slot #5
9th Position: Infinite HP
9th Position: Maximum HP
9th Position: Infinite Turns
9th Position: Gain Level Per Battle
9th Position: Steps +8
9th Position: - Fighting Skills Maxed: Strength/Magic
9th Position: - Fighting Skills Maxed: Skill
9th Position: - Fighting Skills Maxed: Speed
9th Position: - Fighting Skills Maxed: Luck
9th Position: - Fighting Skills Maxed: Defence
9th Position: - Fighting Skills Maxed: Magic Defence
9th Position: Weapon Lv. S
9th Position: Infinite Item Slot #1
9th Position: Infinite Item Slot #2
9th Position: Infinite Item Slot #3
9th Position: Infinite Item Slot #4
9th Position: Infinite Item Slot #5
9th Position: Item Modifier Slot #1
9th Position: Item Modifier Slot #2
9th Position: Item Modifier Slot #3
9th Position: Item Modifier Slot #4
9th Position: Item Modifier Slot #5
10th Position: Infinite HP
10th Position: Maximum HP
10th Position: Infinite Turns
10th Position: Gain Level Per Battle
10th Position: Steps +8
10th Position: - Fighting Skills Maxed: Strength/Magic
10th Position: - Fighting Skills Maxed: Skill
10th Position: - Fighting Skills Maxed: Speed
10th Position: - Fighting Skills Maxed: Luck
10th Position: - Fighting Skills Maxed: Defence
10th Position: - Fighting Skills Maxed: Magic Defence
10th Position: Weapon Lv. S
10th Position: Infinite Item Slot #1
10th Position: Infinite Item Slot #2
10th Position: Infinite Item Slot #3
10th Position: Infinite Item Slot #4
10th Position: Infinite Item Slot #5
10th Position: Item Modifier Slot #1
10th Position: Item Modifier Slot #2
10th Position: Item Modifier Slot #3
10th Position: Item Modifier Slot #4
10th Position: Item Modifier Slot #5
11th Position: Infinite HP
11th Position: Maximum HP
11th Position: Infinite Turns
11th Position: Gain Level Per Battle
11th Position: Steps +8
11th Position: Weapon Lv. S
11th Position: - Fighting Skills Maxed: Strength/Magic
11th Position: - Fighting Skills Maxed: Skill
11th Position: - Fighting Skills Maxed: Speed
11th Position: - Fighting Skills Maxed: Luck
11th Position: - Fighting Skills Maxed: Defence
11th Position: - Fighting Skills Maxed: Magic Defence
11th Position: Infinite Item Slot #1
11th Position: Infinite Item Slot #2
11th Position: Infinite Item Slot #3
11th Position: Infinite Item Slot #4
11th Position: Infinite Item Slot #5
11th Position: Item Modifier Slot #1
11th Position: Item Modifier Slot #2
11th Position: Item Modifier Slot #3
11th Position: Item Modifier Slot #4
11th Position: Item Modifier Slot #5
12th Position: Infinite HP
12th Position: Maximum HP
12th Position: Infinite Turns
12th Position: Gain Level Per Battle
12th Position: Steps +8
12th Position: Weapon Lv. S
12th Position: - Fighting Skills Maxed: Strength/Magic
12th Position: - Fighting Skills Maxed: Skill
12th Position: - Fighting Skills Maxed: Speed
12th Position: - Fighting Skills Maxed: Luck
12th Position: - Fighting Skills Maxed: Defence
12th Position: - Fighting Skills Maxed: Magic Defence
12th Position: Infinite Item Slot #1
12th Position: Infinite Item Slot #2
12th Position: Infinite Item Slot #3
12th Position: Infinite Item Slot #4
12th Position: Infinite Item Slot #5
12th Position: Item Modifier Slot #1
12th Position: Item Modifier Slot #2
12th Position: Item Modifier Slot #3
12th Position: Item Modifier Slot #4
12th Position: Item Modifier Slot #5
13th Position: Infinite HP
13th Position: Maximum HP
13th Position: Infinite Turns
13th Position: Gain Level Per Battle
13th Position: Steps +8
13th Position: Weapon Lv. S
13th Position: - Fighting Skills Maxed: Strength/Magic
13th Position: - Fighting Skills Maxed: Skill
13th Position: - Fighting Skills Maxed: Speed
13th Position: - Fighting Skills Maxed: Luck
13th Position: - Fighting Skills Maxed: Defence
13th Position: - Fighting Skills Maxed: Magic Defence
13th Position: Infinite Item Slot #1
13th Position: Infinite Item Slot #2
13th Position: Infinite Item Slot #3
13th Position: Infinite Item Slot #4
13th Position: Infinite Item Slot #5
13th Position: Item Modifier Slot #1
13th Position: Item Modifier Slot #2
13th Position: Item Modifier Slot #3
13th Position: Item Modifier Slot #4
13th Position: Item Modifier Slot #5
Sword ID Digits:
Wa Dao Sword
Lance ID Digits:
Axe ID Digits:
Bow ID Digits:
Spell ID Digits:
Staff ID Digits:
Misc. Item ID Digits:
Submitted by: Elliott Hansen on November 02, 2004
In chapter 22: Living Legend, go up to the top left corner, and have legault move around near the bones, and you'll get a light brand very early.
Submitted by: Akiva
on August 03, 2004
First find an enemy unit with a poison weapon you want, then find another enemy unit with an obtainable item nearby. Use a mine on an enemy that moves before one of those units, while it is exploding, reset your game and resume chapter. Then you will be able to move the enemy units for a turn. Make the enemy trade the poison weapon (other items work too) for the obtainable item and end turn. When possible kill the enemy holding the poison weapon and you will get it.
ps. poison weapons are fully-functional except when use in 'link arena', in 'link arena' enemys are poisoned but the poison does nothing
pps. you can also use this to get the rune sword in the last level
ppps. while moving enemy, never press 'r' it freezes the game
pppps. just for kicks you can make the enemy lose in the arenas, but it costs YOUR money
ppppps. if you make an enemy visit a village, it will say "a ... was pilfered" and that item becomes obtainable, you can use this if there is no enemys with obtainable items around
pppppps. sorry for all the post scripts
Submitted by: The Genius-Pyro on May 06, 2004
In Chapter 24 (Unfulfilled Heart), do not kill the myrmidon near the bottom of the screen. Wait until turn 8 or 9, when both groups of Wyvern Riders have appeared. Use the mine trick (described here numerous times) on the myrmidon to gain control of the enemies. Simply pass Vaida's Spear from enemy to enemy until it reaches Merlinus. Have the last Wyvern Rider give the Spear to Merlinus. It will still carry the empowering effects of Nergal's Magic, making it one hell of a weapon.
Submitted by: BSmith3
on August 27, 2006
While in the Chapter 24: Unfulfilled Heart, use a mine, and trade the shaman located in the top left area's luna, with Vaida's spear. Then after you defeat the shaman, you receive the Uber Spear.
First place a mine where you know an enemy will move. End the turn. As soon as the unit steps on the mine, turn the power off & on. You will be able to control the enemy for 1 turn. You can do anything that you can do as your team.
an easy way to beat any lvl is use the mine glitch (if you dont know what that is its where you drop a mine and when your opponent steps on it reset and you control the rest of your opponents units) and then make you enemies discard all their weapons
Note: For a little background information, if you use a mine and an enemy steps on it, turn off the game (or press A+B+Select+Start, then release B) right when the enemy's health meter appears. Turn the game back on, and you can control the red units, but not the green or blue ones, for one turn. Usually, you should have most of the enemies discard their weapons, but you should only use the mine to get rare items from bosses, etc.
You can find mines in the following places:
Chapter 13(13): Get it from the village on the right. If you notice, Hanna the fortune teller is the one who gives it to you.
Chapter 16(17): If you let only one of the three guards live by rescuing him, the others will be killed. He will give Lyn a mine at the end of the chapter. You will also unlock Chapter 16x(17x).
Chapter 26x(28x): In the middle of the map, there is a pirate standing on water. I'm not sure about Eliwood's story, but he has a mine in Hector's story. It must be stolen by a thief. Too bad.
Chapter 27(29): Near the village in the bottom-left hand corner, there is a hero surrounded by mercenaries and myrmidons. He has a mine, but it once again must be stolen. He will head east to the bridge surrounded by knights.
If I missed any, too bad. No one is perfect.
here's a hint on how to get exp. fast. have Serra or Priscilla ready for action but away from battle. ( or a lot of vulnarys ) Defeat all the enemies in all the levels and when you have low health go to Serra, Priscilla, or use a vulnarey. my people got a lot better. its hard work and can get boring but its worth it. in the end of the game Lyn killed enemies, even some bosses in one shot.this cheat is also useful for Serra and Priscilla and if you can also find ways to get Nils and Ninian exp. too. also, if an enemy is on a throne, attack them then wait for them to heal, then attack again and so on.
Submitted by: swiftfox1994 on March 30, 2005
The fastest and cheapest way to fix an item, let and enemy Thief steal it. Then have your Theif steal it right back.
Submitted by: GMSchica
on December 25, 2003
If you get Nils to level 20 by the last level of lyns tale, Ninain will be at level 20 when you get her.
Submitted by: Akiva
on August 28, 2005
When you turn off the game and want to return to your game fast. First hold down start, select, A and B. Then let go of B. You will return to the last played game.
If two person who had a level A support level and they are between 3 range panels of each other they will gain power, defense evade and even crit. So Support support support.
Wil: Ch. 3: Visit the house in the south.
Dorcas: Ch. 4: Have Lyn speak to him.
Matthew: Ch. 6: Visit the northern red-roofed
Eliwood's (Hector's) Story:
Note: Non-parenteses= Eliwood's Story and parentheses= Hector's Story) Oh, and this can get confusing after a while, so try to keep up.
Dorcas and Bartre: Ch. 11: Appear in the upper-
right hand corner on the 2nd turn.
Hector and Oswin: Ch. 12
Hector you start with, Oswin you get in this chapter) Appear in the upper-left hand corner on turn 4.
Guy: Ch. 13: Have Matthew speak to Guy.
Merlinus: Ch. 13x: In Ch. 13, visit the village in the upper-left hand corner to unlock Ch. 13x. Complete that chapter to get Merlinus. You also get him in Ch. 16 if you don't already have him.
Erk: Ch. 14: Have Serra speak to Erk to recruit him. Erk can also be recruited by Priscilla.
Priscilla: Ch. 14: Visit the south village to recruit your second staff user.
Raven and Lucius: Ch. 16(17): Have Priscilla speak to Raven to recruit him, then have him speak to Lucius in the jail cell.
Canas: Ch. 16x(17x): Visit the red-roofed house farthest to the right. And you can really use him to kick butt in the upcoming battles.
Dart: Ch. 18(19): Automatic if he wasn't killed in Ch. 16x.
Fiora: Ch. 18(19): Have Florina speak to her to get another Pegasus rider, but be wary of the many bowmen.
Legault: Ch. 19(20): Have Lyn or Eliwood speak to him to get a new thief.
Heath and Rath: Ch. 21(22): Any of the lords can speak to Heath, but only Lyn can speak to Rath, who appears on turn 2 with two helpers. They are both great additions to your already large team.
Hawkeye: Ch. 22(23): Have the main lord speak to Hawkeye. He is one of the best unis in the game.
Note: You can only play one version of Four-Fanged Offense, Ch. 23(24). Your Lord's levels must total 50 or more to play version II, so if you play that version you're a lucky fool and I envy you.
Wallace: Ch. 23(24) I: Have Lyn, Kent, Sain, Wil, or Florina talk to him. Get there before he decimates the nearby sniper, as it has an Orion's Bolt for no particular reason.
Geitz: Ch. 23(24) II: Have Dart speak to Geitz to get him, but beware his KILLER AXE!!
(Farina: Ch. 25: She will appear by Merlinus's tent on turn 5. She will join for a fee- 20,000 Gold!)
Note: You only play one version of Pale Flower of Darkness, Ch. 25(27). If your Troubador, Mage, Cleric, and Monk levels are higher than your Mercenary, Fighter, and Myrmidon levels, you'll play version I. If it is the other way around, version two is what you'll play. Version two is harder but offers more treasure.
Harken/ Karel: Ch. 25(27) I or II: Vrsn. I: If you kill 2 or more upper-class foes by turn 10, Harken(Karel) will appear. If 1 or 0 are dead by turn 10, Karel(Harken) will appear. Anyone from Pherae castle, and I mean Lowen, Isadora, Eliwood, etc. can speak to Harken, plus Hector, and any of the lords can speak to Karel. Vrsn. II: If 4 or more doors are open by turn 9, Karel(Harken) will appear. If less than 4 are opened by turn 9, Harken (Karel) will pay you a visit. You can controll who will appear in this version because none of the enemies will open doors. I would suggest Harken over Karel because he can use axes as well as swords. He also is a bit stronger. Harken can also be recruited by Oswin.
Nino and Jaffar- Yes, Jaffar, the Angel of Death: Ch. 26(28): Have a Lord speak to Nino, then have her speak to Jaffar. He will join at the start of the next chapter and enable you to try Ch. 26x (28x). But believe me, I accepted that sidequest and now I wish I hadn't. I still am stuck on it.
Vaida: Ch. 27(29): Have the main Lord talk to her to recruit her. She appears where your team starts out when you pass the 6 fortresses surrounding the temple. She only appears, however, if she wasn't defeated in Ch. 24().
(Karla: Ch. 31x: Send Bartre to the arena and have him fight Karla. If he survives the attack, she will join.)
Renalt: Ch. 30 (32): Visit the ruins in the top-left hand corner. You may recognize him from Ch. 18x(), where he gave you a Godess Icon if you visited his ruins.
I'm sorry if this information is not 100% correct. No one is perfect.