The Horseman of War has been accused of a grievous crime, and his brother, Death, rides forth into the Abyss to clear his name.
Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother's name. Along the way, the Horseman discovers there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation... Can Death really become mankind's savior?
Update: Just a bit of clarity, thanks to an update via Destructoid. After talking with another co-founder of... posted Mar 28, 13 10:04am
Disclaimer: The opinions and viewpoints expressed by the author do not necessarily reflect the opinions and... posted Jan 23, 13 7:45pm
Today has proven to be one of the saddest days for the most diehard Darksiders fans. When THQ's assets were being... posted Jan 23, 13 6:56pm
Okay, let's get this straight right away -- this is some complicated business. Technically, THQ is not bankrupt,... posted Dec 19, 12 12:08pm
2012's year of gaming is coming to a close and that means Neoseeker is deep in deliberation over its "Game of the... posted Dec 07, 12 10:25pm
While it has a fantastic soundtrack, exciting combat and creative puzzles, they aren't a good enough laxative for this game.
quote StalagmiteRead the rest of this review and leave feedbackReleased in 2012 by Vigil Games, Darksiders 2 is what happens when you try to reinvent your product when all it really needed were a few kinks readjusted and one section worked on... and make things a bit worse. The first Darksiders game was what happened if the Zelda series had more combat, more blood and voiced dialogue (something I dare say Twilight Princess and Skyward Sword sorely needed but that's just my opinion). It was, if nothing else, a rather interesting take on the Zelda series that was a lot better than Twilight Princess. Darksiders 2, on the other hand, ditches the Zelda style and adopts the Fable style, or at least an abridged style of it. That is to say, it revolves around exploring an open world to find and go through dungeons in order to complete quests and find some goodies while you're there. At least it doesn't suck hard like Fable does, but when all is said and done, Darksiders 2 could've been a lot better.
It's not as if Darksiders 1 was a work of Shakespeare, but at least it had a sense of progression with a couple of interesting moments every now and again, and having The Watcher (voiced by Mark Hamill) made things better. Darksiders 2 doesn't even do any of that. The idea is that Death is supposed to clear War's name as he either knows or is just damn sure that it wasn't him who prematurely started the apocalypse. Unfortunately, the means of getting there revolves around him being every NPC's errand boy, fetching ingredients and dead kings in exchange for nuggets of information. Said nuggets are more like McNuggets as they tend to have no value whatsoever, save for arbitrarily getting you closer to your goal. I say arbitrarily because the story never actually develops, nor do the characters besides Death matter one bit because you're never given much time with them and while you can make the argument that everything said and done is doomed by the events of the first game, eh, it doesn't mean you can't weave a little interesting sidestory or two!!
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Today, which we unofficially declare Wii U Day, THQ confirms that Darksiders II will be a launch title for... posted Sep 13, 12 10:45am
- Genre: Action/Adventure (wii-u)
- Theme(s): Supernatural/Occult
- Perspective(s): Third Person
- Developer: Vigil Games
- Publisher: THQ
Released North America Nov 18, 2012 Europe Nov 30, 2012 Japan Dec 8, 2012 Australia Nov 30, 2012