Arkham Origins has the same free-flow style of melee combat that was featured in the previous Arkham games and throws in a few new enemies to the usual thug list such as the Enforcer and the Martial Artist that must be fought differently compared to other enemies. New gadgets such as the concussion detonator and remote claw are both introduced as well. The concussion detonator stuns opponents allowing Batman to hit his dazed foe and the remote claw fires out a tightrope that Batman can walk across to reach a high area. Batman will fight a group of several super villains and he can also engage in "Crimes In Progress" that randomly appear throughout the several districts in the city where Batman can fight off groups of criminals in the streets of Gotham.
Batman has access to his batcave that he can travel to at any time to get information from his batcomputer or chat with his butler Alfred. Origins' Gotham City is so big that the game offers a fast travel option where Batman can go to certain points and fly to his destination instantly using his Batwing. The Riddler has hidden many collectibles throughout the city for Batman to collect (extortion packs) in order to keep The Riddler from exposing everyone's personal information. Along with the main campaign, Arkham Origins offers a challenge mode and a new online multiplayer mode. The online multiplayer allows players to play as Batman or Robin or one of a group of three thugs in two teams - so basically, it is a 2v3v3 style multiplayer mode.
Bruce Wayne's early years have always been a mystery. In tomorrow's Batman: Arkham Origins DLC... posted Dec 02, 13 6:05pm
Batman is always on a mission. In this latest video, another gameplay walkthrough from Warner... posted Oct 24, 13 6:57pm
Batman wasn't always a seasoned crime fighter, and in Batman: Arkham Origins, we get to see... posted Oct 23, 13 10:40pm