Pro Reviews
Average Review Score: 4.6
submit review Reviews: Xiaolin Showdown
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What They Say:
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"It seems as though cartoon-based kids' games come in one of two flavors -- 3D fighting contests or generic 3D platformers. Generally, the Japanese anime stuff comprises most of the fighting games, while the platformers are more along the line of Western licenses such as SpongeBob and Scooby-Doo. Xiaolin Showdown tries to do a bit of both, mixing standard fighting with gigantic levels and bonus areas that feature some platforming elements. It's basically Power Stone or Super Smash Bros. with bonus stages.
You play as one of four Xiaolin monks in search of the Shen Gong Wu, or "mystical power-ups." Of course, your enemies are doing the same, so you and your friends have to fight off wave after wave of their nondescript grunts while combing the battlefield for various power-ups.
That's the game in a nutshell, and it's every bit as boring as it sounds. The problem lies in the gameplay, which has about as much depth as Paris Hilton. Although you can take control of four characters, they all play pretty much the same. You just spend what seems like forever in most levels trying to pummel nondescript enemies, all the while hoping your friends don't start beating you up instead -- yes, it's possible to get caught up in an attack by one of your comrades. This isn't the first beat-em-up to feature friendly fire, but it's particularly annoying here when you consider that some of the special moves incapacitate you for a really, really long time."
"It seems as though cartoon-based kids' games come in one of two flavors -- 3D fighting contests or generic 3D platformers. Generally, the Japanese anime stuff comprises most of the fighting games, while the platformers are more along the line of Western licenses such as SpongeBob and Scooby-Doo. Xiaolin Showdown tries to do a bit of both, mixing standard fighting with gigantic levels and bonus areas that feature some platforming elements. It's basically Power Stone or Super Smash Bros. with bonus stages. You play as one of four Xiaolin monks in search of the Shen Gong Wu, or "mystical power-ups." Of course, your enemies are doing the same, so you and your friends have to fight off wave after wave of their nondescript grunts while combing the battlefield for various power-ups. That's the game in a nutshell, and it's every bit as boring as it sounds. The problem lies in the gameplay, which has about as much depth as Paris Hilton. Although you can take control of four characters, they all play pretty much the same. You just spend what seems like forever in most levels trying to pummel nondescript enemies, all the while hoping your friends don't start beating you up instead -- yes, it's possible to get caught up in an attack by one of your comrades. This isn't the first beat-em-up to feature friendly fire, but it's particularly annoying here when you consider that some of the special moves incapacitate you for a really, really long time."
"It seems as though cartoon-based kids' games come in one of two flavors -- 3D fighting contests or generic 3D platformers. Generally, the Japanese anime stuff comprises most of the fighting games, while the platformers are more along the line of Western licenses such as SpongeBob and Scooby-Doo. Xiaolin Showdown tries to do a bit of both, mixing standard fighting with gigantic levels and bonus areas that feature some platforming elements. It's basically Power Stone or Super Smash Bros. with bonus stages. You play as one of four Xiaolin monks in search of the Shen Gong Wu, or "mystical power-ups." Of course, your enemies are doing the same, so you and your friends have to fight off wave after wave of their nondescript grunts while combing the battlefield for various power-ups. That's the game in a nutshell, and it's every bit as boring as it sounds. The problem lies in the gameplay, which has about as much depth as Paris Hilton. Although you can take control of four characters, they all play pretty much the same. You just spend what seems like forever in most levels trying to pummel nondescript enemies, all the while hoping your friends don't start beating you up instead -- yes, it's possible to get caught up in an attack by one of your comrades. This isn't the first beat-em-up to feature friendly fire, but it's particularly annoying here when you consider that some of the special moves incapacitate you for a really, really long time."
"This simplistic brawler's condescending attitude and one-note gameplay make it worth dodging."
"Aside from a lack of originality, repetitive levels, and a dull-as doornails storyline and dialog, BottleRocket's game is a relatively solid little game that will satiate your lust for button-mashing brawling. Also, the one- to four-player, non-online gameplay poses a certain simplistic charm that's likeable in this day and age of online competition."