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Xbox  Best Starwars game ever 5.0
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by The_Sleeping_Dragon
Nov 27, 2006
THE GOOD:
Wide variety of Dialogue options.
You can control weather you character is dark or light side.
Many characters to choose from.
Great variety of Plantes
T3-M4
Great Twist to the story.
Your own ship.
Choose your own lightsabre colour, and weather you wild 1 bladed, double-bladed or 2 single bladed.

THE BAD:
Tatooine

SUMMARY:
+Story+

The story is fantastic, you start the game by creating your character aboard a Republican capital ship. Which is under attack and infiltrated by none other than the sith, after a jedi on bored. You have no memory of how you got there or who you truly are. You meet a fella called trask and must battle through the sith forces to try to reach this jedi. As all great story lines go, your freind trask eventually falls to a sith, and the jedi eventually escapes, leaving you alone on the ship to escape. Befor you escape you also meet Carth Onasi a vital player in the story.
(Straight forward first level)

You must then find the jedi on a planet called taris, which is were things get really interesting. You must locate the jedi, who has been taken as a hostage after she crash landed on the planet, on this planet you gain a few of you party members, and this is were you can decided weather you want to be dark side or light.
You also get a ship on this planet that serves you for the rest of the game.

Once you have the jedi you immediately proceed to Dantooine. A small planet on the outer rim, and begin training as a jedi under masters zhar and Vrook. In order to become a jedi you must under go some tests, firstly you must build a light sabre, then recite the jedi code. You can also help the normal people of this planet with problems they may have, from kiling 1 monster to starting a total war between two familes. Until you reach a star map, which shows you locations of other maps on differance planets, that you must find to complete the map and find the Star Forge.

Through out the rest of the game you must hunt down star maps while being hunted by the sith, bounty hunders,and tuskan raiders. Eventually you will reach the star forge, were you must work through literally an army of sith in order to reach the sith lord....Darth Malak This fight is a 1 Vs. 1 and is tense.

+Characters

The characters of this game all have totally unique personalities, and will comment on your behaviour if it changes. Each character can unlock bonus content if you get to know them well by talking to them often and at the right times, but this seems totally random on the planets. Including yourself there are a total of 9 full customizable characters, and you can give them any ability you like within the game as they progress. Characters range from a small Droid to a very powerful wookie.
Character have a unique story line, and the more time you spend with them, the more you will unlock of this.

+Items

Granades have many effects, from sonic waves, Plasma explosions, ice effects, adhesive effects were you opponent get trapped on the spot, but can also get you =( and the famed Thermal detonator, very powerful and massive range.

Stimulants also add bonuses to strength, speed, defence. They come in two types, a normal and a hyper stimulant, the hyper add a great bonus than its normal counter-part. Shield can be found randomly two, never EVER EVER hesitate to use them, especially in a huge gun fight (unless you can defelct blaster bolts) shield have 5-10 charges and last up to 3 minutes, The can absorb any stated ammount of attack. E.g. if it says the shield can absord 200 sonic points, once you have been hit for 200 sonic points from an enemy it will wear off, unti you activate it again.

You can upgrade armour using a workbench found througt the game, and theres aways one on your ship if you need it. You can make armour resist fire or sonic, or Resist melee attacks. Armour is also given a type, such as light (weakest) medium (ok) and heavy (strongest). the type of weight does not change how fast you move =)
Armour is randomly found in chests or dropped by enemies.

Blasters are best use with droids, and soldiers. Blasters can be a pistol, a rifle, or a wookie bowcaster, which can be upgraded to a specifically shoot energy lasers, or sonic for example. and can be long ranged or short ranged wepons, you may also wield 2 istols which is brilliant because it adds variety to the game. Sme character also get an automtic upgrade if they specialise in blasters.

Melee wepons are pretty straight foward, you can wield 2 swords a single sword or a double edged blade, as well as a Stun batton, or a electric staff, and if yur luck find a axe which goes nice with the wookie. They can be upgraded to have more cutting power or bashing power.

Lightsabres are absolutel brilliant in this game, they are hard to get hold of at first, but you can chose what colour blade you want from either blue, green, red, purple and yellow, thats a HUGE improvement over other star wars games. you can upgrade them with a special personalized ,gem that increases as you get stronger, and make lighsabre specific to light sided or dark sided characters. You may wield a single bladed light sabre, a double bladed, two lighsabres with 2 differant colours, and a light sabre and a melee wepon like a sword, but not a ligthsabre and a blaster =(. Upgrades to the lightsabre can stun an enemy, or increase the energy damage, and reduce there defence. The light sabres add a real starwars feel to it when you see a blue and a green blade fighting a double red one

+Sound

The sound is also a nice addition to this game. Some blasters sound different if they use different attacks, mostly all the grenades sound different, as do force powers, and the back ground noises ingame and in cut scenes, for example on a planet of wildlife you will hear animal calls, and on the star forge you will get a real metallic feel to it.

Lightsabre clashing will make a respective noise to, as does 2 metal blades hitting each other. And stimulates being used or changing wepons.

Music is also used extremely well in this game adding a special atmosphere to the surroundings.

The biggest part of the sound is the speech of the characters. Even random people change there tone depending on the nature of what they say. If a character is evil they will also sound more sinister, and drag some words out, and some will speak as if they were really impatient. Or desperately if they need help. This a a GREAT aspect to the game, because it emurses you within the story, and the characters.

+Force powers

Possibly one of the best and well thought out part of the game. As you character gains experience, they also gain levels, and with each level-up they can gain a force power (jedi only) a feat - such as wearing better armour (all) and other abilities such as improving strength stealth and dexterity.

FORCE POWERS however are unique. The have 3 different types. Light, dark, and universal (neutral to all sides). Yous character has FP (force points) and using a power will cost points, if your character is light sided and you use a dark sided power, this will cost alot of points, but if you use a light sided power, i will cost hardly anything, Vice Versa. The force powers can also go up and increae in power in stages. Some force powers have 3 stages (e.g. first you get force push, were you pus 1 enemy away, then you can upgrade to force whirlwind, were an enemy is suspended in the air spinning on the spot, taking damage ever second for about 6 seconds, and all enemys around that person are blown the floor getting stunned, and finally the last stage is force wave, were all enemys take damage and get knocked flying back and get stunned for a while). Force powers will only have 3 stages max. Some only have 2 ans some have 1 stage. Dark side powers are more offensive, such as life drain, force storm, and chock, and light side powers are more defensive, and can be used on the whole party. Such as Force Armour (defends from force attacks), heal and burst of seed. Also force powers can be aided by items such as visors of even some armour. Force powers will work on basically anything. The only threat to this is Darth Malak, because he used force armour so its difficult and you hve to go the old sword fighting way. If you become really powerful you can use a few on the harder enemies. SOme force powers can also attack more than 1 enemy at a time, which is very useful. Force points will regain quickly when not in battle but slowly when in battle.

+Visual

The game looks very crisp, the detail is above average. Some areas of the game have different textures and tones to the surroundings, for example the Sith planet of Korriba is very Dry and seems very dusty and dark, where as the uncharted planet you will find is very vibrant, clear and lush.
When fighting with light sabres and melee weapon's, sparks will fly off of them when the clash, same when a blaster hits an energy shield. Armour also seems to have some battle scars on it (does not effect the defence abilities).

+The Ending

There are two possible endings for this game, One with light sided character, when you save some jedi and defeat malak for good.
The dark sided character where you defeat the jedi, and malak and take over rule of the sith. Either way Malak will die.

+Content

Once the game is finished you can re-watch all the movies you have unlocked. Please also not that not all movies can be unlocked in the first attempt. There are two movies for certain events, and you cant choose both the options. Also more options become available when you star a second game. All items with maybe 3 exceptions are random. In one game you may find a normal blaster in a chest, and in the next you may find a energy shield.

++SPOILERS++

For those who wish to know the end if they never completed it or just want to know.

The game mostly revolves around revan and malak, a two young jedi whom are very powerful. They defiled the council and went to war against a race known as the mandalorians, who were slaughtering the republic left. right and centre. As soon as revan joined he absolutely dominated them, and made them a shell of what they are. Once they were defeated, he left all known pace claiming to hunt down the remaining mandalorians. But soon returned revan became the sith lord with malak as his apprentice, and they then began to kill off the republic. The only hope was to catch revan and try to save him from the dark side. The republic laid a trap to catch him and were about to, when MALAK turned on him and almost killed him from surprise. HOWEVER the jedi saved revan and erased his mind. Giving him a new identity. In the game, you find out that the character you play is infact revan, and your jedi friend who you had to save on taris, helped to reprogram your mind, and infact most of the story is due to the jedi councils bidding. The ones which trained you again.
The main twist is that you are infact revan, the old sith lord, and can choose to kill malak for the republic, kill him for revenge, or kill him for title of the Sith Lord.


I hope this review has helped you. It took a while to write he he =)

2 out of 2 people found this review helpful.Did you find this review helpful? YES  NO


Xbox  So good its beyond my vocabulary to express it 5.0
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by Mario Menace
Dec 17, 2005
THE GOOD:
Optional ending and role.
A huge variety of weapons and apperal to choose from.
Customizable characters.
Not too long, not too short.
Great dialogue and immersive plot.
Great audio effects.
Revelutionary fighting style where you can manuvuer around the different places you were in when the combat started and almost real time too.
Awsome humorous touches.

THE BAD:
It didn't last forever.
Nothing that comes to mind.

SUMMARY:
When you start game you can customize your character which will govern which skills to learn. Skills that you will take with you when you become a jedi.
The game begins: You are a Republic Soldier and your space ship is under attack. A fellow soldier guides you part way through the ship with some skirmishes along the way and then heroically sacrifices himself fighting a dark Jedi so that you can join Carth, whos job and yours is to make sure a very important to the Republic Jedi, Bastilla by name, makes it safely off the ship.
Its a disaster and you crash land on the huge metropilis that is Taris. It is pure city, somewhere in there you must locate and escort Bastilla of the planet before the Sith find her and kill and/or capture her.
During your stay on Taris much of what you do on it will determine a lot later on such as if you made light or dark choices, and any skills you learn before becoming a Jedi. After a dramatic escape stealing the ship that will serve you the rest of the game you reach a planet where there is a Jedi Academy. Here you become a Jedi and during the trials you learn a lot about the Star Forge and "The Rak"
Then it is a huge search for the Star Forge where you scour and explore 5 planets for the missing pieces and a great conclusion where you are the Sith Lord and two choices present themselves: Light, and Dark.
I could put a whole lot more about this magnificient game but that would spoil it for you and much of it is meant to be a surprise or its no fun.
P.S. With almost all the 9 party members there is a sub quest with intriguing dialogue paving the way to each+ you can annoy Bastilla repeatedly and is very funny.
The combat system is also a master-piece as I have never in all my life had so much fun at turn play.
If you have this game: GREAT!
If you don't have this game: Im just wondering how you can live without it.

3 out of 6 people found this review helpful.Did you find this review helpful? YES  NO


Xbox  Just KOTOR 4.0
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by SepheroT
from 2d floor of hot, , damn Hell
Dec 2, 2004
For the mountains of glowing praise that have met Bioware’s role playing game, Star Wars: Knights of the Old Republic, it is a pretty crappy game. Now, notice the qualifier. KOTOR (KOH-tore), as millions of fans refer to it, is a good piece of software—one of the most gripping in recent memory—but it is possesses neither the polish nor the sophistication nor the ambition of similar “Game of the Year” contenders.

The Star Wars license comes with much baggage, and there are both wonderful games that utilize George Lucas’ creations in thrilling ways and mediocre games slapped with an obligatory, hollow Star Wars finish. KOTOR is a frothy mix of the former and the latter; many elements are painfully average, but Bioware has a knack for knowing which things need to be done just right in a Star Wars environment. The rest…well, you’ll just have to put up with the rest.

With the first five to ten hours serving as a comprehensive blow by blow of all “the rest” that KOTOR has to offer, there is a good slog until things pick up. So let’s cue the rolling yellow text and get this over with!

The adventure opens 4000 years before the time of Luke Skywalker in the midst of a fierce Sith attack on the Endar Spire, a ship you happen to inhabit. After a brief escape from the Spire that serves as a tutorial, you end up on the planet Taris with hardened war veteran Carth Onasi. He gives you 411. The Sith, evil archrivals of the Jedi and the Republic, are after Bastila, a powerful Jedi aboard the Endar Spire. She crash-landed on Taris, probably in the dangerous Underworld, and you’ve got to find her before the Sith Lord Malak and his cronies do.

Carth’s dialogue and voice acting are both top notch, in keeping with rest of KOTOR’s motley crew, but he why is he so stiff and jagged? And why do his lips make absolutely no attempt to match what he’s saying? And why are there disorienting jump cuts where Carth’s head inexplicably shifts from the left to the right side of the screen? And why is Carth’s armor glinting like mad? Bioware must have been very proud of a certain lighting effect that makes objects shimmer and shine, because they use it all the damn time—characters in dank bars have foreheads that reflect light like a piece of metal in the desert sun. This is nothing heinously bad, but KOTOR clearly lacks the polish (unless you count those glowing foreheads) of most AAA titles.

With that info, and perhaps a sad weight upon your breast as you start realizing this game isn’t what it was cracked up to be, it’s time to roam the streets of Taris, track down Bastila, and get a better idea of what KOTOR is all about. Everything appears to be in working order. The various menu layouts are moderately streamlined but fairly ugly, sometimes a little difficult to wade through; most in-game actions are handled with a simple, functional menu in the bottom left corner; Taris is a series of bland silver walkways, an attempt at a sprawling metropolis that falls somewhat short; conversation takes place via multiple choice dialog boxes, which—oh no, there’s a goon looking for a fight!

I equip a pistol and press the attack button, but nothing happens immediately. Then, two seconds later, I let loose with a single shot. Direct hit! Then another two-second pause, and the goon shoots. *Pause* Now Carth shoots. *Pause* Goon shoots. *Pause* I shoot. *Pause* Carth shoots, and the goon falls dead. With the weak character animation, generic thugs, and nondescript environments Taris has to offer, things can get boring pretty fast.

Despite the above description sounding very much like a turn based role-playing game, KOTOR claims and tries to be an action RPG. It’s based on the “dice” mechanics of Dungeons & Dragons, so the effects of attacks and defensive measures are all predetermined by a character’s stats and numbers on the invisible dice lurking somewhere behind the scenes, but the action unfolds in real time. Presumably this was to increase the feeling of action and cinematic flair in combat, but the execution is questionable.

Sadly, KOTOR often defeats itself as a supposed real time action RPG. The friendly AI—you’ll mostly be adventuring with a party of three, but can only control one character at a time in combat—is too dumb to handle intense battles. You will be in the midst of many a confrontation where you are doing fine, but your two buddies are fading at an alarming rate; and thus, you are forced to pause the game every few turns, queue up a few actions for the two numbskulls, and repeat as necessary. Sloppy action or clunky turn based strategy, take your pick.

Not atrocious by any means, just a flawed, middle-of-the-road game hardly deserving of masterpiece status. Things begin to look dire as you get generic wristbands and purple vests with names like “Echani Dueling Shield” and “Davik’s Mandalorian Battle Armor.” Remember those mediocre games slapped with an obligatory, hollow Star Wars finish?

But, lo!

Taris is destroyed in a hail of Sith artillery. The CG scene chronicling its downfall isn’t especially impressive, but this annihilation has wider implications. Suddenly, Knights of the Old Republic unleashes its sucker punch, the Star Wars trademark: The FORCE. Bioware may have skimped on many aspects of Star Wars, but they made sure to nail the coolest one. Suddenly, you’re a Jedi, you have a spaceship, you have a lightsaber, and you have the Dark Side…if you want it, that is.

Choose the Light Side—help the downtrodden, keep your word, and certainly never accept money as payment for your kind deeds.

Choose the Dark Side—slaughter the innocents, bend the minds of the weak to your will, forge an empire of iron and blood.

Although the dialog system makes casual conversation feel too much like a constant multiple choice test, it is perfect for the Light Side/Dark side conflict that permeates every aspect of KOTOR, impacting the fate of several planets and ultimately the very galaxy! The choice between good and evil was present on Taris, but it becomes much more interesting and fleshed out as the game unfurls. The numerous shades of gray involved make it truly engrossing: you can live the Dark Side as a haughty Sith Lord, a fearsome bruiser, or simply a conniving bastard.

With this new dynamic, the story perks up significantly, hurtling your quickly growing gang across the galaxy on missions of great importance and sidequests of great enjoyment. The voice performances and dialog are consistently excellent, increasing the immersion even further. There are even a few attractive environments—the sprawling deserts of Tatooine, the towering monoliths of Korriban’s tombs, and the unspoiled beaches of a mysterious planet are a sight for eyes made sore by hours of gray corridors.

The new Force filled antics perk up the combat as well with a complete, completely awesome array of powers. The closest thing to a lightsaber in KOTOR up to this point was something called a “vibroblade,” but no more of that nonsense! Now you can have a full-fledged lightsaber. Or two! And make them purple while you’re at it! And do it all while charging into battle with Emperor-style lightning streaming from your fingertips. Of course, you’ll be able to conjure fiendish tricks more easily if you’ve embraced the Dark Side, just as there are analogous Light Side abilities.

After a tough initial stretch, Knights really comes into its own. It has makings of an unforgettable journey, but don’t think that all the problems scuttle away. Rather, the flaws blend in with the cool new stuff in a messy, thrilling brew. The good and the bad are superimposed, interweaved, each a significant part of the KOTOR experience. The Star Wars galaxy becomes a place teeming with life and adventure. The Force, the lightsaber duels, the temptations of the Dark Side—this is all pretty invigorating stuff.

Knights of the Old Republic may not be the sleekest, prettiest ship in the docking bay, but it is amazingly enjoyable and frighteningly addictive. I see shortcomings in KOTOR every minute I spend with it, but my game clock still reads close to 70 hours. The immersive, fluid story and the fabulous use of the Star Wars license ensure epic replayablity. The Light Side triumphs over the dark, murky elements of evil yet again, even if it’s not as decisive a victory as it could have been.

6 out of 16 people found this review helpful.Did you find this review helpful? YES  NO


Xbox  Star Wars : Knights Of the Old Republic 4.5
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by Ever Faith
Sep 10, 2004
THE GOOD:
Storyline, addictive-ness.

THE BAD:
Bug, graphics.

SUMMARY:
The story is the main draw point of the game, and is simple to any one from the hardcore fans to the new fans. The sound was good for my tv's built in speaker. The game is very addictive so I must warn, It has me hooked to RPGs.

The only problems other than bugs that are within the game is the graphics. Some times they get a bit choppy, and aren't exactly up to par with todays average. Also it's turn based, which turns off some people. But it is simple to pick up and play and isn't turn hard to learn within a couple minutes.

But this should be a great Roleplaying game, for any one. This is a must buy for every one. The game isn't as hard if you invest in the correct skills, so make sure your ready to find alternative routes through dialouge and other forms. Overall despite it cons the game is one of the best games I've ever played.

8 out of 16 people found this review helpful.Did you find this review helpful? YES  NO


Xbox  Skeptic turned Junkie 4.8
0 comments
by Krantos
from , ,
Aug 21, 2004
THE GOOD:
Lots

THE BAD:
few

SUMMARY:
Okay, what can I say, I rented this and a week later it became the second game I own. I'm VERY picky about spending money but this game is a must buy. Details? okay, The plot line is fantastic, character developement is rare for a game. none of your party members are without thier own individual personality quirks. Such as The Jedi Cat-woman type character that is always in danger of slipping to the dark-side. Or the insolent assasin droid that is programmed to call humans Meatbag, "It's just...you have all those squishy parts...and all that water...how the constant sloshing doesn't drive you mad, I do not know." Trust me this guy will have you rolling. me I can't play a game that doesn't have a good story, and this is one of the best.
aside from the story i suppose you want to know about gameplay. controls are simple and easy to get used to, but I do guarantee that you will mess up on switching between characters (black button) and freezing time (White button) in at least one critical area. For combat, the designers had the ingenious idea of fusing real time with turned based combat. this will annoy some, but overall I like the change. it would, however take too long to explain how it works here but trust me you'll figure it out pretty quick. Now some may claim that this game is open ended. That's a lie or at least an exageration. you are infact very limited in your choices. Only two endings are possible, light or dark. in any given situation you have no more that three or four options on how to proceed. When compared to games like morrowind this game lacks in path choices. despite this however you will find yourself drawn into the game so much that hours will go by before you even look at a clock. since this review is probably too long for most attention spans already, I'll, try to wrap up. This game combines quality plot and character developement with enjoyable gameplay to create an experience that not only lives up to the quality of Lucasarts But goes beyond to raise the bar for all Rpgs. It lacks only in that it often seems more like a movie than a game with overly long cutscenes and graphics that are a bit behind the current status quo and it lacks the open-ended quality of classics like Morrowind. However it still retains a prominent postion as one of two highly select games in my collection.

8 out of 15 people found this review helpful.Did you find this review helpful? YES  NO


Xbox  Star Wars Kotor Mini Review 4.5
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by Kenshin Hemoura
from Sacramento, CA,
May 14, 2004
THE GOOD:
Light Sabers and all kinds of stuff. You can upgrade and the story it amazeing. What you do can affect the outcome of the people around you and the story. The Light and Dark lets you choose what path you take.

THE BAD:
You can only level up to 20. Which doesnt let you get every skill. You can't go back to previous worlds.

SUMMARY:
This was one of the best RPGs I have to say. The story was the best I have seen in a long while and the graphics were prtty good. Its even selling at a good price; its definitly one of the better Xbox games. I would play this game just to see all the endings and the reactions I would get from the charaters and NPCs you meet. This is a hard game if you want to get everything. If u have the time you should get it. Fans will love this game. Definitly a masterpiece.

8 out of 16 people found this review helpful.Did you find this review helpful? YES  NO


Xbox  Star Wars: Kotor 4.5
0 comments
by Dark Elite
from , , Australia
Apr 23, 2004
THE GOOD:
~ Graphics are great~Story line is excellent~Party member selection~Ability to customise your weapons~The choise between light and dark side

THE BAD:
~turn based combat~Not being able to explore more of the planets~Can't continue after the final confrontation~Very glitchy and buggy!

SUMMARY:
This game is quite simply one of the best Rpg games that I have played. I was really surprised at the grapics as a lot of RPG games don't have the exceptional graphics like this game. At first I thought I was going to be playing as a jedi but I was playing as a soldier instead but the game finally lead me into being a jedi, but the concept of it is quite original. The game is very addictive and your into the game straight away which I like in games. Once you start playing it's obvious that Bioware has put a lot of effort into the game as it feals so life like (especially when you get down to the planet Taris). I only wish that you could of been able to customise the ship you have (hopefully in the next game you can). Turn based combat is very annoing (Grrr) as you have to wait on the other enemy to attack before making your move plus if it's on easy this makes things so much easier and it can get quite annoyed as the enemies can die easily. Excellent planets full of lush forests and big cities, this game can is very easy to marvel at. The great thing is if you don't like having swords or light sabers, is that you can actually have guns and rifles which adds more taste to the game. Your party (team) have their own issues that come into play and you can help them out with their issues. Also you can give items to yuor team mate to make them look cool. I was intrigued by the amount of dialogue in the game and that it was all spoken (very good). The enemies you fid in the game are ok nothing extremly great but ok. Controls are great along with the music (though the music can get repetitive). Glitches and bugs are an issue but you can exploit them and use them to your advantage.In all this is a great game and I strongly recommend it to all RPG fans out there and even if your not an RPG fan I still recommend it.

7 out of 13 people found this review helpful.Did you find this review helpful? YES  NO


Xbox  Star Wars - KOTOR 5.0
0 comments
by FirstClassReject
from Jacksonville, FL, America
Apr 8, 2004
THE GOOD:
Lightside Dark side points, RPG fighting style, and great story lines.

Surprises Are everywhere and you will have to play it atleast two times to see everything.

THE BAD:
It needs better Armors and such.

And its kinda complicated at first.

SUMMARY:
This game has all the features Star Wars fans are looking for, they have some sweet attributes for each character such as Jedi Powers and Equipment.
Each character has something awsome to show you and some cool mission to go on.

Light and Darkside options makes this game more interesting and the ending builds on the excitement.

The fighting style brings a whole new way to play RPG, the Xbox has made it so easy to do.

Its such a great game, I highly recommend it.

8 out of 18 people found this review helpful.Did you find this review helpful? YES  NO


Xbox  Best Starwars Game Yet 4.8
0 comments
by msconfig
from Newtown, ,
Apr 3, 2004
THE GOOD:
Almost Everything

THE BAD:
Graphics can be a little "ugh" at times.

SUMMARY:
Well I got this game late last night, and I have already spent about 10 hours on it. I was skeptical at first becasue I don't really like RPG's all that much, but the back of the box got me interested. I took it home and started playing, and I couldn't stop. The worlds are expansive and make you feel like you are in control of a real person in the real Star Wars universe. I found it interesting that you could take two paths in the game which woukld eventually lead to different endings: the Light and the Dark side. Which side you end up on depends on the choices you make in your actions and in speaking to other people. The only thing that I found slightly annoying was that your main character does not speak at all. Now, I understand that this would have been difficult, as there are about 6 classes of characters. However, If they took a little more time and got some more voice actors, it would have made the game just a little bit better. All-in-all, I think that this is one of the best Star Wars games ever.

9 out of 16 people found this review helpful.Did you find this review helpful? YES  NO


Xbox  Knights Of The Old Republic 5.0
0 comments
by MasterCheat
from Montoursville, PA, USA
Mar 15, 2004
THE GOOD:
----------

THE BAD:
----------

SUMMARY:
This game is THE best Star Wars game ever. It is classified as an RPG but has lots of action in it. The game starts with a character creator, and the only problem with this game and all other games with this feature is the lack of chracter models. You only 6 chracter models to chose from, and there are just about as many faces to chose from. There are a few more hair styles, but nothing to get excited about. You then chose your skills and feats which can be quite confusing although the game does give you some help here. THe real game starts out with your ship coming under attack. You wake up meet a guy and then choose what you will say to him from a pre-selected list of sentences as you will do for the rest of the game. Basically the rest of the game plays out like this, and it's fun. You'll then meet Bastila and follow her for a good part of the game. You'll also gaperience for each enemy you kill and somtimes you gain party members. There are 9 in all but you can sometimes pass up or, unbeknownst to you, kill your would-be party member. This is how the game is played, just like real-life. If it were Star Wars...
The story takes place thousands of years before the Star Wars movies. Our story goes that 2 former Jedi knights named Malak and Revan returned from the Mandalorian wars with a large fleet. They had gone from the Light side to the Dark side. Bastila and a group of Jedi Knights led an attack on Revan and Malak using her Battle Meditation (you aren't told specifically what it is, but later you can assume that it is the ability to see the future). Malak, the apprentice, as is accustomed in Sith training fired on Revans ship killing Revan and barely leaving Bastila and the Knights with her the time to escape. There are billions of paths you can take and there isn't just a single question from a mentor that will lead you to the Light or Dark side. I suggest you try to stay neutral. Get some light get some dark so you can play both sides.

The graphics in this game are quite good. Better than Morrowind but the game is just as large to explore. The cut scene graphics are really nice but my Xbox (God rest its soul) slowed down during some of the more intense explosions.

YOU MUST BUY KNIGHTS OF THE OLD REPUBLIC.

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