THE GOOD: -Nice environments, i guess. Nothing new or different, but the rolling hills and lakes are nice to look at (so long as they're in your minute draw distance)
THE BAD: -Even though the world is huge, dungeons and places to explore are so few and far between that the scope of the world ends up being a negative point. -Laughable story -Terrible inventory system -Confusing UI -Easily the worst voice acting in any game on the planet -an abundance of wolves, boars, bandits, and goblins, but not many other enemies -Boring drops -Atrocious character models, stiff movement -Graphics worthy of the PS2 -Unbalanced progression in difficulty -Plenty of useless skills -useless map -button mashing combat -awful animations -the list goes on and on
SUMMARY: Two Worlds was a game that had alot going for it. Before it was released, Southpeak Games promised to make a game that would put oblivion to shame, a game that would be the defining RPG on the market. This game was very highly anticipated, with an ungodly ...
THE GOOD: Interesting features Wide variety of swords and armor Large environment Multiplayer inclusion
THE BAD: Medicore graphics Low frame rate Terrible voice acting Quests can be hard at times
SUMMARY: Two Worlds is a game with bags of potential yet it fails to deliver. This is South Peak's answer to the Elder Scrolls series however it's hardly the answer gamers are looking for. At first it'll seem a average buy but sooner or later it's going to come back to haunt you. And you will regret it.
From the very start you can see Two World's faults. The voice acting is enough to make you cringe and it is all out of sync. You also notice how technologically behind the graphics are. It looks like it's more suited to a Nintendo 64 then an Xbox 360. It's a real shame as Two World's environment is huge and it's disappointing to see ho much of it has gone to waste. Once you begin playing enough flaw hits you. And this one is huge. The low frame rate. It is painfully slow and choppy and you'll be left wo...