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Professional Previews, Reviews, and Roundups

Average Review Score:
2.68/5.0

Reviews

website score publish date article quality
IGN 6.8/10 Sep 07 '07
Game Freaks 365 5.8/10 Sep 13 '07
EuroGamer 4/10 Sep 13 '07
GameSpot 7.0/10 Aug 31 '07
Gamespy 1/5 Aug 31 '07
IGN 360 6.8/10 Sep 07 '07
Team Xbox 5.1/10 Sep 04 '07
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Previews
website publish date notes article quality
GameSpot May 18 2006 
IGN 360 May 13 2006 
Team Xbox Mar 15 2006 
IGN 360 Apr 24 2007 
IGN 360 Jan 23 2007 
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What They Say:
Check out these quotes from reviews & previews
"If you're absolutely desperate for a further dose of free roaming RPG action after finishing up with Oblivion.... No, even at that, we can't recommend Two Worlds to you, except possibly as a cure that will put you entirely off the idea. Unless you're astonishingly tolerant of technical and interface problems, and totally addicted to dull hack-and-slash RPG combat, don't buy this game. Forsooth."
"Two Worlds will last you around 100 hours if you complete everything in the game. It's not necessarily a bad game, it just has a lot of bugs and shortfalls that make the game not nearly as fun to play. Added multiplayer options are a bonus, but are brought down worse than the single player with lag and the poor frame rate. If you are looking for an Oblivion clone to keep you busy, Two Worlds will definitely do that. The story is pretty good to follow and there is a lot to do in the world. You may just become too frustrated with the bugs to even care about it for too long."
Game Freaks 365
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"Epic scale and depth of content make Two Worlds worthwhile."
"Two Worlds promises roughly 40 hours of gameplay from the main mission with that number going up to over 100 hours if you do everything there is to do in the single player game. That doesn't include the multiplayer game which has its own unique set of quests. While the RPG aspects don't appear quite as deep as what we saw last year with Oblivion, Two Worlds is looking like a good candidate to deliver an epic game this spring."
"What we haven't had the chance to see is multiplayer, which we have to admit, remains a bit of a mystery. The 360 version will support up to eight players that can party up and rampage across the landscape. The PC version will apparently support up to 200 and we assume the servers will be run by the publisher. We're also assuming some of the game rules about respawning enemies will have to change as well or later players will come in to a server with nothing to fight. We're also assuming that it'll be harder to kill neutral NPCs as well or else some of the jerkier players could just slaughter the world and leave nothing for the rest."
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