BackgroundAs the Cybernetic God Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the God's hand. In the first of a three part trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life.
- Synergy of melee and firearms combat: It takes more than brawn and raw strength to supplant the machine hordes. Utilize a sophisticated blend of seamless melee and firearms combat to vanquish foes close and far. Feel each punishing blow through advanced visual effects .
- Advanced cinematic presentation: Characters and environments come to life with unparalleled visual fidelity. Experience the full excitement of combat through a dynamically driven presentation system that portrays the combat with cinematic quality. A sweeping orchestral score sets the mood for heartbreak, anger and bloodlust as each tune encapsulates you within the immersive gaming environment.
- Intuitive combat provides new level of accessibility: Perform Baldur's elaborate and complex combat maneuvers through the press of a button and chain together rapid-fire combos with ease. Through the use of an intuitive combat system, Too Human provides gameplay that is easy to learn and rewarding to master and introduces combinations of weapons combat on a level that exceeds the bar previously set by some fighting games.
- Modern take on a classic story: The story chronicles the ongoing struggle between Cybernetic gods, machine giants and mortal men on a massive scale never before seen. Play the role of a cybernetic god charged with protecting the human race against a relentless onslaught of machines.
Official URLOfficial Site
Silicon Knights ordered to destroy games, engine code by December after losing court battle against Epic
Silicon Knights found itself in a very bad way earlier this May when the Canadian studio lost their court case... posted Nov 09, 12 11:25am
Canadian developer Silicon Knights, perhaps best known in recent memory for its work on Eternal Darkness, Too... posted Nov 01, 11 5:10pm
In the face of lackluster sales and heaps of negative reviews, Silicon Knights' Denis Dyack says his studio still... posted May 02, 11 2:40pm
Too Human -- remember that old thing? Lots of hype, lots of trash talking, and eventually, mediocre sales contrasted... posted Jan 27, 09 5:46pm
Another reason I like Silicon Knights' Denis Dyack: he can dish it out as well as he can take it. He says a lot of... posted Aug 27, 08 3:49pm
Some may recall a little over a week ago a thing about Too Human developer Denis Dyack implying he wanted to "own"... posted Jul 06, 08 6:20pm
- Genre: Action/Adventure
- Theme(s): Sci-Fi (Futuristic)
- Perspective(s): Isometric
- Developer: Silicon Knights
- Publisher: Microsoft Game Studios
Released North America Aug 19, 2008 Europe Aug 29, 2008 Japan Aug 28, 2008 Australia Aug 21, 2008