Prototype Prototype is a game with fun-as-hell free-roaming, crazy superpowers, and a mediocre [if that] story. Now for the detailed review......
Graphics: Prototype's Graphics do seem kind of cartoony at times [mainly because of the character models and movements of the civilian characters], but they aren't too bad. The bosses [excluding Elizabeth Greene] are very well-designed, and the Infected look gorey and great. The environment feels hectic, which fits this difficult game quite nicely. The rootlike blood that grows all over the place in Infected areas is a very nice touch, and the sky fading to red as you enter an Infected zone is also very nice. For the most part, everything looks and feels like it fits Prototype [and its style] perfectly. I did have a few moments where the game lagged [mostly when there were alot of things going on onscreen], and Prototype has its fair share of popin, but nothing was really too pestering. Graphics get a 4.5.
Sound: The Sound was kind of mediocre. The music never made me feel tense or like I just accomplished something... it was just kind of there. The voice acting was sub-par, and it got a tadbit annoying at certain points [hey, at least the voice acting of Prototype wasn't as choppy as Heavy Rain's voice acting XD]. Nothing about the Sound really stands out, which is pretty disappointing. There's not much else to say, so..... Sound gets a 2.0.
Gameplay: A stronger quality of Prototype is its fun-as-hell Gameplay. There's nothing better than beating the hell out of a tank with your Blade, and hightailing it up the side of a huge building, only to then take down the Strike Team that was sent after you in retaliation. Some of the Story Missions will bust your balls with difficulty [mainly the ones where you are required to protect something] to the extent that you will want to bust your controller in half [Prototype is 1 notch behind Ikaruga with the whole "makes you want to murder the game developers with a copy of the game" feeling you get from playing it*]. But this does add an adequate amount of challenge, even on Normal Mode, and you'll get a refreshing feeling of accomplishment after you beat the main story on Hard.
Since Prototype is a sandbox game, you can travel almost everywhere on the huge map, causing tons of chaos along the way. One of the funnest aspects of the game is just to run around New York, just messing around in between Story Missions.
One of the key aspects of Prototype is the ability to use Alex's powers to take out your enemies, consume a character for a disguise, or travel farther quicker. This means you'll have a plethora of weapons at your fingertips, and there's a ton of fun to be had with Alex's different forms. You also gain things called 'Evolution Points' as you complete missions, kill things, complete side missions, and clear out Military bases.... you'll use these Evolution Points to buy Upgrades for Alex's powers [and you'll need plenty of upgrades to take down the tough bosses]. There's quite a large variety of things to upgrade, and there's a chance you won't get every Upgrade in one playthrough [unless you get the best rank in most of the Side Missions], so there's plenty incentive to playthrough again.
The Side Missions vary from Glide Challenges, to Checkpoint Races, to Eliminating all the opposition in a particular area, to Consume Events, and far beyond. Most of the Side Missions later on are fairly difficult, but they give you more EP than you'd get from Story missions, so it's best to get a high rank on them when you can. There's also two forms of Collectibles that you can find throughout New York, Landmark Collectibles and Hint Collectibles. There are over 100 Landmark Collectibles, and 40-50 Hint Collectibles[which give you gameplay tips when you find them] scattered all around the map. While the collectibles are quite generic, they are hard to find, and provide much more gametime.
There's a couple more gameplay aspects I could cover, but I think its better if you find them out for yourself [or look up videos online, it doesn't matter]. The controls are slightly choppy, but you get used to them after awhile. The difficulty will keep you playing for a long time [if you haven't broken your disc in frustration], which is always a welcome gameplay aspect. THe best part of Prototype is probably its Gameplay. Gameplay gets a 4.9.
Storyline: Hey, kids, you want a game that takes its story way too seriously, even though it's mediocre and boring? Then Prototype is the game for you. You see, children, Prototype pieced together a bunch of cliche B-movie story elements in a failed attempt to make an interesting Storyline. Zombies invading the city? Check. Protaganist has godlike powers after he does something ridiculously stupid? Check. A badass military dude? Check. A twist you can see from a mile ['What? The guy from the Military betrayed me? Wow, no one could've expected that..... especially not since this same dude tried to kill me earlier, but I decided to trust him for no good reason']? Check. All that's missing now is a Uwe Boll adaptation. Anyways, you play as Alex Mercer, a dude in a hoodie with crazy superpowers. He has no memory of how he got these powers, and he decides to go find out how he got them. How in God's name does he do this, you ask? By consuming people, and fighting random bosses.... how else would he go about it? I didn't pay too much attention to the Storyline after the first Supreme Hunter battle, because I had enough. The Storyline is enough to keep the ball rolling, it's just not good enough to really hold up the rest of the game. Storyline gets a 3.5.
Replay Value: There is some incentive for you to go back and playthrough again, due to the 'New Game+' Mode, which allows you to start a new game with all the powers and Upgrades you had at end of your Clear Game file. There's also Hard Mode, which is unlocked after the completion of your first playthrough. Normal Mode is a challenge on its own, so Hard Mode should keep you playing for quite awhile. Honestly, any game will have Replay Value, it all just depends on how much you enjoyed yourself on the first playthrough. Prototype doesn't give you any special rewards for playing through a second time, it's just fun to go through if you liked the ridiculous acrobatics, crazy fighting, and the good amounts of challenge. Replay Value gets a 3.6.
Overall: Prototype is a game for any comic book fan, zombie fan, or any all around fan of badassery. If you don't like linear storylines, crushing difficulty, or godmodded superheroes, then this is obviously not the game for you. Prototype for the Xbox 360 gets a 3.7**.
*Prototype is obviously not as hard as Ikaruga, I just couldn't think of any other hard games at the time.