From Dust Pro Reviews

Average Review Score: 7.8/10

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From Dust Reviews

17
website score publish date article quality
gamrReview 8.4/10 Sep 26 '11
1UP  --- Jul 26 '11
Computer and Video Games 9.0/10 Aug 28 '11
Computer and Video Games 9.0/10 Aug 28 '11
EuroGamer 9/10 Jul 26 '11
Games Radar 7/10 Jul 26 '11
Games Radar 7/10 Jul 26 '11
GameSpot 7.5/10 Jul 26 '11
GameSpot 7.5/10 Jul 26 '11
GameSpot 6.0/10 Nov 28 '11
GameSpot 6.0/10 Nov 28 '11
GameZone 7/10 Aug 01 '11
Gaming Excellence 8.0/10 Aug 30 '11
Official Xbox Magazine 8.0/10 Jul 26 '11
Strategy Informer 8.5/10 Jul 29 '11
Worthplaying 8.5/10 Sep 23 '11
Worthplaying 8.5/10 Jul 26 '11
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From Dust Previews

website publish date article rating
Games Radar Mar 16 '11
GameSpot Jul 07 '11
Gamespy May 27 '11
Strategy Informer Mar 16 '11
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Quoted from From Dust Reviews:
Check out these quotes from From Dust reviews & previews
"Playing god is a risky business; there are always unforeseen consequences. Case in point: my worshipers settle a new village upon an island -- only to find their homes washed away by regular tsunamis. I, as a godlike being known only as "The Breath," decide to help them out by creating a dam to save them from the unstoppable wall of aquatic disaster. So I grab a big pile of molten lava from a nearby volcano and dump it on the edge of my worshiper's island. Upon stepping back to admire my divine handiwork (it cools into a pretty nifty dam after all), I realize that my molten lava starts setting the foliage surrounding the village on fire before cooling. With my villagers screaming as the fire speeds towards their settlement, I suck up a huge pool of water from the ocean and douse the flames which by this point (and judging by the sudden silencing of their screams), has already ruined the day for several of my worshipers. But no need to worry -- it looks like my plan works... too well. The water put out the flames all right, but it also washes away the village. In my attempts to save my village from being washed away by a deadly tsunami, I in fact cut out the middleman and wash away the village myself. So goes a typical five minutes in Ubisoft's From Dust, the second game in this year's Summer of Arcade for XBLA. It's like a cosmic video game version of If You Give a Mouse a Cookie. Here, players assume the role of the aforementioned Breath; you start off each level with a small pool of villagers and the goal of shaping the land to make it habitable enough for them to find villages at each (of up to four) totem location scattered across the map. Once they get settled, you guide your tribe to a mysterious mouth-shaped portal that leads them to the next level."
"A sandbox game in its truest interpretation - nature simulated via a charming strategy game"
"A sandbox game in its truest interpretation - nature simulated via a charming strategy game"
"Earth to earth."
" Okay, so that headline is a little misleading, Except that it’s not at all. Allow me to explain. While From Dust isn’t strictly a sandbox in the sense that gamers have come to understand it – there are very few buildings, certainly no skyscrapers, and a total lack of vehicular combat – in terms of the literal origin of the metaphor, referring to total freedom of expression combined with rafts of emergent gameplay, it’s a killer. Part Lemmings, part Black & White, part childhood holiday sandcastle simulator, the new god game from Eric Chahi, creator of legendary platformer Another World, is already one of the most interesting download games of this year. Want a full report on why? Well good. Because I’ve just prepared one.  ..."
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