When sitting back and listening to the mixed reviews of novel, comic and movie-based games, it's often hard to make a solidified judgement without the experience of playing the game first-hand. Like most follow-ups to critically-acclaimed successes, maintaining - or improving - high levels of praise is always generally a daunting task faced by game developers. There are games that have succeeded (Rocksteady Studios'
Arkham Asylum), and others that have nose-dived (Rebellion Developments'
Aliens vs. Predator) in the past, which can often become unappealing to any developing team interested in seeking post-fame success. I can safely say that
Metro 2033 is the only game I've played that falls under the aforementioned categories that offered a mixture of both good and bad features.
After 20 minutes of gameplay, I felt that this was going to be a sensational game. Aspects that I hadn't found in games for such a long time were all-too evident. I make it no secret that I'm a proud indulger ...