As much as I enjoy Suda 51's work (either for being over the top or for being really *bleep*ing weird - yes, I'm talking about you, Killer7), a shitty game is a shitty game, and Lollipop Chainsaw is no exception. Suda 51 isn't someone I praise for excellent gameplay because barring maybe Shadows Of The Damned (which I'd consider #9 for my top games of 2011), none of his games have the best gameplay mechanics in the world. It's really just the blend of style and just enough substance to go by that makes his games tick, particularly the style, which tends to be over the top blood and gore splashing everywhere on the screen, set the music you'd expect to hear in gay dwarf porn or something (well, not really, but he does make some oddball choices and the results do feel like that at times). But in the case of Lollipop Chainsaw, the substance is rice paper thin and the style honestly isn't all that stylish. Perhaps my expectations were set too high after such a great game, but even when ...