McClubbin's Infinite Undiscovery Review
I've never actually played any of the Star Ocean games, but I'd heard quite a bit about them. So when I first saw that tri-Ace was developing Infinite Undiscovery, along with SquareEnix as the publisher, I figured the game couldn't possibly be half-bad. I had just bought a 360 recently back then, and being a die-hard RPG fan, I was looking for something interesting. When I went to buy Infinite Undiscovery, I found Tales of Vesperia on the shelves along with it, but I said "Ehh what the hell? How bad could it possibly be?" and chose to give Infinite Undiscovery a chance. An hour into the game and I was already regretting my decision. I normally write reviews about games which I feel should be recommended; however, in Infinite Undiscovery's case, I'm writing this to advise people to stay the hell away from it.
I had originally planned to write this review earlier since I've had the game for months now, but it was only recently that I finished playing it. However, most of my initial impressions haven't changed. I'm going to slip through the plot details and focus primarily on the reason why I gave it such a horrible score.
So that's the end of my rant about the game. I suppose the only good thing is the game's decent music, but there isn't much to write about. Anyhow, it's been about 3 months since I bought the game and I've finally managed to finish it. I had considered selling it to Gamestop for the measly 5 bucks or whatever it's worth. But hey, I could buy a pack of cigarettes with that money to help ease my mind every time I think of the $60 I wasted. Do yourself a favor and stay away from this game. If you're really intrigued by how bad it is, you could try renting it...only if you have around 20 hours to kill.