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Professional Previews, Reviews, and Roundups

Average Review Score:
4.06/5.0

Reviews

website score publish date article quality
1UP 8/10 May 30 '06
360Monster 6.8/10 May 29 '06
Boomtown 9/10 Jun 13 '06
GameDaily 8/10 Jun 02 '06
Gamer Within 8.6/10 Jun 11 '06
Gamespy 4/5 May 31 '06
MS Xbox World 8.5/10 May 06 '06
PC GamePro 4.25/5 May 30 '06
Pro-G 8/10 May 30 '06
Team Xbox 7.6/10 May 31 '06
Thumbbandits 8/10 Jun 06 '06
Total Videogames 8/10 May 29 '06
Totally 360 9/10 May 25 '06
WhoDigs? 8.1/10 Jun 07 '06
Xbox Addict 4/5 Jun 02 '06
EuroGamer 8/10 May 26 '06
GameSpot 8.2/10 May 30 '06
IGN 360 8.0/10 May 30 '06
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Previews
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What They Say:
Check out these quotes from reviews & previews
"Judged on that basis and played in the right spirit, Blood Money is a fine addition to the Hitman series, boasting significant improvements that make it not only a more rounded, slicker affair, but a more enjoyable one in the long run. If the impressive visual enhancements, tighter controls, more coherent narrative and bigger production values don't draw you in, the thoughtful level design and degree of freedom will keep you coming back for more. Best yet? Bloody right."
"I’d personally recommend Hitman: Blood Money to fans and newcomers alike. Some may say it’s the best in the series so far, some may argue. For my part, though, I thought it was fun to play and still is fun to play through again and again. It’s a refreshing alternative to all the first/third person shooters out there."
Gamer Within
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"While the underlying stealth action is mostly unchanged from the previous Hitman games, a diverse sequence of imaginative scenarios gives Blood Money its own fair share of violent thrills."
"From a gameplay stance, there are enough changes, enhancements, and additions to Blood Money to warrant a try from fence-sitters. There is a little more accessibility on all fronts, controls, AI behavior, and combat. The level design is consistently good, and each new level requires a smart, logical approach to beat it. Plus, the replay value is high, given the numerous ways each level can be beat. Character control is still a little stiff and you'll always find that in order to beat each level, trial and error methods are the order of the day. The additions, however, don't fundamentally alter the core experience, which still plays on a very good, but very familiar level."
"Once you get past the problems with the inventory and A.I. you will find a very deep and rich story line to follow and plenty of options to take out your target."
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