Professional Previews, Reviews, and Roundups

Average Review Score:
3.47/5.0

Reviews

website score publish date article quality
EuroGamer6/10Jun 04 '08
Fragland73%Jun 27 '08
GameDaily6/10Jun 12 '08
GameZone8.5/10May 28 '08
Gaming-AgeCJun 30 '08
Thunderbolt6/10Jun 07 '08
XBoxZone7/10Jun 30 '08
360 IGN6.1/10May 28 '08
Game Chronicles Magazine9.5/10Jun 02 '08
GamePro3.75/5Jun 17 '08
Gamespot6.5/10May 30 '08
Gamespy3/5May 29 '08
Team Xbox7.4/10May 27 '08
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Previews
website publish date notes article quality
1UP Jul 11 2007 
EuroGamer Mar 20 2008 
Fragland Apr 07 2008 
Planet Xbox360 Jun 01 2007 
Team Xbox Mar 20 2008 
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What They Say:
Check out these quotes from reviews & previews
"What's new for E3: Bots. Lots and lots of bots. The original plan for ETQW was to make it strictly Multiplayer. However, the console version (which ships after the PC) added the necessity for bots. That's where John Dean comes in. His Fritz Bot mod tweaked Return to Castle Wolfenstein: Enemy Territory beyond what Splash Damage originally intended. Now, for those who fear online spankings -- or just need a little extra time in offline training bootcamp -- you have a viable option in ETQW."
Although the objective-based action is still feverish in this console port of Quake Wars, the lack of any upgrades makes this multiplayer-only shooter feel slim and dated.
"While not without its foibles, Quake Wars on the Xbox 360 is a fine representation of last year’s great PC game."
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