El Shaddai: Ascension of the Metatron Pro Reviews

Average Review Score: 7.8/10

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El Shaddai: Ascension of the Metatron Reviews

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1UP  --- Aug 16 '11
Computer and Video Games 7.4/10 Jun 22 '11
Computer and Video Games 7.4/10 Jun 22 '11
Games Radar /10 Aug 16 '11
Games Radar 8/10 Aug 16 '11
GameSpot 8.0/10 Aug 16 '11
GameZone 8.5/10 Aug 19 '11
Official Xbox Magazine 7.5/10 Aug 16 '11
Strategy Informer 7.5/10 Sep 19 '11
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El Shaddai: Ascension of the Metatron Previews

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Destructoid Jun 16 '10
Games Radar Mar 07 '11
GameSpot Mar 03 '11
GameZone Apr 19 '11
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Quoted from El Shaddai: Ascension of the Metatron Reviews:
Check out these quotes from El Shaddai: Ascension of the Metatron reviews & previews
"El Shaddai: The Ascension of the Metatron feels like the most unconventional action game I've ever played -- this is especially true when I examine each part of the experience. Visually, it strikes me as one of the most colorful examples of surrealist art I've ever seen in a video game. Mechanically, it presents a one-button combat solution that empowers me with everything I need to succeed early on, encouraging me to switch between three weapons to fend off foes. And from a pacing perspective, it swaps me back and forth between vicious 3D battles and two dimensional platforming stages. Yet for all of its successes, El Shaddai also brings along a unique set of baggage that I don't quite understand. Sadly, the distinct aesthetic approach taken by El Shaddai's isn't problem free. While the combat is elegantly tailored around the use of one attack button, it's often confusing to decipher if I've truly mastered each weapon's finer nuances. On the one hand it's refreshing to know there's more to the combat than initially presented across three weapons (one is projectile-based, one for quick striking attacks, and the final a heavy melee weapon). Button mashers are safe to mash away and possibly succeed for a while before the normal difficulty curve picks up. But, surprisingly, the game makes little effort to teach you the best methods to play it effectively; something that rival character action game Bayonetta establishes pretty early on. Eventually lack of skill will catch up to you in El Shaddai; and it often leaves me questioning if I understand the combat as well as I think I do."
"Hugely sexy and ambitious, but unpolished and a little dull to actually play"
"Hugely sexy and ambitious, but unpolished and a little dull to actually play"
" It's pretty tough to stop a group of renegade angels. No one knows this better than Enoch, who has been charged by God to do just that. After a group of winged ones called the Grigori, who were appointed by God to look over humans, became fascinated by their earthly subjects and decided to defect. Rather than allowing God to flood the Earth to rid it of the angels, Epoch made a deal: If he could capture and return all the angels to Heaven, then God wouldn't doom all of Earth to a watery fate. Seems fair, right? ..."
" For better or worse, El Shaddai has the pedigree of a critical darling. Development on the title was headed by Takeyasu Sawaki, a former member of Capcom who was a character designer on Devil May Cry and the “too beautiful to live” Okami. Sawaki seems to have been given a great deal of artistic freedom with his first title, creating in El Shaddai: Ascension of the Metatron one of the most stunningly rendered worlds in gaming history. However, did the gameplay back up the visuals, or was this simply art for art’s sake? ..."