Dark Souls Pro Reviews

Average Review Score: 9.2/10

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Dark Souls Reviews

website score publish date article quality
GamePro 5/5 Oct 04 '11
Games Radar /10 Oct 03 '11
GameSpot 9.5/10 Oct 03 '11
GameZone 9.0/10 Oct 05 '11
Strategy Informer 8.0/10 Oct 03 '11
Worthplaying 9.5/10 Oct 11 '11
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Dark Souls Previews

website publish date article rating
Computer and Video Games May 24 '11
Games Radar Mar 08 '13
Games Radar Feb 04 '11
Games Radar May 11 '11
GameSpot Feb 08 '11
GameSpot Feb 02 '11
GameSpot May 14 '11
GameSpot Aug 18 '11
Gamespy May 11 '11
Gaming Excellence Jun 11 '11
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Quoted from Dark Souls Reviews:
Check out these quotes from Dark Souls reviews & previews
"The spiritual successor to Demon's Souls is as inspired as it is difficult, putting it among the best games of this generation."
" It's entirely likely that this generation's biggest sleeper hit (at least in terms of critical success) will end up being Demon's Souls. Originally published by Sony in Japan, the game languished - in entirely localized fashion - for a good nine months before finally getting picked up by Atlus and published properly here in the West. By that time, local critics were already discovering what hardcore importers had found out months before: it's good to die... ..."
" We usually like to relax while gaming, but Demon’s Souls did something to us that made the experience unique – it intimidated us and filled us with anxiety, and yet somehow that was a good thing. We can’t explain it, but the game managed to bring out our inner masochist. It’s important to understand that we’re not normally patient with games that are frustrating. That’s why Demon’s Souls was special – it could turn a regular gamer into an ultra-hardcore one, bringing out the digital hero in the normally faint of heart. Just watching someone else play Dark Souls brought all of those feelings back... ..."
"Demon’s Souls was an anomaly, a thoroughly modern 3D game whose mechanics and philosophy were plucked wholesale from the 8-bit era: unforgivingly brutal difficulty, a focus on repetitive attack patterns, and absolutely no hand-holding whatsoever. While all of these things are true of Dark Souls as well, it’s billed as a “spiritual successor” and not a sequel for good reason – in many ways, this is a wildly different experience... "
" Check out the Gothic, vampire world of Dark as we take a tour of a the game with the developers a Kalypso Media..."