Description

Xenoblade Chronicles is a Wii exclusive sci-fi RPG developed by Monolith Soft (Xenosaga) featuring open-world exploration and real-time combat. The game is set on the remains of two ancient giants that perished fighting each other in a world of endless ocean. Eons later, these titans are now home to two races locked in a struggle of survival with each other: the humanoid Homs and the mysterious Mechon. When a young Hom named Shulk manages to wield a legendary weapon called the Monado, he sets off on a journey to stop the Mechon.

Xenoblade Chronicles is designed to accommodate a large world with seamless environments and enemies to engage in real time. In addition the main journey, players can maintain contact with a cast of unique NPCs with a wide variety of side quests. A real time day-and-night system affects the environments and settlements, to give the impression of a living world.

Players control a party of characters in combat, each with their own special attacks called Arts which can be activated once enough auto-attacks have landed. The battle system is reminiscent of MMORPGs as each party member builds enmity from enemies through attacking. Shulk himself can use the Monado to predict enemy attacks and allow players to react accordingly. Players can build relationships between party members to increase their effective in battle as well as other gameplay systems like crafting.


Official URL

Official Site (JP)
Official Site (UK)
Official Site (NA)
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Absolutely incredible game that deserved a much wider release than it got. XenobladeChronicles Wii

Sure, the announcement of an HD version of The Legend of Zelda: The Wind Waker is surprising, but you expect... posted Jan 23, 13 8:05am

xenoblade is epic it's turn based (kinda) but u get more control XenobladeChronicles Wii
9.6

People by now have taken notice I have reviewed The Last Story and Pandora's Tower but...

With tomorrow's statutory holiday up here in the arctic wastes of Canada to celebrate Good Friday, Nintendo's... posted Apr 05, 12 10:34am

Fraking awesome! Everyone should play this game! XenobladeChronicles Wii

The fortieth round of Articles of Excellence has seen the much talked about Xenoblade Chronicles as the winning review written by Hell Fire. Describing it as a fantastic JRPG with just a few niggles of small note, with a story that goes without saying as unique and enjoyable gameplay experience to be had.

 Xenoblade Chronicles     Score: 4.7/5
 Genre: Fantasy RPG

 To put it simply, it is the best JRPG this generation, on any platform.

quote Hell Fire
It goes without saying that if a game manages to steal one hundred and twenty hours of your life, then the developers must have done something right. Xenoblade Chronicles is one such game that blew all of my expectations out the window and showed me that there’s still hope for the JRPG genre in a world that is falling victim to Western RPG and Call of Duty addiction. Tetsuya Takahashi is the genius behind this masterpiece. He’s kind of like the Bill Gates of the RPG industry; everything he touches just turns to gold. Xenogears and Xenosaga (director), Final Fantasy IV to VII and Chrono Trigger (Art and Graphics) just to name a few absolute gems. His most recent piece of work, Xenoblade Chronicles, can easily be thrown in the same league as these classics that are often regarded as the best RPGs ever produced. In the end, Xenoblade Chronicles uses the dream formula (seen in the above games), as its base while presenting many unique qualities that will no doubt make it a classic in the future. It’s just a shame Xenoblade never received a North American release, which is not only financial suicide, but also one of the cruelest things you could do to a country. The people have paid their taxes. Do something about it Mr. President!

I can assure you that you’ve never heard this one before. The story is set on two giant gods; Bionis and Mechonis (as shown in the image below), who stopped functioning after a seemingly never-ending battle with one another. Shortly later, there was life. These civilians began to build colonies on the exterior of these gods and all seemed well until the residents of Mechonis (the machines) waged war on Bionis (home to biological life forms). It seemed like all was lost for Bionis, until a young hero, Dunban, harnessed the power of an ancient sword, the Monado, and drove the machines back to their world (or god). A few years later, the game commences. You are put into the shoes of Shulk, a young weapons researcher from Colony 9, who has been tasked to learn the secrets of the Monado. From only a few hours into the game, the action really starts picking up and never stops. It’s much like Speed without the bus, or the bomb. The plot is full of betrayal, friendship, death, romance, twists, turns and all that other stuff that you would come to expect in a decent narrative. It is pulled off exceptionally well too, and while not as deep as Xenogears (which is often regarded as the deepest and most philosophical RPG ever), still raises a few questions at the end. It’s not all sugar and rainbows however (but it is close). The illogical outcome and lack of realistic decisions in a couple of scenes made me want to tear my hair out. Add this to some overly cheesy enemy dialogue, along the lines of: “You can’t catch meeeee. I’m too powerful!” and the smooth flowing narrative is suddenly disrupted. But let’s be honest. 90% of games these days have these issues. I’m just being picky because everything else is so damn perfect.

The characters compliment the story very well. While the main character, Shulk, often tries too hard to show that he has a completely pure heart, he is rarely annoying and definitely tolerable. His sidekick, Reyn, may seem annoying at first (particularly his voice), but actually grows into a likable character. Then there’s the war hero Dunban, who is the essence of cool (think Auron from FFX), a hot healer who is the voice of reason, a hilarious Nopon (another species) who is there for comic value (very successful comic value), a surprising member of a royal family, and finally a product of a massive plot twist which you probably won’t see coming. Each of these characters are well fleshed out and will grow as you journey through the game. Great characters to drive a great story; now there’s a formula for success. Why don’t RPG developers try this one more often?
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