Wii Play: Motion Pro Reviews
Average Review Score: /10
Wii Play: Motion Reviews5
|website||score||publish date||article quality|
|gamrReview||5.7/10||Jul 18 '11|
|EuroGamer||6/10||Jun 24 '11|
|gamrReview||5.7/10||Jul 18 '11|
|NowGamer||6.0/10||Jul 08 '11|
|Worthplaying||6.0/10||Jul 09 '11|
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Wii Play: Motion Previews
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Quoted from Wii Play: Motion Reviews:Check out these quotes from Wii Play: Motion reviews & previews
"'While it may be too early to tell, it seems the public is finally tired of boring, repetitive mini-games and it's time for Nintendo to move onto bigger and greener pastures. As it is, while Wii Play: Motion is an improvement over the original, that's only because it comes bundled with a better controller.'"
"Nintendo is up to its old tricks again."
" Don’t dust off your Wii just yet…And with that, MotionPlus joined the ever-growing number of console add-ons that never really took off. As ever, it all comes down to software support and, when the only games that fully support the enhanced (read: how it should have been from the start) Remote upgrade are the bundled Wii Sports Resort, the middling Red Steel 2, the three-minute long FlingSmash and the always-six-months-away Skyward Sword, you know you’re in trouble. It’s not purely a software issue, however. While it’s true that MotionPlus greatly enhances accuracy and allows for more liberal applications of motion control, it comes at a price. After only a few minutes of exaggerated use, MotionPlus has a tendency to slowly lose the spatial awareness that extends its functionality beyond that of a Sensor Bar-seeking standard Remote, requiring constant recalibration in order to be of any use.And while that might be an issue in the hardware’s application to more traditional gaming experiences, minigame collections – that staple of the Wii catalogue – are far less badly affected.Well, we say that, but several of Wii Play Motion’s dozen games would appear to strongly disagree. Trigger Twist is a simple light gun shooter that gives minor exploration of the play space beyond the screen, sluggish controls growing worse as the boring target practice drags on, while Flutter Fly’s insistence on near-constant motion means it isn’t long before controls are almost unusable. Elsewhere, things are far less problematic, the simple movements of scoop-stacking Cone Zone and oddly relaxing vintage pinball sim Teeter Targets meaning they work far better on a mechanical level.Of the rest, a couple feel like proof-of-concept demos for real game applications of MotionPlus, and with the exception of Spooky Search – a cross between a Luigi’s Mansion AR demo and a fishing game, where ghosts must be located in 3D space hide-and-seek style before being dragged back to the capture unit on the screen – these tend to fall flat. No, Wii Play Motion is at its best in its short-but-sweet score attack challenges. Skip Skimmer turns skimming stones into a furiously competitive pursuit, and it’s between that and Wind Runner’s magnificent Long Jump mode for the title of Best In Show. Otherwise, multiplayer frustrates in that all games offer simultaneous multiplayer only – validation for your purchase of another Remote perhaps, but it still means there’s no pass-the-Remote fun to be had without simply gunning for each others’ single-player scores.With the sun setting over the Wii, it’s clearly far too late in the day for a game such as this – a collection of tech demos which showcases both the untapped potential and the fatal shortcomings of MotionPlus in equal measure, punctuated by the odd diamond in the rough and bundled with a controller few will have any use for in the Wii’s final hours."