Mikau Kahn's The Legend of Zelda: Skyward Sword Review

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Monterey Jack Apr 4, 13
yeah I wasn't a big Skyward Sword fan myself, I actually found it kinda underwhelming. but this is a pretty decent review. just a couple of things I wanna point out - you don't really go into much detail. like you say that the story is good, the characters are cool and the dungeons are boring, but don't really elaborate onto why that is. a good review is one that explains the points being made so that they can sort of paint a picture in the reader's head.

also, I actually thought the motion controls while sword fighting were good and you don't really say anything that'd suggest it's shit. I mean at one point you did end up saying that when you moved your Wiimote in a stabbing motion, Link did a downward strike. that's a flaw. but unless by "took your time with each slash", you meant that there was a significant delay after each of Link's slashes, it just sounded like you flailed your Wiimote around like a madman and that just wouldn't be practical if you were holding a sword in real life.

I can see potential but yeah, you gotta explain your points in a bit more detail mate.
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Mikau Kahn Apr 4, 13
It's too late to go about editing the review, but how does this sound Monterey Jack:

According to Nintendo, this game is the first in the Zelda timeline, and the story compliments it well. Link and Zelda are in a very peaceful community, and are fairly worry free and only learn to fight because of tradition (as opposed to other Zelda games: Ocarina of Time has Zelda worrying about Ganon destroying Hyrule, Zelda 1 has Link placed in seemingly post apocalypse Hyrule, and Windwaker has Link learning to fight to save his Tetra and his sister). Also, a huge motif in the Zelda series is the Master Sword. The way they introduce it as the Goddess's sword while at the same time fighting Demise's sword not only shows the importance of the Master Sword, but also gives a reason as to why it's the Sword of Evil's Bane (as it's referred to as in other Zelda games).

The dungeons in Zelda 1, Link to the Past, and most of Link's Game Boy games are based primarely on being puzzles. In Ocarina of Time, we finally get the "Temple" feel to them; they feel as though they could have been practical buildings at one point. But Skyward Sword shares the same problem Twilight Princess had, the dungeons are designed to be "Temples" as opposed to "Dungeons". What I mean by that is they look very nice, but lack the puzzle feeling the older games had. Instead of trying to find what to do to get to the next room, it felt more like going at a slow pace with little to no feel for progression. The Water Temple and the Temple of Time were to very good examples: In the Water Temple, I never felt as though I was going the right way, and I was very confused when I went underground and landed in a graveyard. In the Temple of Time, the rooms dragged on and on, and very much discouraged me from continuing.

One thing I noticed quickly about the motion controls was a button that they recommend you to press quite often: Down on the D-pad. That button re-centers your controller. Every time you get an item, it recommends you press down before using it, and oh goodness will you need to use it. Every single time you use an item or open the menu, the controller seems off center. Now, I didn't mind re-calibrating it every item because it made the game perfectly calibrated and caused the items to be responsive and easy to use. The only issue was you couldn't calibrate the sword. Twisting (or rolling) the controller causes Link to turn his wrist (See Figure 1 and 2). The problem with this is how the Wii Remote quickly loses calibration. When you have the sword positioned as you do in Figure 1, you cannot slash vertically, and Figure 2 doesn't allow horizontal slashes. When the controller is out of alignment, Link's wrist will be turned in random directions, making most swings less responsive than they should be.

(Figure 1) - (Figure 2)
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Monterey Jack Apr 12, 13
you can actually edit your review - at the bottom of your review should be a link to edit your review. those are actually good points you made here too.
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Mikau Kahn Apr 4, 13
I'm aware the picture is a bad reference. Had I done this in a review as opposed to a comment, I would have actually put effort into it.



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