User Reviews

Average User Score:
3.83/5.0
» Submit your own review

Wii  Fire Emblem: Another War In Tellius 5.0
0 comments
by Suicide Angel
from , KS, USA
Jun 6, 2008
THE GOOD:
-Unique Grid-Based Battle Style
-Control an Army of unique Soldiers
-Weapon Triangles
-3 Difficulties
-Data Transfer
-Good Graphics
-Great Graphics in Cut Scenes
-Many more Cutscenes
-Better Voice Acting
-Third Tier Classes
-New Characters
-More Stages
-More Items
-Bigger Stages
-Support System
-Play the Story from Different Points of View
-Save in Battle
-Generous Bonus Experience
-Some levels have you do unique things like torching the enemy's supplies.
-Good Story
-Good Music
-70+ Hours of Gameplay
-Best (Ok Only) SRPG on Wii
-Easy to Pick Up
-Great Game for casual gamers or those looking for a challenge

THE BAD:
-When your Character Dies, they're gone forever

SUMMARY:
Fire Emblem is a great series of games. They've been out for a while. Several on the Gameboy Advance, and then Fire Emblem: Path of Radiance came to Gamecube. That game was similar to this one, but if you played it, you'll understand Fire Emblem: Radiant Dawn better. You can also import stats from your old game, so if you cap any stats, characters gain a +2 to that stat, or +5 if it's HP. Very Useful. Fire Emblem: Radiant Dawn is set 3 years after the Mad King's War in Tellius during Path of Radiance. Daein is under control of Begnion Imperial Forces and is fighting for a free Daein against the Corrupt Senate.

Gameplay 10/10

Wow. Gameplay is fantastic. If you're an SRPG fan or really any type of RPG, you should like Fire Emblem: Radiant Dawn. Actually, even if you're not an RPG fan, this game is still great. First off, in Radiant Dawn, there are 4 Parts to it. Each part controls a different Leader, and sometimes your leaders cross paths and you actually have to fight the team you are using in a different Chapter.

Ok, so there's the Weapon Triangle. This doesn't exist in hard mode, but for Normal and Easy players, here's the deal. Sword has more power against Axes. Axes beat Lances. And Lances have the edge on Swords. This makes minor stat changes to your attack, usually.

As for the characters, you'll get several characters during the course of the game and end up with 50+. Some characters have to be taken into the End Game, like Micaiah and Sothe. Also, each character gets a certain amount of moves on the grid based bored per turn. These moves are based on the class. Each character can have a class, although this is pre-determined and is always the same. Soren, for instance, is a Mage. Mages have low Defense and HP, but their Magic Power is good. They also move the least out of the units. Warriors are Strong Attackers. They usually excel in HP, Strength, and have better defense than Mages. Mages can attack from more than one square away, though.

Different weapons have different ranges, and different amounts of power. You usually have characters join you automatically, but sometimes you have to recruit them, usually by the leader talking to them. Each Character has at least One Skill. Skills can be locked down, but others can be taken off. Skill are abilities that have a chance of being used in battle, based on your Skill stat. Some are really strong, like Aether, which attacks your enemy for more than the normal damage and then heals you as well. Other skills are useful such as Vantage, which allow you to strike first, even if the enemy initiates combat. Other skill like Miracle cut Critical Damage by 1/2. Critical Damage does 3 times the damage of a normal attack. Use skills wisely and strip ones off the characters you don't use.

Now there are 3 Tiers in each Beorc (Human) Class. When you reach level 20 and level up, you get a class change and become level 1 of the next Class. A Lance Knight becomes a Paladin, and then a Gold Knight. When reaching a 3rd Tier, you are also presented with a 3rd Tier Skill that is extremely strong. Laguz (Animal) only have one class, but it levels up to level 40. Laguz are Humans that can transform into Animals and when they do, most of their stats are doubled. However, they are useless when not transformed.

Certain Units can also rescue other units if they are in danger, but this cuts their Skill and Speed by half for as long as they are carrying the ally. You can only carry an ally if you have at least 2 more Weight than them. Mounted Units and Flying Units are good Rescuers.

Another action you can perform is the Shove Command, which moves a unit (Ally or Foe) one space in the direction you Shove them. It can be handy on rare occasions. You also have to have at least 2 More Weight than the person you are shoving.

Weapons also have a certain number of times you can use them before they wear down and break. Make sure to keep a steady supply of weapons on hand for each character. Each character can hold 8 items, healing items and weapons combined. Make sure your character keeps plenty of Healing items on hand as well, you never know when they might need it.

And most of all, it's really important, because, if your character dies in Fire Emblem, they're gone for the rest of the game. There's also the Support System. Characters gain hidden "Support Points" by performing actions near each other or by being in the same battle. Eventually, you can level up your Support, and make it stronger. A support increases the 2 character's stats who are supporting each other any time they are within 3 spaces of one another. Supports are a great things to have in tight places.

As for actually initiating battle, you just go up to an enemy and press Attack. Be careful. A box will show up before you attack and show you how much damage both you and your opponent will do. It also shows the accuracy of your hit. Make sure to keep an eye on all of this before simply attacking. Now would be a time to change weapons or just turn back and try a different approach. Also, there are some ledges in certain levels of the game. The characters can climb these ledges, and if a character is higher than an enemy, he will have much higher accuracy and attack than the enemy.

Mounted Units must take stairs or ramps. However, only characters capable of ranged attacks can attack from above or below a ledge. Such as anyone capable of using a Spell, Ranged Spear, Bow, etc. Watch your positioning on the map and plan your strategy carefully. Being able to battle save is a big help for new comers. You can save after every successful turn, even. Just make sure you dont save over and lock yourself into a corner where you end up losing and can't possibly get out. If you're going to save after every turn, make sure to have a duplicate file ready.

Also, another important thing you'll be using often is the Convoy. After the first few Chapters, you'll get the Convoy where you can buy and sell items equipment. You can also distribute Bonus Experience to characters of your choosing. You'll want to manage your skill as well, and make sure everyone has the ones you want them to have. Here you can also look at conversations, which sometimes are pointless, but oftentimes have useful items that you receive from them. Be sure to check them every time you're at the base (Between each Chapter) as to not miss anything. You can also distribute Weapons and items to the people of your choosing. It's way easier than trying to do it in game.

There is so much involved with Fire Emblem: Radiant Dawn, and anyone who likes this kind of thing should jump at this game. Even if you're not an SRPG fan, I suggest you give it a try, unless you are just no good at thinking, because trust me, you will think. Here is a video on the Gameplay in Fire Emblem: Radiant Dawn.



Graphics 10/10

The Graphics are good for Wii's 480p. Nothing really above what you would expect, but still nicely done. In fact, you might say that during the actual levels, the characters lack a slight bit of detail. But when you see Cutscenes, you'll be impressed. Nintendo squeezed all the graphics into the Cutscenes. They're pretty impressive for 480p. Here is a video of one of the many Cutscenes from Fire Emblem: Radiant Dawn. Turn your Speakers up high to get good quality sound. The Video is kind of soft but it was the only English one I could find.



Music 10/10

The Music in this game is Great. As you can hear just from the other video. It has several different soundtracks. The music at the intro before you even start playing is excellent as well. You'll find yourself enjoying the background music as you fight in your many battles as well as during the Convoy screen. Here is a video of some of the Music you will be hearing in Fire Emblem: Radiant Dawn. (Don't forget to turn your speakers back down).



Story 10/10

Starting out in Part I, you control Micaiah, the Silver Haired Maiden. She is said to be able to perform Miracles, and this is because of her Ability "Sacrifice" which allows her to Sacrifice some of her HP to recover an Ally. The Story takes place 3 Years after Fire Emblem: Path of Radiance's Mad King's War. Ike, from the Greil Mercenaries, fought the Corrupted King Ashnard in a battle to free Daein. Now, Crimea (Ike's Country) and Daein are rebuilding, and while Crimea has Queen Elincia to Rule over it, Daein is under the rule Begnion's oppression. Now the Dawn Brigade, a group of chivalrous thieves, are fighting to Liberate Daein. Micaiah is the leader of this band of rebels, and with her brother Sothe, hopes to put an end to Begnion's corrupted Senate.

As the game progresses. in the other parts of the game, you will meet the Royal Knights, who fight on behalf of Queen Elincia of Crimea. You'll also meet Ike and his band of Mercenaries. You'll alternate between the 3 groups for a while, and oftentimes you'll be pitted against the very characters you were just using. You fight the War from all sides this time, and it's not going to be an easy task. On top of all this, the War is affecting Lehran's Medallion again. Too much War can cause the Dark God to Awaken, so there's also the struggle to prevent that from happening. It's truly a great Story. Here's a video of one of the Cutscenes.



Overall 40/40

Wow. Perfect Score. This Game Really Deserves It. There's really nothing wrong with it at all. Sure it could use a little improvement here and there, but what game doesn't? So, if you're looking for an RPG, here it is. And even if you're just looking for a good game, or something that will pass your time, you've found it. Fire Emblem: Radiant Dawn for the Nintendo Wii is definitely worth the Money. I'd gladly pay double, even triple the normal price to get my hands on a copy if I had to. You should too. The catch? You only have to pay normal price. So seriously consider getting this game as soon as possible. I guarantee you'll love it!

4 out of 4 people found this review helpful.Did you find this review helpful? YES  NO


Wii  Believe the Hype This Game Is Hard 3.5
0 comments
by Zelk
from , ,
Feb 28, 2008
THE GOOD:
With Fire Emblem games you should know what you are getting. Great turn based action, solid story telling, character arcs, and great design and graphics are all here. This game continues where the last Fire Emblem game drops off and yet finds new story wrinkles to keep you playing until the very end. The game also features gorgeous cutscenes as well as tons of info for die hard Fire Emblem fans.

THE BAD:
Yes, believe the hype this game is as hard as you have heard. But don't despair with a well implemented save feature you can redo each turn and chapter until you beat it. Though sometimes it will require repeated attempts at the do overs. Also, if you use the overpowered characters early on it can ruin the game later. Finally, with enemies able to 'warp' behind you the game slows down and becomes a grind. Also the fun strategy of earlier incarnations is gone, instead it is one slow march.

SUMMARY:
If you liked the previous Fire Emblem games you will like this one as well. But increased difficulty, lack of in game hints, and lack of any real strategy stunt a game that was primed to reach and be loved by a much larger audience.

The game has a great sense of style and from the first cutscene it does a great job of presenting the story visually. The music here is also amazing and really shines. Also the story here is very solid but tends to be doing alot at once and though Ike plays a big part there is no true hero that the player can identify with. The characters arcs here are solid.

But it suffers from a very cheap A.I that forces repeat do overs. This will ruin the game for all but the most die hard of players. If you do manage to beat the game you are rewarded with special features as well new character unlocks and an optional 'Hard' difficulty.

Also the way the gold and shopping is set up is broken. You never have enough Gold to get anything really outstanding until the end and that is if you know what's coming or if you remembered to have multiple saves. Also, if you fail to steal items early on or use the overpowered characters you will handicap yourself towards the end.

All in all, they tried here to please die hard fans and ended up making a game that only diehards can appreciate.
Also with the new enemy 'warping' feature eliminates alot of the strategy that the earlier games had. There was fun in watching your well timed offense cut a path through the enemy. But now with the 'warping' features you end up just keeping your characters together and in lines as you slowly deal with each enemy.

2 out of 2 people found this review helpful.Did you find this review helpful? YES  NO


Wii  Fire Emblem: Path of Radiance 3.0
0 comments
by NTOFVG
from , ,
Nov 12, 2007
THE GOOD:
-Same tactical gameplay as previous titles.
-New characters, maps, weapons, and units to use.

THE BAD:
-No effort to use Wii technology.
-Major problems importing a saved file from Fire Emblem: Path or Radiance.
-A Game Cube game trying to be a Wii game.

SUMMARY:
Fire Emblem: Radiant Dawn is the fourth installment in the series in North America, and it makes a rather disappointing appearance on the Nintendo Wii.

Graphics: This game has the same look and feel as its predecessor, Fire Emblem: Path of Radiance (FE: PR). The game designs should have done something to update the graphics for the Wii. Therefore, full points cannot be awarded in the graphic department. You will be looking at a Game Cube style of graphics. The cut scenes do look terrific, but again they are equal to FE:PR. (3.0/5.0)

Gameplay: All the strategy and tactics that we have come to expect from Fire Emblem is very much present in this latest game. For those that have never played a Fire Emblem game, it is a strategy game with RPG components along the same lines as Final Fantasy Tactics or Tactics Ogre. In Fire Emblem if a unit is killed, then it is lost for the rest of the game. Therefore, fans of this style of game will not be disappointed in the flow of the game or the tactics you need to use. There are new characters, units, map, and weapons to choose which is nice, but nothing special. I have two major faults with this game: No use of the Wii technology and a major flaw in importing a saved file from FE:PR. The main page on Neoseeker says, “New, fun controls that bring out the Wii Remote's full potential.” This statement is completely false. The game makes no efforts to use the Wii Remote or Numchuck technology. You can use the Wii Remote horizontally like a wireless controller, but the motion, twisting, or shaking abilities are not used. You can’t even point the remote at the screen to move the cursor by moving your hand. You need to use the control pad on the remote. This is a great disappointment in the controls area. You can also use a Game Cube controller or the classic controller, which is nice but nothing special. Finally, according the manual, you should be able to download information from a cleared save file from FE:PR into Radiant Dawn by inserting the Game Cube memory card. Many people, myself included, have experienced their Wii system locking up and making a high pitched buzzing sound when we have tried to import FE:PR information. This is a problem that should have been caught before the game was released. There is also no internet capabilities for this game (1.5/5.0)

Plot: Since this game is a sequel to FE:PR, it continues and expands on the plot and ideas presented in that game. To be brief, Daein invaded Crimea under Mad King Ashnard in order to spread worldwide chaos. An army under a young mercenary named, Ike, defeated King Ashnard and liberated Crimea. Fire Emblem: Radiant Dawn takes place three years after that war. Daein has suffered under the corrupt occupying forces from Begnion. A small group called the Dawn Brigade has stood up to Begnion, and they long for free Daein. This is where FE: RD begins. Be prepared for new twist and turns as the saga continues. (4.5/5.0)

Music/Sound: The music and sound in the game is well done. Both are a clear and pleasant to the ear. I find no faults here. (5.0/5.0)

Replay Ability: You can always try the game at harder difficulty since there are three to choose (easy, normal, hard), and you can unlock any characters you have not found. These are reasons to play the game again. (3.0/5.0)

Conclusion: Fire Emblem: Radiant Dawn is nothing more than a Game Cube game pretending to be a Wii game. Those that love the Fire Emblem series will still find the basic game play consistent of Radiant Dawn with the other titles, but do not expect any thing special because it is a Wii title.

4 out of 9 people found this review helpful.Did you find this review helpful? YES  NO


Lowest Prices



Series
(0.0659/d/nova)