: : : : : Lufia II: Rise of the Sinistrals
Lufia II: Rise of the Sinistrals is an RPG with puzzle elements.

You play as Maxim, a monster hunter from the town of Elcid. One night a blazing red star flies across the sky, prompting the man to investigate. What he finds is a woman who advises him that he is destined to change the foundation of the world and that he's one of those destined to fight evil. Setting out with this in mind, he searches the world for answers to many questions that he has; one being why is he so good with a sword?

Battles take place on a seperate screen in turn based style which is initiated by running into monsters in the dungeons or via random encounter on the world map. Characters will act out their turns in accordance with the commands that they are issued with, in order of their speed status. Characters with a higher status will act first, obviously. Amongst throwing around normal attacks, spells, and special IP skills determined by the equipment they are wearing. The player can also have a monster join the fray known as a Capsule Monster. These monsters boast the party number to five (four heroes, and the monster), and act independent to the player meaning that they can not be commanded.

Capsule Monsters may be fed outside of battle to evolve them into new, more powerful versions of themselves. There is a total of seven Capsule Monsters to find throughout the world in this title.

A heavy element to the dungeons laid out across the world are a variety of puzzles ranging from pushing blocks, to defeating monsters in a certain order. Skill Items which can be found in dungeons add a layer of depth to these puzzles as the player can fire an arrow, drop a bomb or hook onto a pillar across a gap to navigate their way through the landscape. Some puzzles are quite challenging, and may get a little frustrating.

Mini-games also play a minor part in the form of a casino in some of the towns, which can grant to party coins to trade for rare items if they are lucky. Also contained, is a bonus dungeon called the Ancient Cave which is completely randomised every time the party enters - with each member's level being set to one. The player must navigate their way through each of the 99 floors, finding equipment and items to outfit their team with as they battle their way through hoard of monster, some not even seen in the likes of the outside world.
7.5

I’ll tell you what; there’s something about the words “Old-School RPG” that manages to fill me...

StruggleWithin and 10 others own Lufia II: Rise of the Sinistrals
Xanato and 8 others played Lufia II: Rise of the Sinistrals

Winner of the 51st round of Articles of Excellence. During his endeavor to spark interest in classic gaming as part of the Classic Gamer's Society, Matt Addison gives us a review of the SNES RPG Lufia II. Despite the technical limitations that current gen games don't suffer, this game still seems to possess all the key ingredients that make up a truely epic RPG. Check the review to see his full opinion on the matter.

 Lufia II: Rise of the Sinistrals     Score: 4.5/5
 Genre: RPG

 All in all, this game is a great example of what an RPG
 should be and is worth playing even if it is quite old to this day.


quote Matt Addison
What can I say. There is not much to fault in Lufia II: Rise of the Sinistrals, however I couldn't give it a perfect score - for that would make me a fickle person indeed.

From the onset, it is very clear that this game is going to have a very cliched 'save the world' plot. That being said, the developers tackled this problem in a way that is both entertaining and memorable.

The hero of the game is Maxim, a man who does not know who his parents are, or even why he is so good at using a sword. The advent of a red star flying over his home town sets him out on an adventure to find the cause of it, and later discover that he is destined to save the world. Encountering an enigmatic woman, he later learns this fact and sets out on his quest to find the others who are scheduled to fight by his side, woven into the great tapestry of fate. Along the way, others will join the party to temporarily assist with various ventures that require the hero to fetch various items that in turn grant access to other areas of the world.

The cast of characters that join Maxim are all quite colourful and have their own personalities which contribute to the story as a whole. There is even friendly rivalry between some cast memebers as well as the enemies, which paces the game in a way which can be enjoyed by all. Humour is often thrown into the mix in the form of quippy remarks or strange items that Maxim can obtain in his journey such as the Charred Newt. Some of the artwork for the enemies can also be quite entertaining. Although unintentional on the developers behalf, the skeletons look like they are in quite a promiscuous position, for example.
Read the rest of this review and leave feedback


neoseeker related gaming related articles of excellence

Read more
9.0

What can I say. There is not much to fault in Lufia II: Rise of the Sinistrals,...

With Hilda recently kidnapped and nothing better to do than to play fetch, Maxim and Tia joined with Guy on a quest to get his sister back. Their destination is a tower to the south-east of Tanbel.

The walk is brief and the party arrives at the base of a massive tower that stretches into the sky. The aim is, quite obviously to get to the top - however hoards of monsters and more puzzles await the party upon entrance to the tower. Fighting their way through, it's found that Guy is quite good with a blade, albeit a little slow. Well, at least when he actually gets a hit in, it does a significant amount of damage and mosters fall to either side of him, cleaved like a block of wood being readied to light a fire in the hearth. How heart warming. Only, minus the splatters of blood, and other liquid sustenance of the enemies.

The apex of the tower is reached only upon finding a key, operating a lift platform and lowering a ladder all which consists of a lot of going back and forth. Finally at the top, and almost out of breath the party enter the locked door to find Camu holed up with Guy's sister Hilda. Why someone would lock themselves in a room and wait to be caught up to is beyond me.

Guy exchanges some words with Camu and then the battle begins. Unfortunately, Jelze does not really like this battle, and gets barbequed pretty quickly by the attack that hits everyone with swirling flames that dance across the screen. Anyone fancy some toasted marshmellow? Without taking a moment out to enjoy the treat, the party make short work of Camu. Before he dissapears, he threatens the party by attempting to make the tower collapse. Despite the fact that the very foundations of the building shake, the party just stand there. Come on! The Catfish got more of a reaction than this!

Before the walls can crumble around them, the party end up being rescued by Iris, the mysterious woman that approached Maxim previously. She gathers the party together and teleports them back to Tanbel... BUT BUT!! There was treasure at the back of the tower! Great! Now there is a second trip that will need to be made!

The party arrive back in Tanbel minus Iris, which seems suspectively like one Viki from the Suikoden series. ACHOO! Ooops, where was I?

After Hilda rests up the party meets Guy's girlfriend, Jessy who promises to look after the injured woman allowing Guy to join the party and allow them to be off on their jolly way. Next stop, Clamento! But one must head through the tower first. It was quite an arduous trip, but by redoing all the puzzles and ascending to the height of the tower, one finds three treasures that are of benefit to the party, one being the Camu Armour which has the ability to heal the party 25% of their HP for a fraction of IP. Sounds like a fair trade off.

After their descent from the tower and a trip north, the party soon finds their way to Clamento. It's a small settlement in the middle of nowhere, presided over by a rich man who dearly desires the Ruby Apple from the cave to the north. Do I smell ANOTHER fetch quest? AGH! One of the stores is a glass craft, where the lady advises that her husband, Jaffy is currently out and has been for awhile. What's he up to...?

Setting out north, the party end up at the Ruby Cave where they have to trak through lava infested caverns to get the the bottom. Upon entering one may notice another Capsule Monster sitting idly, and can even shoot arrows at it. Unfortunately, the arrows don't do anything (Although maybe the abuse could be a reason to disloyalty as to why Blaze escapes from battle when he loses a fraction of his health...?) The party eventually run into him and he also joins without a battle. His eye quirks as he looks at Jelze. Is it edible? Hrm...

At the very bottom of the cave the Ruby Apple is found. But as the party approach to pick it up, a monster appears before their very eyes. I-I-It's a GIANT SPIDER! GYAH!! I HATE SPIDERS!! But luckily, like other monsters in the cave (For some reason), it's suspectible to fire based attacks. Wow, live in a fire cavern and you're weakness is the very atmosphere you dwell in. Time to find a new abode? Or maybe hell will be more fitting? The party defeat the monster and send it on it's merry way. Unfortunately, in the battle the Ruby Apple gets shattered. Hang on though... ruby isn't supposed to break. Guess it was made of glass? Heading into the back of the cave, the party run into Jaffy who was the next meal of the Tarantula. Greatful for saving him, he gives the party another Ruby Apple also made of glass. Maxim decides to be sneaky and sell it off as a real ruby to the mayor of Clamento in an attempt to gain lots of money. Tia is gobsmacked by the very idea, however Guy's eyes light up in anticipation.

Returning back to Clamento the party part with the fake apple and receive a sizable amount of money that Maxim sees fit to give to the glass shop so they can pay their rent (You see, Jaffy was gambling his money on the poker machine in Alunze. Tsk Tsk! He won't take the money at first, but eventually parts with a glass trinket that Maxim gifts to Tia. She's so excited that she jumps around like a lunatic. Um yeah.. keep it in your pants, honey!

In gratitude for the apple, the town owner allows the party passage to Parcelyte Kingdom in the north. Tia sighs as she's sick of all this walking, but the party hike up their skirts and set out once more.

Arriving at the Kingdom of Parcelyte the party find a young girl being bullied who is saved by a very sexy looking woman. The woman runs off to the castle, and the men follow with their tounges dragging in the dirt. Tia throws a scornful look at Jelze for eating her cooking supplies and it just gurgles in satisfaction.

Arriving at the castle, the party witness the woman, Selan, sparring with a soldier whom she annihalates. The party are so awestruck by her that Tia has to stop them from lolly-gagging by threatening Guy to tell Jessy that he's whoring himself out. He pulls himself into line. Although secretly Tia wishes that her own breasts were as big as Selan's...

Anyway, it appears that the King wants a treasure from the north and has been waiting for Maxim after hearing of his good deeds in Alunze Kingdom. The party accept yet ANOTHER fetch quest and are made to pair up with Selan to collect the Treasure Sword. What is with these people and their fetishes for particular items? First and apple and now a sword? Not like either of these items are at all useful! Setting off, the party engage in nothing short of blunt conversation as Selan really doesn't need their help. After all, a flash of breast and the enemies are charmed. ;D

The party eventually arrive at the shrine and complete the complex puzzles until they reach the centre chamber. Here two clowns appear and challenge the party. Only, when defeated individually, they revive prompting the party to consider their strategy. Selan comes up with taking on both enemies at the same time, and thus they split up to do so.

With a hack, slash and some magic thrown into the fray, the two clowns die a painful death, and the party obtain the Treasure Sword. Now to sell take it back to the King in Parcelyte. Selan threw me a dirty look when I suggested selling it, and I don't want to mess with her.

So, the party return with the blade, hoping that Selan won't take all the credit, and that she won't leave the party as her figure strikes a pose upon the battle field when the wind blows the drapes of her dress over her head... >_>;


(By the way... why does Selan's leg look munged up in the artwork posted in this blog post? Well, it's something I can not answer. Obviously the artist did study anatomy... >_>; Maybe I'll try a better version for my next post? Look out for it! ;D )

gaming related lufia ii

Read more

So when we last spoke, we left the heroes in a bit of a bind as they had to navigate their way through the dilapidated basement of Alunze Castle, leaving behind a guard with a nasty bruise to his head (And ego) and another that proclaims that he had been sleeping, but doesn't want anyone to find out!

The basement really could do with a big make over. There's so much space to be utilized. Some carpet here, drapes there, and maybe a few items of furniture and voila~! The King has a nice little illegal gambling hall right beneath his very castle. I'll just get on the phone to Grace Adler Designs, I'm sure she'll do a grand job! ;D

What I don't get though is that amidst the drab setting, there is a puzzle that one must solve involving coloured blocks that must line up in sets of three or more. They look like large clusters of jewels. Can you imagine the size of Maxim's pupils when he sees this. Wow! If he could sneak these puppies out of the dungeon then no-one would need to worry about seeing the crown jewels, or whatever. Push the blocks to align with each other, gathering the same colours together and... Pop! They dissapear! Oh well, better luck next time. At least when the puzzle is completed correctly, the door opens so that the heroes may continue their pursuit.

I must make mention though that I do admire the courage of JELZE the Foomy. Whilst he may be a white pudding of edible description, he can packa punch. He also doesn't escape from battle which means that the monsters may sometimes focus on him. This can be good in some regards, but then there is the fact that sometimes he'll just randomly defend. WHAT ARE YOU DOING?! You haven't even taken any damage you blob of lard! Or maybe it's curdled yogurt? TASTY!

The party eventually catch up with the fleeing thiveves only to jump down into an empty aquaduct. This action sees the crown bandits on the other side of the causeway who step on a switch to raise a barrier between the two. Oh uh! It looks like the party are now in a predicament because they are in a part of the aquaduct that can have water channelled through it, and the water switch is on the other side where the bandits are. Berty and Bart dance around in victory before click, water comes through and washes them away like deadwood. They didn't even have a chance to change into bathing suits, the water came that quickly! But, as Tia so aptly puts... What weirdos!

The crown can be found a little ways down, appearing to have been dropped by the misfit bandits. Perhaps they should have just stuck with using bombs?

Reclaiming the crown, and a small victory, the party return to see the King. In gratitude he offers the party a reward of options that they can choose from. Maxim, being the gentleman that he is, asks for nothing which prompts a reward of 3000 gold! Man can this King cough up! Another option is to ask for "King". One would presume that this would mean that Maxim wants to be King, however the King completely blows the whole situation out of context, assuming that Maxim wishes to go to bed with him. This would, of course leave a perplexed and puzzled look on Tia's face, an uncertain one on Maxim's, a large grin on the King's and a shift in putty on Foomy's.

Back to reality though, the party end up heading back to town to rest and find out that a child, Abel had taken off to the North Shrine. The party decide it would be nice to pay the kid a visit - even though they don't know him. Tia has lots of candy though!

It's found that the door is locked and the kid is nowhere to be seen, so the party head off to a cave north-west of Alunze to find yet another dungeon, and the kid with a look on his face that a child could only provide when they have peed their own pants. That sullen look of guilt. The party discover that he threw the key at a monster in an attempt to be rid of it. Well, the kid wasn't eaten, so it must have worked. However, like the Lizard Man, the monster decided to run off with the key to the bottom of the dungeon. This is all found out by Tia who plays super mum, and even thinks on the point that she's ready to have children. IF ONLY MAXIM WOULD PUT OUT NOW!! Wait, shouldn't the girl be refraining? Tia, you little whore... >_>;

The dungeon is one that is long and arduous, consiting of falling down holes in the floor, pushing blocks and pillars and getting trapped in spike traps with hungry Cobalts after them. At least the monsters have the civility to keep themselves in check and not display their cravings and lust like a certain breed of Skeleton...!

On the bottom most floor the party enounters the Regal Goblin, so self proclaimed due to the armour that he wears. He looks more like something out of Star Wars than anything of regalia to me. But, whatever floats his boat. He wasn't even that powerful either, taking a few strikes to take out. Even the magic weilding companion he summoned wasn't much of a match for the might of Tia and Maxim, not forgetting the marshmellow Foomy of course! Eeeeeeee!.

The Shrine Key is found in a blue chest held behind spike traps and taken back to the shrine where the party let through a woman named Hilda who's daft and tries to get through the door before it's been unlocked. Silly woman! She tells the party that she's from Tanbel and ask them to pop around for a free stay. Sounds good to me.

When the party finally reach Tanbel they find Hilda who introduces her brother, Guy who spars off with her with sexist words, proclaiming that women are useless. I can just see Tia's fists bunching up as she prepares to swing that Fry Pan, and using the Chop Board to deflect any retalitation. She pats her dress down looking for the items and turns to a burp / more a gurgle from the Capsule Monster. Part of the board and the handle of the pan seeping into the white mess. WHAT?! IT ATE THEM?!?!

Hilda goes to set up and cook a meal, leaving Guy to invite Maxim to spar. The invitation is accepted and as Guy is about the perform his super finishing move, jumping into the air for dramatic effect, monsters appear. Two cronies are directed to attack the party and despite the boss music playing for epicness, the battle isn't at all epic - not in the least. The cronies go down quite quickly leaving their boss to sulk and run away but not before kidnapping Hilda.

Here we go, another FETCH quest. I am starting to think that this is a game that's more suited to dog training, considering most of the quests are fetch this, or fetch that. Never mind that the actual item in question is a person. However, if she wants to be objectified then so be it. Well with nothing better to do, the party decide to join with Guy to rescue his sister.

What good samaritans! ;D

gaming related lufia ii

Read more

Yes! That's right. So it's onto more Lufia II: Rise of the Sinistrals.

Maxim managed to settle the earthquakes caused by a tempermental catfish monster that was unhappy about being bored, so decided to cause some tremors in the hopes that someone from Sundletan would pop in for a spot of tea.. or something. Well, unfortunately he ran into Maxim who taught him a lesson. He made a promise to not cause anymore trouble and then settled back into the water. Good thing too, because I wonder if he is edible? Maybe Tia would have been able to use some LEMON to spice him up a little??

Speaking of the chef, she decided that all by herself she would follow Maxim into the Lake Cave... but oh no! They missed each other causing the hero to have to backtrack and try to find the woman. A scream upon entrance to a room dictates that she is very much alive, however being accousted by some sexually deprived monsters. Why do I say this? Well one Goblin is holding her whilst the Skeleton appears to be positioning it's blade into a phallic position. Too late. Maxim comes in to the rescue and the monster still has the sword pointed the same way. Maybe if the hero were to turn around and bend over it could still get it's pleasure...

No luck. They end up dead and Tia declares that she's FINE, running off into another Goblin who needs to be dealt with. Geez, why are women so weak in the classic era games? Take Princess Peach for example. She sends Mario through a quest to only receive a response from Toads that have an unrequited love for the plumber. "Sorry, but the princess is in ANOTHER castle." Wait? SAYWUTNOW?!

Anyway, Tia becomes an addition to the party which isn't really all that welcome until you take the time to build her up a little as she is kind of weak.

On the way to Alunze Kingdom the party end up in Foomy Woods where they meet a Foomy which looks like the residue of a few dozen marshmellows that have been roasted over a fire and then flicked into the neighbour's back yard. (Don't say that you've NEVER done this, because that would be a LIE!) The monster joins without a battle, and you get to have the pleasure of it tagging along and attacking with a trademark punch named after itself. How a stack of roasted marshmellows can form itself into a punch is beyond me though...

Que the arrival in Alunze Kingdom where a coronation ceremony is about to be held. And the public are allowed to view the crown. Here's a state that's really asking for trouble. It would be like saying "Residents of England, please come view the crown jewels which are out in the open. Hands off, now!"

...

Not THAT kind of jewels, people! That would be public indecency! HONESTLY!

So you guessed it, it gets stolen by some thieves that throw a bomb, but forget to light the thing first. It blows up in their faces and they are both thrown against the wall, however miraculously THEY SURVIVE! A little disorientated from the blast, they manage to gain their bearings and run off, WITH THE CROWN, WHILST THE NATIONAL GUARD STAND AND WATCH! Now, if I was the King I'd have them all beheaded (Or would that make me the Queen?)

Follow the thieves, named Berty and Bart (Charming names) to the basement where a guard is unconscious on the ground because... A BOMB BLEW UP IN THE THIEVES FACES, but shrapnel hit the man in the head and knocked him out. How perfectly normal humans can survive a blast at point blank range of a bomb, yet knock out a soldier from flying shrapnel beats me... but that's the way the story goes.

Following the trail of the thieves takes you into the castle basement where there are monsters because people have decided to not use the basement for a loooong time. But then, why are there decaying walls that you can bomb blast (I guess the plasterers did a bad job patching up the walls. Maybe this was the dungeons of punishment, torture, and kinky LOVE?) And why are bombs just lying around to pick up and place in front of the walls?? OH&S issues PEOPLE! Regardless... the enemies here are just plain tough if you decide to attack, attack, attack. So I'd advise making Tia useful with her magic and blast the sh!t out of the monsters. ;D




Also, for those interested, I have started a Classic Gamer's Society, a somewhat gentry club if you will, but women are permitted. ;D

If you join and participate, I shall love you long time. LONG TIME!

Classic Gamer's Society

...

LONG TIME!



gaming related lufia ii

Read more
A classic RPG of the fourth generation that is grossly underrated. Lufia2RiseOfTheSinistrals SNES

So I decided to dust off some of my old games and came across Lufia II: Rise of the Sinistrals. It is a basic game in most pretences and tends to follow the typical format of one journeying across the world, finding companions and then rallying together to beat up the bad guys who are seeking to destroy the world as it's known.

The bad guys in this game are known as Sinistrals. The funny thing is, that this game is the prequel to Lufia. I haven't played much of the original game considering it's lack of localization on Australian soil, however from what I did manage to play there is common similarities in the systems and mechanisms used.

Oh, as for the title... the lizard enemies drop Charred Newt when they die... sometimes. How... appetizing!

Anyway, I stopped when I reached the town of Sundletan. It's the one that has the tea house, and the second village you come across on the journey. You can pick up a spot of tea, but it doesn't really do much... honest! And it was supposed that antioxidents were good for you!!

Did the whole Grandpa training cave where an old man takes Maxim out on an adventure, alone. Just... don't bend over ya hear? How the man gets through the cave is a mystery, considering his age...

Road to Sundletan is next where you fight a lizard man for the key that the reptile managed to steal and lock the door with. The fight is pretty much hit, hit, hit, potion, hit, hit, hit. AHA~! I WIN!! Being the selfish guy that he is... Maxim takes the key with him and heads onto the next town. Oh, before that a woman named Iris comes along and tells him that he is the destined one. Um.. right lady. You're creeping me out!

When he enters, an earthquake hits which some debate was caused by a giant catfish, whilst others say it is a giant man stomping. >_>; My question is.. why does Maxim run around like a lunatic with his hands on top of his head in the open? It's like FIRE RAINING FROM THE SKY!! But... not.

Now onto a random topic of ... FISH!

Tia cooks one in the home town of Elcid which Maxim partakes in eating (A growing man needs to keep up his strength, ya know!). It's horrible, which is attested to the actual catch, rather than the woman's cooking (Or maybe it's all LIES?). Personally I think they are both skirting around the subject so that Maxim doesn't end up with a frying pan smacked into his face. Tia is quite good at weilding one of those along with a Chop Board. Wow! She's all set for a grand adventure. Anyway... no matter what anyone else says... if something tastes bad, no amount of lemon dousing is going to make it taste any better, even if the citric fruit usually compliments a fish dish. OKAY!!

It's also apparent that monsters can join the entourage... well let us hope it's not like that silly pink balloon from Guardian's Crusade. Attack the enemy! That's right... Good Bo--WHAT?! Why are you eating my face now? STUPID PINK MONSTER! GET OFF MY MOUTH! I CAN'T BREATHE!!

Anyway, the monsters are called Capsule Monsters (And are not to be mistaken for Pokemon) and there is a total of seven (Which attests to them not being mistaken for Pokemon, as they all have different elements and DIFFERENT MOVE SETS!).

gaming related rome italy colloseum gladiators history lufia ii

Read more
  • Genre: Fantasy RPG
  • Theme(s): Anime, Fantasy, Medieval
  • Perspective(s): Top Down,Flat side view
  • Developer: Taito
  • Publisher: Natsume
  • Released
    North AmericaFeb 23, 1995
  • Also known as:
  • Lufia in Europe
  • Estopolis Denki II in Japan
$  Compare Prices
1 want | 11 own | 9 completed
Lufia II: Rise of the Sinistrals mini icon
8.6 / 10
Rate
View all 17 screenshots
(0.1541/d/web6)