THE GOOD: Sweet fast-paced gameplay; includes some innovation like psuedo-3D graphics and the like; looks very impressive; controls quite well; story is fairly good by Sonic standards.
THE BAD: Feels pretty short; a little too easy by my standards; story feels a bit cliched (not that bad in 1993 though).
SUMMARY: Introduction: Sonic CD is a classic game that managed to prove that the Sega CD not only has a soul, but also manage to produce such a fantastic game out of it. It's the fifth effort (or sixth effort - not sure if this came before or after Sonic 3D Blast for the Genesis) from Sega to keep the Sonic series going strong. Thankfully, unlike 3D Blast (which is an ungodly piece of shit), this game is fun to play and looks like there was effort put into the entirety of it, not just the graphics.
There were a few games on the Sega CD that didn't completely suck, and this is one of them. Actually, it doesn't suck in the slightest. In fact, this is probably the best Sonic game out there! Y...
THE GOOD: Good graphics for a Sonic game, nice new moves, traveling through time, that's cool, being capable of changing your own destiny, symbolic. Some new and fresh idea's, good music, but not superior to the Japanese version. Replay value is nice. An ok save feature. Some level designs were neat.
THE BAD: The game over teasing is just wrong and mean. It took me only 4 hours to beat the game. Somewhat depressing when I got bad futures the first time I played. Some of the bosses looked sort of lame. Some of the level obstacles didn't agree with Sonic's speed.
SUMMARY: Alright, let me break it down for you. This, wasn't the Sonic game that could give me that fresh new feeling of a brand spaken new way of playing Sonic. Don't get me wrong, it had some new and cool features for me, the whole going into the levels past and future thing was nice, but it didn't excite me like I thought it would. It's graphics were great, I loved how they gave certain area's some 3D volume. If you didn't get...