THE GOOD: Wild Arms two was a huge and very detailed revelation for me Im sorry I didn't play the first I just picked this up and was low on money so i bought it. This game is really long and your gonna play for a while so don't think your gonna leave. There is semi alot of characters with an evil form for Ashley. It goes really good as an a rpg it has all the key elements like length, nice backrounds on the characters, some great boss battles (which are a ton). The whole concept is to save the earth with the rest of your arms members from a terrorist group. Lastly the opening is kinda of kool if you like anime the opening is set up like that.
THE BAD: Wild arms is a great rpg with a gripping timeline, well the first 20 hours are really grat, but then theres just a time when you just get really really bored and you ask yourself why is this added it dosen't even go!! (like uneeded boss battles) Graphic wise this game didn't live up to the standards it was capable of (chrono chross is an...
SUMMARY: This was an awesome game, when I first saw it and read through a couple of the reviews it sounded... boring. But after I started playing it I was hooked[for a while at least]. After a little while, the games story got pretty boring[save the world from impending doom], and the last battles are almost impossible to beat.
THE GOOD: More playable characters than the first, plenty of extras, more ARMs customization, random battle evasion, personal skills.
THE BAD: Lackluster storyline, the search function, the attempt at 3D graphics, not much improvement from first if any.
SUMMARY: Although I don't believe this title fared as well as the first Wild Arms it was solid nonetheless. WA2 probably only appealed to fans of the original which doesn't help it get the recognition it deserves. The developers mainly stuck with what made the original so good while trying to add a little innovation to keep it fresh.
The more control offered in ARMs customization was a plus but the search function failed horribly. It was more annoying than anything. The random battle evasion was a nice touch as random battles are one of the biggest peeves on most rpg fan's lists. There are 6 playable characters this time around as opposed to 3 from the first title which offers more types of moves to use. The personal skills were are also ...
When I first played the original Wild Arms game for the Playstation console, I learned never to judge a game by it's graphics. The story made me never wanting to turn off the system, unfortunately, that doesn't apply to this "sequel".
The original Wild Arms was released in 1997, the sequel is released three years later and the graphics look exactly the same! What was Sony thinking? Yes, the graphics did improve slightly, but this was released in 2000! The graphics could of been so much better with the power of the PSX.
The music was pretty good. The songs make you want to hum along, but it does get annoying once in a while. I was really impressed because I was not expecting much from this game.
The controls were very similar to the original and very easy to understand. It could take a while to get use to if you've played a lot of the "Final Fantasy" games. The options are not text based but icon based.
THE GOOD: Wild Arms 2 introduced a colorful array of characters and history, opting from the graphics and semi-convieniant gameplay, the storyline and exceptional systems, from Skill points to magic, have shown through to potiential. The game had lots of outlets for wonderful outcome, but it seems those weren't taken advantage of.
THE BAD: Graphics were horribly blocky, rough, and certainly cut-by-cut, although it does not reflect on the story or quality, it does have a pinch-hit on gameplay. The radar system was virtually annoying, trying to find things land or by sea were almost impossible and improbible if you have lost place in the story. Battle was semi-improvised, haphazard, and loosely torn, from misplaced boss fights to semi-agitable enemy encounters.
SUMMARY: It could have been more than it was, although this installment of Wild Arms fit quite nicely. I would recommend it to a die-hard RPG/Adventure/fantasy fan, but the game itself would be a fine add to a game collection, aside...
SUMMARY: It was okay in a way but the story was on going and their was no real big climax. Once you defeated the biggest and baddest thing they're was always some stupid other super thing. It's almost like Digimon, you defeat one thing but they're is always somthing eles. They could'nt stick to just one threat.