User Reviews
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Two Different Characters,Two Different Stories,One Object | 5.0 0 comments |
by Master Spider
| Dec 28, 2004 |
THE GOOD: The good side,you can ply with two different heroes.And,3-D monster modelling and magic options are excellent.Also,you can play at fabulous stages-such as Underground Ruins or Mel's Atelier.THE BAD: Well,there isn't anything bad mood at this game,I think.But,sometimes game becomes so difficult-so,that's the only bad think at this game. SUMMARY: At Threads of Fate,you can play with two different characters that both two wanting to get Aeon Valen's[Relic]:
One of these is Rue:A mysterious boy that who can transform into monsters that he defeat.Nobody knows where is he from,where he come from and what are he going to do-even himself.He only wants one thing:revive a girl named Claire.Because of this,he wants [Relic].
The other is Mint:A spunky girl who is the eldest princess of East Heaven Kİngdom.She wants [Relic] too,because she wants the throne of East Heaven Kingdom,and she wants to rule the world-yes,she wants world domination.She uses her dual rings for attack with magic.
At this game,you can play at great 3-D areas:Carona Forest,Underground Ruins,Mel's Atelier,Ghost Temple,Gamul Forest,Raging Mountain,Tower Of Maya,and Valen's Fortress.And,you will battle against with powerful bosses-such as Nightmare,Cloud Whale and Valen.Now,enjoy the 3-D action of Threads of Fate! |
| 7 out of 14 people found this review helpful. | Did you find this review helpful? YES NO |
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A light, fun game to help you relax.  | 4.0 0 comments |
by Coral Blue
| May 25, 2004 |
THE GOOD: Easy gameplay and engaging characters help make this the perfect game to play while winding down. While hardly complex compared to other RPGs and being more of a comedy that an action game, Threads of Fate doesn't suffer despite it's relatively light plotline. And one couldn't help but like the game's two main characters: Rue, the mysterious boy with a painful and tragic past, and Mint, the spoiled-brat princess on a quest for revenge and world-domination. As the game progresses and you watch them grow in character, you can't help but fall in love.THE BAD: The graphics were not up to Square's usual standard. While it wasn't bad exactly, neither was it good. The characters were all done up in a cute, superdeformed style that might have worked except that everything was so blocky. The music was also repetitive and, while it sounded fine at first, could get annoying after extended periods of time. SUMMARY: Threads of Fate has the feel of a game that was meant to be played during your spare time. The controls were simplistic and the gameplay was so easy and intuitive that even first-time gamers could get the hang of things in the first few minutes of playing. This is not to say that it would be boring for experienced gamers, however. The world of Threads of Fate, while mostly limited to one town and its surrounding countryside, is a fun place to explore and is full of creatures that you could spend hours just bashing for fun. It's great for stress relief. ^^
The highlights of the entire game are the characters. Rue and Mint, the two principal characters, are as opposite as night and day, yet they both have their strengths as well as weaknesses and both have personalities that make them very hard to forget.
At the beginning of the game, Rue is a withdrawn, quiet young man who keeps his past tightly hidden. But little by little as the game progresses, we get to see more of his personality emerge, and we see glimpses of his tragic past and the reason for his quest. We feel for him as he begins to open up more — the town of Carona and the supporting cast of characters providing the perfect environment for a sort of cathartic healing. In the end, we can't help but cheer for him.
Mint, on the other hand, is almost Rue's complete opposite. Loud and bossy, with a penchant for insulting others even while trying to encourage them, she's an unlikely character for a heroine. Yet she is most definitely a heroine. A princess who was skipped as heir to the throne in favour of her more suitable younger sister, Mint left on a self-imposed exile in search of a magical artifact that would help her have her revenge on her sister as well as furthering her dreams of world conquest. Yet despite her arrogant and bossy ways, Mint comes to care for the people around her and the town of Carona in general — almost in spite of herself.
The supporting characters are wonderful as well, with such a wide variety of personalities that the entire game seems cast in a colorful collage. With such characters as the perky and energetic Elena, the bookish and absent-minded Klaus and his wife Mira, the elegent Claire, the royal Princess Maya, the warrior-smith Rod the Bladestar, the strangely eccentric witch Fancy Mel, and the wise and powerful dragon, Wylaf, the world of Threads of Fate expands beyond the boundaries of your TV screen. The addition of the the bounty hunting duo of Belle and Duke, erstwhile rivals of our two heroes, brings an added element of comic relief and also helps to develop Rue and Mint's characters. Some of the villains, such as the incompetent pirates Smokey and Blood, aren't much except for comic relief, but the ominous-looking Doll Master and his cast of followers have a story of their own and are the perfect foil for our heroes.
Despite the relatively simple graphics and short gameplay, it is the plot and character interaction that make the Threads of Fate such a hidden gem. My recommendation? Go and try it. The ending may leave you wanting more, but don't all good games do that? |
| 16 out of 22 people found this review helpful. | Did you find this review helpful? YES NO |
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Two storys,One great game | 4.0 0 comments |
by golden knight from somewhere, , nowhere | Dec 14, 2003 |
THE GOOD: The two differant stories,and all the quests that you do.THE BAD: A little to long at times. SUMMARY: I want to say first that I love this game.It's alot of fun and has alot to it.I do also want to say that I think that this game should be rated teen because of the langguge and the violence.I do suggest that little kids don't play it cause it has a deep story.
anyway to the other parts,The two main charaters are Rue a tresure hunter,and mint a magic user that wants to get her kingdom back.
When you play as Rue he has a special abblite,when you deffeat a monster some times they drop a coin,when you get the coin you can transform into that monster.there are alot of areas that you can't get past with out turning into a monster.
then there is mint,She uses magic.She uses alot of MP but Mp come around in the game,so she is a good player to use but is kinda hard to use at first because of all places that have low MP potions,but it's still fun to play with magic.
In conclusion this game is very good,good story and great play of real-time combat.And deep story for each charater that you play as.I say that is a game worth buying,and is worth the time that you put into it.
Hope this helps you when deciding to buy TOF! |
| 8 out of 16 people found this review helpful. | Did you find this review helpful? YES NO |
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This game kicks ass. | 4.7 0 comments |
by Dr Casey
| Apr 20, 2003 |
Huzzah. This game has it all: it's fun, it has likeable character, has good music, and clean graphics. It's a little short, though... and since Mel's Atelier is so damn annoying... I've played tons of RPGs, but... nothing's as annoying as that place... >_<
But, yeah. If you see it, buy it, or else you suck. Unless you already have it, in which case you're excused. |
| 13 out of 22 people found this review helpful. | Did you find this review helpful? YES NO |
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Threads of Fate | 3.5 0 comments |
by HeeHee
| Dec 21, 2002 |
THE BAD: I think that the end, a.k.a. Valen's fortress, was a little too long. Maybe you could shorten it to just 3 Arenas?SUMMARY: Very cool game. If there was a Threads of Fate 2, I would totally buy it! My favorite part of the game was Fancy Mel's atelier. The animals were cute. I absolutely loved the music and graphics. Blah Blah Blah and all of that other stuff. My favorite characters were Mint, Belle, and Elena. |
| 9 out of 21 people found this review helpful. | Did you find this review helpful? YES NO |
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Threads of Fate Review | 4.2 0 comments |
by RPG_Master44 from Still drunk, , and stoned... | Dec 18, 2002 |
The village of Carona was a quiet trading post of a town. The small population lived peacefully within the happy little city. There was little to do here, but one citizen was very busy. Dr. Klaus (No, he's not a bad guy) was the local archeologist who explored the many ruins surrounding the town for Relics, magical items capable of incredible feats, but he had very little to show for all of his work. Life in Carona was peaceful, revolving around the boats that would come and go, until fate itself seemed to bring a pair of Relic-seeking adventurers from the opposite ends of life together…
Rue was content. He led a simple life of hunting and farming in the wilderness, living with Claire, the girl he was devoted to. After finding him alone in the woods, she rescued and cared for him, and Rue was finally able to rest, no longer haunted by the phantoms of his past. And then, on a cold night after a snowstorm, Rue's life changed. A bizarre man with an enormous hand suddenly attacked their farm, and Rue battled bravely to stop him. The stranger was far stronger, though, and Rue would have died if Claire hadn't come to his aid. Her axe barely stunned the fiend, however, and she paid for her assault with her life. The rest of Rue's story is clouded in mystery. Rue had heard of an object called the Relic, which was capable of reviving Claire, and had been searching for it for three years before he reached the town of Carona. His quest ended in that town...
In the far-off kingdom of East Heaven, there was a princess named Mint. Unlike most of the royalty of the kingdom, Mint was greedy, spoiled, rude, disobedient, manipulative, and bent on world domination. Her younger sister Maya, on the other hand, was sweet, charming, polite, and basically met the requirements for being a snooty princess. Due to her age, Mint was destined to be a queen, until that fateful day came when Maya announced that Mint was out due to a unanimous vote from the Royal council and agreement from the king. Faced with a choice between exile and a fate worse than toilet scrubbing, Mint ran away from home with her magic rings and the determination that someday, she would return for vengeance. After two years of searching for a powerful Relic, Mint wound up in the small town of Carona...
Threads of Fate is basically a condensed version of Brave Fencer Musashi. Fighting is almost exactly the same, except for the choice of two characters, each with special moves of their own. The game consists of various quests through different areas, but there was very little challenge involved. The one town you go to is small, but manages to fit a weapon shop, two inns, an item shop, a dock, a bar, an archeological shop, a church, and a coliseum.
Weapons and armor can be bought at the weapon shop to improve offense and defense, but there is very little selection. Items are found and given to various townspeople or sold for a nice bundle of cash, but there are no curative items or status effects to be bothered with. The bosses are easy for the most part, involving nothing more than memorization of their attacks and finding their weak point. Even if you have trouble with one, extra lives are spread liberally throughout the game in the form of life coins, allowing a fresh start against whatever killed you.
The levels are made up of several paths that are pretty self explanatory, unlike the more 3D levels in Musashi. The special moves aren't very useful in battle, but are needed to solve the various puzzles (Rue might have to change into a porcupine to fit in a hole, or Mint might have to use a spell to hit a distant enemy).
There is no experience, but HP and MP increase by taking damage and using magic, and you can buy better offense and defense. Money is gained by selling the enemies you've beaten. A good player can beat the game in less than ten hours and finish the other character's game in less, but after you do this, you can play through the game again with your already trained characters. Threads of Fate is a simplified version of Brave Fencer Musashi and was made for children, but it was fun. Gameplay gets an 84%.
Unlike most Square games, Threads of Fate was not a graphical masterpiece. The characters look almost exactly like Musashi's, but they now have a few more facial expressions and can move a little bit better. The enemies have been improved upon from its predecessor, having more detail, color, and movement. The levels are also quite good, but there are few of them. Some areas become very repetitive, and I thought this really took a lot out of the fun of the game.
There are no FMVs at all, but cut scenes pop up from time to time. I think this game could have been done much better on the N64, (Wow, you don't hear that often) but I can't really complain about the visuals in it too much. Graphics get a 77%.
Fortunately, the music wasn't disappointing. Although it wasn't anything incredible, the music worked quite well. A few of the songs were similar, but there were some that are still stuck in my head. I thought that Brave Fencer Musashi was much better in this category, but I have to admit that ToF wasn't that bad.
The sound effects were decent. Everything sounded like what it was supposed to, and I don't know what else I can say about that. As for voice acting, Threads of Fate did away with this completely, and I have mixed emotions about this. Although the text was translated well, there was some emotion missing that was in Musashi. Oh well. Sound/Music gets an 85%.
The plot of Threads of Fate was interesting, to say the least. For your main character, you can choose a world-domination-driven princess or a guy who acts like Cloud mixed with Cecil who can change into anything he kills. About half of the game is spent looking for clothes to put on a doll that can destroy the world, and some of the language makes you question the "E" rating. The cast is highly condensed and fills in every needed role without any waste at all. There is not a single Villager #23 to be seen, probably due to the small length of the game.
Square has done a good job of not just making another game where you save the world, but I'm confused who the target audience was supposed to be. All I can say is that it was a strange, strange game made from all of the rejected odds and ends of other games, and somehow, it worked. Storyline gets a 90% for originality, but lost points because of length.
Much of your exploration of Carona's ruins involves jumping from platform to platform, and I have to say that I was surprised at how much easier it was in this game compared to Brave Fencer Musashi. However, this was only because the game was much easier, and not because the controls were better. I don't know how many times I've fallen into a pit due to unresponsive buttons, but I'd guess it's happened a lot. There isn't much else to mention, but I did find that although the auto-targeting mode in battle helped in most cases, it also ruined a good attack or two for me. Controls get a 75%.
Square has always been able to surprise the public with their creations, and I think that this game was definitely a breath of fresh air from all the serious games out at the time. With the exception of the Storyline, nothing stood out very well, but that was enough to make the game different. Threads of Fate was not a must-have game, but if you have a wad of cash and need to use up a few days, I'd suggest it. ToF gets an 83% Overall, so I'd suggest renting it at least.
Gameplay - It's a sequel. Need I say more? 84% Graphics - No comment. 77% Sound/Music - I can't complain. 85% Storyline - Why is Prima wearing a dress, earrings, a tiara, and purple shoes? 90% Control - BOOOO! 75% Overall - After they made this, they broke the mold… 83%
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| 13 out of 22 people found this review helpful. | Did you find this review helpful? YES NO |
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another game by fantastic square | 4.0 0 comments |
by yuna from Stourbridge, , england | Dec 11, 2002 |
THE GOOD: well the story was classic and the charcters where just the partTHE BAD: well the game could have been a little bit longer SUMMARY: the game over all it a must get game if you like squaresoft RPG's which i'm sure you do becsause your reading this
overall the game had a very clever story with them all looking for the dew prism and that was rues desteny and all but he can't remember it and all that mint was to be queen so she trys to steal it bla bla bla well if you want another great game by square buy this one its only a tenner |
| 7 out of 16 people found this review helpful. | Did you find this review helpful? YES NO |
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This game rocks!!! | 4.9 0 comments |
by zenkittykitty from Oregon | Nov 15, 2002 |
THE GOOD: It got all my friends jelous because i'm the only one with a game system! It was really well done with the charicter personalities and clothing, and the storyline rockedTHE BAD: it was good, but it was short and the music got annoying sometimes SUMMARY: I had tons of fun with it and it was sooooo sad about rue's story, but mint's still me girl!!! they really should make a sequel to this game, and i think that this game was the best i have ever played!
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| 8 out of 16 people found this review helpful. | Did you find this review helpful? YES NO |
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TOF | 4.9 0 comments |
by Mint from - | Oct 25, 2002 |
THE GOOD: I had so much fun playing threads of fate and I didn't want it to end...Mint's quest or Rue's. My friend and I thought Rue was soooooooo cute! Tee-hee!THE BAD: Um... Fancy Mel was kinda annoying and so were Duke and Belle. And, I was so mad when they wouldn't tell us what kind of past Mint and Belle had. SUMMARY: All in all, the game was awesome. I was kind of mad when Rue found Ruenis and there was no sequal(hope I spelled that correctly)......I think we all were. Oh, and Rucian should have realized that will defeated duty much faster. |
| 8 out of 17 people found this review helpful. | Did you find this review helpful? YES NO |
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