The classic RPG genre seems to love putting players in the role of adventurers who explore dungeons or ruins in search of treasure while evading and combating the various traps and monsters that lurk around. Deception III twists this around by putting the player in the role of the trap setter, as you lure people into fatal predicaments. Oh, but they're all assassins out to kill you so it's totally justified and not just an excuse to indulge in sadistic means of dishing out increasingly painful means to kill virtual characters.

You take on the role of Reina who suffered tragedy in childhood when her family were killed and her sister kidnapped. She was saved b y a woman who took her in as family, but fate wasn't satisfied with that and, on her...