User Reviews
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Good Idea, Bad Presentation | 2.8 0 comments |
by Johnny_G from Toronto, ON, Canada | Jun 23, 2007 |
THE GOOD: I'm a huge fan of Chrono Trigger, I really am. It's one of the best RPGs ever made. It may be short (15 hours, if you know what you're doing) and its not perfect by any stretch, but it has a charm that even to this day makes it worth playing and replaying. One would think that as a devoted fan I couldn't wait for Chrono Cross, but I kept my Nintendo loyalties and never had a PSX. And thus it was only just now, many years later, when I finally played and completed Chrono Cross.
Don't misunderstand, I had tried before. But the game never hooked me and I always gave up. It was only the constant pressure from Ethereal that convinced me to follow this thing through to the very end. The experience wasn't all bad... but it wasn't great either.
The game has many good points. The music is the standout feature to me. One of the best RPG OST's comes from Chrono Cross and I admit I've been enjoying the music long before I ever had a chance to play the game. There are no out-of-place tunes in this lineup and most of the music is memorable and well worth listening to. With the exception of a few needless lyrics that butcher otherwise good melodies, the soundtrack is a stand-out success.
I also love the way the battle system integrates itself into the game. By this I mean that I enjoy seeing enemies on screen instead of random encounters, which drag out every dungeon to a needless degree. I also enjoyed the lack of levels and experience; the game automatically powers up the characters and allows for a fluid experience in gameplay. This means that if you're hardcore, fight all the enemies and do all the optional boss sidequests you'll reach the game with HP in the 600's. But if you're like me, and only fight about 15% of the standard enemies, you'll still reach the end of the game with HP in the 500's. You're not quite as strong, but you're strong enough to have a real shot and completing any given challenge. The battles themselves are also well structured - the element system is a bit intimidating at first, but once you understand it battles are really easy. However, some components of the system are unnecessary. Take summons for example. Without getting into details, you have to get the "field effect" to one single elemental colour, which is all but impossible against most enemies. It takes enourmous strategy... and for what? An attack that does 500 damage instead of 300? It's just not worth it. I completed the game with all sidequests finished and used summons maybe 3 times. THE BAD: I want to be able to say the story was good, but I just cannot. I read a pro review for this game on Gamespot that gave Chrono Cross a 10 out of 10. I cannot understand why that is.
The story never really starts, nor does it truly go anywhere. I'm certain that I just outraged 95% of the readers here, but bear with me for a moment and allow me a chance to explain.
Time travel and all concepts therein are a tricky idea to get your head around. The Butterfly Effect - what happens if someone goes into the distant past and makes one small change? How would that affect the future? It's a mind-bending idea, and one well worth using in a videogame. Now Chrono Trigger got it right because it didn't burden itself with trying to justify the quasi-science. Trigger didn't get bogged down in details, in explaining how one thing affected the next. Instead, it focused on the story and kept things simple. In Chrono Trigger, time travel is possible... it just is. There are reasons why and obviously they aren't wholly plausible. But this is a videogame so it doesn't have to be plausible.
This is the one crucial flaw in Chrono Cross and sadly it ruins the entire experience. I began questioning this from the beginning and throughout the game I never stopped - why does it keep trying to explain itself? We're in fantasy territory here. The game includes, for example, magic spells, dragons, demons, monsters, enchanted swords and so forth. All of that is just a given and nobody bothers to explain how or why those things are there. We, as gamers, understand that games do not reflect real life. No sane player is sitting in front of the console saying "pfft... there aren't no dragons or demons in REAL life". So why does the game ruin itself trying to explain how time/dimensional travel works? Why is over half the storyline lost in convoluted explanations about how time can crash, or dimensions can split and rearrange. I was paying attention... CLOSE attention. And in the end, I got almost nothing out of it. The game has too many variables, leaves too many questions either unanswered (or explained so cryptically that no one can understand) and in the end just gets lost in its own philosophy. And the sad part is that 90% of that confusion could have been removed by just asking gamers to accept the fact that they're playing a videogame where time and dimensional travel is possible.
This game also suffers from the too-many-characters syndrome. The gamespot review claims each one has a well developed story... maybe compared to other 100 character games. But compared to your standard, 10 character RPG there is very little in the way of personal development. You learn about Serge, Kid, Glenn, Harle, Lynx, Fargo and maybe a half dozen others. The rest could've been NPCs with little or no change to the actual plotline. One could argue that the game is enhanced by making them recruitable - why not fill the rosters with lots of interesting people? Okay, fine... but don't sacrifice the story to do it. Chrono Trigger had 8 primary sidequests in it, one for each of the seven characters and a final challenge. Chrono Cross, on the other hand, has a bunch of splintered half dungeons and random optional crap going on that is not necessary and not fully fleshed out. It would have been better to have a core group of developed party members and a bunch of fun "extra" people, instead of the current situation where everyone gets 5 minutes of development and nothing gets explained or answered.
I wish my complaints could end here. But unfortunately I haven't even gotten to my biggest gripe. RPGs come in two formats - those with linear storylines and those with open storylines. Both formats have their own pros and cons, but can work really well. Trying to straddle the line never works though, and Chrono Cross is a terrible offender.
Why is it that when I'm playing the game I never have any idea what I'm supposed to be doing? In most RPGs you either do things in whatever order you want (open format), or a helpful character tells you where to go next (linear format). In Chrono Cross a dungeon ends and if you don't have a strategy guide or walkthrough you have NO clue what is meant to happen next. I played through it with a strategy guide and at no fewer than 10 points did I say aloud "How would I have EVER figured that out on my own?" And when you consider that the game has two parallel worlds, and that some events can only happen in one universe or the other things get really strange. Every character also has their double in the parallel world which just further confuses things. And because the story is so convoluted you can never use common sense to progress either. In a typical linear RPG you can work out where to go next even if nobody says it outright because you can piece the next logical location together from the existing story. But in Chrono Cross everything is literally all over the place (in two worlds, no less) and there are rarely any clues about what needs to happen next. SUMMARY: I don't want to say this is a bad game because it isn't. This is a game that could have been truly amazing with a few basic tweaks to the structure and presentation of the story. The foundation is here. The gameplay is solid. The soundtrack is amazing. The references to Chrono Trigger are also nicely included - the story enhances itself (in relative terms) with Chrono Trigger's plot rather than using it as a crutch. I just wish the writers/translators could have told the tale in a more streamlined fashion. As the player I shouldn't have to put everything together myself based on my extensive knowledge of Chrono Trigger and my own common sense of how a plotline 'should' work. I'm not saying I need everything spelled out for me verbatim. I love Shin Megami Tensei: Nocturne, for example, and that has one of the most cryptic non-stories in RPG history. But the difference there is that Nocturne is not primarily focused on its story so much as it is on the underlying concepts it revolves around. Chrono Cross, on the other hand, is nothing sort of story-central. The plot is always being driven by the developing storyline, but that storyline is so confusing that it jams the plot to a halt for the player more often than not.
This is one of those games that lives on in infamy because everyone WANTED it to be something that it isn't. There is a great story here, it's just told badly. I can see through the mess to the true gem buried beneath the same as anyone else. But the difference is that I won't try and justify poor presentation to save a nice idea. This could have been a great game, no question. But it's not. |
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Chrono Cross | 5.0 0 comments |
by GallantmonX
| Mar 8, 2005 |
THE GOOD: Long and quite interesting storyline, awesome and fun to use characters, really amazing battle system, extremely addicting gameplayTHE BAD: Nothing. SUMMARY: Wow.. this game was just.. brilliant. Mainly, it was just basically my favorite RPG game on Playstation that doesn’t have the words “Final” and “Fantasy” in it. The gameplay is really fun because the battle system is resemblance of turn based, but the enemies don’t take their turn while you are making your decisions, meaning that you have more time to actually think and plan your moves through. Also, the battle is really amazing because it allows you to control the type of move that you want to use, depending on the percentage of the attack will hit. This opens up room for lots and lots more combo’s that you can use, and it really makes the game really fun.
Moving on, I wont really reveal any parts of the story, but what really gets me about this game is the fact that you are able (at one point of the game) to actually control the bad guys and go through the story from their point of view, rather than just the point of view of the main characters. This really makes this game a complete masterpiece for the fact that I’ve never played an RPG before that grants you this capability of doing this.
The fun factor is amazing since its just.. really, really fun. But honestly, if you plan on having a social life after playing this, then you better reconsider buying it, because this game is extremely addictive, and once you actually start playing it, then its very hard to stop. Although I didn’t have much of a social life until I completed it, I would still recommend that you buy it because I literally cannot stress how amazing and well put together this game is. There are hours and hours of magnificent gameplay, so there’s really no reason to not get it, since it spans 2 disks and is a greatest hit. |
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Pure Role-Playing Bliss | 5.0 0 comments |
by SerialZero from Pumpkin Falls, AZ, United States | Feb 6, 2005 |
THE GOOD: Multitudes of player characters, stunning graphics, beautiful environments, brilliant storyline, replay value.THE BAD: Nothing, really. SUMMARY: If there were ever a better RPG than Chrono Cross, I'd have to see it with my own eyes, because this Squaresoft gem has to be the most fundamental block in any fantasy gamer's library.
The most notable feature has to be the availability of 40 player characters, with a diverse range of appearances and personalities. Though this may seem like quite the load, it never detracts from the lure of the storyline, which only becomes more and more engrossing as gameplay continues.
The graphics and backgrounds are colorful, and beautifully detailed. Rarely will players find themselves uninterested or unentertained by where they're going or what they're seeing.
Then, as if the wide range of character, graphic and story work wasn't enough, the replay value will keep gamers going for many an extra round trying to complete all the side missions and collect every missing item/skill they may have missed the first time through.
All in all, this title is much too huge to go into too many specifics. Suffice to say it's simply fandabulous, and anyone who picks up a copy won't soon be disappointed. |
| 10 out of 16 people found this review helpful. | Did you find this review helpful? YES NO |
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Chrono Cross | 4.4 0 comments |
by pyramidreaper from , , Another World | Dec 28, 2004 |
THE GOOD: story is decent,non-linear gameplay like no rpg of the same age,excellent graphics,very quick loading times,great replay value,very impressive soundtrack,beautiful and perfectly created game's world, THE BAD: easy battles' difficulty(for good gamers),lots of characters without personality development SUMMARY: STORY very decent,I'd say the best except unbeatable legendary Xenogears.
original and interesting central character of the game-Kid.Chrono Cross's story is in fact HER story,the real sense of this game is this character. very impressive and unexpected storyline's turning points.
in fact this game 's story is as amazing and exciting as Chrono Trigger's(it's "prequel") plus new amazing and subtle own sense ,plus more mature and complicated.
GAMEPLAY very very decent in terms of exploring the world,talking to various people and etc.in fact in THIS terms this game really can be called the best.lots of things to find and to see,lots of different scenes,dialogues,side quests.
one of the best and outstanding aspect of Chrono Cross is it's non-lineaity.unlike other rpgs the same age or earlier,this game has amazing freedom to explore almost full world map at any time,besides,there are several "choice-points":not only player can choose various "roads",but also he gets different party members on every "road". really remarkable aspect,actually no rpg of the same age had this on the same level.
battle system has several very interesting ideas and is very nice and clever.however,it doesn't play as much role in this game as in other rpgs,like Final Fantasy.battles' difficulty is very easy,bosses have very small amount of Hit Pounts,besides there is no ordinal leveling up in Chrono Cross.whole party gets a "star"-an increase of statistics only after boss battles.so in battle part this game is either good for rpg newbies or "dissapontment" for diehards.don't get me wrong though-it is not bad or dull-simply made for newbies. one of the nicest things in this game is that all monsters are on screen(same as in Chrono Trigger or Lunar),so there is no "swirling screen" random battles.
speaking of the game's difficulty,I would admit that the true,real ending of this game is very hard to achieve without a walkthrough.
in general:gameplay is concentrated on storyline,exploring and dialogues,with easy battles,which are in very small amount compared to other rpgs.
Sountrack is amazing,the composer is the same as in Chrono trigger,Xenogears-Y.Mitsuda.very subtle and nice music,can be called one of the best of all games(not only rpgs),if not the best,indeed.it uses a great amount of various native instruments,including Japanese flutes and a "music box" like in Xenogears. some tunes are borrowed from Chrono trigger,but rearranged.very good indeed,Square even released a cd with CC soundtrack.
Graphics..to say that they are great is like to say nothing,they are amazing for PS1,especially battle graphics.by the way,the programmers of this game did a really great job,because loading times are very quick,especially battles' loading-they are literally instant(unlike Final fantasy games).
well,the only REAL negative that this game really has is very weak characters' personalities development.CC has over 40 characters,and sadly many of them simply have no personality at all..even keeping in mind the true sense of this game-central character,Kid(the game is actually about her),this is still a negative.actually the only real one.
Conclusion:I would indeed recommend you this game,actually in any case.simply because you will have impressions that NO other rpg is able to give you.
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Just awesome! | 4.8 0 comments |
by SepheroT from 2d floor of hot, , damn Hell | Dec 3, 2004 |
Graphics I'll say right away that the graphics in Chrono Cross are some of the best you will see in any PlayStation RPG. There are some very minor issues with them, but I'll get to that in a moment.
One detail that is worth mentioning is that as you move around in this game, you see all of your party members simultaneously. Although I didn't really like the idea at first, it's actually implemented very well. Having the extra two characters onscreen doesn't really disrupt your view, and it's interesting to see the various party combinations displayed like this.
The actual towns and areas are what really make the game a great one to look at. One of the first things you will probably notice when starting a new game is the use of color. Unlike many recent RPG's which have depressing, run-down, and dark areas throughout the entire game, this one is full of bright and lively places. There are some darker areas, but it's not as excessive as it seems to be in the average RPG. There is a lot of detail in all of the towns, and dungeon-like areas. The kinds of areas you see vary a lot in this game, which means that you'll see a lot of interesting area designs as you go through it. There are a lot of people in the towns, and the designs of the buildings and scenery are very interesting. There are lots of small details you will notice while exploring that really enhance the overall effect of the graphics.
The battles look good as well, but they aren't really as spectacular as you might expect from a game made by Square. The level of clarity is not really that high, especially when you see camera movement. Also, the enemy designs vary a lot as far as quality goes. Some of the earlier encounters in the game seem kind of simplistic and unoriginal, but as the game goes on, the designs become more unique and elaborate. The best looking enemies, in my opinion, are the once that are human, or human-like. One small feature of the battles that is fairly impressive is the way each character seems to move and attack differently in battle. Since there are so many characters in the game, it makes for a lot of possible combinations and different kinds of fighting styles you can see. That is probably the highest point of the battle graphics.
Gameplay In the area of gameplay, this game is considerably different from Chrono Trigger, and from many other RPG's in general. One thing that may surprise many people is the fact that there is no leveling up during Chrono Cross. Instead, characters will sometimes receive boosts to various attributes after a battle. For example, after a fight, one party member may receive a permanent increase in attack power. Characters that you haven't used much seem to gain power faster in order to keep the party balanced. Eventually, things even out, and all the characters you use are at about the same strength. I liked this new system in some ways, but disliked it in others. I enjoyed the fact that I didn't have to spend time leveling up, like in most games, and how no party members could really fall behind the rest as far as power goes. But I didn't like not having the option to power my characters up past an apparently predetermined limit that increases as the game goes on. After a while, the characters just some getting power increases until you reach another point in the story or a new area.
Another aspect of this game which is somewhat unusual is the battle system. Rather than being able to simple fight, you now have three kinds of attacks. Weak, which has a very high chance of hitting the enemy. Moderate, which has a fair chance of hitting. Finally, you can make a strong, which has a low chance of hitting. You generally get three to four attacks by each character per round. You can try to make one or two strong hits, or several weaker hits. It allows the gamer a little freedom in determining how to attack. The spell system is also somewhat different, but is comparable to other Square games. You need to find or purchase the spells, and then junction it. Depending on how you junction, the spell may be weaker or stronger than normal.
Once you complete the game once, you gain access to another mode called, ''New Game +''. This allows you to start a new game at the level of power you were at when you beat the game, and with most of your items. This also allows you to collect all the characters in the game. Unfortunately, it is necessary to play through the game several times in order to recruit them all. As a bonus, you have the option to put the game into Slow Motion mode and Fast Forward mode whenever you want, even during battles. The game is very easy in this mode though, and it can become boring quickly. But you do need to use this mode in order to view the game's other endings.
Story The story is good, but isn't as interesting as in the original. I was a little disappointed, but perhaps it's because I had excessively high hopes for this aspect of the game. One of the main problems with it is simply that it seems to end far too quickly. This can partially be attributed to the relatively short length of the game, but I still think they could have done a better job with the conclusion. Another problem with the story is that character development is really not that great. There are so many characters that not a lot of attention is paid to most of them. This makes some of them very uninteresting, and they don't really have a lot of dialogue with one another. Suikoden II did a far better job of handling an excessive number of characters, and it had far more than this game does. One thing that makes this one interesting though, are the references to the original, and the way the story in this game eventually does tie into it.
Music The music also is not as good as in the original, but is still better than in the average game. You will even hear a bit of music from the original in certain instances. Describing music of any game is not something I'm particularly good at. I did find the music in this one to be less memorable than I would have liked. The original had some of the best music of any RPG ever released, so it's probably unrealistic to expect this game's music to live up to that game. There isn't any voice acting in Chrono Cross. As far as I know, no Square game up to this point has featured any voices. It probably would have been interesting in this case, though.
Conclusion Overall, this game is better than many other RPG's currently available on the PlayStation. Also, it ties into the original Chrono Trigger in several ways, so fans of that game should definitely check this one out. The only problem is the game's length, which is less than 30 hours. If you do enough side quests, that should be increased quite a bit, though. I do suggest that fans of the genre and of the original check this out. If you have doubts, try a rental before you buy it.
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Very Great replayable game. | 5.0 0 comments |
by tkarnau from Ironwood, MI, USA | Oct 18, 2004 |
THE GOOD: Over 40 playable chars. Battle system is great and very unique and easy to learn. ability to play the game over again with all of the previous characters and abilities you've unlocked in the previous game.THE BAD: Story line is a bit confusing at first. SUMMARY: I purchased this game when it first came out and have played it through really about 10 times, and have found something new each time whether it be an alternate ending, or a character I finally figured out how to acquire. Definitely lives up to all of the franchise' hype. Among other RPG's this game is completely different and really cannot be judged at first glance. The attention to graphic and audio detail alone are a very good indication of how much work went into making this great game. There are no random battles you have the ability to avoid your enemy, or at least try to. The battle system is different than all other rpg's, with the use of elements and attack power and stamina really make it a fun challenge. The ability to acquire over 40 playable characters is also amazing, and very fun to try to complete your group of warriors. I give this game a very good personal rating, and it will always be in my library of great games. |
| 11 out of 17 people found this review helpful. | Did you find this review helpful? YES NO |
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trigger*chrono*chross | 5.0 0 comments |
by prince69
| Oct 4, 2004 |
There is no mistake YOU are dead. You drowned just several years ago. So why are you here, in a world that you barely recognize as your own? Everything is different; nothing is the same as it was your marooned on a beach and you have no chance of getting back.
Assaulted by foes that you have yet to earn. Maybe it is too early to understand now deep within the flow of time. Will you save her or will you doom your world. This is your story may it be a good one.
This is the most unique game of its time. The replay is incredible and you will love this game because it is thought through to the ends (and there are many.) The music is great. Storyline can be fickle at times. Graphics are outstanding.
The game play is almost unbeatable for a ps1 game and it does a good job Chrono Chrossing to the next generation.
ENJOY.
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Chrono Cross | 5.0 0 comments |
by Massive Attack from Jacksonville, FL, United States | Jul 21, 2004 |
THE GOOD: -Graphics (awesome for a PS1) -Music -Storyline -Battle System -CharactersTHE BAD: -Are you joking? SUMMARY: I had previously played and completed Chrono Trigger, and I thought, wow, what an awesome game. I figured that Chrono Cross, the sequel, must be just as good. I was wrong; it's better!
Watching the FMV sequences and battles at the beginning of the game showed me this game had extraordinary graphics for the PS1. I also found the music much to my liking, the battle music as well as outside of battle music. It really suited the certain environment you were in. Anyways, it was awesome, and I bought the soundtrack for this game, which I had never done before.
Of course, as with most Square titles, the storyline was awesome. It continues from the story in Chrono Trigger, but 20 years later. You play the role of Serge, the silent protaginist that is the persona of the player. Near the beginning of the game, you are thrown into a parralel world similar to your, but about 14 years later. There, you meet a mysterious traveling girl named Kid, who is in search of an ancient artifact, and you join her. The story is too good to spoil from there. You might find yourself reading a story analysis near the end of the game. I know I was.
The battle system of Chrono Cross is rather unique and different from that of Chrono Trigger. HP, weapons, armor, and accesories are still used, but instead of buying them, you have to gather the right materials and then play a small fee at a blacksmith's, and they will make a better weapon. As you advance in the game, you find better materials for better weapons. Also, instead of magic and MP, you have spheres called Elements. At first, you only have level 1-3 Elements. You can use any Element, but you can only use it once per battle. Near the end of the game, you'll be able to equip 40+ Elements, and the charatcers will have up to three of their own special attacks. You can attack with your weapon in battle using three types of attack: Weak, Strong, and Fierce. Attacking with Weak first raises Strong's Hit %, and hitting with Strong increases Fierce's Hit %. So a succesful attack would be Weak, Strong, Fierce. However, sometimes you can still hit with Fierce without using the others. You have a total of 7.0 Stamina. Using Weak wastes 1.0, using Strong wastes 2.0, using Fierces wastes 3.0, and using an Element wastes 7.0. So if you use an Element when you only have 1.0 Stamina, you'll be out 6.0, and your character has to wait for it to recharge; you must have at least 1.0 stamina to perform any action. You also build your element level when you attack, 1 level with Weak, 2 with Strong, and 3 with Fierce. But your Element level goes down when you use and Element. If you have a 4 Element Level, and you use an Element in the Level 2 Grid, your Element level goes down by 2. By the end of the game, you'll have a level 8 Element level. Also, your charatcers have a certain Innate, or Attribute color. White is light, black is shadow, red is fire, blue is water, green is wind, and yellow is earth. The oppositions are White and Black, Red and Blue, and Green and Yellow. So if you attack Yellow-innate monster with a Green Element, they are weak against that. But if you have a character with a White innate and they are attacked with a Black Element, they are weak against that. There are also two summons for each Element color. The less powerful one goes in one of the level 7 slots, and the most powerful one goes in one of the level 8 slot. Summons are the most poweful elements, but are the hardest to use. The field slot must be totally colored witht he same Element color as the summon is. When you use an Element it goes in the field. If you use three of the same kind of Element, this will turn the field sltos that color, and enemies and characters opposed to that color will become weaker and more vulnerable. Enemy Elements also change the field. Summon Elements also consume a Star Level. You obtain a Star Level when you defeat an enemy considered a boss. By the end of the game, you'll have about 40. However, starting New Game + (you load your completed game and get all items, stats, and elements you had before in a new game) and playing through the game a few times can get you 99 Star Level. Star Level is recoverd when you rest at an Inn or Serge's bed. Elements can be found and bought.
The characters were very unique as well. The game has about 43 characters, all with their own unique personalities and battle stats. Some are hard to get, others aren't. Most of the characters are non-important to the storyline, only about 4 are considered major characters.
Long summary? Yes, but it was worth it to describe one of the best RPG's of all time. Don't bother renting it; if you like RPG's, you'll love this game, and nowadays, you can find it for $15-$20. |
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Chrono Cross | 5.0 0 comments |
by spyro449 from , , | Dec 27, 2003 |
THE GOOD: Extremely good graphics--I mean EXTREMEMLY memerable graphics--the best part is it's music--I mean, the soundtrack is awesome--the music is serenading, and beautiful.THE BAD: It's kind of hard to continue the story line if you are a beginner RPG player SUMMARY: This game kicks ass, major ass. It's made by the Final Fantasy creators, and it is the sequel to Chrono Trigger. I don't really like Chrono Trigger, because the game has basically nothing to compare with CC, but, so be it.
The music is awesome--the music is better than any of the Final Fantasy games--I know--I own them all--and the soundtrack is just, really good. The controls are so-so for a RPG, but, the music soundtrack definetly makes up for that. THe graphics are really colorful and definetly not science-fiction, but more fantasy and more beautiful than CT. Sadly, the soundtrack costs more than the game, which really sucks. Anyway, this is an awesome game for the Playstation and it definetly deserves it's mark on RPGs, and I'm hoping for Chrono Break to come out really soon. If you wish to waste your money on other crappy games, so be it, but I hope that you save up and get this game, because I promise that it will be worth your money. |
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Chrono Cross | 3.5 0 comments |
by Schala from , , | Nov 20, 2003 |
THE GOOD: Chrono Cross is a highly detailed game with a wonderful storyline. The graphics & music are awesome, and the unique design [also with battling] makes it really great! THE BAD: When the game gets tough, you might feel like quitting. The story is a good one, though it may be hard to understand sometimes. SUMMARY: I would recommend this game to anyone. Chrono Cross is a really good game, coming after the popular Chrono Trigger. The battling design is all unique with the choice of physical & magic. The way the game is created is also amazing because the places all have a special purpose. You infiltrate a few places, and there are alot of special characters to choose to fight alongside with you. Theres also different paths you take, with different choices and the real truth about yourself! |
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